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أدوات الموضوع | انواع عرض الموضوع |
04-01-2016, 09:38 PM | #1 | ||||||||||||
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انا الملف من موجود عندي و عايز اضيف كود ده skilldata_xxxxxenc مش موجود عندى في الميديا كود بلغة HTML:
1 39442 998 SKILL_ITEM_MALL_CHAR_EFFECT_01 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_01 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_anti_c.ddj SN_ITEM_MALL_CHAR_EFFECT_01 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 39443 999 SKILL_ITEM_MALL_CHAR_EFFECT_02 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_02 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_around_c_1.ddj SN_ITEM_MALL_CHAR_EFFECT_02 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 39444 1000 SKILL_ITEM_MALL_CHAR_EFFECT_03 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_03 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_buff_c.ddj SN_ITEM_MALL_CHAR_EFFECT_03 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 39445 1001 SKILL_ITEM_MALL_CHAR_EFFECT_04 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_04 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_long_c.ddj SN_ITEM_MALL_CHAR_EFFECT_04 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 39446 1002 SKILL_ITEM_MALL_CHAR_EFFECT_05 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_05 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_short_c.ddj SN_ITEM_MALL_CHAR_EFFECT_05 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 39447 1003 SKILL_ITEM_MALL_CHAR_EFFECT_06 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_06 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_anti_c.ddj SN_ITEM_MALL_CHAR_EFFECT_06 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 39448 1004 SKILL_ITEM_MALL_CHAR_EFFECT_07 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_07 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_around_c_1.ddj SN_ITEM_MALL_CHAR_EFFECT_07 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 39449 1005 SKILL_ITEM_MALL_CHAR_EFFECT_08 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_08 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_long_c.ddj SN_ITEM_MALL_CHAR_EFFECT_08 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 39450 1006 SKILL_ITEM_MALL_CHAR_EFFECT_09 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_09 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_short_c.ddj SN_ITEM_MALL_CHAR_EFFECT_09 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 |
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04-01-2016, 10:15 PM | #2 | ||||||||||||
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skilldata_xxxxxenc معناها skilldata_30000.enc او skilldata_35000.enc او skilldata_40000.enc
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04-01-2016, 10:24 PM | #3 | ||||||||||||
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شكرا يا باشا حاجه تانيه معلش الكود ده ليه مكان معين فى skilleffect و انهي ملف علشان فى اتنين ؟ كود بلغة HTML:
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_02 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_03 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_04 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_05 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_06 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_07 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_08 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_09 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 //new part 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none 070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none 070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none //new 02 part 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none 070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_02 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_02 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none //new 03 part 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none 070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_03 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_03 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none //new 04 part 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none 070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_04 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_04 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none //new 05 part 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none 070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_05 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_05 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none //new 06 part 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none 070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_06 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_06 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none //new 07 part 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none 070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_07 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_07 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none //new 08 part 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none 070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_08 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_08 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none //new 09 part 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none 070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_09 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none 110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none 080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none - SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none - SKILL_ITEM_MALL_CHAR_EFFECT_09 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none |
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التعديل الأخير تم بواسطة mido.gamal927 ; 04-01-2016 الساعة 10:31 PM
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04-01-2016, 11:00 PM | #4 | ||||||||||||
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اعمل بيه موضوع جديد
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يتصفح الموضوع حالياً : 1 (0 عضو و 1 زائر) | |
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