قسم الشروحات و البرامج المستخدمة في عمل السيرفرات الخاصة[ قسم متخصص فى شروحات و البرامج في عمل السيرفرات الخاصة ] [ يرجى عدم وضع الأسئلة والاستفسارات في هذا القسم ]
دي اللي كانت مدوخة الناس واهم حاجة علشان الاسكرولات تشتغل
كود:
if(@Operation = 41 and @ItemRefID= '70009')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=257
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,2,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,40,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,70,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,298,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,306,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,314,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,322,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,346,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,378,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,418,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,463,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,558,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,569,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,580,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,588,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,596,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,604,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,647,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,655,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,672,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,689,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,699,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3149,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7139,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7159,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7203,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7322,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7385,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7390,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7392,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7404,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7418,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7474,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7484,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7513,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7520,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30578,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30584,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30590,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30596,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30600,1)
end
if(@Operation = 41 and @ItemRefID= '70013')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=274
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1253,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1261,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1269,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1271,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1273,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1275,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1286,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1297,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1308,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1316,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1324,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1332,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1337,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1342,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1350,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1358,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1368,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3406,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3409,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3415,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8129,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8133,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8142,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8150,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8164,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8171,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8183,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8195,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8204,1)
end
if(@Operation = 41 and @ItemRefID= '70010')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=258
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,708,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,716,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,724,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,735,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,746,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,757,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,765,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,773,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,781,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,789,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,797,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,805,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,813,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,821,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,829,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,853,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,885,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,925,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,933,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,943,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3167,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3176,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3224,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7536,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7554,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7577,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7582,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7584,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7596,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7612,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7637,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7651,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7672,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7675,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7688,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7798,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7805,1)
end
if(@Operation = 41 and @ItemRefID= '70015')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=276
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1518,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1526,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1534,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1539,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1544,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1549,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1557,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1565,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1573,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1578,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1583,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1588,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1593,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1598,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1609,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1617,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1628,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3461,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3467,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3473,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8338,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8347,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8348,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8361,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8370,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8379,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8383,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8390,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8399,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8405,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8410,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8414,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8416,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,20494,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,20497,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,20500,1)
end
if(@Operation = 41 and @ItemRefID= '70014')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=275
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1377,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1385,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1393,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1398,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1403,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1408,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1410,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1412,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1414,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1422,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1430,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1438,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1443,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1448,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1465,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1482,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1499,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1509,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3430,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3431,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3446,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8214,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8220,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8221,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8238,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8239,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8250,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8253,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8276,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8291,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8304,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8316,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8320,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,21215,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,21217,1)
end
if(@Operation = 41 and @ItemRefID= '70012')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=273
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1108,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1116,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1124,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1132,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1140,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1148,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1153,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1158,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1163,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1168,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1173,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1178,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1189,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1200,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1217,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1234,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1244,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3364,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3379,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3391,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7972,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7980,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7995,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7997,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8010,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8024,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8050,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8084,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8097,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8103,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8109,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8115,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8119,1)
end
if(@Operation = 41 and @ItemRefID= '70011')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=259
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,952,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,960,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,968,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,976,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,984,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,992,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1003,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1014,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1025,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1033,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1041,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1049,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1053,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1057,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1065,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1073,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1081,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1089,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1099,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3340,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3349,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7829,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7838,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7839,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7853,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7862,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7877,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7881,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7894,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7899,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7907,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7919,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7931,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7938,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7947,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7953,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7959,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7962,1)
end
1 SN_ITEM_SWORD_MASTRY_UP Sword Mastery UP Scroll
1 SN_ITEM_GLAIVE_MASTRY_UP Glaive Mastery UP Scroll
1 SN_ITEM_BOW_MASTRY_UP BOW Mastery UP Scroll
1 SN_ITEM_COLD_MASTRY_UP Cold Mastery UP Scroll
1 SN_ITEM_LIGHT_MASTRY_UP Lighting Mastery UP Scroll
1 SN_ITEM_FIRE_MASTRY_UP Fire Mastery UP Scroll
1 SN_ITEM_FORCE_MASTRY_UP Force Mastery UP Scroll
1 SN_ITEM_SWORD_MASTRY_UP_TT_DESC Sword Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_GLAIVE_MASTRY_UP_TT_DESC Glaive Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_BOW_MASTRY_UP_TT_DESC BOW Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_COLD_MASTRY_UP_TT_DESC Cold Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_LIGHT_MASTRY_UP_TT_DESC Lighting Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_FIRE_MASTRY_UP_TT_DESC Fire Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_FORCE_MASTRY_UP_TT_DESC Force Mastery UP Scroll By [GM] Figoz.
هيطلعلي واحد يقولي الــ Procedure طويلة كدة لية اقولة لو عندك حاجة احسن نزلها وفيد بيها الناس احسن ما تقول كلمتين زي دول
ودا فيديو للتاكيد
[YOUTUBE]CSoI4dHZFb8[/YOUTUBE]
الموضوع مش منقول. تحياتي
باشا ممكن سؤال معلش مدام انت عامل الـ Procedure يشتغل على الـ RefItemID بالـ dbo._AddLogItem
عامل ليه RefSkill اصل الاكواد اللي انا شايفها دي في الـ RefObjItem مش مربوطة بسكيلس في Refskill دي معمولة RESURRECT يعني ريترن سكرول .. مش لازملها RefSkill تقريباً مدام انت شغال ع الـ RefItemID
المشاركة الأصلية كتبت بواسطة Lazcano
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
باشا ممكن سؤال معلش مدام انت عامل الـ Procedure يشتغل على الـ RefItemID بالـ dbo._AddLogItem
عامل ليه RefSkill اصل الاكواد اللي انا شايفها دي في الـ RefObjItem مش مربوطة بسكيلس في Refskill دي معمولة RESURRECT يعني ريترن سكرول .. مش لازملها RefSkill تقريباً مدام انت شغال ع الـ RefItemID
كلامك سليم يا باشا. ضايف انا الـ RefSkills علشان لو حد عندة procedure تانية يستخدمها علي طول
يعني هيا فعلا زيادة بس زيادة للي يحب يشتغل علي حاجة تانية
المشاركة الأصلية كتبت بواسطة hamzafigo
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
كلامك سليم يا باشا. ضايف انا الـ RefSkills علشان لو حد عندة procedure تانية يستخدمها علي طول
يعني هيا فعلا زيادة بس زيادة للي يحب يشتغل علي حاجة تانية
أهــا تمام يا برنس .. سؤال تاني معلش :) انا عملت بنفس الطريقة دي الـ Reset stats scroll
ولغيت طبعاً لينك الـ RefObjItem اللي بيربط بالـ RefSkill وشيلتها من الـ dbo._AddTimedJob تمام وعملتها RESURRECT
انها تبقا ريترن سكرول .. وروحت حطيت الـ Procedure بتاعها في الـ dbo._AddLogItem مع تغيير طبعاً اول سطر بتاع الـ Operation والـ RefItemID
وعدلت كذا حاجة كدا عشان الـ Procedure مش فى الـ Shard دا في الـ Log db .. وعمل Excute تمام بس الاسكرول بتعمل ريترن للمدينة ومش بتشغل وظيفية الريسيت ستيت
المشاركة الأصلية كتبت بواسطة Lazcano
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
أهــا تمام يا برنس .. سؤال تاني معلش :) انا عملت بنفس الطريقة دي الـ Reset stats scroll
ولغيت طبعاً لينك الـ RefObjItem اللي بيربط بالـ RefSkill وشيلتها من الـ dbo._AddTimedJob تمام وعملتها RESURRECT
انها تبقا ريترن سكرول .. وروحت حطيت الـ Procedure بتاعها في الـ dbo._AddLogItem مع تغيير طبعاً اول سطر بتاع الـ Operation والـ RefItemID
وعدلت كذا حاجة كدا عشان الـ Procedure مش فى الـ Shard دا في الـ Log db .. وعمل Excute تمام بس الاسكرول بتعمل ريترن للمدينة ومش بتشغل وظيفية الريسيت ستيت
لو مش بتعمل وظيفتها يبقي الــ Procedure فيها حاجة غلط. لازم الــ Procedure تكون مظبوطة بنسبة 100% علشان الاسكرول تشتغل