USE [SRO_VT_SHARD]
GO
/****** Object:  StoredProcedure [dbo].[_AddNewChar]    Script Date: 8/25/2017 9:01:20 PM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
	@UserJID			INT,        
	--@CharSlot			INT,        
	@RefCharID			INT,        
	@CharName			varchar (64),        
	@CharScale			tinyINT,        
	@StartRegionID			INT,        
	@StartPos_X			real,        
	@StartPos_Y			real,        
	@StartPos_Z			real,        
	@DefaultTeleport	INT,        
	@RefMailID			INT,        
	@RefPantsID			INT,        
	@RefBootsID			INT,        
	@RefWeaponID		INT,        
	@RefShield			INT,        
	@DurMail			tinyINT,        
	@DurPants			tinyINT,        
	@DurBoots			tinyINT,        
	@DurWeapon			tinyINT,        
	@DurShield			tinyINT,        
	@DefaultArrow		INT
	         
AS    
    
SET NOCOUNT ON      
	DECLARE @Slot  INT        
	DECLARE @temp  INT        
	        
	DECLARE @NewCharID  INT        
	SET @NewCharID = 0        
       
       
	-----------------------------------------------------------------------------        
	-- 1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù.        
	-----------------------------------------------------------------------------        
	     
	-- start by novice.        
	SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID        
	      
	IF (@temp >= 1)        
	BEGIN        
		-- ³Ê¹« ¸¹ÀÚ³ª        
		RETURN -2        
	END        
	-- finish by novice.        
      
	-----------------------------------------------------------------------------        
	-- 2. ij¸¯ÅÍ Ãß°¡Ç챉        
	-----------------------------------------------------------------------------        
	IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!        
	BEGIN        
		-- ij¸¯ÅÍ »y¼º ½ÇÆ?! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!         
		RETURN -3        
	END
        
	EXEC @temp = _IsExistingCharName @CharName        
	IF (@temp <> 0)        
	BEGIN        
		-- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥?        
		RETURN -4        
	END        
    
BEGIN TRANSACTION
    
	-- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼* ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!      
	INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,      
				LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID, HwanLevel)      
	VALUES (@RefCharID, @CharName, @CharScale, 20, 20, 25000, 1012, -32.6088829, 1001, 2094, 109,      
				GetDate(), 1, 1, 2000000, 0, 500000, 200,200, 1, 1, 1, 1, 1)      
    
	SET @NewCharID = @@IDENTITY        
	IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)        
	BEGIN        
		-- ij¸¯ÅÍ »y¼º ½ÇÆ?!        
		ROLLBACK TRANSACTION        
		RETURN -5        
	END        
	    
	       
	-- start by novice.        
	-- ÀÌÁ¦ Slot ¾È¾´´Ù.. ±×³É Insert ¸¸..        
	INSERT INTO _User VALUES (@UserJID, @NewCharID)        
	-- finish by novice.        
      
      
	 -----------------------------------------------------------------------------        
	 -- 3-1. Àåºñ ½½·Ô ä¿ì±â        
	 -- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼*ºñ½º ÈÄ 48°³¿¡¼* 96°³·Î Áõ°¡!!!(woos0)
	 -----------------------------------------------------------------------------        
	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	 INSERT INTO _Inventory(CharID, Slot, ItemID)        
	  SELECT @NewCharID, cnt, 0        
	   FROM _RefDummySlot with( nolock )       
	    WHERE cnt < 109        
	      
	IF (@@ERROR <> 0)        
	BEGIN        
		-- Àκ¥Å丮 »y¼º ½ÇÆ?!        
		ROLLBACK TRANSACTION        
		RETURN -7         
	END        
	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	       
	-- µ?ÆúÆ®·Î ¼±ÅÃÇÑ ¾ÆÀÌÅÛÀ» ´Ù½Ã ³Ö¾îÁÖÀÚ...        
	/* ¿ä·± ¼ø¼*·Î  Á¤ÀǵǾî ÀÖ´Ù.        
	0: EQUIP_SLOT_HELM        
	1: EQUIP_SLOT_MAIL,        
	2: EQUIP_SLOT_SHOULDERGUARD,        
	3: EQUIP_SLOT_GAUNTLET,        
	4: EQUIP_SLOT_PANTS,        
	5: EQUIP_SLOT_BOOTS,        
	6: EQUIP_SLOT_WEAPON,        
	7: EQUIP_SLOT_SHIELD or ARROW,        
	8: EQUIP_SLOT_EARRING,        
	9: EQUIP_SLOT_NECKLACE,        
	10: EQUIP_SLOT_L_RING,        
	11: EQUIP_SLOT_R_RING,        
	*/        
	       
	DECLARE @ItemID BIGINT        
	SET @ItemID = 0        
	-- »ó°©        
	IF (@RefMailID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -8        
		END        
	END        
	-- ¹ÙÁö        
	IF (@RefPantsID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -9        
		END        
	END        
	-- Boots        
	IF (@RefBootsID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -10        
		END        
	END        
	-- Weapon        
	IF (@RefWeaponID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -11        
		END        
	END        
	-- ¹æÆ?        
	IF (@RefShield <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -12        
		END        
	END        
	-- Ȥ½Ã default·Î ¼±ÅÃÇÑ ¹«±â°¡ ȰÀ̶ó¸é È*»ì 250°³µéÀÌ È°Åëµµ ÇÔ²² ÁØ´Ù. ÁÒÄ¡?        
	IF (@DefaultArrow <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -13        
		END        
	END
-- Start Euro Full Gear ----
if @RefCharID <=14887 And @RefCharID >=14875 And @RefMailID = '11623' -- Euro Male Germant
begin
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 12175, 39     --HAT 
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 12211, 39     --SHOULDER
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 12319, 39    --HAND
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0    --Earring   
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0       --NECKLACE
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0      --RING
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0   --RING
 END
 
 if @RefCharID <=14887 And @RefCharID >=14875 And @RefMailID = '11617' -- Euro Male Armor
begin
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 11671, 45     --HAT 
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 11707, 45     --SHOULDER
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 11815, 45    --HAND
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0    --Earring   
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0       --NECKLACE
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0      --RING
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0   --RING
 END
 
  if @RefCharID <=14887 And @RefCharID >=14875 And @RefMailID = '11620' -- Euro Male protector
begin
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 11923, 39     --HAT 
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 11959, 39     --SHOULDER
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 12067, 39    --HAND
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0    --Earring   
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0       --NECKLACE
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0      --RING
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0   --RING
 END
 
 --- Female Side ! ------
 
if @RefCharID <=14900 And @RefCharID >=14888 And @RefMailID = '11632' -- Euro female Germant
begin
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 13687, 32     --HAT 
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 13723, 32     --SHOULDER
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 13831, 32    --HAND
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0    --Earring   
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0       --NECKLACE
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0      --RING
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0   --RING
 END
if @RefCharID <=14900 And @RefCharID >=14888 And @RefMailID = '11626' -- Euro female Armor
begin
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 13183, 45     --HAT 
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 13219, 45     --SHOULDER
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 13327, 45    --HAND
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0    --Earring   
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0       --NECKLACE
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0      --RING
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0   --RING
 END
 if @RefCharID <=14900 And @RefCharID >=14888 And @RefMailID = '11629' -- Euro female protector
begin
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 13435, 39     --HAT 
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 13471, 39     --SHOULDER
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 13579, 39    --HAND
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0    --Earring   
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0       --NECKLACE
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0      --RING
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0   --RING
 END
 
   -- End --
   
   -- Start China Full Gear ----
 IF @RefCharID<=1919 AND @RefCharID>=1907 and @RefMailID = '3643' -- Chinesse Male Gear CLOTHES
 BEGIN
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 791, 39     --HAT 
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 863, 39     --SHOULDER
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 971, 39    --HAND
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0    --Earring   
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0       --NECKLACE
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0      --RING
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0   --RING
 
 END
 IF @RefCharID<=1919 AND @RefCharID>=1907 and @RefMailID = '3637'  -- Chinesse Male Gear ARRMOR
 begin
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 287, 48     --HAT 
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 359, 48     --SHOULDER
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 467, 48    --HAND
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0    --Earring   
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0       --NECKLACE
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0      --RING
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0   --RING
 end
 IF @RefCharID<=1919 AND @RefCharID>=1907 and @RefMailID = '3640'  -- Chinesse Male Gear LIGHT
 begin
  EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 539, 44     --HAT 
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 611, 44     --SHOULDER
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 719, 44    --HAND
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0    --Earring   
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0       --NECKLACE
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0      --RING
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0   --RING
  END
 
 --- Female Side ! ------
     IF @RefCharID<=1932 AND @RefCharID>=1920 and @RefMailID = '3652' -- Chinesse Woman Gear CLOTHES
 BEGIN
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 1547, 39     --HAT 
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 1619, 39     --SHOULDER
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 1727, 39    --HAND
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0    --Earring   
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0       --NECKLACE
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0      --RING
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0   --RING
 END
  IF @RefCharID<=1932 AND @RefCharID>=1920 and @RefMailID = '3646'  -- Chinesse Woman Gear ARRMOR
 begin
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 1043, 48     --HAT 
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 1115, 48     --SHOULDER
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 1223, 48    --HAND
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0    --Earring   
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0       --NECKLACE
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0      --RING
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0   --RING 
 end
  IF @RefCharID<=1932 AND @RefCharID>=1920 and @RefMailID = '3649'  -- Chinesse Woman Gear LIGHT
 begin
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 1295, 44     --HAT 
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 1367, 44     --SHOULDER
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 1475, 44    --HAND
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0    --Earring   
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0       --NECKLACE
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0      --RING
 EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0   --RING  
  END
	 -----------------------------------------------------------------------------        
	 -- 3-2. ¾Æ¹ÙŸ Inventory ½½·Ô ä¿ì±â        
	 -- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³]
	 -- APPLY_AVATAR_SYSTEMÀÌ Àû¿ëµÇ¸é¼* Ãß°¡µÇ´Â ºÎº?
	 -----------------------------------------------------------------------------        
	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	 INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)        
	  SELECT @NewCharID, cnt, 0
	   FROM _RefDummySlot with( nolock )       
	    WHERE cnt < 5
	      
	IF (@@ERROR <> 0)        
	BEGIN        
		-- ¾Æ¹ÙŸ Àκ¥Å丮 »y¼º ½ÇÆ?!        
		ROLLBACK TRANSACTION        
		RETURN -14
	END        
	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	      
	-----------------------------------------------------------------------------        
	-- default skill³Ö¾îÁÖ±â        
	-----------------------------------------------------------------------------        
	DECLARE @country tinyINT        
	EXEC @country = _GetObjCountry @RefCharID        
	       
	INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)        
	SELECT @NewCharID, MasteryID, 0        
	FROM _RefCharDefault_SkillMastery  with(nolock)      
	WHERE Race = @country or Race = 3        
	IF (@@error <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -15        
	END        
	INSERT INTO _CharSkill (CharID,SkillID,Enable)        
	SELECT @NewCharID, SkillID, 1        
	FROM  _RefCharDefault_Skill  with(nolock)      
	WHERE Race = @country or Race = 3        
	IF (@@error <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -16        
	END        
	-----------------------------------------------------------------------------        
	-- ±âº» Äù½ºÆ® ³Ö¾îÁÖ±â
	-----------------------------------------------------------------------------        
	INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)        
	SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0        
	FROM _RefQuest
	WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest  with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
	IF (@@error <> 0)
	BEGIN
		ROLLBACK TRANSACTION        
		RETURN -17        
	END    
	-----------------------------------------------------------------------------        
	-- Static Avatar Initial Record ³Ö±â        
	-----------------------------------------------------------------------------        
	INSERT INTO _StaticAvatar(CharID) values(@NewCharID)        
	IF (@@ERROR <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -18        
	END         
	      
	-----------------------------------------------------------------------------        
	-- Trijob ä¿ö³Ö±â!!!!!        
	-----------------------------------------------------------------------------        
	IF (@@ERROR <> 0)        
	BEGIN        
		-- Àκ¥Å丮 »y¼º ½ÇÆ?!        
		ROLLBACK TRANSACTION        
		RETURN -19        
	END         
	      
	-----------------------------------------------------------------------------        
	-- CharList¿¡ ID ³Ö¾îÁÖ±â        
	-----------------------------------------------------------------------------        
	INSERT _CharNameList VALUES(@CharName, @NewCharID)        
	      
	    if   (@RefCharID >= 1907 and @RefCharID <= 1919)
	BEGIN
	    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',1000,0 
	    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',1000,0 
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',1000,0
	    exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_RETURN_SCROLL_HIGH_SPEED',100  0,0 
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RENT_ARCHEMY_POTION_SPEED_11  ',20,0
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_NASRUN',1,0
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_SRODESIGN_SNOWSHIELD_ACTIVE',  1,0
	END
	else if (@RefCharID >= 1920 and @RefCharID <= 1932)
	BEGIN
	    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',1000,0 
	    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',1000,0 
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',1000,0
	    exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_RETURN_SCROLL_HIGH_SPEED',100  0,0 
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RENT_ARCHEMY_POTION_SPEED_11  ',20,0
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_NASRUN',1,0
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_SRODESIGN_SNOWSHIELD_ACTIVE',  1,0 
	END
	else if (@RefCharID >= 14875 and @RefCharID <= 14887)
	BEGIN
	    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',1000,0 
	    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',1000,0 
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',1000,0
	    exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_RETURN_SCROLL_HIGH_SPEED',100  0,0 
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RENT_ARCHEMY_POTION_SPEED_11  ',20,0
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_NASRUN',1,0
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_SRODESIGN_SNOWSHIELD_ACTIVE',  1,0
	END
	else if (@RefCharID >= 14888 and @RefCharID <= 14900)
	BEGIN
	    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',1000,0 
	    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',1000,0 
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',1000,0
	    exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_RETURN_SCROLL_HIGH_SPEED',100  0,0 
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RENT_ARCHEMY_POTION_SPEED_11  ',20,0
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_NASRUN',1,0
		exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_SRODESIGN_SNOWSHIELD_ACTIVE',  1,0 
	END
	else
	BEGIN	
		return -999
	END 
	-- Quick Slot Á¤º¸ ÀúÀå¿ë!!!        
	exec _AddNewClientConfig @NewCharID  -- by novice...... for saving client configurations...        
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0, 0)
COMMIT TRANSACTION        
	      
RETURN @NewCharID