|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
قسم الاسئلة و الاستفسارات لعمل السيرفرات الخاصة [ قسم خاص لأسئلة واستفسارات عمل السيرفرات الخاصة ] [ يرجى الالتزام بقوانين قسم الأسئلة والاستفسارات ] |
|
08-01-2017, 09:25 PM
|
#1
|
|
• الانـتـسـاب » Aug 2015
|
• رقـم العـضـويـة » 124741
|
• المشـــاركـات » 535
|
• الـدولـة » marsa matroh
|
• الـهـوايـة » dance
|
• اسـم الـسـيـرفـر » Private Server
|
• الـجـنـس » Male
|
• نقـاط التقييم » 10
|
|
|
upgrade
احلا منتدى عربى فى الدنيا
عاوز ملفات upgrade
Weapon
set
shield
accssosary
و عاوزهم يكون ل ايتم واحد يعنى الاسكرول دى تبقا لحتة واحدة من الست او الاكسوسارى مش كلو
:p olice:
|
|
|
إعلانات google |
|
08-01-2017, 10:57 PM
|
#2
|
|
• الانـتـسـاب » Sep 2012
|
• رقـم العـضـويـة » 105765
|
• المشـــاركـات » 3,016
|
• الـدولـة » تحت البحر
|
• الـهـوايـة » hack Site
|
• اسـم الـسـيـرفـر » No Server
|
• الـجـنـس » Male
|
• نقـاط التقييم » 25
|
|
|
رد: upgrade
|
|
|
10-01-2017, 05:16 AM
|
#4
|
مشرف قسم CrossFire
|
• الانـتـسـاب » May 2010
|
• رقـم العـضـويـة » 70996
|
• المشـــاركـات » 3,556
|
• الـدولـة » مــصــر
|
• الـهـوايـة » Silkroad Service
|
• اسـم الـسـيـرفـر » Private Server
|
• الـجـنـس » Male
|
• نقـاط التقييم » 15
|
|
|
رد: upgrade
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]تقدر تعدل عليها زى مانت عايز Slot و ID وكده أقرأ الموضوع وانت هتعرف ازاى تعدل عليها صاحب الموضوع شارحه والباقى عليك :)
وبالنسبه لأسمها وكده هتغير اسم الأكواد بس قبل ماتضيفها وده مثال مش اكتر وطبعاً مش كامل !
كود PHP:
textdata_object.txt
كود PHP: 1 SN_ITEM_MALL_ARMOR_UPGRADE_SCROLL Weapons Upgrade Scroll 1 SN_ITEM_MALL_ARMOR_UPGRADE_SCROLL_TT_DESC <sml2>Use this scroll for upgrade your Armor.<br><br><strong><font color="255,236,219,156">How To Use:</font></strong><br>- Use your Armor that u want to upgrade it at char hands.<br>- Then use this scroll by right click on it.<br>- You will teleported automatically to town to applay changes.<br><br><strong><font color="255,236,219,156">Created by:</font></strong><br><strong><font color="255,0,255,127">iLegend</font></strong></sml2>
كود PHP:
1 42161 ITEM_MALL_ARMOR_UPGRADE_SCROLL ????? (????) xxx SN_ITEM_MALL_ARMOR_UPGRADE_SCROLL SN_ITEM_MALL_ARMOR_UPGRADE_SCROLL_TT_DESC 0 0 3 3 3 1 180000 3 0 0 1 1 0 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr item\etc\archemy_skillstone_wind.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
كود PHP:
1 42161 ITEM_MALL_ARMOR_UPGRADE_SCROLL ????? (????) xxx SN_ITEM_MALL_ARMOR_UPGRADE_SCROLL SN_ITEM_MALL_ARMOR_UPGRADE_SCROLL_TT_DESC 0 0 3 3 3 1 180000 3 0 0 1 1 0 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr item\etc\archemy_skillstone_wind.ddj xxx xxx 21635
كود PHP:
IF (@Operation = 41) -- If item used! Begin IF (@ItemRefID = 42161) -- RefObjCommon ID Begin Execute [SRO_VT_SHARDLOG].[dbo].[_UpgradeSystemArmor] @CharID End End
كود PHP:
USE [SRO_VT_SHARDLOG] GO /****** Object: StoredProcedure [dbo].[_UpgradeSystemArmor] Script Date: 02/20/2015 08:35:45 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO
CREATE PROCEDURE [dbo].[_UpgradeSystemArmor] @CharID Int As
-- Declare expression. Declare @CreaterName Varchar(60) = 'iLegend' , -- Creater Name @ArmorSlot Int = 6 , -- char inventory weapon slot @AccessorySlot Int = 7 , -- char inventory shield slot @ReqOptLevel Int = 7 , -- Change old item requiared plus for upgrade. @NewOptLevel Int = 0 , -- Change new item plus after upgrade -- Set Old and New Weapons RefObjCommon ID below -- Use This Query to get each item ID by Codename128 -- Select ID From [SRO_VT_SHARD].[dbo].[_RefObjCommon] Where CodeName128 Like 'Item Code Name' ---> Old Armor ID's ---> New Armor ID's @Old_CH_HEAD_ID Int = 25611 , @New_CH_HEAD_ID Int = 25669 , --@New Chinese Head @Old_CH_BLADE_ID Int = 25612 , @New_CH_BLADE_ID Int = 25670 , --@Chinese Blade @Old_CH_SPEAR_ID Int = 25613 , @New_CH_SPEAR_ID Int = 25671 , --@Chinese Spear @Old_CH_TBLADE_ID Int = 25614 , @New_CH_TBLADE_ID Int = 25672 , --@Chinese Glaive @Old_CH_BOW_ID Int = 25615 , @New_CH_BOW_ID Int = 25673 , --@Chinese Bow @Old_CH_SHIELD_ID Int = 25616 , @New_CH_SHIELD_ID Int = 25674 , --@Chinese Shield @Old_EU_DAGGER_ID Int = 25623 , @New_EU_DAGGER_ID Int = 25681 , --@European Dagger @Old_EU_XBOW_ID Int = 25624 , @New_EU_XBOW_ID Int = 25682 , --@European CrossBow @Old_EU_AXE_ID Int = 25622 , @New_EU_AXE_ID Int = 25680 , --@European Axe @Old_EU_SWORD_ID Int = 25620 , @New_EU_SWORD_ID Int = 25678 , --@European One Hand Sword @Old_EU_TSWORD_ID Int = 25621 , @New_EU_TSWORD_ID Int = 25679 , --@European Two Hand Sword @Old_EU_TSTAFF_ID Int = 25625 , @New_EU_TSTAFF_ID Int = 25683 , --@European Two Hand Staff @Old_EU_STAFF_ID Int = 25627 , @New_EU_STAFF_ID Int = 25685 , --@European Claric Rod @Old_EU_DSTAFF_ID Int = 25626 , @New_EU_DSTAFF_ID Int = 25684 , --@European Warlock Rod @Old_EU_HARP_ID Int = 25628 , @New_EU_HARP_ID Int = 25686 , --@European Harp @Old_EU_SHIELD_ID Int = 25629 , @New_EU_SHIELD_ID Int = 25687 --@European Shield -------------------------------------------------------------------------------------------- -- Start Upgrade system : -- CH Weapons Upgrade. Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_SWORD_ID and (OptLevel >= @ReqOptLevel) --@Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BLADE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_BLADE_ID and (OptLevel >= @ReqOptLevel) --@Blade Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SPEAR_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_SPEAR_ID and (OptLevel >= @ReqOptLevel) --@Spear Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_TBLADE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_TBLADE_ID and (OptLevel >= @ReqOptLevel) --@T-Blade Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BOW_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_BOW_ID and (OptLevel >= @ReqOptLevel) --@Bow Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SHIELD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @ShieldSlot and ItemID> 0) and RefItemID = @Old_CH_SHIELD_ID and (OptLevel >= @ReqOptLevel) --@Shield -- EU Weapons Upgrade. Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DAGGER_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_DAGGER_ID and (OptLevel >= @ReqOptLevel) --@Dagger Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_XBOW_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_XBOW_ID and (OptLevel >= @ReqOptLevel) --@Crossbow Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_AXE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_AXE_ID and (OptLevel >= @ReqOptLevel) --@Axe Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_SWORD_ID and (OptLevel >= @ReqOptLevel) --@OneHand Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_TSWORD_ID and (OptLevel >= @ReqOptLevel) --@T-Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSTAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_TSTAFF_ID and (OptLevel >= @ReqOptLevel) --@T-Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_STAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_STAFF_ID and (OptLevel >= @ReqOptLevel) --@Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DSTAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_DSTAFF_ID and (OptLevel >= @ReqOptLevel) --@Dark-Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_HARP_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_HARP_ID and (OptLevel >= @ReqOptLevel) --@Harp Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SHIELD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @ShieldSlot and ItemID> 0) and RefItemID = @Old_EU_SHIELD_ID and (OptLevel >= @ReqOptLevel) --@Shield
وده المتاح حالياً :)
|
|
التعديل الأخير تم بواسطة Dev.Myth ; 10-01-2017 الساعة 05:21 AM
|
يتصفح الموضوع حالياً : 1 (0 عضو و 1 زائر)
|
|
ضوابط المشاركة
|
لا تستطيع إضافة مواضيع جديدة
لا تستطيع الرد على المواضيع
لا تستطيع إرفاق ملفات
لا تستطيع تعديل مشاركاتك
كود HTML معطلة
|
|
|
المواضيع المتشابهه
|
الموضوع |
كاتب الموضوع |
المنتدى |
الردود |
آخر مشاركة |
C-Sro Upgrade items
|
Dev.Myth |
قسم الاسئلة و الاستفسارات لعمل السيرفرات الخاصة |
13 |
05-01-2017 04:44 AM |
set & acc upgrade
|
hodamoseba |
قسم الاسئلة و الاستفسارات لعمل السيرفرات الخاصة |
2 |
02-01-2017 04:24 AM |
upgrade
|
HraZ |
قسم المواضيع المكررة و المخالفة |
2 |
25-09-2014 11:15 AM |
silkroad upgrade
|
ahmedheseam |
قـسـم الاسـئـلـه و الاسـتـفـسـارات حـول الـلـعـبـة |
5 |
25-06-2013 07:26 PM |
الساعة الآن 11:42 AM.
|