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[CENTER] You will Use to program first one Named Cheat Engine ودي أحدد نسخة January 18th 2009: Cheat Engine 5.5 released ![]() Changes: # added 'short' and 'far' override to the jump instructions. (Mainly usefull for auto assembler scripts that by default pick the far one) # copied the "Find out what addresses this code accesses" from advanced options to memory view # Made the above function display the current value so you don't have to add them first # And made it non-modal so you can do other stuff while it's working. # Improved custom scan so it can now also display the results # New speedhack implementation # New AutoAssembler window # Removed the question if you want a new scan. (You must now click on new scan yourself) # Added GlobalAlloc to the autoassembler # The dissect structure window can now be opened multiple times (for comparison) # Structures are now saved in the cheat table # The main ce window now has a menu (can be disabled in settings if you don't like it) # The processlist can now show process icons. (could be slow, so can be disabled in settings) # The settings window has been changed from tabs to a list # Added a tools menu so people can add quicklaunch apps. (e.g: calc) # Added the option to save and load tables as XML # Changed copy/pasting of entries to XML # Helpfile changed from .HLP to .CHM , also incorporated the plugin documentaion in the helpfile instead of a seperate .RTF # Added a few new functions to the plugin system and made the examples easier to understand (Mainly for helping with assembly scripts) # Added a packet editor example plugin # Assembler can now work with " and ' strings # Changed the reverse pointer scan to give more details about what is going on # The positions of the main window and memoryview can now be saved # The about window now tells you which version of dbvm is loaded if dbvm is running # If DBVM is running and you choose physical memory, it goes through dbvm's read physical memory instead of windows' # Added a floating point panel to several windows that use system context to display variables # Added the option to the memoryview hexview part to display 2 bytes, 4 byte, float or double instead of bytes # Improved the dissect data window to show addresses next to eachother # The bottom part of the memory view window (hexview) can now display as different types (byte, 2 byte, 4 byte, decimal 4 byte, float, double) # Changed the multi pointer tutorial step so it now represents a real game situation # Added the adminRequired anifest to the standalone trainer Fixes: # Fixed the multicore scan crash # Fixed the MEMORYFIRST.TMP file showing up in a weird location # Fixed several hotkey setting bugs # Fixed loading back the speedhack hotkey values # Fixed a crash when opening a process with a broken PE-header # Fixed several assembler and disassembler instructions # Fixed memoryviewers "copy to clipboard" option where it picks the wrong option # Fixed binary scan crash on nextscan # Fixed huge memory leak in pointerscanner # Fixed the "No error message" on error during a scan # Fixed bug with calling kernel_XXXX functions in assembler # Fixed a trainer bug regarding clicking on cheats # Fixed 32-bit icons in the trainer maker # Fixed the terminate scan option # Fixed a DPI bug on several windows # Fixed a crash when loading of the symbols failed I've also uploaded a new version of dbvm that should be more compatible with systems that have more than 4GB ram and fixed several bugs. Also started implementing an emulator for the 'hard to virtualize' sections. So for those that know the difference between an IDT and a SDT, go ahead and download dbvm Enjoy this version, and if you encounter bugs, please let me know (forum pm/post, Bugreport or عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]) P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer July 27th 2008: DBVM source Still busy with other stuff(But I do manage to work on CE every now and then), but since some people are having trouble with DBVM on their system I've decided to open up it's sourcecode for the public, so other people can make improvements. It still needs a lot of cleanup work, and some parts could be used from other programs, or even from inside the compiler(I have this nagging feeling the whole common.c part could get removed if build in precompiled) I've made this package to compile on a 64-bit fedora core linux distro (I myself use a cross-compiler on a 32-bit laptop to generate the 64-bit, but this should be easier for people to use) but other distros should work too Packages needed: nasm and yasm and optionally mkisofs and rar to make a package release Stuff that really needs some improvements: # Makefile, I know, it's not a 'standard' makefile. But it suits my needs. If anyone feels like it. Make a better one. # The linking and filling in sizes could probable be done better instead of parsing the .MAP file to find the location # Changing the hardcoded vmread/vmwrite values's with more meaningfull defines # Better support for multicore setup # The virtual machine's first sector loader+executioner may need some extra code to make it work on more systems # Some real-mode 'special' cases may need some extra work # Emulating paging speed improvement and making it work for PAE systems. Still can't figure out why PAE just refuses to work # AMD support You can download it here. May 25th 2008: Still alive I've been busy with other stuff but just wanted to let you all know there's still some stuff being done. The last few days a few bugfixes for CE commited in the SVN, several forum fixes regarding avatar and signature size, still busy planning a migration to phpbb3 someday, and updated the table database to update the date when a table is updated. Also letting you know there's still some more updates planned January 10th 2008: DBVM bugfix For those that know how to use it, I've updated DBVM to version 0.4. Check the downloads page. It mainly fixes the bug where it doesn't initialize secondary cpu cores, sets the A20-line to enabled, and a possible fix for systems with 4GB or more ram. January 1st 2008: New year, new site, new Cheat Engine 5.4 Happy 2008! As you can see the new site is up, and also released version a new version of Cheat Engine(changes) And always, please report bugs when you encounter them. I refuse to fix them if you don't tell me about them just to annoy you! My good intention for this year is to try to update Cheat Engine a bit more often(if I get the chance). Anyhow, check out the bugtracker and the SVN for the latest news regarding the development of CE. There is also a wiki in the SVN so if you'd like to read it or contribute: Go here Also, don't worry about the layout right now. May get some heavy changes in the future, but at least now I've got a better base to start with. (One change edits all pages as compared to the old site where each edit of the style or adition of the menu required editing each single file) September 9th 2007: New design Started with designing a new website. The new site should give a better idea about what Cheat Engine is and what it can do. Also adding some new stuff like a bugtracker, info about DBVM and even info about Cheat Engine Right now this page is only visibile using the /newsite/ link, but soon (when ce5.4 is released) this will become the main page April 24th 2007: Site back Sorry for the downtime, but my host couldn't handle the ammount of visitors and died. So if you're reading this, that means the move was successfull Anyhow, check the forum for more info September 9th 2006 Cheat Engine 5.3 released I kinda forgot to update this mainpage in a long time. Don't think that CE is stopped, I just suck at updating websites. Anyhow, check the download page for the download November 28th 2005: Cheat Engine 5.2 released It has taken a while but I finally released CE 5.2 # Added some shortcut keys to the main window. (ctrl+o opens a table, ctrl+s saves, and ctrl+alt+a opens the auto assembler) # Added reinterpretable addresses # Added auto assemble scripts to the auto assembler # Added auto assemble scripts to cheat tables # Added a pointer scanner # Added the ability to define structures # Added address recalculation by module in the standalone trainer as well (for code entries, standard addresses use interpretable addresses) # Added the db 'string' opcode to the assembler # Added the REGISTERSYMBOL and UNREGISTERSYMBOL functions to the auto assembler # Addresses now indicate of a address is in a static address or dynamicly allocated # Added a show checkbox and show hotkey property to the cheatlist in the auto assembler # Added a click handler to seperate cheats in the trainer maker. (clicking enables a cheat) # Made it possible to also use ce's kernel debugger for "change register on breakpoint" # Changed the code finder so it's not modal anymore. (You still can't use multiple at the same time but it'll fix some 'not so' user-friendly problems) # Changed the hyperscan injection method when windows 2000 is detected. should be more stable # Changed the save routines in the memory view to give more options when saving and loading # Fixed some assembler and disassembler bugs # Fixed "force memory to be writable" on PAE enabled systems # Fixed the bug where the module name was not saved in the cheat table of a code entry # Fixed the bug where the first character of the trainer maker user input field got replaced by a ? # Fixed float->unknown initial scan->first scan->exact value not showing the type selection # Fixed find out what ... when using access violations and clicking stop # Fixed invalid reordering of entries after delete of a entry in the trainer maker # Fixed the corrupted title and about text in the generated trainer when protection was enabled # Fixed resizing of the cheatlist after a delete in the trainer maker # Fixed one or two spell errors # Fixed the fullaccess function in the auto assembler # Fixed support for floating points in the trainer maker (difference between , and .) # Moved all symbolhandler code to one class instead of speading it all over the rest of the code # changed the copy/paste of entries to be more stable ![]() عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] Scan Link عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] تاني برنامج بقي برنامج Sro_win_mod ودة لية خواص كتيرة ممكن تعمل للعبة hide و auto enter و تشتغل في أي حاجة تانية أو تلعب حتي والإستخدام بتاعه سهل أوي مجرد أنك تفتح البرنامج هتعرف ![]() عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] Scan Link عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] |
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يا مان البرنامج ده خطر على الرمات و البروسسور |
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ياباشا اكلام دة كان في النسخة القديمة دلوقتي البرنامج لية مستوي للسرعة تاني حاجة مش واحد مجنزن يعني هيعلي السرعة للإخر يعني المفرود أعي حاجة تعملها 5.00 شكــــــــــــــــــــــرا علي الرد وعلي ضمانتي لو عملته 5.00 مش هيعمل حاجة خالص |
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انا هجرب وقولك |
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شكرا ومجهود رائع بس انا مش بدخل الجيم لا بعد الساعة 12 وبدخل من اول مرة |
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أوك شكراا |
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Assistance Team ![]()
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شـكـراً يا واد يا مــيــدو على الموضوع المفيد ده والطريقة شغالة :) |
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lvl90 |
هذه الرسالة حذفت بواسطة invisible Man.
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ده كده ينفع يشتغلو فى سيلك رود العاديه مشكور جدا |
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lvl90 |
هذه الرسالة حذفت بواسطة invisible Man.
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طب ينفع لما افتح اتنين اكونت واحد انتر والتانى اللى انا عاوزة |
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اقتباس:
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اقتباس:
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شكـــــــــــــــــرا للردود الحلوة ممكن تستخدمهم مع السرفر الخاص وسرو العادية والاتنين مفيش منهم اي ضرر خالص بالعكس أنت بتدخل في وقت قياسي واعتقد البلرامج نظيفة مفهاش فيرس |
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الكلمات الدليلية |
بدون |
يتصفح الموضوع حالياً : 1 (0 عضو و 1 زائر) | |
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الموضوع | كاتب الموضوع | المنتدى | الردود | آخر مشاركة |
اللعبة مش عايزة تدخل | youssefyasser | قـسـم الاسـئـلـه و الاسـتـفـسـارات حـول الـلـعـبـة | 3 | 04-06-2017 06:48 AM |
علشان تدخل اللعبة | ahmed_mehrez | قسم الاستفسارات ومشاكل وحلول ال Sbot | 4 | 06-03-2017 03:59 AM |
ازاي اخلي اللعبة في الDownload بتاع الموقع ؟و انا نزلت launcher وعايز ادخلو في اللعبة | caeser | قسم الاسئلة و الاستفسارات لعمل السيرفرات الخاصة | 1 | 20-02-2016 06:36 AM |
ازاى تدخل الgold بوت او بوتات اللعبة معاك فى pt شرح كامل | _War_Knight_ | الـقـسـم الـتـعـلـيـمـى | 10 | 20-06-2011 04:56 PM |