function QNO_FW_BA2_008()
QUESTID = LuaGetQuestID("QNO_FW_BA2_008")
LuaSetStartCodition(2, QSC_QUEST, QSC_LEVEL, 100, 100)
QM_CONVERSATION = 1
LuaSetStartMethod(QM_CONVERSATION, 1, "NPC_QUEST3")
LuaInsertMissionOrCompleteNpc("NPC_QUEST3")
LuaQuestInsertNpc(1, "NPC_QUEST3")
LuaSetAchievementLimit(1)
LuaSetDivideType(5)
LuaSetRealTime()
LuaSetMissionDataSize(QUESTID, 1)
LuaSetMissionData_EX(QUESTID, 0, MISSION_TYPE_KILL_MONSTER, "SN_CON_QNO_FW_BA2_008_1", 4, "MOB_ARABIA_GIANT_DEMON", "MOB_ARABIA_GIANT_DEMON", "MOB_ARABIA_THIEF_BOSS", "MOB_ARABIA_THIEF_BOSS", 0, 1, 0, 1)
InsertQuestMenuStringList("NPC_QUEST3", 8, "BASIC_MENUSTRING_GREETING", "SN_NPC_KT_SOLDIER_WE2_QS", "BASIC_MENUSTRING_REQUEST_ACCEPT_QUEST", "SN_TALK_QNO_FW_BA2_008_01", "BASIC_MENUSTRING_AT_ACCEPT", "SN_TALK_QNO_FW_BA2_008_02", "BASIC_MENUSTRING_AT_DENY", "SN_TALK_QNO_FW_BA2_008_03", "BASIC_MENUSTRING_NOT_ACHIEVED", "SN_TALK_QNO_FW_BA2_008_04", "BASIC_MENUSTRING_ACHIEVED", "SN_TALK_QNO_FW_BA2_008_06", "BASIC_MENUSTRING_ACHIEVED_NOW", "SN_TALK_QNO_FW_BA2_008_07", "BASIC_MENUSTRING_COUNT_LIMIT", "SN_TALK_QNO_FW_BA2_008_05")
LuaSetMissionCompleteNum(0)
end
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