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قسم الاسئلة و الاستفسارات لعمل السيرفرات الخاصة [ قسم خاص لأسئلة واستفسارات عمل السيرفرات الخاصة ] [ يرجى الالتزام بقوانين قسم الأسئلة والاستفسارات ] |
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10-01-2017, 09:28 PM
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#1
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• الانـتـسـاب » Aug 2015
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• رقـم العـضـويـة » 124741
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• المشـــاركـات » 535
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• الـدولـة » marsa matroh
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• الـهـوايـة » dance
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• اسـم الـسـيـرفـر » Private Server
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• الـجـنـس » Male
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• نقـاط التقييم » 10
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upgrade scroll help
السلام عليكم عاوز اعرف اية اللى بيتغير قى البروسيد دة علشان يبقى set & Accsosary ممكن بروسيد او شرح
كود PHP:
USE [SRO_VT_SHARDLOG]
GO
/****** Object: StoredProcedure [dbo].[_UpgradeSystem] Script Date: 02/20/2015 08:35:45 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
CREATE PROCEDURE [dbo].[_UpgradeSystem]
@CharID Int
As
-- Declare expression.
Declare @CreaterName Varchar(60) = 'iLegend' , -- Creater Name
@WeaponSlot Int = 6 , -- char inventory weapon slot
@ShieldSlot Int = 7 , -- char inventory shield slot
@ReqOptLevel Int = 7 , -- Change old item requiared plus for upgrade.
@NewOptLevel Int = 0 , -- Change new item plus after upgrade
-- Set Old and New Weapons RefObjCommon ID below
-- Use This Query to get each item ID by Codename128
-- Select ID From [SRO_VT_SHARD].[dbo].[_RefObjCommon] Where CodeName128 Like 'Item Code Name'
---> Old weapon ID's ---> New weapons ID's
@Old_CH_SWORD_ID Int = 25611 , @New_CH_SWORD_ID Int = 25669 , --@New Chinese Sword
@Old_CH_BLADE_ID Int = 25612 , @New_CH_BLADE_ID Int = 25670 , --@Chinese Blade
@Old_CH_SPEAR_ID Int = 25613 , @New_CH_SPEAR_ID Int = 25671 , --@Chinese Spear
@Old_CH_TBLADE_ID Int = 25614 , @New_CH_TBLADE_ID Int = 25672 , --@Chinese Glaive
@Old_CH_BOW_ID Int = 25615 , @New_CH_BOW_ID Int = 25673 , --@Chinese Bow
@Old_CH_SHIELD_ID Int = 25616 , @New_CH_SHIELD_ID Int = 25674 , --@Chinese Shield
@Old_EU_DAGGER_ID Int = 25623 , @New_EU_DAGGER_ID Int = 25681 , --@European Dagger
@Old_EU_XBOW_ID Int = 25624 , @New_EU_XBOW_ID Int = 25682 , --@European CrossBow
@Old_EU_AXE_ID Int = 25622 , @New_EU_AXE_ID Int = 25680 , --@European Axe
@Old_EU_SWORD_ID Int = 25620 , @New_EU_SWORD_ID Int = 25678 , --@European One Hand Sword
@Old_EU_TSWORD_ID Int = 25621 , @New_EU_TSWORD_ID Int = 25679 , --@European Two Hand Sword
@Old_EU_TSTAFF_ID Int = 25625 , @New_EU_TSTAFF_ID Int = 25683 , --@European Two Hand Staff
@Old_EU_STAFF_ID Int = 25627 , @New_EU_STAFF_ID Int = 25685 , --@European Claric Rod
@Old_EU_DSTAFF_ID Int = 25626 , @New_EU_DSTAFF_ID Int = 25684 , --@European Warlock Rod
@Old_EU_HARP_ID Int = 25628 , @New_EU_HARP_ID Int = 25686 , --@European Harp
@Old_EU_SHIELD_ID Int = 25629 , @New_EU_SHIELD_ID Int = 25687 --@European Shield
--------------------------------------------------------------------------------------------
-- Start Upgrade system :
-- CH Weapons Upgrade.
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_SWORD_ID and (OptLevel >= @ReqOptLevel) --@Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BLADE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_BLADE_ID and (OptLevel >= @ReqOptLevel) --@Blade
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SPEAR_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_SPEAR_ID and (OptLevel >= @ReqOptLevel) --@Spear
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_TBLADE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_TBLADE_ID and (OptLevel >= @ReqOptLevel) --@T-Blade
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BOW_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_BOW_ID and (OptLevel >= @ReqOptLevel) --@Bow
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SHIELD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @ShieldSlot and ItemID> 0) and RefItemID = @Old_CH_SHIELD_ID and (OptLevel >= @ReqOptLevel) --@Shield
-- EU Weapons Upgrade.
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DAGGER_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_DAGGER_ID and (OptLevel >= @ReqOptLevel) --@Dagger
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_XBOW_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_XBOW_ID and (OptLevel >= @ReqOptLevel) --@Crossbow
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_AXE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_AXE_ID and (OptLevel >= @ReqOptLevel) --@Axe
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_SWORD_ID and (OptLevel >= @ReqOptLevel) --@OneHand Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_TSWORD_ID and (OptLevel >= @ReqOptLevel) --@T-Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSTAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_TSTAFF_ID and (OptLevel >= @ReqOptLevel) --@T-Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_STAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_STAFF_ID and (OptLevel >= @ReqOptLevel) --@Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DSTAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_DSTAFF_ID and (OptLevel >= @ReqOptLevel) --@Dark-Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_HARP_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_HARP_ID and (OptLevel >= @ReqOptLevel) --@Harp
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SHIELD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @ShieldSlot and ItemID> 0) and RefItemID = @Old_EU_SHIELD_ID and (OptLevel >= @ReqOptLevel) --@Shield
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إعلانات google |
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10-01-2017, 10:51 PM
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#3
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• الانـتـسـاب » Aug 2015
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• رقـم العـضـويـة » 124741
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• المشـــاركـات » 535
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• الـدولـة » marsa matroh
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• الـهـوايـة » dance
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• اسـم الـسـيـرفـر » Private Server
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• الـجـنـس » Male
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• نقـاط التقييم » 10
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رد: upgrade scroll help
thx Bro :(
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يتصفح الموضوع حالياً : 1 (0 عضو و 1 زائر)
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ضوابط المشاركة
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لا تستطيع إضافة مواضيع جديدة
لا تستطيع الرد على المواضيع
لا تستطيع إرفاق ملفات
لا تستطيع تعديل مشاركاتك
كود HTML معطلة
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الساعة الآن 08:29 AM.
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