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قديم 16-01-2013, 07:04 AM   #1

SweetyAppel
عضو مميز



الصورة الرمزية SweetyAppel


• الانـتـسـاب » Mar 2008
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SweetyAppel صـاعـد

SweetyAppel غير متواجد حالياً



افتراضي [مساعده] Autoit وطريقة التعديل على اوبن سورس



انا عاوز اعمل بوت لسيرفر برايفت فا حسب ما تنقلت فى الموضيع لاقيت انى ممكن اعدل على اوبن سورس جاهز والبوت هيشتغل فا انا عاوز اعرف ازى هعدل انا ميح فى الكلام دا بس لو حد حاول يفهمنى بتسقبل بسرعه وهفهم بسهوله يعنى مش هتعب الى هيساعدنى الاوبن سورس دا autoit ودا رابط ليه

كود:
#include <GUIListView.au3>
#include <GUIConstants.au3>
#include <GuiListbox.au3>


Opt("MouseCoordMode", 0)
Opt("PixelCoordMode", 0)
;-------------HotKeys-----------------------------------------------------------------------------------------------------
HotKeySet("{Home}", "Start")
HotKeySet("{END}", "stop")
HotKeySet("{PAUSE}", "Pause")
HotKeySet("{F11}", "SaveCoords")
HotKeySet("{F8}", "WalkPath")
;----------------------------------------------------------------------------------------------------------------------------

;---------------------------------------------------------------------------------------------------------------------------
Global $MonsterLightNotFound
Global $MonsterNotFound
Global $MonsterDead
Global $mobFind
Global $PartyLeader
Global $autoParty
Global $Wait
Global $Paused
Global $Coordsystem
Global $east
Global $west
Global $south
Global $north
Global $SavedX
Global $SavedY
Global $CurrentCoord
Global $DestinationY
Global $DestinationX
Global $WalkToY
Global $WalkToX
Global $walktoSystem
Global $walkback
Global $CastSkill
Global $Buff1Timer
Global $Buff2Timer
Global $Buff3Timer
Global $Buff4Timer
Global $Buff5Timer
Global $ChatTimer
Global $GetStuckCoords
Global $Timer1
Dim $BotName = "SRO BOT"
Global $BotAccount
Global $BotPass
Global $ProcessID = WinGetProcess("SRO_Client","");
Global $XAddress
Global $YAddress
Global $YC
Global $XC
Global $Name
Global $result
Global $ItemText
Global $Wait
Global $pos
Global $poscoord
Dim $Sensitivity = 8
Global $SellingItem
Dim $SpamMessage1 = "SRO BOT"
Dim $SpamDelay = 50000


#Include <GuiConstants.au3>

GUISetState()
;;This is the UDP Client
;;Start the server first

; Start The UDP Services
;==============================================

; Open a "SOCKET"
;==============================================

While 1
	$msg = GUIGetMsg()
	GUISetState(@SW_HIDE)
			MainGUI()

	If $msg = $GUI_EVENT_CLOSE Then Exit
WEnd

Func MainGUI()
	#include <GUIConstants.au3>
	Global $Name

	#include <GUIConstants.au3>

	
	$Form1_1 = GUICreate("SRO BOT    Beta  Version 1.0", 549, 276, -1, -1)
	$Group1 = GUICtrlCreateGroup("Auto Login", 8, 8, 193, 97)
	GUICtrlSetColor(-1, 0x0000FF)
	$Label1 = GUICtrlCreateLabel("UserName", 16, 24, 54, 17)
	$Label2 = GUICtrlCreateLabel("PassWord", 16, 48, 53, 17)
	$UserName = GUICtrlCreateInput("", 72, 24, 121, 21)
	GUICtrlSetColor(-1, 0x0000FF)
	$PassWord = GUICtrlCreateInput("", 72, 48, 121, 21)
	GUICtrlSetFont(-1, 8, 800, 0, "WP MultinationalB Helve")
	GUICtrlSetColor(-1, 0x0000FF)
	$Label3 = GUICtrlCreateLabel("Char", 24, 72, 26, 17)
	$char = GUICtrlCreateCombo("1", 72, 72, 41, 25)
	GUICtrlSetData(-1, "1|2|3")
	GUICtrlCreateGroup("", -99, -99, 1, 1)
	$Tab1 = GUICtrlCreateTab(208, 8, 337, 233)
	$TabSheet1 = GUICtrlCreateTabItem("Skills")
	$UseSkill1 = GUICtrlCreateCheckbox("Skill 1 Belt", 220, 48, 73, 17)
	$Label4 = GUICtrlCreateLabel("Key", 340, 48, 22, 17)
	$Skill1Key = GUICtrlCreateInput("3", 364, 48, 25, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$UseSkill2 = GUICtrlCreateCheckbox("Skill 2 Belt", 220, 80, 73, 17)
	$Skill1Belt = GUICtrlCreateCombo("1", 294, 48, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Skill2Belt = GUICtrlCreateCombo("1", 294, 80, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label5 = GUICtrlCreateLabel("Key", 340, 80, 22, 17)
	$Skill2Key = GUICtrlCreateInput("4", 364, 80, 25, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$UseSkill3 = GUICtrlCreateCheckbox("Skill 3 Belt", 220, 112, 73, 17)
	$Skill3Belt = GUICtrlCreateCombo("1", 294, 112, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label6 = GUICtrlCreateLabel("Key", 340, 112, 22, 17)
	$Skill3Key = GUICtrlCreateInput("5", 364, 112, 25, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$UseSkill4 = GUICtrlCreateCheckbox("Skill 4 Belt", 220, 144, 73, 17)
	$Skill4Belt = GUICtrlCreateCombo("1", 294, 144, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label7 = GUICtrlCreateLabel("Key", 340, 144, 22, 17)
	$Skill4Key = GUICtrlCreateInput("6", 364, 144, 25, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$UseSkill5 = GUICtrlCreateCheckbox("Skill 5 Belt", 220, 176, 73, 17)
	$Skill5Belt = GUICtrlCreateCombo("1", 294, 176, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label8 = GUICtrlCreateLabel("Key", 340, 176, 22, 17)
	$Skill5Key = GUICtrlCreateInput("7", 364, 176, 25, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$TabSheet2 = GUICtrlCreateTabItem("Buffs")
	$UseBuff1 = GUICtrlCreateCheckbox("Buff 1 Belt", 220, 48, 73, 17)
	$Buff1Belt = GUICtrlCreateCombo("2", 294, 48, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label9 = GUICtrlCreateLabel("Key", 340, 48, 22, 17)
	$Buff1key = GUICtrlCreateInput("1", 364, 48, 25, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$UseBuff2 = GUICtrlCreateCheckbox("Buff 2 Belt", 220, 80, 73, 17)
	$Buff2Belt = GUICtrlCreateCombo("2", 294, 80, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label10 = GUICtrlCreateLabel("Key", 340, 80, 22, 17)
	$Buff2Key = GUICtrlCreateInput("2", 364, 80, 25, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$UseBuff3 = GUICtrlCreateCheckbox("Buff 3 Belt", 220, 112, 73, 17)
	$Buff3Belt = GUICtrlCreateCombo("2", 294, 112, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label11 = GUICtrlCreateLabel("Key", 340, 112, 22, 17)
	$Buff3Key = GUICtrlCreateInput("3", 364, 112, 25, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$UseBuff4 = GUICtrlCreateCheckbox("Buff 4 Belt", 220, 144, 73, 17)
	$UseBuff5 = GUICtrlCreateCheckbox("Buff 5 Belt", 220, 176, 73, 17)
	$Buff4Belt = GUICtrlCreateCombo("2", 294, 144, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Buff5Belt = GUICtrlCreateCombo("2", 294, 176, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label12 = GUICtrlCreateLabel("Key", 340, 144, 22, 17)
	$Label13 = GUICtrlCreateLabel("Key", 340, 176, 22, 17)
	$Buff4Key = GUICtrlCreateInput("4", 364, 144, 25, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Buff5Key = GUICtrlCreateInput("5", 364, 176, 25, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label14 = GUICtrlCreateLabel("Delay", 408, 48, 31, 17)
	$Buff1Delay = GUICtrlCreateInput("", 440, 48, 65, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label15 = GUICtrlCreateLabel("ms", 512, 48, 17, 17)
	$Label16 = GUICtrlCreateLabel("Delay", 408, 80, 31, 17)
	$Buff2Delay = GUICtrlCreateInput("", 440, 80, 65, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label17 = GUICtrlCreateLabel("ms", 512, 80, 17, 17)
	$Label18 = GUICtrlCreateLabel("Delay", 408, 112, 31, 17)
	$Label19 = GUICtrlCreateLabel("Delay", 408, 144, 31, 17)
	$Label20 = GUICtrlCreateLabel("Delay", 408, 176, 31, 17)
	$Buff3Delay = GUICtrlCreateInput("", 440, 112, 65, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Buff4Delay = GUICtrlCreateInput("", 440, 144, 65, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Buff5Delay = GUICtrlCreateInput("", 440, 176, 65, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label21 = GUICtrlCreateLabel("ms", 512, 112, 17, 17)
	$Label22 = GUICtrlCreateLabel("ms", 512, 144, 17, 17)
	$Label23 = GUICtrlCreateLabel("ms", 512, 176, 17, 17)
	$TabSheet3 = GUICtrlCreateTabItem("Options")
	$PickUpItems = GUICtrlCreateCheckbox("Pick up Items", 220, 48, 89, 17)
	GUICtrlSetState(-1, $GUI_CHECKED)
	$UseBeserk = GUICtrlCreateCheckbox("Use Beserk When", 220, 72, 105, 17)
	GUICtrlSetState(-1, $GUI_CHECKED)
	$TownHP = GUICtrlCreateCheckbox("Return to town when out of HP Pots(Slot 9)", 220, 96, 225, 17)
	$TownMP = GUICtrlCreateCheckbox("Return to town when out of MP Pots(Slot 0)", 220, 120, 225, 17)
	$TownRepair = GUICtrlCreateCheckbox("Return to town to repair when", 220, 144, 161, 17)
	$LogHP = GUICtrlCreateCheckbox("Log Out when out of HP Pots", 220, 168, 161, 17)
	$LogMP = GUICtrlCreateCheckbox("Log Out when out of MP Pots", 220, 192, 161, 17)
	$LogDurability = GUICtrlCreateCheckbox("Log Out when ", 220, 215, 89, 17)
	$SitHeal = GUICtrlCreateCheckbox("Use Sit at", 392, 48, 65, 17)
	$SitAt = GUICtrlCreateCombo("50%", 464, 48, 73, 25)
	GUICtrlSetData(-1, "75%|50%|25%")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$DurItems = GUICtrlCreateCombo("1", 312, 214, 33, 25)
	GUICtrlSetData(-1, "1|2|3|4|5")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label56 = GUICtrlCreateLabel("items are low durability", 352, 216, 109, 17)
	$DuraItems = GUICtrlCreateCombo("1", 383, 142, 33, 25)
	GUICtrlSetData(-1, "1|2|3|4|5")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label57 = GUICtrlCreateLabel("items are low durability", 423, 144, 109, 17)
	$UseBeserkWhen = GUICtrlCreateCombo("Ready", 328, 72, 57, 25)
	GUICtrlSetData(-1, "Ready|Champ|Giant")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$TabSheet4 = GUICtrlCreateTabItem("Fighting")
	$Group2 = GUICtrlCreateGroup("Blue Mob", 232, 40, 137, 41)
	$Label28 = GUICtrlCreateLabel("Cast Skills", 240, 56, 52, 17)
	$BlueSkills = GUICtrlCreateInput("0", 296, 56, 25, 21)
	$Label29 = GUICtrlCreateLabel("Times", 328, 56, 32, 17)
	GUICtrlCreateGroup("", -99, -99, 1, 1)
	$Group3 = GUICtrlCreateGroup("Green Mob", 399, 40, 137, 41)
	$Label30 = GUICtrlCreateLabel("Cast Skills", 407, 56, 52, 17)
	$GreenSkills = GUICtrlCreateInput("0", 463, 56, 25, 21)
	$Label31 = GUICtrlCreateLabel("Times", 495, 56, 32, 17)
	GUICtrlCreateGroup("", -99, -99, 1, 1)
	$Group4 = GUICtrlCreateGroup("White Mob", 233, 87, 137, 41)
	$Label32 = GUICtrlCreateLabel("Cast Skills", 241, 103, 52, 17)
	$WhiteSkills = GUICtrlCreateInput("0", 297, 103, 25, 21)
	$Label33 = GUICtrlCreateLabel("Times", 329, 103, 32, 17)
	GUICtrlCreateGroup("", -99, -99, 1, 1)
	$Group5 = GUICtrlCreateGroup("Orange Mob", 399, 87, 137, 41)
	$Label34 = GUICtrlCreateLabel("Cast Skills", 407, 103, 52, 17)
	$OrangeSkills = GUICtrlCreateInput("0", 463, 103, 25, 21)
	$Label35 = GUICtrlCreateLabel("Times", 495, 103, 32, 17)
	GUICtrlCreateGroup("", -99, -99, 1, 1)
	$Group6 = GUICtrlCreateGroup("Red Mob", 233, 136, 137, 41)
	$Label36 = GUICtrlCreateLabel("Cast Skills", 241, 152, 52, 17)
	$RedSkills = GUICtrlCreateInput("0", 297, 152, 25, 21)
	$Label37 = GUICtrlCreateLabel("Times", 329, 152, 32, 17)
	GUICtrlCreateGroup("", -99, -99, 1, 1)
	$RunFromRed = GUICtrlCreateCheckbox("Run From Red Mob", 400, 128, 113, 17)
	$WhenDead = GUICtrlCreateCombo("Return To Town", 384, 160, 121, 25)
	GUICtrlSetData(-1, "Log Out|Return To Town|Ask For Res")
	$Label50 = GUICtrlCreateLabel("When Dead", 432, 144, 62, 17)
	$Group7 = GUICtrlCreateGroup("Training Area", 216, 184, 321, 49)
	$Label51 = GUICtrlCreateLabel("X", 224, 208, 11, 17)
	$AreaX = GUICtrlCreateInput("", 240, 206, 57, 21)
	$Label52 = GUICtrlCreateLabel("Y", 304, 208, 11, 17)
	$AreaY = GUICtrlCreateInput("", 317, 206, 57, 21)
	$Label53 = GUICtrlCreateLabel("Area", 392, 208, 26, 17)
	$Area = GUICtrlCreateInput("", 420, 206, 57, 21)
	$SetArea = GUICtrlCreateButton("Set", 480, 203, 51, 25, 0)
	GUICtrlCreateGroup("", -99, -99, 1, 1)
	$TabSheet5 = GUICtrlCreateTabItem("Wolf")
	$UseWolf = GUICtrlCreateCheckbox("Use Wolf  Belt", 224, 40, 89, 17)
	$Label38 = GUICtrlCreateLabel("HGP  Belt", 256, 72, 51, 17)
	$HGPBelt = GUICtrlCreateCombo("2", 316, 72, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$HGPKey = GUICtrlCreateInput("7", 393, 72, 25, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label39 = GUICtrlCreateLabel("Key", 364, 72, 22, 17)
	$WolfBelt = GUICtrlCreateCombo("2", 316, 40, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label40 = GUICtrlCreateLabel("Key", 364, 40, 22, 17)
	$WolfKey = GUICtrlCreateInput("6", 393, 40, 25, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label41 = GUICtrlCreateLabel("Wolf Pot  Belt", 240, 104, 69, 17)
	$WolfHPBelt = GUICtrlCreateCombo("2", 316, 104, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	GUICtrlSetState(-1, $GUI_DISABLE)
	$Label42 = GUICtrlCreateLabel("Key", 365, 104, 22, 17)
	$WolfHPKey = GUICtrlCreateInput("8", 393, 104, 25, 21)
	GUICtrlSetState(-1, $GUI_DISABLE)
	$TabSheet6 = GUICtrlCreateTabItem("Shop")
	$Label46 = GUICtrlCreateLabel("Buy", 216, 40, 22, 17)
	$BuyHP = GUICtrlCreateInput("1", 240, 40, 25, 21)
	$Label47 = GUICtrlCreateLabel("Stacks of 50", 280, 40, 64, 17)
	$HPType = GUICtrlCreateCombo("HP Small", 352, 40, 97, 25)
	GUICtrlSetData(-1, "HP Herb|HP Small|HP Med|HP Large")
	$Label48 = GUICtrlCreateLabel("Buy", 216, 71, 22, 17)
	$BuyMP = GUICtrlCreateInput("1", 240, 71, 25, 21)
	$Label49 = GUICtrlCreateLabel("Stacks of 50", 280, 71, 64, 17)
	$MPType = GUICtrlCreateCombo("MP Small", 352, 71, 97, 25)
	GUICtrlSetData(-1, "MP Herb|MP Small|MP Med|MP Large")
	$Label58 = GUICtrlCreateLabel("Buy", 216, 104, 22, 17)
	$BuyArrow = GUICtrlCreateInput("0", 240, 104, 25, 21)
	$Label59 = GUICtrlCreateLabel("Stacks of 250 arrows", 280, 104, 104, 17)
	$TabSheet7 = GUICtrlCreateTabItem("Other")
	$NuBotPickup = GUICtrlCreateCheckbox("Use nuBot for pickup", 216, 40, 129, 17)
	$NuBotSearch = GUICtrlCreateCheckbox("Use nuBot for monster search", 216, 64, 161, 17)
	$AlertGM = GUICtrlCreateCheckbox("Alert on GM messages ", 216, 88, 129, 17)
	$AlertPM = GUICtrlCreateCheckbox("Alert on PM", 216, 112, 81, 17)
	$Group8 = GUICtrlCreateGroup("Giant And Champ Options", 216, 128, 321, 65)
	$Label54 = GUICtrlCreateLabel("Giant: Cast Skills An Extra", 224, 144, 126, 17)
	$GiantSkills = GUICtrlCreateInput("0", 352, 142, 25, 21)
	$Label55 = GUICtrlCreateLabel("Times", 384, 144, 32, 17)
	$Label60 = GUICtrlCreateLabel("Champ: Cast Skills An Extra", 224, 168, 134, 17)
	$ChampSkills = GUICtrlCreateInput("0", 364, 164, 25, 21)
	$Label61 = GUICtrlCreateLabel("Times", 394, 165, 32, 17)
	GUICtrlCreateGroup("", -99, -99, 1, 1)
	$Label62 = GUICtrlCreateLabel("If you need help go to :", 232, 208, 113, 17)
	$Label63 = GUICtrlCreateLabel("http://Blade..Blade..", 344, 205, 180, 24)
	GUICtrlSetFont(-1, 12, 800, 0, "MS Sans Serif")
	GUICtrlSetColor(-1, 0x008000)
	GUICtrlCreateTabItem("")
	$Label24 = GUICtrlCreateLabel("Attack Belt", 8, 120, 56, 17)
	$AttackBelt = GUICtrlCreateCombo("1", 69, 120, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	$Label25 = GUICtrlCreateLabel("Key", 120, 120, 22, 17)
	$AttackKey = GUICtrlCreateInput("1", 144, 120, 25, 21)
	$Label26 = GUICtrlCreateLabel("Imbue Belt", 8, 144, 54, 17)
	$ImbueBelt = GUICtrlCreateCombo("1", 69, 144, 41, 25)
	GUICtrlSetData(-1, "1|2|3|4")
	$Label27 = GUICtrlCreateLabel("Key", 120, 144, 22, 17)
	$ImbueKey = GUICtrlCreateInput("2", 144, 144, 25, 21)
	$Load = GUICtrlCreateButton("Load", 80, 248, 75, 25, 0)
	$Save = GUICtrlCreateButton("Save", 223, 246, 75, 25, 0)
	$Start = GUICtrlCreateButton("AutoTrain", 375, 247, 75, 25, 0)
	$Label43 = GUICtrlCreateLabel("SRO BOT  Version 1.0", 40, 192, 118, 17)
	GUICtrlSetColor(-1, 0x000080)
	$Label44 = GUICtrlCreateLabel("Made By  ProJect Cracks Team", 40, 208, 131, 17)
	GUICtrlSetColor(-1, 0x000080)
	$Label45 = GUICtrlCreateLabel("Camera Zoom", 8, 168, 70, 17)
	$Camera = GUICtrlCreateInput("12", 80, 168, 33, 21)
	TraySetClick("9")
	$MenuItem1 = TrayCreateItem("Show Menu")
	$MenuItem2 = TrayCreateItem("Start SRO")
	$MenuItem3 = TrayCreateItem("Exit")
	GUISetState(@SW_SHOW)
	#EndRegion ### END Koda GUI section ###


	While 1
		$nMsg = GUIGetMsg()
		Switch $nMsg
			Case $GUI_EVENT_CLOSE
				Exit

			Case $SetArea
				If $AreaX = "" Then
					MsgBox(64, $BotName, "You need to imput X")
				ElseIf $AreaY = "" Then
					MsgBox(64, $BotName, "You need to imput Y")
				ElseIf $Area = "" Then
					MsgBox(64, $BotName, "You need to imput Y")

				Else
					$Coordsystem = 1
					$SavedX = GUICtrlRead($AreaX)
					$SavedY = GUICtrlRead($AreaY)
					$walkback = GUICtrlRead($Area)
					GUICtrlSetState($AreaX, $GUI_DISABLE)
					GUICtrlSetState($AreaY, $GUI_DISABLE)
					GUICtrlSetState($Area, $GUI_DISABLE)
				EndIf

			Case $UseBeserk
				If GUICtrlRead($UseBeserk) = 1 Then
					GUICtrlSetState($UseBeserkWhen, $GUI_ENABLE)
				Else
					GUICtrlSetState($UseBeserkWhen, $GUI_DISABLE)
				EndIf

			Case $UseBuff1
				If GUICtrlRead($UseBuff1) = 1 Then
					GUICtrlSetState($Buff1Belt, $GUI_ENABLE)
					GUICtrlSetState($Buff1key, $GUI_ENABLE)
					GUICtrlSetState($Buff1Delay, $GUI_ENABLE)
				Else
					GUICtrlSetState($Buff1Belt, $GUI_DISABLE)
					GUICtrlSetState($Buff1key, $GUI_DISABLE)
					GUICtrlSetState($Buff1Delay, $GUI_DISABLE)
				EndIf
			Case $UseBuff2
				If GUICtrlRead($UseBuff2) = 1 Then
					GUICtrlSetState($Buff2Belt, $GUI_ENABLE)
					GUICtrlSetState($Buff2Key, $GUI_ENABLE)
					GUICtrlSetState($Buff2Delay, $GUI_ENABLE)
				Else
					GUICtrlSetState($Buff2Belt, $GUI_DISABLE)
					GUICtrlSetState($Buff2Key, $GUI_DISABLE)
					GUICtrlSetState($Buff2Delay, $GUI_DISABLE)
				EndIf
			Case $UseBuff3
				If GUICtrlRead($UseBuff3) = 1 Then
					GUICtrlSetState($Buff3Belt, $GUI_ENABLE)
					GUICtrlSetState($Buff3Key, $GUI_ENABLE)
					GUICtrlSetState($Buff3Delay, $GUI_ENABLE)
				Else
					GUICtrlSetState($Buff3Belt, $GUI_DISABLE)
					GUICtrlSetState($Buff3Key, $GUI_DISABLE)
					GUICtrlSetState($Buff3Delay, $GUI_DISABLE)
				EndIf
			Case $UseBuff4
				If GUICtrlRead($UseBuff4) = 1 Then
					GUICtrlSetState($Buff4Belt, $GUI_ENABLE)
					GUICtrlSetState($Buff4Key, $GUI_ENABLE)
					GUICtrlSetState($Buff4Delay, $GUI_ENABLE)
				Else
					GUICtrlSetState($Buff4Belt, $GUI_DISABLE)
					GUICtrlSetState($Buff4Key, $GUI_DISABLE)
					GUICtrlSetState($Buff4Delay, $GUI_DISABLE)
				EndIf
			Case $UseBuff5
				If GUICtrlRead($UseBuff5) = 1 Then
					GUICtrlSetState($Buff5Belt, $GUI_ENABLE)
					GUICtrlSetState($Buff5Key, $GUI_ENABLE)
					GUICtrlSetState($Buff5Delay, $GUI_ENABLE)
				Else
					GUICtrlSetState($Buff5Belt, $GUI_DISABLE)
					GUICtrlSetState($Buff5Key, $GUI_DISABLE)
					GUICtrlSetState($Buff5Delay, $GUI_DISABLE)
				EndIf
			Case $UseSkill1
				If GUICtrlRead($UseSkill1) = 1 Then
					GUICtrlSetState($Skill1Belt, $GUI_ENABLE)
					GUICtrlSetState($Skill1Key, $GUI_ENABLE)
				Else
					GUICtrlSetState($Skill1Belt, $GUI_DISABLE)
					GUICtrlSetState($Skill1Key, $GUI_DISABLE)
				EndIf
			Case $UseSkill2
				If GUICtrlRead($UseSkill2) = 1 Then
					GUICtrlSetState($Skill2Belt, $GUI_ENABLE)
					GUICtrlSetState($Skill2Key, $GUI_ENABLE)
				Else
					GUICtrlSetState($Skill2Belt, $GUI_DISABLE)
					GUICtrlSetState($Skill2Key, $GUI_DISABLE)
				EndIf
			Case $UseSkill3
				If GUICtrlRead($UseSkill3) = 1 Then
					GUICtrlSetState($Skill3Belt, $GUI_ENABLE)
					GUICtrlSetState($Skill3Key, $GUI_ENABLE)
				Else
					GUICtrlSetState($Skill3Belt, $GUI_DISABLE)
					GUICtrlSetState($Skill3Key, $GUI_DISABLE)
				EndIf
			Case $UseSkill4
				If GUICtrlRead($UseSkill4) = 1 Then
					GUICtrlSetState($Skill4Belt, $GUI_ENABLE)
					GUICtrlSetState($Skill4Key, $GUI_ENABLE)
				Else
					GUICtrlSetState($Skill4Belt, $GUI_DISABLE)
					GUICtrlSetState($Skill4Key, $GUI_DISABLE)
				EndIf
			Case $UseSkill5
				If GUICtrlRead($UseSkill5) = 1 Then
					GUICtrlSetState($Skill5Belt, $GUI_ENABLE)
					GUICtrlSetState($Skill5Key, $GUI_ENABLE)
				Else
					GUICtrlSetState($Skill5Belt, $GUI_DISABLE)
					GUICtrlSetState($Skill5Key, $GUI_DISABLE)
				EndIf
			Case $SitHeal
				If GUICtrlRead($SitHeal) = 1 Then
					GUICtrlSetState($SitAt, $GUI_ENABLE)
				Else
					GUICtrlSetState($SitAt, $GUI_DISABLE)
				EndIf
			Case $TownRepair
				If GUICtrlRead($TownRepair) = 1 Then
					GUICtrlSetState($DuraItems, $GUI_ENABLE)
				Else
					GUICtrlSetState($DuraItems, $GUI_DISABLE)
				EndIf
			Case $LogDurability
				If GUICtrlRead($LogDurability) = 1 Then
					GUICtrlSetState($DurItems, $GUI_ENABLE)
				Else
					GUICtrlSetState($DurItems, $GUI_DISABLE)
				EndIf
			Case $UseWolf
				If GUICtrlRead($UseWolf) = 1 Then
					GUICtrlSetState($WolfBelt, $GUI_ENABLE)
					GUICtrlSetState($WolfKey, $GUI_ENABLE)
					GUICtrlSetState($HGPBelt, $GUI_ENABLE)
					GUICtrlSetState($HGPKey, $GUI_ENABLE)
					GUICtrlSetState($WolfHPBelt, $GUI_ENABLE)
					GUICtrlSetState($WolfHPKey, $GUI_ENABLE)
				Else
					GUICtrlSetState($WolfBelt, $GUI_DISABLE)
					GUICtrlSetState($WolfKey, $GUI_DISABLE)
					GUICtrlSetState($HGPBelt, $GUI_DISABLE)
					GUICtrlSetState($HGPKey, $GUI_DISABLE)
					GUICtrlSetState($WolfHPBelt, $GUI_DISABLE)
					GUICtrlSetState($WolfHPKey, $GUI_DISABLE)
				EndIf
			Case $Save
				$UserName1 = GUICtrlRead($UserName)
				$Name = $UserName1 & ".ini"

				IniWrite($Name, "login", "UserName", GUICtrlRead($UserName))
				IniWrite($Name, "login", "PassWord", GUICtrlRead($PassWord))
				IniWrite($Name, "login", "Char", GUICtrlRead($char))
				IniWrite($Name, "Skills", "Skill1Belt", GUICtrlRead($Skill1Belt))
				IniWrite($Name, "Skills", "Skill2Belt", GUICtrlRead($Skill2Belt))
				IniWrite($Name, "Skills", "Skill3Belt", GUICtrlRead($Skill3Belt))
				IniWrite($Name, "Skills", "Skill4Belt", GUICtrlRead($Skill4Belt))
				IniWrite($Name, "Skills", "Skill5Belt", GUICtrlRead($Skill5Belt))
				IniWrite($Name, "Skills", "Skill1Key", GUICtrlRead($Skill1Key))
				IniWrite($Name, "Skills", "Skill2Key", GUICtrlRead($Skill2Key))
				IniWrite($Name, "Skills", "Skill3Key", GUICtrlRead($Skill3Key))
				IniWrite($Name, "Skills", "Skill4Key", GUICtrlRead($Skill4Key))
				IniWrite($Name, "Skills", "Skill5Key", GUICtrlRead($Skill5Key))
				IniWrite($Name, "Skills", "UseSkill1", GUICtrlRead($UseSkill1))
				IniWrite($Name, "Skills", "UseSkill2", GUICtrlRead($UseSkill2))
				IniWrite($Name, "Skills", "UseSkill3", GUICtrlRead($UseSkill3))
				IniWrite($Name, "Skills", "UseSkill4", GUICtrlRead($UseSkill4))
				IniWrite($Name, "Skills", "UseSkill5", GUICtrlRead($UseSkill5))
				IniWrite($Name, "Buffs", "UseBuff1", GUICtrlRead($UseBuff1))
				IniWrite($Name, "Buffs", "UseBuff2", GUICtrlRead($UseBuff2))
				IniWrite($Name, "Buffs", "UseBuff3", GUICtrlRead($UseBuff3))
				IniWrite($Name, "Buffs", "UseBuff4", GUICtrlRead($UseBuff4))
				IniWrite($Name, "Buffs", "UseBuff5", GUICtrlRead($UseBuff5))
				IniWrite($Name, "Buffs", "Buff1Belt", GUICtrlRead($Buff1Belt))
				IniWrite($Name, "Buffs", "Buff2Belt", GUICtrlRead($Buff2Belt))
				IniWrite($Name, "Buffs", "Buff3Belt", GUICtrlRead($Buff3Belt))
				IniWrite($Name, "Buffs", "Buff4Belt", GUICtrlRead($Buff4Belt))
				IniWrite($Name, "Buffs", "Buff5Belt", GUICtrlRead($Buff5Belt))
				IniWrite($Name, "Buffs", "Buff1Delay", GUICtrlRead($Buff1Delay))
				IniWrite($Name, "Buffs", "Buff2Delay", GUICtrlRead($Buff2Delay))
				IniWrite($Name, "Buffs", "Buff3Delay", GUICtrlRead($Buff3Delay))
				IniWrite($Name, "Buffs", "Buff4Delay", GUICtrlRead($Buff4Delay))
				IniWrite($Name, "Buffs", "Buff5Delay", GUICtrlRead($Buff5Delay))
				IniWrite($Name, "Options", "AttackBelt", GUICtrlRead($AttackBelt))
				IniWrite($Name, "Options", "AttackKey", GUICtrlRead($AttackKey))
				IniWrite($Name, "Options", "ImbueKey", GUICtrlRead($ImbueKey))
				IniWrite($Name, "Options", "ImbueBelt", GUICtrlRead($ImbueBelt))
				IniWrite($Name, "Options", "PickUpItems", GUICtrlRead($PickUpItems))
				IniWrite($Name, "Options", "UseBeserk", GUICtrlRead($UseBeserk))
				IniWrite($Name, "Options", "UseBeserkWhen", GUICtrlRead($UseBeserkWhen))
				IniWrite($Name, "Options", "TownHP", GUICtrlRead($TownHP))
				IniWrite($Name, "Options", "TownMP", GUICtrlRead($TownMP))
				IniWrite($Name, "Options", "SitHeal", GUICtrlRead($SitHeal))
				IniWrite($Name, "Options", "SitAt", GUICtrlRead($SitAt))
				IniWrite($Name, "Options", "DurItems", GUICtrlRead($DurItems))
				IniWrite($Name, "Options", "DuraItems", GUICtrlRead($DuraItems))
				IniWrite($Name, "Options", "TownRepair", GUICtrlRead($TownRepair))
				IniWrite($Name, "Options", "LogHP", GUICtrlRead($LogHP))
				IniWrite($Name, "Options", "LogMP", GUICtrlRead($LogMP))
				IniWrite($Name, "Options", "Camera", GUICtrlRead($Camera))
				IniWrite($Name, "Options", "LogDurability", GUICtrlRead($LogDurability))
				IniWrite($Name, "Fighting", "BlueSkills", GUICtrlRead($BlueSkills))
				IniWrite($Name, "Fighting", "GreenSkills", GUICtrlRead($GreenSkills))
				IniWrite($Name, "Fighting", "WhiteSkills", GUICtrlRead($WhiteSkills))
				IniWrite($Name, "Fighting", "OrangeSkills", GUICtrlRead($OrangeSkills))
				IniWrite($Name, "Fighting", "RedSkills", GUICtrlRead($RedSkills))
				IniWrite($Name, "Fighting", "RunFromRed", GUICtrlRead($RunFromRed))
				IniWrite($Name, "Fighting", "WhenDead", GUICtrlRead($WhenDead))
				IniWrite($Name, "Fighting", "AreaX", GUICtrlRead($AreaX))
				IniWrite($Name, "Fighting", "AreaY", GUICtrlRead($AreaY))
				IniWrite($Name, "Fighting", "Area", GUICtrlRead($Area))
				IniWrite($Name, "Wolf", "UseWolf", GUICtrlRead($UseWolf))
				IniWrite($Name, "Wolf", "WolfBelt", GUICtrlRead($WolfBelt))
				IniWrite($Name, "Wolf", "WolfKey", GUICtrlRead($WolfKey))
				IniWrite($Name, "Wolf", "HGPBelt", GUICtrlRead($HGPBelt))
				IniWrite($Name, "Wolf", "HGPKey", GUICtrlRead($HGPKey))
				IniWrite($Name, "Wolf", "WolfHPBelt", GUICtrlRead($WolfHPBelt))
				IniWrite($Name, "Wolf", "WolfHPKey", GUICtrlRead($WolfHPKey))
				IniWrite($Name, "Other", "NuBotPickup", GUICtrlRead($NuBotPickup))
				IniWrite($Name, "Other", "NuBotSearch", GUICtrlRead($NuBotSearch))
				IniWrite($Name, "Other", "AlertGM", GUICtrlRead($AlertGM))
				IniWrite($Name, "Other", "AlertPM", GUICtrlRead($AlertPM))
				IniWrite($Name, "Other", "GiantSkills", GUICtrlRead($GiantSkills))
				IniWrite($Name, "Other", "ChampSkills", GUICtrlRead($ChampSkills))
				MsgBox(64, "SROBOT", "Settings Saved")
			Case $Load
				$Name = FileOpenDialog("Open a File", @ScriptDir, "(*.ini)", 1 + 2)
				If @error Then
					MsgBox(4096, "", "No File(s) chosen")
				Else
					$Name = StringReplace($Name, "|", @CRLF)
				EndIf

				;$Name = InputBox("SRO BOT","Enter The Name of the ini file")

				If @error <> 1 And $Name <> "" Then
					$_UserName = IniRead($Name, "login", "UserName", "")
					$_PassWord = IniRead($Name, "login", "PassWord", "")
					$_Char = IniRead($Name, "login", "Char", "")
					$_Skill1Belt = IniRead($Name, "Skills", "Skill1Belt", "")
					$_Skill2Belt = IniRead($Name, "Skills", "Skill2Belt", "")
					$_Skill3Belt = IniRead($Name, "Skills", "Skill3Belt", "")
					$_Skill4Belt = IniRead($Name, "Skills", "Skill4Belt", "")
					$_Skill5Belt = IniRead($Name, "Skills", "Skill5Belt", "")
					$_Skill1Key = IniRead($Name, "Skills", "Skill1Key", "")
					$_Skill2Key = IniRead($Name, "Skills", "Skill2Key", "")
					$_Skill3Key = IniRead($Name, "Skills", "Skill3Key", "")
					$_Skill4Key = IniRead($Name, "Skills", "Skill4Key", "")
					$_Skill5Key = IniRead($Name, "Skills", "Skill5Key", "")
					$_UseSkill1 = IniRead($Name, "Skills", "UseSkill1", "")
					$_UseSkill2 = IniRead($Name, "Skills", "UseSkill2", "")
					$_UseSkill3 = IniRead($Name, "Skills", "UseSkill3", "")
					$_UseSkill4 = IniRead($Name, "Skills", "UseSkill4", "")
					$_UseSkill5 = IniRead($Name, "Skills", "UseSkill5", "")
					$_UseBuff1 = IniRead($Name, "Buffs", "UseBuff1", "")
					$_UseBuff2 = IniRead($Name, "Buffs", "UseBuff2", "")
					$_UseBuff3 = IniRead($Name, "Buffs", "UseBuff3", "")
					$_UseBuff4 = IniRead($Name, "Buffs", "UseBuff4", "")
					$_UseBuff5 = IniRead($Name, "Buffs", "UseBuff5", "")
					$_Buff1Belt = IniRead($Name, "Buffs", "Buff1Belt", "")
					$_Buff2Belt = IniRead($Name, "Buffs", "Buff2Belt", "")
					$_Buff3Belt = IniRead($Name, "Buffs", "Buff3Belt", "")
					$_Buff4Belt = IniRead($Name, "Buffs", "Buff4Belt", "")
					$_Buff5Belt = IniRead($Name, "Buffs", "Buff5Belt", "")
					$_Buff1Delay = IniRead($Name, "Buffs", "Buff1Delay", "")
					$_Buff2Delay = IniRead($Name, "Buffs", "Buff2Delay", "")
					$_Buff3Delay = IniRead($Name, "Buffs", "Buff3Delay", "")
					$_Buff4Delay = IniRead($Name, "Buffs", "Buff4Delay", "")
					$_Buff5Delay = IniRead($Name, "Buffs", "Buff5Delay", "")
					$_AttackBelt = IniRead($Name, "Options", "AttackBelt", "")
					$_AttackKey = IniRead($Name, "Options", "AttackKey", "")
					$_ImbueKey = IniRead($Name, "Options", "ImbueKey", "")
					$_ImbueBelt = IniRead($Name, "Options", "ImbueBelt", "")
					$_Camera = IniRead($Name, "Options", "Camera", "")
					$_PickUpItems = IniRead($Name, "Options", "PickUpItems", "")
					$_UseBeserk = IniRead($Name, "Options", "UseBeserk", "")
					$_UseBeserkWhen = IniRead($Name, "Options", "UseBeserkWhen", "")
					$_TownHP = IniRead($Name, "Options", "TownHP", "")
					$_TownMP = IniRead($Name, "Options", "TownMP", "")
					$_TownRepair = IniRead($Name, "Options", "TownRepair", "")
					$_LogHP = IniRead($Name, "Options", "LogHP", "")
					$_LogMP = IniRead($Name, "Options", "LogMP", "")
					$_SitHeal = IniRead($Name, "Options", "SitHeal", "")
					$_SitAt = IniRead($Name, "Options", "SitAt", "")
					$_DurItems = IniRead($Name, "Options", "DurItems", "")
					$_DuraItems = IniRead($Name, "Options", "DuraItems", "")
					$_LogDurability = IniRead($Name, "Options", "LogDurability", "")
					$_BlueSkills = IniRead($Name, "Fighting", "BlueSkills", "")
					$_GreenSkills = IniRead($Name, "Fighting", "GreenSkills", "")
					$_WhiteSkills = IniRead($Name, "Fighting", "WhiteSkills", "")
					$_OrangeSkills = IniRead($Name, "Fighting", "OrangeSkills", "")
					$_RedSkills = IniRead($Name, "Fighting", "RedSkills", "")
					$_RunFromRed = IniRead($Name, "Fighting", "RunFromRed", "")
					$_WhenDead = IniRead($Name, "Fighting", "WhenDead", "")
					$_AreaX = IniRead($Name, "Fighting", "AreaX", "")
					$_AreaY = IniRead($Name, "Fighting", "AreaY", "")
					$_Area = IniRead($Name, "Fighting", "Area", "")
					$_UseWolf = IniRead($Name, "Wolf", "UseWolf", "")
					$_WolfBelt = IniRead($Name, "Wolf", "WolfBelt", "")
					$_WolfKey = IniRead($Name, "Wolf", "WolfKey", "")
					$_HGPBelt = IniRead($Name, "Wolf", "HGPBelt", "")
					$_HGPKey = IniRead($Name, "Wolf", "HGPKey", "")
					$_WolfHPBelt = IniRead($Name, "Wolf", "WolfHPBelt", "")
					$_WolfHPKey = IniRead($Name, "Wolf", "WolfHPKey", "")
					$_ChampSkills = IniRead($Name, "Other", "ChampSkills", "")
					$_GiantSkills = IniRead($Name, "Other", "GiantSkills", "")
					$_NuBotPickup = IniRead($Name, "Other", "NuBotPickup", "")
					$_NuBotSearch = IniRead($Name, "Other", "NuBotSearch", "")
					$_AlertGM = IniRead($Name, "Other", "AlertGM", "")
					$_AlertPM = IniRead($Name, "Other", "AlertPM", "")
					GUICtrlSetData($UserName, $_UserName)
					GUICtrlSetData($PassWord, $_PassWord)
					GUICtrlSetData($char, $_Char)
					GUICtrlSetData($Camera, $_Camera)
					GUICtrlSetData($Skill1Belt, $_Skill1Belt)
					GUICtrlSetData($Skill2Belt, $_Skill2Belt)
					GUICtrlSetData($Skill3Belt, $_Skill3Belt)
					GUICtrlSetData($Skill4Belt, $_Skill4Belt)
					GUICtrlSetData($Skill5Belt, $_Skill5Belt)
					GUICtrlSetData($Skill1Key, $_Skill1Key)
					GUICtrlSetData($Skill2Key, $_Skill2Key)
					GUICtrlSetData($Skill3Key, $_Skill3Key)
					GUICtrlSetData($Skill4Key, $_Skill4Key)
					GUICtrlSetData($Skill5Key, $_Skill5Key)
					If $_UseSkill1 = 1 Then
						GUICtrlSetState($UseSkill1, $GUI_CHECKED)
						GUICtrlSetState($Skill1Belt, $GUI_ENABLE)
						GUICtrlSetState($Skill1Key, $GUI_ENABLE)
					Else
						GUICtrlSetState($UseSkill1, $GUI_UNCHECKED)
						GUICtrlSetState($Skill1Belt, $GUI_DISABLE)
						GUICtrlSetState($Skill1Key, $GUI_DISABLE)
					EndIf
					If $_UseSkill2 = 1 Then
						GUICtrlSetState($UseSkill2, $GUI_CHECKED)
						GUICtrlSetState($Skill2Belt, $GUI_ENABLE)
						GUICtrlSetState($Skill2Key, $GUI_ENABLE)
					Else
						GUICtrlSetState($UseSkill1, $GUI_UNCHECKED)
						GUICtrlSetState($Skill2Belt, $GUI_DISABLE)
						GUICtrlSetState($Skill2Key, $GUI_DISABLE)
					EndIf
					If $_UseSkill3 = 1 Then
						GUICtrlSetState($UseSkill3, $GUI_CHECKED)
						GUICtrlSetState($Skill3Belt, $GUI_ENABLE)
						GUICtrlSetState($Skill3Key, $GUI_ENABLE)
					Else
						GUICtrlSetState($UseSkill3, $GUI_UNCHECKED)
						GUICtrlSetState($Skill3Belt, $GUI_DISABLE)
						GUICtrlSetState($Skill3Key, $GUI_DISABLE)
					EndIf
					If $_UseSkill4 = 1 Then
						GUICtrlSetState($UseSkill4, $GUI_CHECKED)
						GUICtrlSetState($Skill4Belt, $GUI_ENABLE)
						GUICtrlSetState($Skill4Key, $GUI_ENABLE)
					Else
						GUICtrlSetState($UseSkill1, $GUI_UNCHECKED)
						GUICtrlSetState($Skill4Belt, $GUI_DISABLE)
						GUICtrlSetState($Skill4Key, $GUI_DISABLE)
					EndIf
					If $_UseSkill5 = 1 Then
						GUICtrlSetState($UseSkill5, $GUI_CHECKED)
						GUICtrlSetState($Skill5Belt, $GUI_ENABLE)
						GUICtrlSetState($Skill5Key, $GUI_ENABLE)
					Else
						GUICtrlSetState($UseSkill5, $GUI_UNCHECKED)
						GUICtrlSetState($Skill5Belt, $GUI_DISABLE)
						GUICtrlSetState($Skill5Key, $GUI_DISABLE)
					EndIf
					If $_UseBuff1 = 1 Then
						GUICtrlSetState($UseBuff1, $GUI_CHECKED)
						GUICtrlSetState($Buff1Belt, $GUI_ENABLE)
						GUICtrlSetState($Buff1key, $GUI_ENABLE)
						GUICtrlSetState($Buff1Delay, $GUI_ENABLE)
					Else
						GUICtrlSetState($UseBuff1, $GUI_UNCHECKED)
						GUICtrlSetState($Buff1Belt, $GUI_DISABLE)
						GUICtrlSetState($Buff1key, $GUI_DISABLE)
						GUICtrlSetState($Buff1Delay, $GUI_DISABLE)
					EndIf
					If $_UseBuff2 = 1 Then
						GUICtrlSetState($UseBuff2, $GUI_CHECKED)
						GUICtrlSetState($Buff2Belt, $GUI_ENABLE)
						GUICtrlSetState($Buff2Key, $GUI_ENABLE)
						GUICtrlSetState($Buff2Delay, $GUI_ENABLE)
					Else
						GUICtrlSetState($UseBuff1, $GUI_UNCHECKED)
						GUICtrlSetState($Buff2Belt, $GUI_DISABLE)
						GUICtrlSetState($Buff2Key, $GUI_DISABLE)
						GUICtrlSetState($Buff2Delay, $GUI_DISABLE)
					EndIf
					If $_UseBuff3 = 1 Then
						GUICtrlSetState($UseBuff3, $GUI_CHECKED)
						GUICtrlSetState($Buff3Belt, $GUI_ENABLE)
						GUICtrlSetState($Buff3Key, $GUI_ENABLE)
						GUICtrlSetState($Buff3Delay, $GUI_ENABLE)
					Else
						GUICtrlSetState($UseBuff3, $GUI_UNCHECKED)
						GUICtrlSetState($Buff3Belt, $GUI_DISABLE)
						GUICtrlSetState($Buff3Key, $GUI_DISABLE)
						GUICtrlSetState($Buff3Delay, $GUI_DISABLE)
					EndIf
					If $_UseBuff4 = 1 Then
						GUICtrlSetState($UseBuff4, $GUI_CHECKED)
						GUICtrlSetState($Buff4Belt, $GUI_ENABLE)
						GUICtrlSetState($Buff4Key, $GUI_ENABLE)
						GUICtrlSetState($Buff4Delay, $GUI_ENABLE)
					Else
						GUICtrlSetState($UseBuff1, $GUI_UNCHECKED)
						GUICtrlSetState($Buff4Belt, $GUI_DISABLE)
						GUICtrlSetState($Buff4Key, $GUI_DISABLE)
						GUICtrlSetState($Buff4Delay, $GUI_DISABLE)
					EndIf
					If $_UseBuff5 = 1 Then
						GUICtrlSetState($UseBuff5, $GUI_CHECKED)
						GUICtrlSetState($Buff5Belt, $GUI_ENABLE)
						GUICtrlSetState($Buff5Key, $GUI_ENABLE)
						GUICtrlSetState($Buff5Delay, $GUI_ENABLE)
					Else
						GUICtrlSetState($UseBuff5, $GUI_UNCHECKED)
						GUICtrlSetState($Buff5Belt, $GUI_DISABLE)
						GUICtrlSetState($Buff5Key, $GUI_DISABLE)
						GUICtrlSetState($Buff5Delay, $GUI_DISABLE)
					EndIf
					GUICtrlSetData($Buff1Belt, $_Buff1Belt)
					GUICtrlSetData($Buff2Belt, $_Buff2Belt)
					GUICtrlSetData($Buff3Belt, $_Buff3Belt)
					GUICtrlSetData($Buff4Belt, $_Buff4Belt)
					GUICtrlSetData($Buff5Belt, $_Buff5Belt)
					GUICtrlSetData($Buff1Delay, $_Buff1Delay)
					GUICtrlSetData($Buff2Delay, $_Buff2Delay)
					GUICtrlSetData($Buff3Delay, $_Buff3Delay)
					GUICtrlSetData($Buff4Delay, $_Buff4Delay)
					GUICtrlSetData($Buff5Delay, $_Buff5Delay)
					GUICtrlSetData($AttackBelt, $_AttackBelt)
					GUICtrlSetData($AttackKey, $_AttackKey)
					GUICtrlSetData($ImbueKey, $_ImbueKey)
					GUICtrlSetData($ImbueBelt, $_ImbueBelt)
					GUICtrlSetData($UseBeserkWhen, $_UseBeserkWhen)

					If $_PickUpItems = 1 Then
						GUICtrlSetState($PickUpItems, $GUI_CHECKED)
					Else
						GUICtrlSetState($PickUpItems, $GUI_UNCHECKED)
					EndIf
					If $_UseBeserk = 1 Then
						GUICtrlSetState($UseBeserk, $GUI_CHECKED)
						GUICtrlSetState($UseBeserkWhen, $GUI_ENABLE)
					Else
						GUICtrlSetState($UseBeserk, $GUI_UNCHECKED)
						GUICtrlSetState($UseBeserkWhen, $GUI_DISABLE)
					EndIf
					If $_TownHP = 1 Then
						GUICtrlSetState($TownHP, $GUI_CHECKED)
					Else
						GUICtrlSetState($TownHP, $GUI_UNCHECKED)
					EndIf
					If $_TownMP = 1 Then
						GUICtrlSetState($TownMP, $GUI_CHECKED)
					Else
						GUICtrlSetState($TownMP, $GUI_UNCHECKED)
					EndIf
					If $_TownRepair = 1 Then
						GUICtrlSetState($TownRepair, $GUI_CHECKED)
						GUICtrlSetState($DuraItems, $GUI_ENABLE)
						GUICtrlSetData($DuraItems, $_DuraItems)
					Else
						GUICtrlSetState($TownRepair, $GUI_UNCHECKED)
						GUICtrlSetState($DuraItems, $GUI_DISABLE)
					EndIf
					If $_LogHP = 1 Then
						GUICtrlSetState($LogHP, $GUI_CHECKED)
					Else
						GUICtrlSetState($LogHP, $GUI_UNCHECKED)
					EndIf
					If $_LogMP = 1 Then
						GUICtrlSetState($LogMP, $GUI_CHECKED)
					Else
						GUICtrlSetState($LogMP, $GUI_UNCHECKED)
					EndIf
					If $_LogDurability = 1 Then
						GUICtrlSetState($LogDurability, $GUI_CHECKED)
						GUICtrlSetState($DurItems, $GUI_ENABLE)
						GUICtrlSetData($DurItems, $_DurItems)
					Else
						GUICtrlSetState($LogDurability, $GUI_UNCHECKED)
						GUICtrlSetState($DurItems, $GUI_ENABLE)
					EndIf
					GUICtrlSetData($BlueSkills, $_BlueSkills)
					GUICtrlSetData($GreenSkills, $_GreenSkills)
					GUICtrlSetData($WhiteSkills, $_WhiteSkills)
					GUICtrlSetData($OrangeSkills, $_OrangeSkills)
					GUICtrlSetData($RedSkills, $_RedSkills)
					GUICtrlSetData($AreaX, $_AreaX)
					GUICtrlSetData($AreaY, $_AreaY)
					GUICtrlSetData($Area, $_Area)
					GUICtrlSetData($WhenDead, $_WhenDead)
					If $_RunFromRed = 1 Then
						GUICtrlSetState($RunFromRed, $GUI_CHECKED)
					Else
						GUICtrlSetState($RunFromRed, $GUI_UNCHECKED)
					EndIf
					If $_SitHeal = 1 Then
						GUICtrlSetState($SitHeal, $GUI_CHECKED)
						GUICtrlSetState($SitAt, $GUI_ENABLE)
						GUICtrlSetData($SitAt, $_SitAt)
					Else
						GUICtrlSetState($SitHeal, $GUI_UNCHECKED)
						GUICtrlSetState($SitAt, $GUI_DISABLE)
					EndIf
					If $_UseWolf = 1 Then
						GUICtrlSetState($UseWolf, $GUI_CHECKED)
						GUICtrlSetState($WolfBelt, $GUI_ENABLE)
						GUICtrlSetState($WolfKey, $GUI_ENABLE)
						GUICtrlSetState($HGPBelt, $GUI_ENABLE)
						GUICtrlSetState($HGPKey, $GUI_ENABLE)
						GUICtrlSetState($WolfHPBelt, $GUI_ENABLE)
						GUICtrlSetState($WolfHPKey, $GUI_ENABLE)
					Else
						GUICtrlSetState($UseWolf, $GUI_UNCHECKED)
						GUICtrlSetState($WolfBelt, $GUI_DISABLE)
						GUICtrlSetState($WolfKey, $GUI_DISABLE)
						GUICtrlSetState($HGPBelt, $GUI_DISABLE)
						GUICtrlSetState($HGPKey, $GUI_DISABLE)
						GUICtrlSetState($WolfHPBelt, $GUI_DISABLE)
						GUICtrlSetState($WolfHPKey, $GUI_DISABLE)
					EndIf
					GUICtrlSetData($WolfBelt, $_WolfBelt)
					GUICtrlSetData($WolfKey, $_WolfKey)
					GUICtrlSetData($HGPBelt, $_HGPBelt)
					GUICtrlSetData($HGPKey, $_HGPKey)
					GUICtrlSetData($WolfHPBelt, $_WolfHPBelt)
					GUICtrlSetData($WolfHPKey, $_WolfHPKey)
					If $_NuBotPickup = 1 Then
						GUICtrlSetState($NuBotPickup, $GUI_CHECKED)
					EndIf
					If $_NuBotSearch = 1 Then
						GUICtrlSetState($NuBotSearch, $GUI_CHECKED)
					EndIf
					If $_AlertGM = 1 Then
						GUICtrlSetState($AlertGM, $GUI_CHECKED)
					EndIf
					If $_AlertPM = 1 Then
						GUICtrlSetState($AlertPM, $GUI_CHECKED)
					EndIf
					GUICtrlSetData($GiantSkills, $_GiantSkills)
					GUICtrlSetData($ChampSkills, $_ChampSkills)
					MsgBox(64, "SRO BOT", "Settings Loaded")
				EndIf

			Case $Start
				GUISetState(@SW_HIDE)
				Readyy()
		EndSwitch
	WEnd
EndFunc   ;==>MainGUI


Func Pause()
	$Paused = Not $Paused
	While $Paused
		ToolTip($BotName & ": Paused ", 2, 0)
		Sleep(400)
	WEnd
EndFunc   ;==>Pause

Func stop()
	ToolTip($BotName & ": Shutting Down ", 2, 0)
	Sleep(2000)
	MsgBox(64, $BotName, "Thanks for using " & $BotName & ", Made By The Project Cracks Team.")
	Exit
EndFunc   ;==>stop

Func Wait()
	Global $Message
	$Wait = Not $Wait
	While $Wait
		ToolTip($BotName & ": Press the HOME key to start ", 2, 0)
		Sleep(400)
	WEnd
EndFunc   ;==>Wait


Func Readyy()
	If Not WinExists("SRO_Client") Then
		$Launch = MsgBox(4, $BotName, "Silkroad is not running, Would you like to launch it?")
		Select
			Case $Launch = 6 ;Yes

			Case $Launch = 7 ;No
		EndSelect
		If $Launch = 6 Then
			Run("c:/program files/silkroad/silkroad.exe")
			WinWait("Silkroad Online Launcher")
			WinActivate("Silkroad Online Launcher")
			ControlClick("Silkroad Online Launcher", "Start", "1000")
			WinWaitActive("SRO_Client")
			Sleep(500)
		EndIf
	EndIf
	Wait()
EndFunc   ;==>Readyy

Func Start()
	$Monsterlvl = 0
	$tookmoblvl = 0
	WinActivate('SRO_Client')
	CameraSetup()
	$TimerC = TimerInit()
	$PartyTimer = TimerInit()
	$PotTimer = TimerInit()
	$Buff1Timer = TimerInit()
	$Buff2Timer = TimerInit()
	$Buff3Timer = TimerInit()
	$Buff4Timer = TimerInit()
	$Buff5Timer = TimerInit()
	$ChatTimer = TimerInit()
	$BotOpenTimer = TimerInit()
	While 1
		If $AlertGM = 1 Or $AlertPM = 1 Then
			ChatCheck()
		EndIf
		DisconnectCheck()
		CheckIfDead()
		$MonsterDead = 0
		If TimerDiff($PartyTimer) > 10 * 1000 Then
			ToolTip($BotName & ": Party Check ", 2, 0)
			PartyCheck()
			$PartyTimer = TimerInit()
		EndIf
		If TimerDiff($PotTimer) > 5 * 1000 Then
			If $LogHP = 1 Or $LogMP = 1 Or $TownHP = 1 Or $TownMP = 1 Or $TownRepair = 1 Or $LogDurability = 1 Then
				ToolTip($BotName & ": Pot Check ", 2, 0)
				PotCheck()
				$PotTimer = TimerInit()
			EndIf
		EndIf
		If $SitHeal = 1 Then
			Sit()
		EndIf
		WolfStuff()
		If $Coordsystem = 1 Then
			If TimerDiff($TimerC) > 8 * 1000 Then
				ToolTip($BotName & ": Check coords ", 2, 0)
				CheckCoords()
				$TimerC = TimerInit()
			EndIf
		EndIf
		If $UseBuff1 = 1 Or $UseBuff2 = 1 Or $UseBuff3 = 1 Or $UseBuff4 = 1 Or $UseBuff5 = 1 Then
			Buff()
		EndIf
		If $NuBotSearch = 1 Then
			NuBotSearch()
		Else
			ToolTip($BotName & ": Searching for monsters ", 2, 0)
			CheckMonster()
		EndIf
	WEnd
EndFunc   ;==>AutoTrain

;-------------------------------Camera Setup------------------------------------------------------------------------------
Func CameraSetup()
	ToolTip($BotName & ": Setting Camera ", 2, 0)
	WinActivate('SRO_Client')
	Send("{F9}")
	$nRotation = PixelGetColor(961, 104)
	Sleep(500)
	While $nRotation <> 16711680
		Send("{right down}")
		$nRotation = PixelGetColor(961, 114)
	WEnd
	Send("{right up}")
	Send("{F9}")
	Send("{F9}")
	MouseMove(500, 90, 0)
	Sleep(500)
	MouseClickDrag("right", 500, 90, 500, 610, 10)
	Sleep(500)
	MouseWheel("Up", 25)
	MouseWheel("down", $Camera)
	Sleep(100)
EndFunc   ;==>CameraSetup


;----------------------------Checks----------------------------------------------------------------------------------------
Func ChatCheck()
	If TimerDiff($ChatTimer) > 5500 Then
		If $AlertGM = 1 Then
			$ChatTimer = TimerInit()
			$ChatCoord = PixelSearch(23, 566, 396, 690, 0xFFAEC3, 2)
			If Not @error Then
				SoundPlay("C:\Windows\media\notify.wav")
			EndIf
		EndIf
		If $AlertPM = 1 Then
			$ChatTimer = TimerInit()
			$ChatCoord = PixelSearch(23, 566, 396, 690, 0x9FFFFE, 2)
			If Not @error Then
				SoundPlay("C:\Windows\media\notify.wav")
			EndIf
		EndIf
	EndIf
EndFunc   ;==>ChatCheck


Func CheckIfDead()
	If PixelGetColor(539, 494) = 0xFEFBD8 Then
		ToolTip($BotName & ": You Died ", 2, 0)
		Sleep(1000)
		If $WhenDead = "Log Out" Then
			Send("{ESC}")
			Sleep(250)
			MouseClick("left", 500, 450, 2)
			Exit
		EndIf
		If $WhenDead = "Return To Town" Then
			MouseClick("Left", 473, 490)
			Sleep(1000)
		EndIf
		If $WhenDead = "Ask For Res" Then
			MouseClick("Left", 627, 489)
			Sleep(1000)
			MouseClick("Left", 69, 553)
			Sleep(1000)
			Send("{Enter}")
			Send("{BackSpace Down}")
			Sleep(2000)
			Send("{BackSpace Up}")
			$ResTimer = TimerInit()

			While 1
				$ResMessage = Random(0, 7, 1)
				If $ResMessage = 0 Then
					Send("can someone please res me")
					Send("{Enter}")
					Sleep(16000)
				EndIf
				If $ResMessage = 1 Then
					Send("please res me")
					Send("{Enter}")
					Sleep(16000)
				EndIf
				If $ResMessage = 2 Then
					Send("please someone res me")
					Send("{Enter}")
					Sleep(16000)
				EndIf
				If $ResMessage = 3 Then
					Send("hey could you res me plz")
					Send("{Enter}")
					Sleep(16000)
				EndIf
				If $ResMessage = 4 Then
					Send("can i get a res please")
					Send("{Enter}")
					Sleep(16000)
				EndIf
				If $ResMessage = 5 Then
					Send("can someone please res me")
					Send("{Enter}")
					Sleep(16000)
				EndIf
				If $ResMessage = 6 Then
					Send("res please")
					Send("{Enter}")
					Sleep(16000)
				EndIf
				If $ResMessage = 7 Then
					Send("anyone wanna resurect me")
					Send("{Enter}")
					Sleep(16000)
				EndIf
				If PixelGetColor(539, 494) = 0xFEFBD8 Then
					MouseClick("Left", 473, 490)
					Sleep(1000)
					$RandMes = Random(1, 4, 1)
					If $RandMes = 1 Then
						Send("thanks")
					EndIf
					If $RandMes = 2 Then
						Send("thx")
					EndIf
					If $RandMes = 3 Then
						Send("awsome thx")
					EndIf
					If $RandMes = 4 Then
						Send("Thank you")
					EndIf
					ExitLoop
				EndIf
				If TimerDiff($ResTimer) > 350000 Then
					Send("{ESC}")
					Sleep(250)
					MouseClick("left", 500, 450, 2)
					Exit
				EndIf
			WEnd
		EndIf
	EndIf
EndFunc   ;==>CheckIfDead


Func DisconnectCheck()
	ToolTip($BotName & ": Disconnect Check ", 2, 0)
	PixelSearch(376, 323, 381, 328, 0x1F1F1F, 10)
	If Not @error Then
		PixelSearch(397, 377, 402, 382, 0x292421, 5)
		If Not @error Then
			PixelSearch(480, 422, 485, 427, 0x7B6B4A, 10)
			If Not @error Then
				MouseMove(510, 421)
				Sleep(1000)
			EndIf

			PixelSearch(480, 422, 485, 427, 0x9C4A31, 10)
			If Not @error Then
				MouseClick("Left", 510, 421) ;Closes Disconnect Box
				Reconnect()
			EndIf
		EndIf
	EndIf
EndFunc   ;==>DisconnectCheck


Func PotCheck()
	Send("{F1}")
	Sleep(500)
	If $LogHP = 1 Then
		ToolTip($BotName & ": Checking Pots ", 2, 0)
		PixelSearch(692, 731, 716, 754, 0x080008, 15)
		If @error Then
			ToolTip($BotName & ": Pots not found , check once more ", 2, 0)
			PixelSearch(692, 731, 716, 754, 0x000831, 15)
			If @error Then
				Send("{ESC}")
				Sleep(250)
				MouseClick("left", 500, 450, 2)
				Exit
			EndIf
		EndIf
	EndIf
	If $LogMP = 1 Then
		PixelSearch(728, 732, 752, 754, 0x1942EF, 15)
		If @error Then
			ToolTip($BotName & ": Pots not found , check once more ", 2, 0)
			PixelSearch(728, 732, 752, 754, 0x1942EF, 15)
			If @error Then
				Send("{ESC}")
				Sleep(250)
				MouseClick("left", 500, 450, 2)
				Exit
			EndIf
		EndIf
	EndIf
	If $LogDurability = 1 Then
		$BrokenItems = 0
		If PixelGetColor(984, 240) = 0xD40E00 Then
			$BrokenItems = $BrokenItems + 1
		EndIf
		If PixelGetColor(984, 278) = 0xD40E00 Then
			$BrokenItems = $BrokenItems + 1
		EndIf
		If PixelGetColor(984, 310) = 0xD40E00 Then
			$BrokenItems = $BrokenItems + 1
		EndIf
		If PixelGetColor(984, 345) = 0xD40E00 Then
			$BrokenItems = $BrokenItems + 1
		EndIf
		If PixelGetColor(984, 380) = 0xD40E00 Then
			$BrokenItems = $BrokenItems + 1
		EndIf

		If $BrokenItems >= $DurItems Then
			Send("{esc}")
			Sleep(300)
			MouseMove(500, 450, 0)
			Sleep(250)
			MouseClick("left", 500, 450, 2)
			MsgBox(0, "NOTICE", "Durability CRITICAL, Silkroad Shutdown")
			Exit
		EndIf
	EndIf


	If $TownHP = 1 Then
		ToolTip($BotName & ": Checking Pots ", 2, 0)
		PixelSearch(692, 731, 716, 754, 0xCE0000, 15)
		If @error Then
			ToolTip($BotName & ": Pots not found , check once more ", 2, 0)
			PixelSearch(692, 731, 716, 754, 0xCE0000, 15)
			If @error Then
				GoToTown()
			EndIf
		EndIf
	EndIf

	If $TownMP = 1 Then
		PixelSearch(728, 732, 752, 754, 0x1942EF, 15)
		If @error Then
			ToolTip($BotName & ": Pots not found , check once more ", 2, 0)
			PixelSearch(728, 732, 752, 754, 0x1942EF, 15)
			If @error Then
				GoToTown()
			EndIf
		EndIf
	EndIf

	If $TownRepair = 1 Then
		$BrokenItems = 0
		If PixelGetColor(984, 240) = 0xD40E00 Then
			$BrokenItems = $BrokenItems + 1
		EndIf
		If PixelGetColor(984, 278) = 0xD40E00 Then
			$BrokenItems = $BrokenItems + 1
		EndIf
		If PixelGetColor(984, 310) = 0xD40E00 Then
			$BrokenItems = $BrokenItems + 1
		EndIf
		If PixelGetColor(984, 345) = 0xD40E00 Then
			$BrokenItems = $BrokenItems + 1
		EndIf
		If PixelGetColor(984, 380) = 0xD40E00 Then
			$BrokenItems = $BrokenItems + 1
		EndIf

		If $BrokenItems >= $DurItems Then
			GoToTown()
		EndIf
	EndIf
EndFunc   ;==>PotCheck


Func PartyCheck()
	If $PartyLeader = 1 Then
		PixelSearch(437, 457, 442, 465, 0x73634A, 1)
		If Not @error Then
			MouseClick("left", 464, 459)
			Sleep(500)
		EndIf
	EndIf
	PixelSearch(12, 151, 14, 156, 0x000000, 5)
	If @error Then
		AutoParty()
	Else
		$autoParty = 0
	EndIf
EndFunc   ;==>PartyCheck

;-----------------------------------------------------------------------------------------------------------------------------


;-------------Sit--------------------------------------------------------------------------------------------------------------
Func Sit()
	ToolTip($BotName & ": Sitting ", 2, 0)
	If $SitAt = "75%" Then
		PixelSearch(184, 34, 186, 42, 0x181618, 12)
		If Not @error Then
			Send("{n}")
		EndIf
	EndIf
	If $SitAt = "50%" Then
		PixelSearch(138, 34, 140, 42, 0x181618, 12)
		If Not @error Then
			Send("{n}")
		EndIf
	EndIf
	If $SitAt = "25%" Then
		PixelSearch(104, 34, 106, 42, 0x181618, 12)
		If Not @error Then
			Send("{n}")
		EndIf
	EndIf
	While PixelGetColor(205, 37) = 0x181618
		Sleep(1000)
		If PixelGetColor(539, 494) = 0xFEFBD8 Then
			ToolTip($BotName & ": You Died ", 2, 0)
			CheckIfDead()
		EndIf
	WEnd
	Send("{n}")
EndFunc   ;==>Sit
;-----------------------------------------------------------------------------------------------------------------------------


;------------------Login, reconnect, restart------------------------------------------------------------------------------------
Func loginn()
	ToolTip($BotName & ": Logging In ", 2, 0)
	Sleep(2000)
	WinActivate("SRO_Client")
	Sleep(250)
	MouseClick("left", 456, 232)
	Sleep(4000)
	ControlSend("SRO_Client", "", "", "{ENTER}")
	Sleep(1000)
	Sleep(1000)
	ControlSend("SRO_Client", "", "", "{TAB}")
	Sleep(1000)
	Send($UserName)
	Sleep(1000)
	ControlSend("SRO_Client", "", "", "{TAB}")
	Sleep(1000)
	Send($PassWord)
	Sleep(1000)
	ControlSend("SRO_Client", "", "", "{Enter}")
	While PixelGetColor(500, 755) = 0xFFFFFF
		$disconnect = PixelSearch(410, 360, 420, 370, 0x313131, 25, 1)
		If Not @error Then
			Sleep(250)
			MouseMove(505, 425, 0)
			MouseClick("left", 510, 425)
			Sleep(250)
			MouseClick("left", 510, 425)
			Sleep(2000)
			DisconnectCheck()
		EndIf
		ControlSend("SRO_Client", "", "", "{ENTER}")
		Sleep(1000)
	WEnd
	charselect()
EndFunc   ;==>loginn


Func charselect()
	ToolTip($BotName & ": Selecting Char ", 2, 0)
	Sleep(4000)
	$char = PixelSearch(185, 70, 265, 95, 0xD5BC89, 25)
	If Not @error Then
		Sleep(2000)
		If $char = 1 Then
			MouseMove(325, 348, 0)
			MouseClick("left", 325, 348, 2)
			MouseClick("left", 325, 348, 2)
		EndIf
		If $char = 2 Then
			MouseMove(521, 362, 0)
			MouseClick("left", 521, 362, 2)
			MouseClick("left", 521, 362, 2)
		EndIf
		If $char = 3 Then
			MouseMove(704, 374, 0)
			MouseClick("left", 704, 374, 2)
			MouseClick("left", 704, 374, 2)
		EndIf
		Sleep(800)
		If PixelGetColor(857, 204) = 16737131 Then
			Sleep(2200)
			MouseMove(791, 710, 0)
			MouseClick("left", 791, 710, 2)
		EndIf
		While PixelGetColor(922, 41) = 0x000000
			Sleep(2000)
		WEnd
		Sleep(2000)
		CameraSetup()
	EndIf
EndFunc   ;==>charselect

Func Reconnect()
	Sleep(8000)
	Run("C:\Program Files\Silkroad\silkroad.exe")
	WinActivate("Silkroad Online Launcher")
	Sleep(250)
	MouseMove(680, 435, 0)
	Sleep(250)
	$Start = PixelSearch(625, 430, 670, 440, 0xFFFFFF)
	If Not @error Then
		Sleep(250)
		MouseClick("Left", 746, 520, 2)
		Sleep(500)
		WinWaitActive("SRO_Client")
		MouseClick("left", 830, 436, 2)
		loginn()
	Else
		Sleep(3000)
		$Start = PixelSearch(625, 430, 670, 440, 0xFFFFFF)
		If Not @error Then
			Sleep(250)
			MouseClick("Left", 746, 520, 2)
			Sleep(500)
			WinWaitActive("SRO_Client")
			MouseClick("left", 830, 436, 2)
			loginn()
		Else
			ProcessClose("Silkroad Online Launcher")
			Sleep(2000)
			Reconnect()
		EndIf
	EndIf
EndFunc   ;==>Reconnect


;------------------------------------Party Functions-------------------------------------------------------------------------------
Func AutoParty()
	ToolTip($BotName & ": Looking for a party", 2, 0)
	Sleep(2000)
	Send("e")
	Sleep(3000)
	MouseClick("Left", 520, 588) ; Next Page
	Sleep(3000)
	MouseClick("Left", 392, 586) ; Auto Match
	Sleep(500)
	MouseClick("Left", 462, 523) ; Click Confirm Button
	Sleep(500)
	Send("e")
	Sleep(1500)
	$autoParty = $autoParty + 1
	If $autoParty = 6 Then
		MakeParty()
	EndIf
EndFunc   ;==>AutoParty

Func MakeParty()
	ToolTip($BotName & ": Making a party", 2, 0)
	Sleep(2000)
	Send("e")
	Sleep(3000)
	MouseClick("Left", 614, 589) ; Form Party
	Sleep(3000)
	MouseClick("Left", 461, 539) ; Click Confirm Button
	Sleep(500)
	Send("e")
	Sleep(1500)
	$PartyLeader = 1
EndFunc   ;==>MakeParty


Func PartyAccept()
	PixelSearch(437, 457, 442, 465, 0x73634A, 1) ;Invite Party Box
	If Not @error Then
		MouseClick("left", 464, 459)
		Sleep(500)
	EndIf
EndFunc   ;==>PartyAccept


;------------------------------------------------------------------------------------------------------------------------------


;------------Wolf--------------------------------------------------------------------------------------------------------------
Func WolfStuff()
	If PixelGetColor(106, 94) <> 0x8C5B00 Then ; If wolf not summoned
		If $WolfBelt = 1 Then
			Send("{F1}")
		EndIf
		If $WolfBelt = 2 Then
			Send("{F2}")
		EndIf
		If $WolfBelt = 3 Then
			Send("{F3}")
		EndIf
		If $WolfBelt = 4 Then
			Send("{F4}")
		EndIf
		Send($WolfKey)
	EndIf
	If PixelGetColor(106, 94) = 0x8C5B00 Then ; If wolf is summoned then
		If (PixelGetColor(152, 93) <> 16766546) Then
			If $HGPBelt = 1 Then
				Send("{F1}")
			EndIf
			If $HGPBelt = 2 Then
				Send("{F2}")
			EndIf
			If $HGPBelt = 3 Then
				Send("{F3}")
			EndIf
			If $HGPBelt = 4 Then
				Send("{F4}")
			EndIf
			Send($HGPKey)
			Sleep(1000)
		EndIf

		If (PixelGetColor(152, 87) <> 16724273) Then
			If $WolfHPBelt = 1 Then
				Send("{F1}")
			EndIf
			If $WolfHPBelt = 2 Then
				Send("{F2}")
			EndIf
			If $WolfHPBelt = 3 Then
				Send("{F3}")
			EndIf
			If $WolfHPBelt = 4 Then
				Send("{F4}")
			EndIf
			Send($WolfHPKey)
			Sleep(1000)
		EndIf
	EndIf
EndFunc   ;==>WolfStuff


;---------------------Monster Search--------------------------------------------------------------------------------------------
Func CheckMonster()
	$CastSkill = 0
	$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
	If Not @error Then
		Attack()
	EndIf
	$MonsterLightNotFound = 0
	;MONSTRZ light
	MonsterNearCheck()
	$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
	If Not @error Then
		Attack()
	EndIf
	$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
	If Not @error Then
		Attack()
	EndIf
	$coord = PixelSearch(672, 220, 953, 676, 0xFF00FF, 25, 0)
	If Not @error Then
		MouseClick("left", $coord[0] + 5, $coord[1] + 5, 1, 0)
		Attack()
	Else
		$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
		If Not @error Then
			Attack()
		EndIf
		$coord = PixelSearch(127, 220, 361, 539, 0xFF00FF, 25, 0)
		If Not @error Then
			MouseClick("left", $coord[0] + 5, $coord[1] + 5, 1, 0)
			Attack()
		Else
			MonsterNearCheck()
			$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
			If Not @error Then
				Attack()
			EndIf
			$coord = PixelSearch(125, 79, 362, 219, 0xFF00FF, 25, 0)
			If Not @error Then
				MouseClick("left", $coord[0] + 2, $coord[1] + 2, 1, 0)
				Attack()
			Else
				$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
				If Not @error Then
					Attack()
				EndIf
				$coord = PixelSearch(671, 78, 894, 220, 0xFF00FF, 25, 0)
				If Not @error Then
					MouseClick("left", $coord[0] + 2, $coord[1] + 2, 1, 0)
					Attack()
				Else
					$MonsterLightNotFound = 1
					$MonsterNotFound = $MonsterNotFound + 1
				EndIf
			EndIf
		EndIf
	EndIf

	If $MonsterNotFound = 5 Then
		Send("{right down}") ;Holds the A key down
		Sleep(500)
		Send("{right up}") ;Releases the A key
		Send("{up down}")
		Sleep(4000)
		Send("{up up}")
		$MonsterNotFound = 0
	EndIf

	If $MonsterLightNotFound = 1 Then
		;MONSTRZ dark
		MonsterNearCheck()
		$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
		If Not @error Then
			Attack()
		EndIf
		$coord = PixelSearch(672, 220, 953, 676, 0x5E006D, 25, 0)
		If Not @error Then
			MouseClick("left", $coord[0] + 5, $coord[1] + 5, 1, 0)
			Attack()
		Else
			$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
			If Not @error Then
				Attack()
			EndIf
			$coord = PixelSearch(127, 220, 361, 539, 0x5E006D, 25, 0)
			If Not @error Then
				MouseClick("left", $coord[0] + 5, $coord[1] + 5, 1, 0)
				Attack()
			Else
				MonsterNearCheck()
				$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
				If Not @error Then
					Attack()
				EndIf
				$coord = PixelSearch(125, 79, 362, 219, 0x5E006D, 25, 0)
				If Not @error Then
					MouseClick("left", $coord[0] + 2, $coord[1] + 2, 1, 0)
					Attack()
				Else
					$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
					If Not @error Then
						Attack()
					EndIf
					$coord = PixelSearch(671, 78, 894, 220, 0x5E006D, 25, 0)
					If Not @error Then
						MouseClick("left", $coord[0] + 2, $coord[1] + 2, 1, 0)
						Attack()
					EndIf
					$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
					If Not @error Then
						Attack()
					EndIf
				EndIf
			EndIf
		EndIf

	EndIf
EndFunc   ;==>CheckMonster

Func MonsterNearCheck()
	;Monster Light
	$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
	If Not @error Then
		Attack()
	EndIf
	$coord = PixelSearch(364, 444, 671, 714, 0xFF00FF, 25, 0)
	If Not @error Then
		MouseClick("left", $coord[0] + 10, $coord[1] + 10, 1, 0)
		Attack()
	Else
		$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
		If Not @error Then
			Attack()
		EndIf
		$coord = PixelSearch(362, 78, 671, 442, 0xFF00FF, 25, 0)
		If Not @error Then
			MouseClick("left", $coord[0] + 5, $coord[1] + 5, 1, 0)
			Attack()
		Else
			;Monster Dark
			$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
			If Not @error Then
				Attack()
			EndIf
			$coord = PixelSearch(364, 444, 671, 714, 0x5E006D, 25, 0)
			If Not @error Then
				MouseClick("left", $coord[0] + 10, $coord[1] + 10, 1, 0)
				Attack()
			Else
				$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
				If Not @error Then
					Attack()
				EndIf
				$coord = PixelSearch(362, 78, 671, 442, 0x5E006D, 25, 0)
				If Not @error Then
					MouseClick("left", $coord[0] + 5, $coord[1] + 5, 1, 0)
					Attack()
				EndIf
				$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
				If Not @error Then
					Attack()
				EndIf
			EndIf
		EndIf
	EndIf
EndFunc   ;==>MonsterNearCheck

Func NuBotSearch()
	$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
	If Not @error Then
		Attack()
	Else
		Sleep(500)
	EndIf
EndFunc   ;==>NuBotSearch

;-----------------------------------------------------------------------------------------------------------------------------

Func RunAway()
	Send("{up down}")
	Sleep(8000)
	Send("{up up}")
	MouseClick("Left", 598, 24)
EndFunc   ;==>RunAway


;--------------------Attack and pickup-------------------------------------------------------------------------------------------
Func Attack()
	ToolTip($BotName & ": Checking Mob", 2, 0)
	If $UseBeserkWhen = "Ready" Then
		PixelSearch(18, 4, 35, 16, 0xFFC3ED, 15)
		If Not @error Then
			Send("{TAB}")
		EndIf
	EndIf
	While $MonsterDead <> 1
		$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10) ; Check Monster HP
		If Not @error Then
			$stuck = TimerInit()


			ToolTip($BotName & ": Checking Mob Lvl...", 2, 0)
			;1st lvl mob
			$mobcolor = PixelSearch(434, 18, 444, 25, 0x084364, 20)
			If Not @error Then
				$Monsterlvl = 1
				$champion = PixelGetColor(495, 69)
				$giant = PixelGetColor(496, 70)
				If $champion = 1642577 Then
					$MonsterChamp = 1
				Else
					$MonsterChamp = 0
				EndIf
				If $giant = 543364 Then
					$MonsterGiant = 1
				Else
					$MonsterGiant = 0
				EndIf
				$tookmoblvl = 1
			EndIf
			$mobcolor = PixelSearch(434, 18, 444, 25, 0x2A7855, 20)
			;2nd lvl mob
			If Not @error Then
				$Monsterlvl = 2
				$champion = PixelGetColor(495, 69)
				$giant = PixelGetColor(496, 70)
				If $champion = 1642577 Then
					$MonsterChamp = 1
				Else
					$MonsterChamp = 0
				EndIf
				If $giant = 543364 Then
					$MonsterGiant = 1
				Else
					$MonsterGiant = 0
				EndIf
				$tookmoblvl = 1
			EndIf
			$mobcolor = PixelSearch(434, 18, 444, 25, 0x717171, 20)
			;3rd lvl mob
			If Not @error Then
				$Monsterlvl = 3
				$champion = PixelGetColor(495, 69)
				$giant = PixelGetColor(496, 70)
				If $champion = 1642577 Then
					$MonsterChamp = 1
				Else
					$MonsterChamp = 0
				EndIf
				If $giant = 543364 Then
					$MonsterGiant = 1
				Else
					$MonsterGiant = 0
				EndIf
				$tookmoblvl = 1
			EndIf
			$mobcolor = PixelSearch(435, 18, 442, 25, 15644512, 20)
			;4th lvl mob
			If Not @error Then
				$Monsterlvl = 4
				$champion = PixelGetColor(495, 69)
				$giant = PixelGetColor(496, 70)
				If $champion = 1642577 Then
					$MonsterChamp = 1
				Else
					$MonsterChamp = 0
				EndIf
				If $giant = 543364 Then
					$MonsterGiant = 1
				Else
					$MonsterGiant = 0
				EndIf
				$tookmoblvl = 1
			EndIf
			$mobcolor = PixelSearch(435, 18, 442, 25, 14832443, 20)
			;5th lvl mob
			If Not @error Then
				$Monsterlvl = 5
				$champion = PixelGetColor(495, 69)
				$giant = PixelGetColor(496, 70)
				If $champion = 1642577 Then
					$MonsterChamp = 1
				Else
					$MonsterChamp = 0
				EndIf
				If $giant = 543364 Then
					$MonsterGiant = 1
				Else
					$MonsterGiant = 0
				EndIf
				$tookmoblvl = 1
				If $Monsterlvl = 0 Then
					NormalAttack()
				EndIf
			EndIf
			ToolTip($BotName & ": Attacking...", 2, 0)

			;-------------------LVL 1 MOB--------------------------------------------------------------------------------------------

			If $BlueSkills > $CastSkill Then
				$RandomSkill = Random(1, 5, 1)
				If $UseSkill1 = 1 Then
					If $RandomSkill = 1 Then
						If $Skill1Belt = 1 Then
							Send("{F1}")
						EndIf
						If $Skill1Belt = 2 Then
							Send("{F2}")
						EndIf
						If $Skill1Belt = 3 Then
							Send("{F3}")
						EndIf
						If $Skill1Belt = 4 Then
							Send("{F4}")
						EndIf
						Send($Skill1Key)
						Sleep(500)
						$CastSkill = $CastSkill + 1
					EndIf
				EndIf

				If $UseSkill2 = 1 Then
					If $RandomSkill = 2 Then
						If $Skill2Belt = 1 Then
							Send("{F1}")
						EndIf
						If $Skill2Belt = 2 Then
							Send("{F2}")
						EndIf
						If $Skill2Belt = 3 Then
							Send("{F3}")
						EndIf
						If $Skill2Belt = 4 Then
							Send("{F4}")
						EndIf
						Send($Skill2Key)
						Sleep(500)
						$CastSkill = $CastSkill + 1
					EndIf
				EndIf

				If $UseSkill3 = 1 Then
					If $RandomSkill = 3 Then
						If $Skill3Belt = 1 Then
							Send("{F1}")
						EndIf
						If $Skill3Belt = 2 Then
							Send("{F2}")
						EndIf
						If $Skill3Belt = 3 Then
							Send("{F3}")
						EndIf
						If $Skill3Belt = 4 Then
							Send("{F4}")
						EndIf
						Send($Skill3Key)
						Sleep(500)
						$CastSkill = $CastSkill + 1
					EndIf

					If $RandomSkill = 4 Then
						If $Skill4Belt = 1 Then
							Send("{F1}")
						EndIf
						If $Skill4Belt = 2 Then
							Send("{F2}")
						EndIf
						If $Skill4Belt = 3 Then
							Send("{F3}")
						EndIf
						If $Skill4Belt = 4 Then
							Send("{F4}")
						EndIf
						Send($Skill4Key)
						Sleep(500)
						$CastSkill = $CastSkill + 1
					EndIf
				EndIf

				If $UseSkill5 = 1 Then
					If $RandomSkill = 5 Then
						If $Skill5Belt = 1 Then
							Send("{F1}")
						EndIf
						If $Skill5Belt = 2 Then
							Send("{F2}")
						EndIf
						If $Skill5Belt = 3 Then
							Send("{F3}")
						EndIf
						If $Skill5Belt = 4 Then
							Send("{F4}")
						EndIf
						Send($Skill5Key)
						Sleep(500)
						$CastSkill = $CastSkill + 1
					EndIf
				EndIf
			EndIf
			If $Monsterlvl = 1 Then
				If $ImbueBelt = 1 Then
					Send("{F1}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 2 Then
					Send("{F2}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 3 Then
					Send("{F3}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 4 Then
					Send("{F4}")
					Send($ImbueKey)
					Sleep(500)
				EndIf

				If $AttackBelt = 1 Then
					Send("{F1}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 2 Then
					Send("{F2}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 3 Then
					Send("{F3}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 4 Then
					Send("{F4}")
					Send($AttackKey)
					Sleep(500)
				EndIf
			EndIf


			;-------------------LVL 2 MOB--------------------------------------------------------------------------------------------
			If $Monsterlvl = 2 Then
				If $MonsterChamp = 1 Then
					$GreenSkills = $GreenSkills + $ChampSkills
				EndIf
				If $MonsterGiant = 1 Then
					$GreenSkills = $GreenSkills + $GiantSkills
				EndIf
				If $GreenSkills > $CastSkill Then
					$RandomSkill = Random(1, 5, 1)
					If $UseSkill1 = 1 Then
						If $RandomSkill = 1 Then
							If $Skill1Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill1Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill1Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill1Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill1Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill2 = 1 Then
						If $RandomSkill = 2 Then
							If $Skill2Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill2Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill2Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill2Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill2Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill3 = 1 Then
						If $RandomSkill = 3 Then
							If $Skill3Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill3Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill3Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill3Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill3Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill4 = 1 Then
						If $RandomSkill = 4 Then
							If $Skill4Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill4Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill4Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill4Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill4Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill5 = 1 Then
						If $RandomSkill = 5 Then
							If $Skill5Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill5Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill5Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill5Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill5Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf
				EndIf
				If $ImbueBelt = 1 Then
					Send("{F1}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 2 Then
					Send("{F2}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 3 Then
					Send("{F3}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 4 Then
					Send("{F4}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 1 Then
					Send("{F1}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 2 Then
					Send("{F2}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 3 Then
					Send("{F3}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 4 Then
					Send("{F4}")
					Send($AttackKey)
					Sleep(500)
				EndIf
			EndIf


			;-------------------LVL 3 MOB--------------------------------------------------------------------------------------------
			If $Monsterlvl = 3 Then
				If $MonsterChamp = 1 Then
					$WhiteSkills = $WhiteSkills + $ChampSkills
				EndIf
				If $MonsterGiant = 1 Then
					$WhiteSkills = $WhiteSkills + $GiantSkills
				EndIf
				If $WhiteSkills > $CastSkill Then
					$RandomSkill = Random(1, 5, 1)
					If $UseSkill1 = 1 Then
						If $RandomSkill = 1 Then
							If $Skill1Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill1Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill1Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill1Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill1Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill2 = 1 Then
						If $RandomSkill = 2 Then
							If $Skill2Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill2Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill2Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill2Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill2Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill3 = 1 Then
						If $RandomSkill = 3 Then
							If $Skill3Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill3Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill3Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill3Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill3Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill4 = 1 Then
						If $RandomSkill = 4 Then
							If $Skill4Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill4Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill4Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill4Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill4Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill5 = 1 Then
						If $RandomSkill = 5 Then
							If $Skill5Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill5Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill5Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill5Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill5Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf
				EndIf
				If $ImbueBelt = 1 Then
					Send("{F1}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 2 Then
					Send("{F2}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 3 Then
					Send("{F3}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 4 Then
					Send("{F4}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 1 Then
					Send("{F1}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 2 Then
					Send("{F2}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 3 Then
					Send("{F3}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 4 Then
					Send("{F4}")
					Send($AttackKey)
					Sleep(500)
				EndIf
			EndIf


			;-------------------LVL 4 MOB--------------------------------------------------------------------------------------------
			If $Monsterlvl = 4 Then
				If $MonsterChamp = 1 Then
					$OrangeSkills = $OrangeSkills + $ChampSkills
				EndIf
				If $MonsterGiant = 1 Then
					$OrangeSkills = $OrangeSkills + $GiantSkills
				EndIf
				If $OrangeSkills > $CastSkill Then
					$RandomSkill = Random(1, 5, 1)
					If $UseSkill1 = 1 Then
						If $RandomSkill = 1 Then
							If $Skill1Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill1Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill1Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill1Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill1Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill2 = 1 Then
						If $RandomSkill = 2 Then
							If $Skill2Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill2Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill2Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill2Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill2Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill3 = 1 Then
						If $RandomSkill = 3 Then
							If $Skill3Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill3Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill3Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill3Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill3Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill4 = 1 Then
						If $RandomSkill = 4 Then
							If $Skill4Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill4Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill4Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill4Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill4Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill5 = 1 Then
						If $RandomSkill = 5 Then
							If $Skill5Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill5Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill5Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill5Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill5Key)
							Sleep(500)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf
				EndIf
				If $ImbueBelt = 1 Then
					Send("{F1}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 2 Then
					Send("{F2}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 3 Then
					Send("{F3}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 4 Then
					Send("{F4}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 1 Then
					Send("{F1}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 2 Then
					Send("{F2}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 3 Then
					Send("{F3}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 4 Then
					Send("{F4}")
					Send($AttackKey)
					Sleep(500)
				EndIf
			EndIf


			;-------------------LVL 5 MOB--------------------------------------------------------------------------------------------
			If $Monsterlvl = 5 Then
				If $RunFromRed = 1 Then
					RunAway()
				Else
					If $MonsterChamp = 1 Then
						$RedSkills = $RedSkills + $ChampSkills
					EndIf
					If $MonsterGiant = 1 Then
						$RedSkills = $RedSkills + $GiantSkills
					EndIf
					If $RedSkills > $CastSkill Then
						$RandomSkill = Random(1, 5, 1)
						If $UseSkill1 = 1 Then
							If $RandomSkill = 1 Then
								If $Skill1Belt = 1 Then
									Send("{F1}")
								EndIf
								If $Skill1Belt = 2 Then
									Send("{F2}")
								EndIf
								If $Skill1Belt = 3 Then
									Send("{F3}")
								EndIf
								If $Skill1Belt = 4 Then
									Send("{F4}")
								EndIf
								Send($Skill1Key)
								$CastSkill = $CastSkill + 1
							EndIf
						EndIf
					EndIf

					If $UseSkill2 = 1 Then
						If $RandomSkill = 2 Then
							If $Skill2Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill2Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill2Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill2Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill2Key)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill3 = 1 Then
						If $RandomSkill = 3 Then
							If $Skill3Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill3Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill3Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill3Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill3Key)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill5 = 1 Then
						If $RandomSkill = 4 Then
							If $Skill4Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill4Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill4Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill4Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill4Key)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf

					If $UseSkill5 = 1 Then
						If $RandomSkill = 5 Then
							If $Skill5Belt = 1 Then
								Send("{F1}")
							EndIf
							If $Skill5Belt = 2 Then
								Send("{F2}")
							EndIf
							If $Skill5Belt = 3 Then
								Send("{F3}")
							EndIf
							If $Skill5Belt = 4 Then
								Send("{F4}")
							EndIf
							Send($Skill5Key)
							$CastSkill = $CastSkill + 1
						EndIf
					EndIf
				EndIf
				If $ImbueBelt = 1 Then
					Send("{F1}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 2 Then
					Send("{F2}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 3 Then
					Send("{F3}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $ImbueBelt = 4 Then
					Send("{F4}")
					Send($ImbueKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 1 Then
					Send("{F1}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 2 Then
					Send("{F2}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 3 Then
					Send("{F3}")
					Send($AttackKey)
					Sleep(500)
				EndIf
				If $AttackBelt = 4 Then
					Send("{F4}")
					Send($AttackKey)
					Sleep(500)
				EndIf
			EndIf
		Else
			$MonsterDead = 1
			Pickup()
		EndIf
		If TimerDiff($Timer1) > 35000 Then
			If PixelGetColor(539, 494) = 0xFEFBD8 Then
				ToolTip($BotName & ": You Died ", 2, 0)
				CheckIfDead()
			EndIf
		EndIf
		If PixelGetColor(419, 138) = 0xFFFFFF And PixelGetColor(480, 139) = 0xFFFFFF And PixelGetColor(595, 138) = 0xFFFFFF Then
			Stuck()
		EndIf
	WEnd
EndFunc   ;==>Attack





Func NormalAttack()
	ToolTip($BotName & ": Fighting...", 2, 0)
	While $MonsterDead <> 1
		$fight = PixelSearch(437, 44, 439, 46, 0xFFC6C6, 10)
		If Not @error Then
			If $AttackBelt = 1 Then
				Send("{F1}")
				Send($AttackKey)
			EndIf
			If $AttackBelt = 2 Then
				Send("{F2}")
				Send($AttackKey)
			EndIf
			If $AttackBelt = 3 Then
				Send("{F3}")
				Send($AttackKey)
			EndIf
			If $AttackBelt = 4 Then
				Send("{F4}")
				Send($AttackKey)
			EndIf
			If $ImbueBelt = 1 Then
				Send("{F1}")
				Send($ImbueKey)
			EndIf
			If $ImbueBelt = 2 Then
				Send("{F2}")
				Send($ImbueKey)
			EndIf
			If $ImbueBelt = 3 Then
				Send("{F3}")
				Send($ImbueKey)
			EndIf
			If $ImbueBelt = 4 Then
				Send("{F4}")
				Send($ImbueKey)
			EndIf
		Else
			$MonsterDead = 1
			Pickup()
		EndIf
	WEnd
EndFunc   ;==>NormalAttack


Func Pickup()
	$Monsterlvl = 0
	$tookmoblvl = 0
	If $NuBotPickup = 0 Then
		If $PickUpItems = 1 Then
			$ItemSearch = PixelSearch(375, 287, 665, 506, 0x00FFFF, 4)
			If Not @error Then
				MouseClick("Left", $ItemSearch[0], $ItemSearch[1], 2)
			EndIf
			Sleep(450)
			Send("gg")
			Send("gg")
			Sleep(250)
			Send("gg")
			Send("gg")
			Sleep(100)
			Send("gg")
			Send("gg")
			Sleep(100)
			Send("gg")
			Send("gg")
			Sleep(100)
			Send("gg")
			Send("gg")
			Sleep(100)
			Send("gg")
			Send("gg")
		ElseIf $NuBotPickup = 1 Then
			Sleep(1000)
		EndIf
	EndIf
EndFunc   ;==>Pickup


;------------------------------------------------------------------------------------------------------------------------------

;----------------------------------BUFF----------------------------------------------------------------------------------------
Func Buff()
	If $UseBuff1 = 1 Then
		If TimerDiff($Buff1Timer) > $Buff1Delay + 1000 Then
			If $Buff1Belt = 1 Then
				Send("{F1}")
			EndIf
			If $Buff1Belt = 2 Then
				Send("{F2}")
			EndIf
			If $Buff1Belt = 3 Then
				Send("{F3}")
			EndIf
			If $Buff1Belt = 4 Then
				Send("{F4}")
			EndIf
			Send($Buff1key)
			Sleep(2500)
			$Buff1Timer = TimerInit()
		EndIf
	EndIf
	If $UseBuff2 = 1 Then
		If TimerDiff($Buff2Timer) > $Buff2Delay + 2000 Then
			If $Buff2Belt = 1 Then
				Send("{F1}")
			EndIf
			If $Buff2Belt = 2 Then
				Send("{F2}")
			EndIf
			If $Buff2Belt = 3 Then
				Send("{F3}")
			EndIf
			If $Buff2Belt = 4 Then
				Send("{F4}")
			EndIf
			Send($Buff2Key)
			Sleep(2500)
			$Buff2Timer = TimerInit()
		EndIf
	EndIf
	If $UseBuff3 = 1 Then
		If TimerDiff($Buff3Timer) > $Buff3Delay + 3000 Then
			If $Buff3Belt = 1 Then
				Send("{F1}")
			EndIf
			If $Buff3Belt = 2 Then
				Send("{F2}")
			EndIf
			If $Buff3Belt = 3 Then
				Send("{F3}")
			EndIf
			If $Buff3Belt = 4 Then
				Send("{F4}")
			EndIf
			Send($Buff3Key)
			Sleep(2500)
			$Buff3Timer = TimerInit()
		EndIf
	EndIf
	If $UseBuff4 = 1 Then
		If TimerDiff($Buff4Timer) > $Buff4Delay + 1500 Then
			If $Buff4Belt = 1 Then
				Send("{F1}")
			EndIf
			If $Buff4Belt = 2 Then
				Send("{F2}")
			EndIf
			If $Buff4Belt = 3 Then
				Send("{F3}")
			EndIf
			If $Buff4Belt = 4 Then
				Send("{F4}")
			EndIf
			Send($Buff4Key)
			Sleep(2500)
			$Buff4Timer = TimerInit()
		EndIf
	EndIf
	If $UseBuff5 = 1 Then
		If TimerDiff($Buff5Timer) > $Buff5Delay + 2500 Then
			If $Buff5Belt = 1 Then
				Send("{F1}")
			EndIf
			If $Buff5Belt = 2 Then
				Send("{F2}")
			EndIf
			If $Buff5Belt = 3 Then
				Send("{F3}")
			EndIf
			If $Buff5Belt = 4 Then
				Send("{F4}")
			EndIf
			Send($Buff5Key)
			Sleep(2500)
			$Buff5Timer = TimerInit()
		EndIf
	EndIf
EndFunc   ;==>Buff

;------------------------------------------------------------------------------------------------------------------------------

;--------------GoToTown--------------------------------------------------------------------------------------------------------
Func GoToTown()
	MsgBox(64, "Error", "Go To Town hasnt been added yet")
	;If $X1 = "" Then
	;MsgBox(64,"Error", "You have not set up the walk to town coords properly")
	;WalkTo($X1,Y1)
	;WalkTo($X2,Y2)
EndFunc   ;==>GoToTown

;--------------------------------------------------------------------------------------------------------------------------------

;---------------------------WalkBack--------------------------------------------------------------------------------------------
Func SaveCoords()
	$SavedX = _NCR(923, 34, 950, 45)
	$SavedY = _NCR(982, 34, 1009, 45)
	$Coordsystem = 1
	$walkback = InputBox($BotName, "Walkback, set how far before walkback starts", "", "")
	MsgBox(64, $BotName, "Coords Saved", 3)
EndFunc   ;==>SaveCoords

Func CheckCoords()
	Sleep(1500)
	$CoordX = _NCR(923, 34, 950, 45)
	$FinalX = $SavedX - $CoordX
	If $FinalX < -$walkback Then
		ToolTip($BotName & ": you have wondered off East", 2, 0)
		$east = 1
	EndIf
	If $FinalX > $walkback Then
		ToolTip($BotName & ": you have wondered off West", 2, 0)
		$west = 1
	EndIf

	$CoordY = _NCR(982, 34, 1009, 45)
	$FinalY = $SavedY - $CoordY
	If $FinalY < -$walkback Then
		ToolTip($BotName & ": you have wondered off North", 2, 0)
		$north = 1
	EndIf
	If $FinalY > $walkback Then
		ToolTip($BotName & ": you have wondered off South", 2, 0)
		$south = 1
	EndIf
	Direction()
EndFunc   ;==>CheckCoords

Func Direction()
	$Timer1 = TimerInit()
	If $east = 1 Then
		While 1
			If TimerDiff($Timer1) > 30 * 1000 Then
				Stuck()
				$Timer1 = TimerInit()
			EndIf
			MouseClick("left", 680, 425)
			Sleep(1000)
			ToolTip($BotName & ": walking West ", 2, 0)
			$walkCoord = _NCR(923, 34, 950, 45)
			$TempCoord = $walkCoord - $SavedX
			If $TempCoord > 6 Then
				ToolTip($BotName & ": Keep on walking West ", 2, 0)
			EndIf
			If $TempCoord < -0 Then
				ToolTip($BotName & ": OK, back to training ", 2, 0)
				ExitLoop
			EndIf
		WEnd
	EndIf
	$east = 0
	If $west = 1 Then
		While 1
			If TimerDiff($Timer1) > 30 * 1000 Then
				Stuck()
				$Timer1 = TimerInit()
			EndIf
			MouseClick("left", 350, 425)
			Sleep(1000)
			ToolTip($BotName & ": walking East ", 2, 0)
			$walkCoord = _NCR(923, 34, 950, 45)
			$TempCoord = $walkCoord - $SavedX
			If $TempCoord < -6 Then
				ToolTip($BotName & ": Keep on walking East ", 2, 0)
			EndIf
			If $TempCoord > 0 Then
				ToolTip($BotName & ": OK, back to training ", 2, 0)
				ExitLoop
			EndIf
		WEnd
	EndIf
	$west = 0
	If $north = 1 Then
		While 1
			If TimerDiff($Timer1) > 30 * 1000 Then
				Stuck()
				$Timer1 = TimerInit()
			EndIf
			MouseClick("left", 514, 256)
			Sleep(1000)
			ToolTip($BotName & ": walking South ", 2, 0)
			$walkCoord = _NCR(982, 34, 1009, 45)
			$TempCoord = $walkCoord - $SavedY
			If $TempCoord > 6 Then
				ToolTip($BotName & ": Keep on walking South ", 2, 0)
			EndIf
			If $TempCoord < -0 Then
				ToolTip($BotName & ": OK, back to training ", 2, 0)
				ExitLoop
			EndIf
		WEnd
	EndIf
	$north = 0
	If $south = 1 Then
		While 1
			If TimerDiff($Timer1) > 30 * 1000 Then
				Stuck()
				$Timer1 = TimerInit()
			EndIf
			MouseClick("left", 505, 567)
			Sleep(1000)
			ToolTip($BotName & ": walking North ", 2, 0)
			$walkCoord = _NCR(982, 34, 1009, 45)
			$TempCoord = $walkCoord - $SavedY
			If $TempCoord < -6 Then
				ToolTip($BotName & ": Keep on walking North ", 2, 0)
			EndIf
			If $TempCoord > 0 Then
				ToolTip($BotName & ": OK, back to training ", 2, 0)
				ExitLoop
			EndIf
		WEnd
	EndIf
	$south = 0
EndFunc   ;==>Direction

Func _NCR($Ax, $Ay, $Dx, $Dy)

	$width = $Dx - $Ax
	$length = $Dy - $Ay

	Dim $char[$width][$length]

	For $xwidth = 0 To $width - 1
		For $xlength = 0 To $length - 1
			$char[$xwidth][$xlength] = Hex(PixelGetColor($Ax, $Ay), 6)
			$Ay = $Ay + 1
		Next
		$Ax = $Ax + 1
		$Ay = $Ay - $length
	Next
	;scans entire area


	$p = 1
	Dim $row[$width]
	For $xwidth = 0 To $width - 1

		For $xlength = 0 To $length - 1
			If $char[$xwidth][$xlength] = "FFFFFF" Then
				If $p = 1 Then
					$div = $xwidth
					$p += 2
				EndIf
				$x = $xwidth - $div
				$row[$x] += 1

			EndIf

		Next
	Next
	;seriales the array

	Dim $result
	For $xwidth = 0 To $width - 1

		If $row[$xwidth + 0] = 7 And $row[$xwidth + 1] = 2 And $row[$xwidth + 2] = 2 And $row[$xwidth + 3] = 2 And $row[$xwidth + 4] = 7 Then
			$result &= "0"
		EndIf

		If $row[$xwidth + 0] = 1 And $row[$xwidth + 1] = 1 And $row[$xwidth + 2] = 9 Then
			$result &= "1"
		EndIf


		If $row[$xwidth + 0] = 2 And $row[$xwidth + 1] = 3 And $row[$xwidth + 2] = 3 And $row[$xwidth + 3] = 4 And $row[$xwidth + 4] = 4 Then
			$result &= "2"
		EndIf


		If $row[$xwidth + 0] = 2 And $row[$xwidth + 1] = 2 And $row[$xwidth + 2] = 3 And $row[$xwidth + 3] = 3 And $row[$xwidth + 4] = 6 Then
			$result &= "3"
		EndIf


		If $row[$xwidth + 0] = 2 And $row[$xwidth + 1] = 3 And $row[$xwidth + 2] = 3 And $row[$xwidth + 3] = 9 And $row[$xwidth + 4] = 1 Then
			$result &= "4"
		EndIf


		If $row[$xwidth + 0] = 4 And $row[$xwidth + 1] = 4 And $row[$xwidth + 2] = 3 And $row[$xwidth + 3] = 3 And $row[$xwidth + 4] = 5 Then
			$result &= "5"
		EndIf


		If $row[$xwidth + 0] = 7 And $row[$xwidth + 1] = 3 And $row[$xwidth + 2] = 3 And $row[$xwidth + 3] = 3 And $row[$xwidth + 4] = 5 Then
			$result &= "6"
		EndIf


		If $row[$xwidth + 0] = 1 And $row[$xwidth + 1] = 4 And $row[$xwidth + 2] = 4 And $row[$xwidth + 3] = 3 And $row[$xwidth + 4] = 1 Then
			$result &= "7"
		EndIf


		If $row[$xwidth + 0] = 6 And $row[$xwidth + 1] = 3 And $row[$xwidth + 2] = 3 And $row[$xwidth + 3] = 3 And $row[$xwidth + 4] = 6 Then
			$result &= "8"
		EndIf


		If $row[$xwidth + 0] = 5 And $row[$xwidth + 1] = 3 And $row[$xwidth + 2] = 3 And $row[$xwidth + 3] = 3 And $row[$xwidth + 4] = 7 Then
			$result &= "9"
		EndIf



	Next
	$len = StringLen($result)
	Return $result

EndFunc   ;==>_NCR

;----------------------------------------------------------------------------------------------------------------------------------

Func Stuck()
	ToolTip($BotName & ": i think were stuck ", 2, 0)
	MouseClick("left", 227, 97)
	Sleep(1000)
	MouseClick("left", 847, 93)
	Sleep(1000)
	MouseClick("left", 80, 512)
	Sleep(1000)
	MouseClick("left", 958, 532)
	Sleep(1000)
EndFunc   ;==>Stuck


;--------------------------WalkTo----------------------------------------------------------------------------------------------
Func WalkTo($WalkToX, $WalkToY)
	$walktoSystem = 1
	$Coordsystem = 0
	$CoordX = _NCR(923, 34, 950, 45)
	$DestinationX = $WalkToX - $CoordX
	If $DestinationX < -2 Then
		$east = 1
	EndIf
	If $DestinationX > 2 Then
		$west = 1
	EndIf

	$CoordY = _NCR(982, 34, 1009, 45)
	$DestinationY = $WalkToY - $CoordY
	If $DestinationY < -2 Then
		$north = 1
	EndIf
	If $DestinationY > 2 Then
		$south = 1
	EndIf
	$Timer1 = TimerInit()
	If $east = 1 Then
		While 1
			If TimerDiff($Timer1) > 45 * 1000 Then
				Stuck()
				$Timer1 = TimerInit()
			EndIf
			MouseClick("left", 680, 425)
			Sleep(1000)
			ToolTip($BotName & ": walking West ", 2, 0)
			$walkCoord = _NCR(923, 34, 950, 45)
			$TempCoord = $walkCoord - $WalkToX
			If $TempCoord > 2 Then
				ToolTip($BotName & ": Keep on walking West ", 2, 0)
			EndIf
			If $TempCoord < 0 Then
				ExitLoop
			EndIf
		WEnd
	EndIf
	$east = 0
	If $west = 1 Then
		While 1
			If TimerDiff($Timer1) > 45 * 1000 Then
				Stuck()
			EndIf
			MouseClick("left", 350, 425)
			Sleep(1000)
			ToolTip($BotName & ": walking East ", 2, 0)
			$walkCoord = _NCR(923, 34, 950, 45)
			$TempCoord = $walkCoord - $WalkToX
			If $TempCoord > -2 Then
				ToolTip($BotName & ": Keep on walking East ", 2, 0)
			EndIf
			If $TempCoord > 0 Then
				ExitLoop
			EndIf
		WEnd
	EndIf
	$west = 0
	If $north = 1 Then
		While 1
			If TimerDiff($Timer1) > 45 * 1000 Then
				Stuck()
			EndIf
			MouseClick("left", 514, 256)
			Sleep(1000)
			ToolTip($BotName & ": walking South ", 2, 0)
			$walkCoord = _NCR(982, 34, 1009, 45)
			$TempCoord = $walkCoord - $WalkToY
			If $TempCoord > 2 Then
				ToolTip($BotName & ": Keep on walking South ", 2, 0)
			EndIf
			If $TempCoord < 0 Then
				ExitLoop
			EndIf
		WEnd
	EndIf
	$north = 0
	If $south = 1 Then
		While 1
			If TimerDiff($Timer1) > 45 * 1000 Then
				Stuck()
			EndIf
			MouseClick("left", 505, 567)
			Sleep(1000)
			ToolTip($BotName & ": walking North ", 2, 0)
			$walkCoord = _NCR(982, 34, 1009, 45)
			$TempCoord = $walkCoord - $WalkToY
			If $TempCoord < -2 Then
				ToolTip($BotName & ": Keep on walking North ", 2, 0)
			EndIf
			If $TempCoord > 0 Then
				ExitLoop
			EndIf
		WEnd
	EndIf
	$south = 0
EndFunc   ;==>WalkTo

;--------------------------------------------------------------------------------------------------------------------------------


Func OpenMem()
Local $DllInformation = _MemoryOpen($ProcessID)
If @Error Then
MsgBox(4096, "ERROR", "Failed to open memory.")
Exit
EndIf
EndFunc

Func ReadMem()
$X = _MemoryRead("0x" & $XAddress, $DllInformation)
$Y = _MemoryRead("0x" & $YAddress, $DllInformation)
EndFunc



Func _MemoryOpen($iv_Pid, $iv_DesiredAccess = 0x1F0FFF, $if_InheritHandle = 1)

If Not ProcessExists($iv_Pid) Then
SetError(1)
Return 0
EndIf

Local $ah_Handle[2] = [DllOpen('kernel32.dll')]

If @Error Then
SetError(2)
Return 0
EndIf

Local $av_OpenProcess = DllCall($ah_Handle[0], 'int', 'OpenProcess', 'int', $iv_DesiredAccess, 'int', $if_InheritHandle, 'int', $iv_Pid)

If @Error Then
DllClose($ah_Handle[0])
SetError(3)
Return 0
EndIf

$ah_Handle[1] = $av_OpenProcess[0]

Return $ah_Handle

EndFunc


Func _MemoryRead($iv_Address, $ah_Handle, $sv_Type = 'char[5]')

If Not IsArray($ah_Handle) Then
SetError(1)
Return 0
EndIf

Local $v_Buffer = DllStructCreate($sv_Type)

If @Error Then
SetError(@Error + 1)
Return 0
EndIf

DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')

If Not @Error Then
Local $v_Value = DllStructGetData($v_Buffer, 1)
Return $v_Value
Else
SetError(6)
Return 0
EndIf

EndFunc


Func _MemoryWrite($iv_Address, $ah_Handle, $v_Data, $sv_Type = 'dword')

If Not IsArray($ah_Handle) Then
SetError(1)
Return 0
EndIf

Local $v_Buffer = DllStructCreate($sv_Type)

If @Error Then
SetError(@Error + 1)
Return 0
Else
DllStructSetData($v_Buffer, 1, $v_Data)
If @Error Then
SetError(6)
Return 0
EndIf
EndIf

DllCall($ah_Handle[0], 'int', 'WriteProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')

If Not @Error Then
Return 1
Else
SetError(7)
Return 0
EndIf

EndFunc


Func _MemoryClose($ah_Handle)

If Not IsArray($ah_Handle) Then
SetError(1)
Return 0
EndIf

DllCall($ah_Handle[0], 'int', 'CloseHandle', 'int', $ah_Handle[1])
If Not @Error Then
DllClose($ah_Handle[0])
Return 1
Else
DllClose($ah_Handle[0])
SetError(2)
Return 0
EndIf

EndFunc


Func _MemoryPointerRead ($iv_Address, $ah_Handle, $av_Offset, $sv_Type = 'dword')

If IsArray($av_Offset) Then
If IsArray($ah_Handle) Then
Local $iv_PointerCount = UBound($av_Offset) - 1
Else
SetError(2)
Return 0
EndIf
Else
SetError(1)
Return 0
EndIf

Local $iv_Data[2], $i
Local $v_Buffer = DllStructCreate('dword')

For $i = 0 to $iv_PointerCount

If $i = $iv_PointerCount Then
$v_Buffer = DllStructCreate($sv_Type)
If @Error Then
SetError(@Error + 2)
Return 0
EndIf

$iv_Address = '0x' & hex($iv_Data[1] + $av_Offset[$i])
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(7)
Return 0
EndIf

$iv_Data[1] = DllStructGetData($v_Buffer, 1)

ElseIf $i = 0 Then
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(7)
Return 0
EndIf

$iv_Data[1] = DllStructGetData($v_Buffer, 1)

Else
$iv_Address = '0x' & hex($iv_Data[1] + $av_Offset[$i])
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(7)
Return 0
EndIf

$iv_Data[1] = DllStructGetData($v_Buffer, 1)

EndIf

Next

$iv_Data[0] = $iv_Address

Return $iv_Data

EndFunc

Func _MemoryPointerWrite ($iv_Address, $ah_Handle, $av_Offset, $v_Data, $sv_Type = 'dword')

If IsArray($av_Offset) Then
If IsArray($ah_Handle) Then
Local $iv_PointerCount = UBound($av_Offset) - 1
Else
SetError(2)
Return 0
EndIf
Else
SetError(1)
Return 0
EndIf

Local $iv_StructData, $i
Local $v_Buffer = DllStructCreate('dword')

For $i = 0 to $iv_PointerCount
If $i = $iv_PointerCount Then
$v_Buffer = DllStructCreate($sv_Type)
If @Error Then
SetError(@Error + 3)
Return 0
EndIf

DllStructSetData($v_Buffer, 1, $v_Data)
If @Error Then
SetError(8)
Return 0
EndIf

$iv_Address = '0x' & hex($iv_StructData + $av_Offset[$i])
DllCall($ah_Handle[0], 'int', 'WriteProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(9)
Return 0
Else
Return $iv_Address
EndIf
ElseIf $i = 0 Then
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(3)
Return 0
EndIf

$iv_StructData = DllStructGetData($v_Buffer, 1)

Else
$iv_Address = '0x' & hex($iv_StructData + $av_Offset[$i])
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(3)
Return 0
EndIf

$iv_StructData = DllStructGetData($v_Buffer, 1)

EndIf
Next

EndFunc


Func MemSaveCoords()
	Global $ProcessID = WinGetProcess("SRO_Client")


Global $DllInformation = _MemoryOpen($ProcessID)
If @Error Then
MsgBox(4096, "ERROR", "Failed to open memory.")
Exit
EndIf
$SavedX = _MemoryRead($XMemory, $DllInformation)
$SavedY = _MemoryRead($YMemory, $DllInformation)
MsgBox(4096, "X", $SavedX)
MsgBox(4096, "Y", $SavedY)
$Coordsystem = 1
_MemoryClose($DllInformation)
EndFunc

	Func MemWalkStuck()
			Global $ProcessID = WinGetProcess("SRO_Client")


Global $DllInformation = _MemoryOpen($ProcessID)
If @Error Then
MsgBox(4096, "ERROR", "Failed to open memory.")
Exit
EndIf
	$CurrentCoord = _MemoryRead($XMemory, $DllInformation)
		if $walkCoord = $CurrentCoord Or $walkcoord1 = $CurrentCoord Or $walkcoord2 = $CurrentCoord Then
			ToolTip("HelBot: Shit im stuck ", 2, 0)
			MouseClick( "left", 227,97)
			Sleep(1000)
			MouseClick( "left", 847,93)
			Sleep(1000)
			MouseClick( "left", 80,512)
			Sleep(1000)
			MouseClick( "left", 958,532)
			Sleep(1000)
			_MemoryClose($DllInformation)
			MemWalkToDirection()
		EndIf
		EndFunc



	Func MemWalkTo($WalkToX,$WalkToY)
		Global $ProcessID = WinGetProcess("SRO_Client")


Global $DllInformation = _MemoryOpen($ProcessID)
If @Error Then
MsgBox(4096, "ERROR", "Failed to open memory.")
Exit
EndIf
		$walktoSystem = 1
		$Coordsystem = 0
		$CoordX = _MemoryRead($XMemory, $DllInformation)
$Destination = $WalkToX - $CoordX
If $DestinationX < -5 Then
	$east = 1
	EndIf
	If $DestinationX > 5 Then
		$west = 1
	EndIf

$CoordY = _MemoryRead($YMemory, $DllInformation)
$DestinationY = $WalkToY - $CoordY
If $DestinationY < -5 Then
	$north = 1
	EndIf
	If $DestinationY > 5 Then
		$south = 1
	EndIf
	_MemoryClose($DllInformation)
		MemWalkToDirection()
	EndFunc
	
	


	Func MemWalkToDirection()
	$Timer1 = TimerInit()
	If $east = 1 Then
		While 1
			if timerdiff($timer1) > 45 * 1000 then
				Stuck()
				$Timer1 = TimerInit()
				EndIf
		MouseClick("left",676,425)
		Sleep(500)
		ToolTip("HelBot: walking West ", 2, 0)
		$walkCoord = _MemoryRead($XMemory, $DllInformation)
		$TempCoord = $walkCoord - $WalkToX
		If $TempCoord > 5 Then
				ToolTip("HelBot: Keep on walking West ", 2, 0)
				Endif
		If $TempCoord < -5 Then
			ExitLoop
		EndIf
		Wend
	EndIf
$east = 0
;------------------------------------------------------------------------------------------------------------------------
If $west = 1 Then
		While 1
			if timerdiff($timer1) > 45 * 1000 then
				Stuck()
				EndIf
		MouseClick("left",369,409)
		Sleep(500)
		ToolTip("HelBot: walking East ", 2, 0)
		$walkCoord = _MemoryRead($XMemory, $DllInformation)
		$TempCoord = $walkCoord - $WalkToX
		If $TempCoord < -5 Then
				ToolTip("HelBot: Keep on walking East ", 2, 0)
				Endif
		If $TempCoord > 5 Then
			ExitLoop
		EndIf
		Wend
	EndIf
$west = 0
;------------------------------------------------------------------------------------------------------------------------
If $north = 1 Then
		While 1
			if timerdiff($timer1) > 45 * 1000 then
				Stuck()
				EndIf
		MouseClick("left",510,253)
		Sleep(500)
		ToolTip("HelBot: walking South ", 2, 0)
		$walkCoord = _MemoryRead($YMemory, $DllInformation)
		$TempCoord = $walkCoord - $WalkToY
		MsgBox(64,"WalkCoord",$WalkCoord)
		MsgBox(64,"temp",$TempCoord)
		If $TempCoord > 5 Then
				ToolTip("HelBot: Keep on walking South ", 2, 0)
				Endif
		If $TempCoord < -5 Then
			ExitLoop
		EndIf
		Wend
	EndIf
$north = 0
;------------------------------------------------------------------------------------------------------------------------
If $south = 1 Then
		While 1
			if timerdiff($timer1) > 45 * 1000 then
				Stuck()
				EndIf
		MouseClick("left",510,548)
		Sleep(500)
		ToolTip("HelBot: walking North ", 2, 0)
		$walkCoord = _MemoryRead($YMemory, $DllInformation)
		$TempCoord = $walkCoord - $WalkToY
		If $TempCoord < -5 Then
				ToolTip("HelBot: Keep on walking North ", 2, 0)
				Endif
		If $TempCoord > 5 Then
			ExitLoop
		EndIf
		Wend
	EndIf
$south = 0
;------------------------------------------------------------------------------------------------------------------------
_MemoryClose($DllInformation)
	EndFunc

Func WalkPath()
Global $CoordListItem[101]
#Region ### START Koda GUI section ### Form=C:\Program Files\AutoIt3\SciTE\Koda\Forms\save.kxf
$Form1 = GUICreate("coords", 219, 300, 193, 115)
$XC = GUICtrlCreateInput("", 40, 216, 33, 21)
$Label1 = GUICtrlCreateLabel("X", 24, 216, 12, 20)
GUICtrlSetFont(-1, 10, 400, 0, "MS Sans Serif")
$Label2 = GUICtrlCreateLabel("Y", 80, 216, 13, 20)
GUICtrlSetFont(-1, 10, 400, 0, "MS Sans Serif")
$YC = GUICtrlCreateInput("", 96, 216, 33, 21)
$Enter = GUICtrlCreateButton("Enter", 136, 216, 59, 25, 0)
$CoordList = GUICtrlCreateListView("#|X|Y", 24, 40, 171, 163, BitOR($LVS_REPORT,$LVS_SINGLESEL,$LVS_SHOWSELALWAYS,$WS_BORDER))
For $i = 1 To UBound($CoordListItem)-1
    $CoordListItem[$i] = GUICtrlCreateListViewItem($i & "||",$CoordList)
Next
$Save = GUICtrlCreateButton("Save", 16, 256, 59, 25, 0)
$Load = GUICtrlCreateButton("Load", 88, 256, 51, 25, 0)
$OK = GUICtrlCreateButton("OK", 152, 256, 51, 25, 0)
$WalkToName = GUICtrlCreateInput("", 24, 8, 169, 21)
_GUICtrlListViewSetColumnWidth ($CoordList, 1, 60)
_GUICtrlListViewSetColumnWidth ($CoordList, 2, 60)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
		Case $CoordList
			
		Case $Enter
			If GUICtrlRead($XC) = "" Or GUICtrlRead($YC) = "" Then
					MsgBox(0,"Error","Fill In X & Y Inputs Please")
					Else
			GUICtrlSetData($CoordListItem[_GUICtrlListViewGetSelectedIndices($CoordList)+1],_GUICtrlListViewGetSelectedIndices($CoordList)+1 & "|" & GUICtrlRead($XC) & "|" & GUICtrlRead($YC))
			EndIf

		Case $OK
			$Name = GUICtrlRead($WalkToName)
			If $Name = "" Then 
				MsgBox(64,"Error", "You must have a path loaded or it wont work")
			Else
			   $X1 = _GUICtrlListViewGetItemText ($CoordList, 1,1)
			   $Y1 = _GUICtrlListViewGetItemText ($CoordList, 1,2)
			   
			   MsgBox(64,"SROBOT", "You are using the walkback path named : " & $Name)
			   GUISetState(@SW_HIDE)
			EndIf
   
	   Case $Save
		   $Name = GUICtrlRead($WalkToName)
		   If $Name = "" Then 
			   $Name = "default.txt"
		   EndIf
			For $x = 1 to UBound($CoordListItem)-1
				IniWrite ($Name, "Coordinates", "coord" & $x, GuiCtrlRead($CoordListItem[$x]))
			Next
	   	 
		Case $Load
			$Name2 = InputBox ("Enter name of .ini file", "Enter name of WalkTo .ini file")
			If $Name2 = "" Then
				$Name2 = "default.txt"
			EndIf
			GUICtrlSetData($WalkToName,$Name2)
			$LoadRecords = IniReadSection($Name2, "Coordinates")
			If @error Then 
				MsgBox(4096, "", "Error occurred, probably no INI file.")
			Else
				For $i = 1 To $LoadRecords[0][0]
					GuiCtrlSetData($CoordListItem[$i], $LoadRecords[$i][1])
					;MsgBox(4096, "", "Key: " & $LoadRecords[$i][0] & @CRLF & "Value: " & $LoadRecords[$i][1])
				Next
			EndIf

	EndSwitch

WEnd
EndFunc

Func GetItem()
	WinActivate("SRO_Client")
Sleep(500)
;-----------------------------------------FIND ITEM MARKER---------------------------------------------
	While 1 
		ToolTip("Get Item : Searching for item marker ", 2, 0)
		;---------------------------Determine search coords----------------------------------------
		$pos = MouseGetPos()
		If $pos[0] < 656 Then  ; vert row 1
			$poscoord1 = 656
		EndIf
		If $pos[0] < 692 And $pos[0] > 657 Then ;vert row 2
			$poscoord1 = 692
		EndIf
		If $pos[0] < 728 And $pos[0] > 693 Then ; vert row 3
			$poscoord1 = 728
			EndIf
		If $pos[0] > 729 Then ;vert row 4
			$poscoord1 = 750
			EndIf
		If $pos[1] < 371 Then ; hori row 1
			$poscoord2 = 371
		EndIf
		If $pos[1] < 407 And $pos[1] > 372 Then ; hori row 2
			$poscoord2 = 407
		EndIf
		If $pos[1] < 443 And $pos[1] > 408 Then ; hori row 3
			$poscoord2 = 443
		EndIf
		If $pos[1] < 479 And $pos[1] > 443 Then ; hori row 4
			$poscoord2 = 479
		EndIf
		If $pos[1] < 515 And $pos[1] > 479 Then ; hori row 5
			$poscoord2 = 515
		EndIf
		If $pos[1] < 550 And $pos[1] > 515 Then ; hori row 6
			$poscoord2 = 550
		EndIf
		If $pos[1] < 587 And $pos[1] > 550 Then ; hori row 7
			$poscoord2 = 587
		EndIf
		If $pos[1] < 624 And $pos[1] > 587 Then ; hori row 8
			$poscoord2 = 624
		EndIf
		
$coords = PixelSearch($poscoord1,330,783,$poscoord2,0xC2BDB6,$Sensitivity) ;search for marker
If Not @error Then
	MsgBox(0,"Found Item Marker","Found") ; when marker found
	WinActivate("SRO_Client")
$SearchCoord1 = $coords[1] - 13 ;set ocr coords
$SearchCoord2 = $coords[1] + 29 ; set ocr coords
$ItemMarkerFound = 1
Else
WinActivate("SRO_Client")
$ItemMarkerFound = 0
EndIf
If $ItemMarkerFound = 1 Then
	ExitLoop
	EndIf
WEnd
;----------------------------------------------ANALYZE ITEM---------------------------------------------------
$result = ""
ToolTip("Get Item : Analyzing Item ", 2, 0)
$ItemText = _ItemCR($coords[0],$SearchCoord1,910,$SearchCoord2)
MsgBox(0,"Result is",$ItemText)
WinActivate("SRO_Client")
$Item = StringInStr( $ItemText, "(+)",1)
;-----------------------------------------------ITEM RESULT-----------------------------------------------
If $Item <> 0 Then
MsgBox(0,"Item","Item is a + item")
WinActivate("SRO_Client")
$ItemType = "+ Item"
EndIf
$Item = StringInStr( $ItemText, "MP",1)
If $Item <> 0 Then
MsgBox(0,"Item","Item is a MP pot")
WinActivate("SRO_Client")
$ItemType = "MP Pot"
EndIf
$Item = StringInStr( $ItemText, "HP",1)
If $Item <> 0 Then
MsgBox(0,"Item","Item is a HP pot")
WinActivate("SRO_Client")
$ItemType = "HP Pot"
EndIf
$Item = StringInStr( $ItemText, "Retu",1)
If $Item <> 0 Then
MsgBox(0,"Item","Item is a Return Scroll")
WinActivate("SRO_Client")
$ItemType = "Return Scroll"
EndIf
$Item = StringInStr( $ItemText, "Rub",1)
If $Item <> 0 Then
MsgBox(0,"Item","Item is a alchemy tablet")
WinActivate("SRO_Client")
$ItemType = "Ruby Tablet"
EndIf
$Item = StringInStr( $ItemText, "Jade",1)
If $Item <> 0 Then
MsgBox(0,"Item","Item is a alchemy tablet")
WinActivate("SRO_Client")
$ItemType = "Jade Tablet"
EndIf
PixelSearch($coords[0],$SearchCoord1,835,$SearchCoord2,0x72BFFF)
If Not @error Then
	MsgBox(0,"Item","Item is a Blue")
WinActivate("SRO_Client")
$ItemType = "Blue Item"
EndIf
;PixelSearch($coords[0],$SearchCoord1,835,$SearchCoord2,0x72BFFF)  edit this for sos items
;If Not @error Then
;	MsgBox(0,"Item","Item is a Sealed Item")
;WinActivate("SRO_Client")
;$ItemType = "Sealed Item"
;EndIf
WinActivate("SRO_Client")
EndFunc





Func _ItemCR($Ax, $Ay, $Dx, $Dy)

	$width = $Dx - $Ax
	$length = $Dy - $Ay

	Dim $char[$width][$length]

	For $xwidth = 0 To $width - 1
		For $xlength = 0 To $length - 1
			$char[$xwidth][$xlength] = Hex(PixelGetColor($Ax, $Ay), 6)
			$Ay = $Ay + 1
		Next
		$Ax = $Ax + 1
		$Ay = $Ay - $length
	Next
	;scans entire area


	$p = 1
	Dim $row[$width]
	For $xwidth = 0 To $width - 1

		For $xlength = 0 To $length - 1
			If $char[$xwidth][$xlength] = "FFFFFF" Then
				If $p = 1 Then
					$div = $xwidth
					$p += 2
				EndIf
				$x = $xwidth - $div
				$row[$x] += 1

			EndIf

		Next
	Next
	;seriales the array

	Dim $result
	For $xwidth = 0 To $width - 1
		
		If $row[$xwidth + 0] = 5 And $row[$xwidth + 1] = 9 And $row[$xwidth + 2] = 4 Then
			$result &= "("
		EndIf
		
		
		If $row[$xwidth + 0] = 4 And $row[$xwidth + 1] = 9 And $row[$xwidth + 2] = 5 Then
			$result &= ")"
		EndIf
		
		
		If $row[$xwidth + 0] = 1 And $row[$xwidth + 1] = 1 And $row[$xwidth + 2] = 5 And $row[$xwidth + 3] = 5 And $row[$xwidth + 4] = 1 And $row[$xwidth + 5] = 1 Then
			$result &= "+"
		EndIf
		
		
		If $row[$xwidth + 0] = 9 And $row[$xwidth + 1] = 9 And $row[$xwidth + 2] = 1 And $row[$xwidth + 3] = 1 And $row[$xwidth + 4] = 1 And $row[$xwidth + 5] = 9 And $row[$xwidth + 6] = 9 Then
			$result &= "H"
		EndIf
		
		
		If $row[$xwidth + 0] = 9 And $row[$xwidth + 1] = 9 And $row[$xwidth + 2] = 4 And $row[$xwidth + 3] = 6 And $row[$xwidth + 4] = 3 And $row[$xwidth + 5] = 6 And $row[$xwidth + 6] = 4  And $row[$xwidth + 7] = 9 And $row[$xwidth + 8] = 9 Then
			$result &= "M"
		EndIf
		
		
		If $row[$xwidth + 0] = 9 And $row[$xwidth + 1] = 9 And $row[$xwidth + 2] = 2 And $row[$xwidth + 3] = 2 And $row[$xwidth + 4] = 2 And $row[$xwidth + 5] = 6 And $row[$xwidth + 6] = 4 Then
			$result &= "P"
		EndIf
		
		
		If $row[$xwidth + 0] = 9 And $row[$xwidth + 1] = 9 And $row[$xwidth + 2] = 2 And $row[$xwidth + 3] = 2 And $row[$xwidth + 4] = 3 And $row[$xwidth + 5] = 8 And $row[$xwidth + 6] = 6  And $row[$xwidth + 7] = 1 Then
			$result &= "R"
		EndIf
		

		If $row[$xwidth + 0] = 5 And $row[$xwidth + 1] = 7 And $row[$xwidth + 2] = 3 And $row[$xwidth + 3] = 3 And $row[$xwidth + 4] = 6 And $row[$xwidth + 5] = 4 Then
			$result &= "e"
		EndIf
		

		If $row[$xwidth + 0] = 7 And $row[$xwidth + 1] = 9 And $row[$xwidth + 2] = 2 Then
			$result &= "t"
		EndIf
		

		If $row[$xwidth + 0] = 6 And $row[$xwidth + 1] = 7 And $row[$xwidth + 2] = 1 And $row[$xwidth + 3] = 1 And $row[$xwidth + 4] = 7 And $row[$xwidth + 5] = 7 Then
			$result &= "u"
		EndIf
		

		If $row[$xwidth + 0] = 9 And $row[$xwidth + 1] = 9 And $row[$xwidth + 2] = 2 And $row[$xwidth + 3] = 2 And $row[$xwidth + 4] = 7 And $row[$xwidth + 5] = 5 Then
			$result &= "b"
		EndIf
		

		If $row[$xwidth + 0] = 5 And $row[$xwidth + 1] = 8 And $row[$xwidth + 2] = 3 And $row[$xwidth + 3] = 5 And $row[$xwidth + 4] = 5 And $row[$xwidth + 5] = 2 Then
			$result &= "u"
		EndIf
		
		If $row[$xwidth + 0] = 2 And $row[$xwidth + 1] = 3 And $row[$xwidth + 2] = 1 And $row[$xwidth + 3] = 1 And $row[$xwidth + 4] = 9 And $row[$xwidth + 5] = 8 Then
			$result &= "J"
		EndIf
		
		If $row[$xwidth + 0] = 3 And $row[$xwidth + 1] = 5 And $row[$xwidth + 2] = 4 And $row[$xwidth + 3] = 3 And $row[$xwidth + 4] = 7 And $row[$xwidth + 5] = 6 Then
			$result &= "a"
		EndIf
		
		If $row[$xwidth + 0] = 5 And $row[$xwidth + 1] = 7 And $row[$xwidth + 2] = 2 And $row[$xwidth + 3] = 2 And $row[$xwidth + 4] = 9 And $row[$xwidth + 5] = 9 Then
			$result &= "d"
		EndIf
		
		$len = StringLen($result)
		If $result > 4 Then
			ExitLoop
			Return $result
			EndIf



	Next
	$len = StringLen($result)
	Return $result

EndFunc   ;==>_NCR



Func AutoSpam()
	While 1
	Sleep($SpamDelay)
	MouseClick("Left",87,703,1,0)
	Sleep(300)
	ControlSend("SRO_Client", "", "", $SpamMessage1)
	Sleep(1000)
	ControlSend("SRO_Client", "", "", "{ENTER}")
	WEnd
endFunc
دا الاوبن سورس ياريت حد يفهنى انا محتاج اتعلم ايه وايه المطلوب منى عشان اقدر اشغل البوت ع البريفت سيرفر


توقيع SweetyAppel :


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الساعة الآن 06:20 PM.