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The Skills
Note..
Only the skilled required for this build will be listed.
Warlock skills
Mind Control Series- Passive
These passives highly increase damage done by curses, or the Dark Mentalist Series.
- Dark Seed: Increases Mag damage of Dark Mentalist attacks.
- Strap: Increases amount of time curses stay on enemy.
Dark Mentalist Series- Active
A Warlock’s bread n’ butter- curses! These skills cause “Damage Over Time” (or DoT), meaning that as long as these curses stay on your enemy, their HP will be reduces in small amounts over time until the curse leaves the victim. (Only 2 direct curses per enemy are allowed.)
- Blaze: DoT + burn.
- Toxin: DoT + Poisoned status.
- Decayed: DoT + Bleed status.
- Curse Breath: DoT + Dull Status.
- Dark Blaze: DoT + Burn Status up to 3 targets simultaneously.
- Toxin Invasion: DoT + Poison Status up to 3 targets simultaneously.
- Dark Decayed: Gives damage + Bleed status to 3 targets simultaneously.
- Dark Breath: Gives damage + Dull status to 3 targets simultaneously.
Raze Series- Active
De-buffers! Makes your life a little easier by weakening your opponent’s attacks and decreasing your opponent’s defense. Very important to have.
- Physical Raze: Gives Decayed status. Reduces physical defense.
- Magical Raze: Gives Weaken status. Reduces magical defense.
- Combat Raze: Gives Impotent status. Reduces damage made by enemy.
- Courage Raze: Gives Division status. Increases physical and magical damage done to opponent.
- Physical Ravage: Gives Decayed status to 3 targets simultaneously. Decreases physical defense.
- Magical Ravage: Gives Weaken status to 3 targets simultaneously. Decreases magical defense.
Bloody Swarm Series- Passive
Increases damage done by the Blood Series.
- Red Flower: Increases magical damage done by Blood Series attacks.
- Trap Booster: Increases damage done by traps in the Blood Series.
Blood Series- Active
These are your “baby nukes” and traps. Deals the most damage out of all your skills and should not be used carelessly.
- Blood Flower: First nuke. Damages a single target.
- Bloody Trap: Gives Hidden Status- a skull which explodes at a random time. (Between 3-20 seconds.) *Absolute Damage*
- Death Flower: Second nuke. Damages up to 3 targets simultaneously.
Soul Pressure Series- Active
This series contains your most important skill yet- stun! And more stun! Plus other skills too =)
- Daze: Stun! Cast this on enemies for 80% probability of stun. (It might as well be 95% because it hardly fails ;D )
- Illusion: Makes everyone have a different image of you, so you don’t look the same to anyone.
- Wrath Daze: More stun! Stuns 3 targets simultaneously.
- Shade Illusion: Same as Illusion, but allows higher level transformations.
Evil Swell- Passive
Increase attack damage for Cruel Spells Series.
- Bloody Aim: Increases amount of HP drained from opponent and damage caused when leeching HP.
Cruel Spell Series- Active
This series contains two very important Warlock skills: HP leeching and Warlock buffs.
- Vampire Touch: Leeches HP from a single target. Gives target Disease status.
- Shadow Armor: Creates a small floating dot around you that causes absolute damage to 3 targets around you simultaneously. *Absolute Damage*
- Scream Mask: Gives target a buff that will give Stun status (35% prob.) to anything that hits the target. (Cannot be used on self.)
- Reflect: Warlock Buff. Reflects certain amount of damage back to opponent. (35% probability)
- Vampire Kiss: Leeches HP from up to 5 surrounding targets. Gives Disease Status.
- Dusk Armor: Advanced version of Shadow Armor. Causes more absolute damage. *Absolute Damage*
- Advanced Reflect: Warlock Buff. Reflects back 90% of damage back to opponent. (35% probability)
Dim Haze Series- Active
Contains skills useful for disrupting an opponent’s attacks or reducing their healing capabilities.
- Slumber: Puts an opponent to sleep. Gives Sleep status to one target.
- Wheel Bind: Gives target an HP potion delay. Causes 5 second HP potion delay.
- Mirage: Reduces your aggro from up to 4 monsters around you. (Does not require a weapon)
- Deep Slumber: Puts 3 targets to sleep simultaneously.[/SIZE][/FONT]
Since we won’t be making Cleric our main build, we will not level many skills that a Cleric normally would (attacks, buffs, all passives, etc..). The only buffs that would stay on other players upon switching to Warlock Rod are physical and magical defense buffs. STR and INT buffs disappear as soon as a Cleric Rod is unequipped. Because of this, it’s best to save time and not get the extra SP. I like to call this, ‘The Selfish Cleric’. ;D
Divine Creed- Passive
Increases magical damage done by attacks in the Cardinal Praise Series and the Sacrifice Series. We will need this to boost damage on our Offering skill.
- Heavenly Rage: Increases damage done by attacks in the Cardinal Praise Series and the Sacrifice Series.
Mental Culture- Passive
Required passive for useful skills.
- Faith: increases amount of HP healed through healing spells.
Mortal Recovery- Active
Absolute Damage attacks that will aid in killing a target with high defense.
- Over Healing: Hits one target with an Absolute Damage attack. *Absolute Damage*
- Glut Healing: Hits up to 3 targets with an Absolute Damage attack. *Absolute Damage*
Recovery Series- Active
Thes skills will help in both PvP and PvE combat by restoring your HP.
- Healing Cycle: Heals certain amount of HP every second for 16 seconds.
- Healing Orbit: Heals greater amount of HP every second for 16 seconds.
Blessed Recovery Series- Active
VERY important set of skills for this build. Will help protect and replenish health when in battle.
- Bless Spell: Gives you and your party a huge increase in physical and magical defense.
- Recovery: Heals large amount of HP. Can be used on self and other targets.
- Recovery Division: Auto-pot in disguise! This skill will replenish your HP at random intervals.
- Group Recovery: Heals large amount of HP to you and your party.
- Holy Recovery: Heals great amount of HP. Can be used on self and other targets.
Glory Series- Passive
This series is not very important for this build, but it would be if you were making a Cleric. We will only max one passive in order to unlock other skills.
- Charity: A Cleric passive that increases stats when using stat increase buffs, and while using Light Armor + Cleric Rod. Useless for us.
Sacrifice Series- Active
Woohoo! The big daddy attacks. USE WITH CAUTION!
- Offering: HUGE damage , at the expense of 95% of your HP. Cannot be used if HP is lower than 95%. (1 minute cooldown)
- Pure Offering: Makes an even bigger mess while using the same 95% of your HP. (1 minute cooldown)
Saint Prayer Series- Active
VERY important cleric buffs. Can help in obtaining status immunity.
*If kept updated, you will be immune to all status effects around your level without the need of status reduce in jewelry. =)
- Holy Word: Helps build immunity by reducing status effect of various statuses. (Including freezing, burn, shock, etc.)
- Holy Spell: Reduces status effects at greater values at a time. Everyone in your party also receives this buff.