hodamoseba
08-01-2017, 09:25 PM
احلا منتدى عربى فى الدنيا
عاوز ملفات upgrade
Weapon
set
shield
accssosary
و عاوزهم يكون ل ايتم واحد يعنى الاسكرول دى تبقا لحتة واحدة من الست او الاكسوسارى مش كلو
:police::police::police::police::police::police::p olice::police:
افندينا ™Hamboka™
08-01-2017, 10:57 PM
اتفضل
http://silkroad4arab.com/vb/showthread.php?t=579425
hodamoseba
09-01-2017, 12:39 AM
شكرا ليك بس انا معايا دى بتغير الويبون و الشيلد مع بعض انا عاوز سكرول تغير واحدة بس يعنى لازم يبقا معاة 6 سكرول علشان تغير سيت مش واحدة :character19::character19:
Dev.Myth
10-01-2017, 05:16 AM
Weapons Upgrade Scroll
(http://silkroad4arab.com/vb/showthread.php?t=579425)تقدر تعدل عليها زى مانت عايز Slot و ID وكده أقرأ الموضوع وانت هتعرف ازاى تعدل عليها صاحب الموضوع شارحه والباقى عليك :)
وبالنسبه لأسمها وكده هتغير اسم الأكواد بس قبل ماتضيفها وده مثال مش اكتر وطبعاً مش كامل !
textdata_object.txt
كود PHP:
1 SN_ITEM_MALL_ARMOR_UPGRADE_SCROLL Weapons Upgrade Scroll
1 SN_ITEM_MALL_ARMOR_UPGRADE_SCROLL_TT_DESC <sml2>Use this scroll for upgrade your Armor.<br><br><strong><font color="255,236,219,156">How To Use:</font></strong><br>- Use your Armor that u want to upgrade it at char hands.<br>- Then use this scroll by right click on it.<br>- You will teleported automatically to town to applay changes.<br><br><strong><font color="255,236,219,156">Created by:</font></strong><br><strong><font color="255,0,255,127">iLegend</font></strong></sml2>
1 42161 ITEM_MALL_ARMOR_UPGRADE_SCROLL ????? (????) xxx SN_ITEM_MALL_ARMOR_UPGRADE_SCROLL SN_ITEM_MALL_ARMOR_UPGRADE_SCROLL_TT_DESC 0 0 3 3 3 1 180000 3 0 0 1 1 0 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr item\etc\archemy_skillstone_wind.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 42161 ITEM_MALL_ARMOR_UPGRADE_SCROLL ????? (????) xxx SN_ITEM_MALL_ARMOR_UPGRADE_SCROLL SN_ITEM_MALL_ARMOR_UPGRADE_SCROLL_TT_DESC 0 0 3 3 3 1 180000 3 0 0 1 1 0 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr item\etc\archemy_skillstone_wind.ddj xxx xxx 21635
IF (@Operation = 41) -- If item used!
Begin
IF (@ItemRefID = 42161) -- RefObjCommon ID
Begin
Execute [SRO_VT_SHARDLOG].[dbo].[_UpgradeSystemArmor] @CharID
End
End
USE [SRO_VT_SHARDLOG]
GO
/****** Object: StoredProcedure [dbo].[_UpgradeSystemArmor] Script Date: 02/20/2015 08:35:45 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
CREATE PROCEDURE [dbo].[_UpgradeSystemArmor]
@CharID Int
As
-- Declare expression.
Declare @CreaterName Varchar(60) = 'iLegend' , -- Creater Name
@ArmorSlot Int = 6 , -- char inventory weapon slot
@AccessorySlot Int = 7 , -- char inventory shield slot
@ReqOptLevel Int = 7 , -- Change old item requiared plus for upgrade.
@NewOptLevel Int = 0 , -- Change new item plus after upgrade
-- Set Old and New Weapons RefObjCommon ID below
-- Use This Query to get each item ID by Codename128
-- Select ID From [SRO_VT_SHARD].[dbo].[_RefObjCommon] Where CodeName128 Like 'Item Code Name'
---> Old Armor ID's ---> New Armor ID's
@Old_CH_HEAD_ID Int = 25611 , @New_CH_HEAD_ID Int = 25669 , --@New Chinese Head
@Old_CH_BLADE_ID Int = 25612 , @New_CH_BLADE_ID Int = 25670 , --@Chinese Blade
@Old_CH_SPEAR_ID Int = 25613 , @New_CH_SPEAR_ID Int = 25671 , --@Chinese Spear
@Old_CH_TBLADE_ID Int = 25614 , @New_CH_TBLADE_ID Int = 25672 , --@Chinese Glaive
@Old_CH_BOW_ID Int = 25615 , @New_CH_BOW_ID Int = 25673 , --@Chinese Bow
@Old_CH_SHIELD_ID Int = 25616 , @New_CH_SHIELD_ID Int = 25674 , --@Chinese Shield
@Old_EU_DAGGER_ID Int = 25623 , @New_EU_DAGGER_ID Int = 25681 , --@European Dagger
@Old_EU_XBOW_ID Int = 25624 , @New_EU_XBOW_ID Int = 25682 , --@European CrossBow
@Old_EU_AXE_ID Int = 25622 , @New_EU_AXE_ID Int = 25680 , --@European Axe
@Old_EU_SWORD_ID Int = 25620 , @New_EU_SWORD_ID Int = 25678 , --@European One Hand Sword
@Old_EU_TSWORD_ID Int = 25621 , @New_EU_TSWORD_ID Int = 25679 , --@European Two Hand Sword
@Old_EU_TSTAFF_ID Int = 25625 , @New_EU_TSTAFF_ID Int = 25683 , --@European Two Hand Staff
@Old_EU_STAFF_ID Int = 25627 , @New_EU_STAFF_ID Int = 25685 , --@European Claric Rod
@Old_EU_DSTAFF_ID Int = 25626 , @New_EU_DSTAFF_ID Int = 25684 , --@European Warlock Rod
@Old_EU_HARP_ID Int = 25628 , @New_EU_HARP_ID Int = 25686 , --@European Harp
@Old_EU_SHIELD_ID Int = 25629 , @New_EU_SHIELD_ID Int = 25687 --@European Shield
--------------------------------------------------------------------------------------------
-- Start Upgrade system :
-- CH Weapons Upgrade.
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_SWORD_ID and (OptLevel >= @ReqOptLevel) --@Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BLADE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_BLADE_ID and (OptLevel >= @ReqOptLevel) --@Blade
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SPEAR_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_SPEAR_ID and (OptLevel >= @ReqOptLevel) --@Spear
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_TBLADE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_TBLADE_ID and (OptLevel >= @ReqOptLevel) --@T-Blade
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BOW_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_BOW_ID and (OptLevel >= @ReqOptLevel) --@Bow
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SHIELD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @ShieldSlot and ItemID> 0) and RefItemID = @Old_CH_SHIELD_ID and (OptLevel >= @ReqOptLevel) --@Shield
-- EU Weapons Upgrade.
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DAGGER_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_DAGGER_ID and (OptLevel >= @ReqOptLevel) --@Dagger
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_XBOW_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_XBOW_ID and (OptLevel >= @ReqOptLevel) --@Crossbow
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_AXE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_AXE_ID and (OptLevel >= @ReqOptLevel) --@Axe
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_SWORD_ID and (OptLevel >= @ReqOptLevel) --@OneHand Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_TSWORD_ID and (OptLevel >= @ReqOptLevel) --@T-Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSTAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_TSTAFF_ID and (OptLevel >= @ReqOptLevel) --@T-Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_STAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_STAFF_ID and (OptLevel >= @ReqOptLevel) --@Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DSTAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_DSTAFF_ID and (OptLevel >= @ReqOptLevel) --@Dark-Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_HARP_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_HARP_ID and (OptLevel >= @ReqOptLevel) --@Harp
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SHIELD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @ShieldSlot and ItemID> 0) and RefItemID = @Old_EU_SHIELD_ID and (OptLevel >= @ReqOptLevel) --@Shield
وده المتاح حالياً :)