قسم الشروحات و البرامج المستخدمة في عمل السيرفرات الخاصة [ قسم متخصص فى شروحات و البرامج في عمل السيرفرات الخاصة ] [ يرجى عدم وضع الأسئلة والاستفسارات في هذا القسم ] |
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أدوات الموضوع | انواع عرض الموضوع |
09-06-2015, 06:34 AM | #1 | ||||||||||
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العنوان من موضوعه اسف ان معظم كلامى بالانجليزى بس عشان انا متعود عليه و بستخدمه كل يوم فى الفيس المدرسة و الشغل الخ الخ الخ المهم ان العربى بتاعى عقيم شواية بس خالينا فى الموضوع و انا بقلب فى الداتا لقيت Producer اسمها ADDGMGEAR انا بصراحة كنت شفتها اقبل كده بس الاسم المرادى شدنى و قررت ادخل اترجمها كلها و فهمت فعلا منها كتير او فهمتها كلها و ازاى شغالة بس هى اهم حاجة فيها تشتغل انها تتاكد انك GM انا بقا هافك الحماية ديه و اديلك Producer نضيفة تستعملها لما تحب تخالى واحد فى السيرفير دوانتور هينزل نسختين واحد ل Dg11 و التانية لاى Dg تانى و كمان هانزل ازاى تعدل عليها عشان الى هيستخدمها فى الدوانتى يبقى عارف هو بيدى الشخصيات ايه بسم الله الرحمن الرحيم الكويرى من غير تعديلات خالص هاتلاقيها عندك و عشان تشغلها للGM بس تعمل ديه كود:
EXEC [_ADD_GM_GEAR] 'CharName', 'CharWeapon', 'CharSetType', 'Dg', '++' ديه نسخة الاى Dg غير Dg11 كود:
USE [SRO_VT_SHARD] GO /****** Object: StoredProcedure [dbo].[_ADD_GM_GEAR] Script Date: 6/8/2015 8:13:54 PM ******/ SET ANSI_NULLS OFF GO SET QUOTED_IDENTIFIER OFF GO CREATE PROCEDURE [dbo].[_Donate_27md] @CharName AS VARCHAR(64), @WPClass AS VARCHAR(16), @EQClass AS VARCHAR(16), @EQDegree AS VARCHAR(2), @EQPlus AS tinyINT AS -- Check if character exist DECLARE @isCharExist tinyINT EXEC @isCharExist = [_IsExistingCharName] @CharNameToCheck = @CharName if (@isCharExist = 0) BEGIN RAISERROR('Character does not exist: %s', 1, 16, @CharName) RETURN -1 END -- Check character and account related information (In relation with SRO_VT_ACCOUNT) DECLARE @CharID INT DECLARE @RefCharID INT DECLARE @UserJID INT DECLARE @GMLevel INT DECLARE @AccountName VARCHAR(32) -- Check if character assigned to Account ID SELECT @CharID = CharID, @RefCharID = RefObjID FROM [_Char] WHERE CharName16 = @CharName SELECT @UserJID = UserJID FROM [_User] WHERE CharID = @CharID IF (@UserJID IS NULL OR @UserJID = 0) BEGIN RAISERROR('Account ID does not exist, character is not assigned to any user accounts: %s', 1, 16, @CharName) RETURN -2 END -- Check character gender and race DECLARE @CharGender VARCHAR(1) DECLARE @CharRace VARCHAR(2) IF (@RefCharID <= 14887 AND @RefCharID >= 14875) -- European Male BEGIN SET @CharGender = 'M' SET @CharRace = 'EU' END IF (@RefCharID <= 14900 AND @RefCharID >= 14888) -- European Female BEGIN SET @CharGender = 'W' SET @CharRace = 'EU' END IF (@RefCharID <= 1919 AND @RefCharID >= 1907) -- Chinesse Male BEGIN SET @CharGender = 'M' SET @CharRace = 'CH' END IF (@RefCharID <= 1932 AND @RefCharID >= 1920) -- Chinesse Female BEGIN SET @CharGender = 'W' SET @CharRace = 'CH' END -- Setting up equipment -- Gears DECLARE @CodeNameHelm VARCHAR(256) DECLARE @CodeNameMail VARCHAR(256) DECLARE @CodeNameShoulder VARCHAR(256) DECLARE @CodeNameGauntlet VARCHAR(256) DECLARE @CodeNamePants VARCHAR(256) DECLARE @CodeNameBoots VARCHAR(256) DECLARE @RefHelmID INT DECLARE @RefMailID INT DECLARE @RefShoulderID INT DECLARE @RefGauntletID INT DECLARE @RefPantsID INT DECLARE @RefBootsID INT DECLARE @RefHelmLinkID INT DECLARE @RefMailLinkID INT DECLARE @RefShoulderLinkID INT DECLARE @RefGauntletLinkID INT DECLARE @RefPantsLinkID INT DECLARE @RefBootsLinkID INT DECLARE @DuraHelm INT DECLARE @DuraMail INT DECLARE @DuraShoulder INT DECLARE @DuraGauntlet INT DECLARE @DuraPants INT DECLARE @DuraBoots INT -- Accessories DECLARE @CodeNameEarring VARCHAR(256) DECLARE @CodeNameNecklace VARCHAR(256) DECLARE @CodeNameRing VARCHAR(256) DECLARE @RefEarringID INT DECLARE @RefNecklaceID INT DECLARE @RefRingID INT DECLARE @RefEarringLinkID INT DECLARE @RefNecklaceLinkID INT DECLARE @RefRingLinkID INT -- Weapon and Shield DECLARE @CodeNameWeapon VARCHAR(256) DECLARE @CodeNameShield VARCHAR(256) DECLARE @RefWeaponID INT DECLARE @RefShieldID INT DECLARE @RefWeaponLinkID INT DECLARE @RefShieldLinkID INT -- Item codes (FEEL FREE TO CHANGE THESE) -- Gears SET @CodeNameHelm = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_HA_B_RARE' SET @CodeNameMail = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_BA_B_RARE' SET @CodeNameShoulder = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_SA_B_RARE' SET @CodeNameGauntlet = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_AA_B_RARE' SET @CodeNamePants = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_LA_B_RARE' SET @CodeNameBoots = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_FA_B_RARE' -- Accessories SET @CodeNameEarring = 'ITEM_' + @CharRace + '_EARRING_' + @EQDegree + '_B_RARE' SET @CodeNameNecklace = 'ITEM_' + @CharRace + '_NECKLACE_' + @EQDegree + '_B_RARE' SET @CodeNameRing = 'ITEM_' + @CharRace + '_RING_' + @EQDegree + '_B_RARE' -- Weapon and Shield SET @CodeNameWeapon = 'ITEM_' + @CharRace + '_' + @WPClass + '_' + @EQDegree + '_B_RARE' SET @CodeNameShield = 'ITEM_' + @CharRace + '_SHIELD_' + @EQDegree + '_B_RARE' -- Get Reference ID and Link ID -- Gears SELECT @RefHelmID = ID, @RefHelmLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameHelm SELECT @RefMailID = ID, @RefMailLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameMail SELECT @RefShoulderID = ID, @RefShoulderLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameShoulder SELECT @RefGauntletID = ID, @RefGauntletLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameGauntlet SELECT @RefPantsID = ID, @RefPantsLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNamePants SELECT @RefBootsID = ID, @RefBootsLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameBoots -- Accessories SELECT @RefEarringID = ID, @RefEarringLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameEarring SELECT @RefNecklaceID = ID, @RefNecklaceLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameNecklace SELECT @RefRingID = ID, @RefRingLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameRing -- Weapon and Shield SELECT @RefWeaponID = ID, @RefWeaponLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameWeapon SELECT @RefShieldID = ID, @RefShieldLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameShield IF ( @RefHelmID IS NULL OR @RefHelmID = 0 OR @RefMailID IS NULL OR @RefMailID = 0 OR @RefShoulderID IS NULL OR @RefShoulderID = 0 OR @RefGauntletID IS NULL OR @RefGauntletID = 0 OR @RefPantsID IS NULL OR @RefPantsID = 0 OR @RefBootsID IS NULL OR @RefBootsID = 0 OR @RefEarringID IS NULL OR @RefEarringID = 0 OR @RefNecklaceID IS NULL OR @RefNecklaceID = 0 OR @RefRingID IS NULL OR @RefRingID = 0 OR @RefWeaponID IS NULL OR @RefWeaponID = 0 OR @RefShieldID IS NULL OR @RefShieldID = 0 ) BEGIN RAISERROR('Invalid item reference ID, check item codename.', 1, 16) RETURN -4 END IF ( @RefHelmLinkID IS NULL OR @RefHelmLinkID = 0 OR @RefMailLinkID IS NULL OR @RefMailLinkID = 0 OR @RefShoulderLinkID IS NULL OR @RefShoulderLinkID = 0 OR @RefGauntletLinkID IS NULL OR @RefGauntletLinkID = 0 OR @RefPantsLinkID IS NULL OR @RefPantsLinkID = 0 OR @RefBootsLinkID IS NULL OR @RefBootsLinkID = 0 OR @RefEarringLinkID IS NULL OR @RefEarringLinkID = 0 OR @RefNecklaceLinkID IS NULL OR @RefNecklaceLinkID = 0 OR @RefRingLinkID IS NULL OR @RefRingLinkID = 0 OR @RefWeaponLinkID IS NULL OR @RefWeaponLinkID = 0 OR @RefShieldLinkID IS NULL OR @RefShieldLinkID = 0 ) BEGIN RAISERROR('Invalid link reference ID, check item codename.', 1, 16) RETURN -5 END -- Get durability for 'Data' SELECT @DuraHelm = Dur_L from [_RefObjItem] WHERE ID = @RefHelmLinkID SELECT @DuraMail = Dur_L from [_RefObjItem] WHERE ID = @RefMailLinkID SELECT @DuraShoulder = Dur_L from [_RefObjItem] WHERE ID = @RefShoulderLinkID SELECT @DuraGauntlet = Dur_L from [_RefObjItem] WHERE ID = @RefGauntletLinkID SELECT @DuraPants = Dur_L from [_RefObjItem] WHERE ID = @RefPantsLinkID SELECT @DuraBoots = Dur_L from [_RefObjItem] WHERE ID = @RefBootsLinkID -- Clear inventory (Just equipped items) ;) -- Update: will only clear equipped items only, so you don't have to take them off -- New weapon and shield will be added to inventory, not replacing old ones DECLARE @TSlots INT DECLARE @CharSlot INT SET @CharSlot = 0 SELECT @TSlots = COUNT(Slot) from _Inventory WHERE CharID = @CharID WHILE @CharSlot <= @TSlots BEGIN IF (@CharSlot < 6 OR (@CharSlot > 7 AND @CharSlot < 13)) BEGIN EXEC [_STRG_DEL_ITEM_NoTX] 1, @CharID, @CharSlot END SET @CharSlot = @CharSlot + 1 END -- Start adding items to equipment slots BEGIN TRANSACTION -- Add other stuff (make sure they're exist in database and Media) EXEC [_ADD_ITEM_EXTERN] @CharName, 'ITEM_MALL_REVERSE_RETURN_SCROLL', 10, 0 EXEC [_ADD_ITEM_EXTERN] @CharName, 'ITEM_MALL_RETURN_SCROLL_HIGH_SPEED', 10, 0 EXEC [_ADD_ITEM_EXTERN] @CharName, 'ITEM_MALL_CHAR_SKIN_CHANGE_SCROLL', 1, 0 DECLARE @HelmItemID64 BIGINT DECLARE @MailItemID64 BIGINT DECLARE @ShoulderItemID64 BIGINT DECLARE @GauntletItemID64 BIGINT DECLARE @PantsItemID64 BIGINT DECLARE @BootsItemID64 BIGINT DECLARE @EarringItemID64 BIGINT DECLARE @NecklaceItemID64 BIGINT DECLARE @RingLItemID64 BIGINT DECLARE @RingRItemID64 BIGINT DECLARE @WeaponItemID64 BIGINT DECLARE @ShieldItemID64 BIGINT SET @HelmItemID64 = 0 SET @MailItemID64 = 0 SET @ShoulderItemID64 = 0 SET @GauntletItemID64 = 0 SET @PantsItemID64 = 0 SET @BootsItemID64 = 0 SET @EarringItemID64 = 0 SET @NecklaceItemID64 = 0 SET @RingLItemID64 = 0 SET @RingRItemID64 = 0 SET @WeaponItemID64 = 0 SET @ShieldItemID64 = 0 EXEC @HelmItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 0, @RefHelmID, @DuraHelm IF (@HelmItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -4 END EXEC @MailItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 1, @RefMailID, @DuraMail IF (@MailItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -5 END EXEC @ShoulderItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 2, @RefShoulderID, @DuraShoulder IF (@ShoulderItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -6 END EXEC @GauntletItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 3, @RefGauntletID, @DuraGauntlet IF (@GauntletItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -7 END EXEC @PantsItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 4, @RefPantsID, @DuraPants IF (@PantsItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -8 END EXEC @BootsItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 5, @RefBootsID, @DuraBoots IF (@BootsItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -9 END EXEC @EarringItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 9, @RefEarringID, 0 IF (@EarringItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -10 END EXEC @NecklaceItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 10, @RefNecklaceID, 0 IF (@NecklaceItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -11 END EXEC @RingLItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 11, @RefRingID, 0 IF (@RingLItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -12 END EXEC @RingRItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 12, @RefRingID, 0 IF (@RingRItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -13 END EXEC @WeaponItemID64 = [_ADD_ITEM_EXTERN] @CharName, @CodeNameWeapon, 1, 0 IF (@WeaponItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -14 END EXEC @ShieldItemID64 = [_ADD_ITEM_EXTERN] @CharName, @CodeNameShield, 1, 0 IF (@ShieldItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -15 END -- Make 100% and FB -- Gears UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 4, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 257698037898, MagParam5 = NULL, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @HelmItemID64 OR ID64 = @MailItemID64 OR ID64 = @ShoulderItemID64 OR ID64 = @GauntletItemID64 OR ID64 = @PantsItemID64 OR ID64 = @BootsItemID64 -- Accessories UPDATE _Items SET OptLevel = @EQPlus, Variance = 1073741823, MagParamNum = 7, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 85899346100, MagParam4 = 85899346094, MagParam5 = 85899346088, MagParam6 = 85899346106, MagParam7 = 85899346112, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @EarringItemID64 OR ID64 = @NecklaceItemID64 OR ID64 = @RingLItemID64 OR ID64 = @RingRItemID64 -- Weapon UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 5, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 429496729714, MagParam5 = 257698037862, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @WeaponItemID64 -- Shield UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 4, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 429496729726, MagParam5 = NULL, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @ShieldItemID64 -- Set other attributes UPDATE _Char SET RemainGold = 1000000000, RemainSkillPoint = 10000000, InventorySize = 109 WHERE _Char.CharID = @CharID COMMIT TRANSACTION RETURN 1 -- EOF كود:
USE [SRO_VT_SHARD] GO /****** Object: StoredProcedure [dbo].[_ADD_GM_GEAR] Script Date: 6/8/2015 8:13:54 PM ******/ SET ANSI_NULLS OFF GO SET QUOTED_IDENTIFIER OFF GO CREATE PROCEDURE [dbo].[_Donate_27md] @CharName AS VARCHAR(64), @WPClass AS VARCHAR(16), @EQClass AS VARCHAR(16), @EQPlus AS tinyINT AS -- Check if character exist DECLARE @isCharExist tinyINT EXEC @isCharExist = [_IsExistingCharName] @CharNameToCheck = @CharName if (@isCharExist = 0) BEGIN RAISERROR('Character does not exist: %s', 1, 16, @CharName) RETURN -1 END -- Check character and account related information (In relation with SRO_VT_ACCOUNT) DECLARE @CharID INT DECLARE @RefCharID INT DECLARE @UserJID INT DECLARE @GMLevel INT DECLARE @AccountName VARCHAR(32) DECLARE @EQDegree VARCHAR(2) SET @EQDegree = '11' -- Check if character assigned to Account ID SELECT @CharID = CharID, @RefCharID = RefObjID FROM [_Char] WHERE CharName16 = @CharName SELECT @UserJID = UserJID FROM [_User] WHERE CharID = @CharID IF (@UserJID IS NULL OR @UserJID = 0) BEGIN RAISERROR('Account ID does not exist, character is not assigned to any user accounts: %s', 1, 16, @CharName) RETURN -2 END -- Check character gender and race DECLARE @CharGender VARCHAR(1) DECLARE @CharRace VARCHAR(2) IF (@RefCharID <= 14887 AND @RefCharID >= 14875) -- European Male BEGIN SET @CharGender = 'M' SET @CharRace = 'EU' END IF (@RefCharID <= 14900 AND @RefCharID >= 14888) -- European Female BEGIN SET @CharGender = 'W' SET @CharRace = 'EU' END IF (@RefCharID <= 1919 AND @RefCharID >= 1907) -- Chinesse Male BEGIN SET @CharGender = 'M' SET @CharRace = 'CH' END IF (@RefCharID <= 1932 AND @RefCharID >= 1920) -- Chinesse Female BEGIN SET @CharGender = 'W' SET @CharRace = 'CH' END -- Setting up equipment -- Gears DECLARE @CodeNameHelm VARCHAR(256) DECLARE @CodeNameMail VARCHAR(256) DECLARE @CodeNameShoulder VARCHAR(256) DECLARE @CodeNameGauntlet VARCHAR(256) DECLARE @CodeNamePants VARCHAR(256) DECLARE @CodeNameBoots VARCHAR(256) DECLARE @RefHelmID INT DECLARE @RefMailID INT DECLARE @RefShoulderID INT DECLARE @RefGauntletID INT DECLARE @RefPantsID INT DECLARE @RefBootsID INT DECLARE @RefHelmLinkID INT DECLARE @RefMailLinkID INT DECLARE @RefShoulderLinkID INT DECLARE @RefGauntletLinkID INT DECLARE @RefPantsLinkID INT DECLARE @RefBootsLinkID INT DECLARE @DuraHelm INT DECLARE @DuraMail INT DECLARE @DuraShoulder INT DECLARE @DuraGauntlet INT DECLARE @DuraPants INT DECLARE @DuraBoots INT -- Accessories DECLARE @CodeNameEarring VARCHAR(256) DECLARE @CodeNameNecklace VARCHAR(256) DECLARE @CodeNameRing VARCHAR(256) DECLARE @RefEarringID INT DECLARE @RefNecklaceID INT DECLARE @RefRingID INT DECLARE @RefEarringLinkID INT DECLARE @RefNecklaceLinkID INT DECLARE @RefRingLinkID INT -- Weapon and Shield DECLARE @CodeNameWeapon VARCHAR(256) DECLARE @CodeNameShield VARCHAR(256) DECLARE @RefWeaponID INT DECLARE @RefShieldID INT DECLARE @RefWeaponLinkID INT DECLARE @RefShieldLinkID INT -- Item codes (FEEL FREE TO CHANGE THESE) -- Gears SET @CodeNameHelm = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_SET_HA_B_RARE' SET @CodeNameMail = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_SET_BA_B_RARE' SET @CodeNameShoulder = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_SET_SA_B_RARE' SET @CodeNameGauntlet = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_SET_AA_B_RARE' SET @CodeNamePants = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_SET_LA_B_RARE' SET @CodeNameBoots = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_SET_FA_B_RARE' -- Accessories SET @CodeNameEarring = 'ITEM_' + @CharRace + '_EARRING_' + @EQDegree + '_SET_B_RARE' SET @CodeNameNecklace = 'ITEM_' + @CharRace + '_NECKLACE_' + @EQDegree + '_SET_B_RARE' SET @CodeNameRing = 'ITEM_' + @CharRace + '_RING_' + @EQDegree + '_SET_B_RARE' -- Weapon and Shield SET @CodeNameWeapon = 'ITEM_' + @CharRace + '_' + @WPClass + '_' + @EQDegree + '_SET_B_RARE' SET @CodeNameShield = 'ITEM_' + @CharRace + '_SHIELD_' + @EQDegree + '_SET_B_RARE' -- Get Reference ID and Link ID -- Gears SELECT @RefHelmID = ID, @RefHelmLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameHelm SELECT @RefMailID = ID, @RefMailLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameMail SELECT @RefShoulderID = ID, @RefShoulderLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameShoulder SELECT @RefGauntletID = ID, @RefGauntletLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameGauntlet SELECT @RefPantsID = ID, @RefPantsLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNamePants SELECT @RefBootsID = ID, @RefBootsLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameBoots -- Accessories SELECT @RefEarringID = ID, @RefEarringLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameEarring SELECT @RefNecklaceID = ID, @RefNecklaceLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameNecklace SELECT @RefRingID = ID, @RefRingLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameRing -- Weapon and Shield SELECT @RefWeaponID = ID, @RefWeaponLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameWeapon SELECT @RefShieldID = ID, @RefShieldLinkID = link FROM [_RefObjCommon] WHERE CodeName128 = @CodeNameShield IF ( @RefHelmID IS NULL OR @RefHelmID = 0 OR @RefMailID IS NULL OR @RefMailID = 0 OR @RefShoulderID IS NULL OR @RefShoulderID = 0 OR @RefGauntletID IS NULL OR @RefGauntletID = 0 OR @RefPantsID IS NULL OR @RefPantsID = 0 OR @RefBootsID IS NULL OR @RefBootsID = 0 OR @RefEarringID IS NULL OR @RefEarringID = 0 OR @RefNecklaceID IS NULL OR @RefNecklaceID = 0 OR @RefRingID IS NULL OR @RefRingID = 0 OR @RefWeaponID IS NULL OR @RefWeaponID = 0 OR @RefShieldID IS NULL OR @RefShieldID = 0 ) BEGIN RAISERROR('Invalid item reference ID, check item codename.', 1, 16) RETURN -4 END IF ( @RefHelmLinkID IS NULL OR @RefHelmLinkID = 0 OR @RefMailLinkID IS NULL OR @RefMailLinkID = 0 OR @RefShoulderLinkID IS NULL OR @RefShoulderLinkID = 0 OR @RefGauntletLinkID IS NULL OR @RefGauntletLinkID = 0 OR @RefPantsLinkID IS NULL OR @RefPantsLinkID = 0 OR @RefBootsLinkID IS NULL OR @RefBootsLinkID = 0 OR @RefEarringLinkID IS NULL OR @RefEarringLinkID = 0 OR @RefNecklaceLinkID IS NULL OR @RefNecklaceLinkID = 0 OR @RefRingLinkID IS NULL OR @RefRingLinkID = 0 OR @RefWeaponLinkID IS NULL OR @RefWeaponLinkID = 0 OR @RefShieldLinkID IS NULL OR @RefShieldLinkID = 0 ) BEGIN RAISERROR('Invalid link reference ID, check item codename.', 1, 16) RETURN -5 END -- Get durability for 'Data' SELECT @DuraHelm = Dur_L from [_RefObjItem] WHERE ID = @RefHelmLinkID SELECT @DuraMail = Dur_L from [_RefObjItem] WHERE ID = @RefMailLinkID SELECT @DuraShoulder = Dur_L from [_RefObjItem] WHERE ID = @RefShoulderLinkID SELECT @DuraGauntlet = Dur_L from [_RefObjItem] WHERE ID = @RefGauntletLinkID SELECT @DuraPants = Dur_L from [_RefObjItem] WHERE ID = @RefPantsLinkID SELECT @DuraBoots = Dur_L from [_RefObjItem] WHERE ID = @RefBootsLinkID -- Clear inventory (Just equipped items) ;) -- Update: will only clear equipped items only, so you don't have to take them off -- New weapon and shield will be added to inventory, not replacing old ones DECLARE @TSlots INT DECLARE @CharSlot INT SET @CharSlot = 0 SELECT @TSlots = COUNT(Slot) from _Inventory WHERE CharID = @CharID WHILE @CharSlot <= @TSlots BEGIN IF (@CharSlot < 6 OR (@CharSlot > 7 AND @CharSlot < 13)) BEGIN EXEC [_STRG_DEL_ITEM_NoTX] 1, @CharID, @CharSlot END SET @CharSlot = @CharSlot + 1 END -- Start adding items to equipment slots BEGIN TRANSACTION -- Add other stuff (make sure they're exist in database and Media) EXEC [_ADD_ITEM_EXTERN] @CharName, 'ITEM_MALL_REVERSE_RETURN_SCROLL', 10, 0 EXEC [_ADD_ITEM_EXTERN] @CharName, 'ITEM_MALL_RETURN_SCROLL_HIGH_SPEED', 10, 0 EXEC [_ADD_ITEM_EXTERN] @CharName, 'ITEM_MALL_CHAR_SKIN_CHANGE_SCROLL', 1, 0 DECLARE @HelmItemID64 BIGINT DECLARE @MailItemID64 BIGINT DECLARE @ShoulderItemID64 BIGINT DECLARE @GauntletItemID64 BIGINT DECLARE @PantsItemID64 BIGINT DECLARE @BootsItemID64 BIGINT DECLARE @EarringItemID64 BIGINT DECLARE @NecklaceItemID64 BIGINT DECLARE @RingLItemID64 BIGINT DECLARE @RingRItemID64 BIGINT DECLARE @WeaponItemID64 BIGINT DECLARE @ShieldItemID64 BIGINT SET @HelmItemID64 = 0 SET @MailItemID64 = 0 SET @ShoulderItemID64 = 0 SET @GauntletItemID64 = 0 SET @PantsItemID64 = 0 SET @BootsItemID64 = 0 SET @EarringItemID64 = 0 SET @NecklaceItemID64 = 0 SET @RingLItemID64 = 0 SET @RingRItemID64 = 0 SET @WeaponItemID64 = 0 SET @ShieldItemID64 = 0 EXEC @HelmItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 0, @RefHelmID, @DuraHelm IF (@HelmItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -4 END EXEC @MailItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 1, @RefMailID, @DuraMail IF (@MailItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -5 END EXEC @ShoulderItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 2, @RefShoulderID, @DuraShoulder IF (@ShoulderItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -6 END EXEC @GauntletItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 3, @RefGauntletID, @DuraGauntlet IF (@GauntletItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -7 END EXEC @PantsItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 4, @RefPantsID, @DuraPants IF (@PantsItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -8 END EXEC @BootsItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 5, @RefBootsID, @DuraBoots IF (@BootsItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -9 END EXEC @EarringItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 9, @RefEarringID, 0 IF (@EarringItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -10 END EXEC @NecklaceItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 10, @RefNecklaceID, 0 IF (@NecklaceItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -11 END EXEC @RingLItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 11, @RefRingID, 0 IF (@RingLItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -12 END EXEC @RingRItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 12, @RefRingID, 0 IF (@RingRItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -13 END EXEC @WeaponItemID64 = [_ADD_ITEM_EXTERN] @CharName, @CodeNameWeapon, 1, 0 IF (@WeaponItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -14 END EXEC @ShieldItemID64 = [_ADD_ITEM_EXTERN] @CharName, @CodeNameShield, 1, 0 IF (@ShieldItemID64 <= 0) BEGIN ROLLBACK TRANSACTION RETURN -15 END -- Make 100% and FB -- Gears UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 4, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 257698037898, MagParam5 = NULL, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @HelmItemID64 OR ID64 = @MailItemID64 OR ID64 = @ShoulderItemID64 OR ID64 = @GauntletItemID64 OR ID64 = @PantsItemID64 OR ID64 = @BootsItemID64 -- Accessories UPDATE _Items SET OptLevel = @EQPlus, Variance = 1073741823, MagParamNum = 7, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 85899346100, MagParam4 = 85899346094, MagParam5 = 85899346088, MagParam6 = 85899346106, MagParam7 = 85899346112, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @EarringItemID64 OR ID64 = @NecklaceItemID64 OR ID64 = @RingLItemID64 OR ID64 = @RingRItemID64 -- Weapon UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 5, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 429496729714, MagParam5 = 257698037862, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @WeaponItemID64 -- Shield UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 4, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 429496729726, MagParam5 = NULL, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @ShieldItemID64 -- Set other attributes UPDATE _Char SET RemainGold = 1000000000, RemainSkillPoint = 10000000, InventorySize = 109 WHERE _Char.CharID = @CharID COMMIT TRANSACTION RETURN 1 -- EOF كود:
EXEC [_Donate_27md] 'CharName', 'CharWeapon', 'CharSetType', 'Dg', '++' كود:
EXEC [_Donate_27md] 'CharName', 'CharWeapon', 'CharSetType', '++' كود:
ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + ' هاتلاقى الاكواد بتاعت الايتمز مرصوصة اقدامك لو انت ليك تعديل او كده ضيفه يعنى مثلا الدوانتر فى Layers بياخد Legend وفى Layers الLegend كوده B_RARE_LAYER انت بقا تظبط مع حاجات السيرفير بتاعك و دور على ديه كود:
ITEM_MALL_CHAR_SKIN_CHANGE_SCROLL و اخيرا هو بيدى FB و بيدى جولد و حاجات لو عايز تحدد الحاجات ديه كود:
-- Set other attributes كده اكون خلصت دورى فى ازاى تعدلها و كده Enjoy |
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09-06-2015, 01:50 PM | #2 | ||||||||||
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Approved## |
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09-06-2015, 04:28 PM | #3 | ||||||||||
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بصراحة أنا مش فاهم منك حاجة |
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09-06-2015, 05:58 PM | #4 | |||||||||||
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اقتباس:
كود:
EXEC [_ADD_GM_GEAR] 'CharName', 'CharWeapon', 'CharSetType', 'Dg', '++' و باقى الموضوع تعديل على البتاعة بتاعت الدوناتر |
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09-06-2015, 07:33 PM | #5 | ||||||||||
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عاااااااش |
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يتصفح الموضوع حالياً : 1 (0 عضو و 1 زائر) | |
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المواضيع المتشابهه | ||||
الموضوع | كاتب الموضوع | المنتدى | الردود | آخر مشاركة |
Vetrans Online | Pvp Cap 110 | D11 | Free Silk | No Donate Items | No Donate Silk | AbdoSaid | قسم المواضيع المكررة و المخالفة | 0 | 13-06-2016 05:56 AM |
Vetrans Online | Pvp Cap 110 | D11 | Free Silk | No Donate Items | No Donate Silk | AbdoSaid | قسم المواضيع المكررة و المخالفة | 0 | 13-06-2016 05:49 AM |
Vetrans Online | Pvp Cap 110 | D11 | Free Silk | No Donate Items | No Donate Silk | AbdoSaid | قسم المواضيع المكررة و المخالفة | 0 | 13-06-2016 05:40 AM |
طلب Query add item in char d11 donate | MR.KaBO | قسم الاسئلة و الاستفسارات لعمل السيرفرات الخاصة | 6 | 21-04-2016 12:57 PM |
query donate | mando0o20 | قسم الاسئلة و الاستفسارات لعمل السيرفرات الخاصة | 3 | 25-03-2015 10:47 PM |