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قسم المواضيع المكررة و المخالفة هنا يتم وضع المواضيع المخالفة والمواضيع المكررة |
21-05-2016, 07:00 PM
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#1
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• الانـتـسـاب » Oct 2012
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• رقـم العـضـويـة » 106620
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• المشـــاركـات » 621
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• الـدولـة » سَّوٍّهِّآجِّ
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• الـهـوايـة » AKTSA7
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• اسـم الـسـيـرفـر » Private Server
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• الـجـنـس » Male
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• نقـاط التقييم » 10
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مشكله في Lock/Unlok Scroll
انا عملت زي ما الاستاز حمزه كاتب في الموضوع دا
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
ودي نسخ من التاب و البروسيدر
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??? ?? ?? ? 9 0 0 2238152 1 2 0 0 31 40 95 116 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 18 2077 2198 2539 2687 68.2 3102 3283 3692 3908 100.4 2984 3105 3647 3795 4456 4636 5305 5520 123 259 0 4 16 1 ITEM_CH_TBLADE_12_A_RARE_SPICOO 1 ITEM_CH_TBLADE_12_B_RARE 1 ITEM_CH_TBLADE_12_C_RARE_SPICOO -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238153 1 2 0 0 31 40 98 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 2 1 180 1879 1989 2303 2437 61.8 3006 3182 3684 3899 98.8 2700 2809 3308 3442 4320 4494 5294 5507 123 259 0 4 14 1 ITEM_CH_BOW_12_A_RARE_SPICOO 1 ITEM_CH_BOW_12_B_RARE 1 ITEM_CH_BOW_12_C_RARE_SPICOO -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238154 1 2 0 0 31 42 95 116 276.9 293.1 8.2 0 0 0 0 0 0 14 23 443.1 468.9 13.1 0 0 0 398 414 669 696 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 ITEM_CH_SHIELD_12_A_RARE_SPICOO 1 ITEM_CH_SHIELD_12_B_RARE 1 ITEM_CH_SHIELD_12_C_RARE_SPICOO -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 ?? ??? ?? ?? ? 9 0 0 2238155 1 2 0 0 31 40 97 145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 6 2492 2638 3046 3224 81.8 0 0 0 0 0 3511 3876 4291 4738 0 0 0 0 123 259 0 2 15 1 ITEM_EU_SWORD_12_A_RARE_SPICOO 1 ITEM_EU_SWORD_12_B_RARE 1 ITEM_EU_SWORD_12_C_RARE_SPICOO -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238156 1 2 0 0 31 40 81 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 18 2492 2638 3046 3224 81.8 0 0 0 0 0 3511 3876 4291 4738 0 0 0 0 123 259 0 2 15 1 ITEM_EU_TSWORD_12_A_RARE_SPICOO 1 ITEM_EU_TSWORD_12_B_RARE 1 ITEM_EU_TSWORD_12_C_RARE_SPICOO -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238157 1 2 0 0 31 40 137 206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 6 2492 2638 3046 3224 81.8 0 0 0 0 0 3511 3876 4291 4738 0 0 0 0 123 259 0 2 15 1 ITEM_EU_AXE_12_A_RARE_SPICOO 1 ITEM_EU_AXE_12_B_RARE 1 ITEM_EU_AXE_12_C_RARE_SPICOO -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238158 1 2 0 0 31 40 137 206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 3 2492 2638 3046 3224 81.8 0 0 0 0 0 3511 3876 4291 4738 0 0 0 0 123 259 0 4 25 1 ITEM_EU_DAGGER_12_A_RARE_SPICOO 1 ITEM_EU_DAGGER_12_B_RARE 1 ITEM_EU_DAGGER_12_C_RARE_SPICOO -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238159 1 2 0 0 31 40 97 145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 180 2492 2638 3046 3224 81.8 0 0 0 0 0 3511 3876 4291 4738 0 0 0 0 123 259 0 4 20 1 ITEM_EU_CROSSBOW_12_A_RARE_SPICOO 1 ITEM_EU_CROSSBOW_12_B_RARE 1 ITEM_EU_CROSSBOW_12_C_RARE_SPICOO -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238160 1 2 0 0 31 40 81 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 6 0 0 0 0 0 3988 4220 4874 5158 130.9 0 0 0 0 5617 6202 6866 7580 123 259 0 2 2 1 ITEM_EU_TSTAFF_12_A_RARE_SPICOO 1 ITEM_EU_TSTAFF_12_B_RARE 1 ITEM_EU_TSTAFF_12_C_RARE_SPICOO -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238161 1 2 0 0 31 40 161 242 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 6 0 0 0 0 0 3988 4220 4874 5158 130.9 0 0 0 0 5617 6202 6866 7580 123 259 0 2 2 1 ITEM_EU_DARKSTAFF_12_A_RARE_SPICOO 1 ITEM_EU_DARKSTAFF_12_B_RARE 1 ITEM_EU_DARKSTAFF_12_C_RARE_SPICOO -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238162 1 2 0 0 31 40 81 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 6 0 0 0 0 0 3988 4220 4874 5158 130.9 0 0 0 0 5617 6202 6866 7580 123 259 0 2 2 1 ITEM_EU_STAFF_12_A_RARE_SPICOO 1 ITEM_EU_STAFF_12_B_RARE 1 ITEM_EU_STAFF_12_C_RARE_SPICOO -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238163 1 2 0 0 31 40 73 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 6 0 0 0 0 0 3988 4220 4874 5158 130.9 0 0 0 0 5617 6202 6866 7580 123 259 0 2 2 1 ITEM_EU_HARP_12_A_RARE_SPICOO 1 ITEM_EU_HARP_12_B_RARE 1 ITEM_EU_HARP_12_C_RARE_SPICOO -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238164 1 2 0 0 31 42 85 127 276.9 293.1 8.2 0 0 0 0 0 0 14 23 443.1 468.9 13.1 0 0 0 390 431 624 689 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 ITEM_EU_SHIELD_12_A_RARE_SPICOO 1 ITEM_EU_SHIELD_12_B_RARE 1 ITEM_EU_SHIELD_12_C_RARE_SPICOO -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 ?? ??? ?? ?? ? 9 0 0 2238165 1 2 0 0 31 40 129 158 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 6 1857 1966 2094 2216 58.4 3161 3345 3633 3845 100.4 2669 2776 3008 3130 4541 4725 5220 5431 123 259 0 4 16 1 ITEM_CH_SWORD_12_A_RARE_FLASH 1 ITEM_CH_SWORD_12_B_RARE 1 ITEM_CH_SWORD_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238166 1 2 0 0 31 40 143 175 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 6 1975 2091 2271 2403 62.7 2972 3145 3350 3545 93.4 2838 2953 3263 3395 4270 4442 4813 5007 123 259 0 3 15 1 ITEM_CH_BLADE_12_A_RARE_FLASH 1 ITEM_CH_BLADE_12_B_RARE 1 ITEM_CH_BLADE_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238167 1 2 0 0 31 40 86 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 18 1939 2052 2308 2442 62.7 3323 3517 4062 4299 109.1 2785 2898 3316 3450 4775 4968 5836 6071 123 259 0 5 17 1 ITEM_CH_SPEAR_12_A_RARE_FLASH 1 ITEM_CH_SPEAR_12_B_RARE 1 ITEM_CH_SPEAR_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238168 1 2 0 0 31 40 95 116 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 18 2077 2198 2539 2687 68.2 3102 3283 3692 3908 100.4 2984 3105 3647 3795 4456 4636 5305 5520 123 259 0 4 16 1 ITEM_CH_TBLADE_12_A_RARE_FLASH 1 ITEM_CH_TBLADE_12_B_RARE 1 ITEM_CH_TBLADE_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238169 1 2 0 0 31 40 98 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 2 1 180 1879 1989 2303 2437 61.8 3006 3182 3684 3899 98.8 2700 2809 3308 3442 4320 4494 5294 5507 123 259 0 4 14 1 ITEM_CH_BOW_12_A_RARE_FLASH 1 ITEM_CH_BOW_12_B_RARE 1 ITEM_CH_BOW_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238170 1 2 0 0 31 42 95 116 276.9 293.1 8.2 0 0 0 0 0 0 14 23 443.1 468.9 13.1 0 0 0 398 414 669 696 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 ITEM_CH_SHIELD_12_A_RARE_FLASH 1 ITEM_CH_SHIELD_12_B_RARE 1 ITEM_CH_SHIELD_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 ?? ??? ?? ?? ? 9 0 0 2238171 1 2 0 0 31 40 97 145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 6 2492 2638 3046 3224 81.8 0 0 0 0 0 3511 3876 4291 4738 0 0 0 0 123 259 0 2 15 1 ITEM_EU_SWORD_12_A_RARE_FLASH 1 ITEM_EU_SWORD_12_B_RARE 1 ITEM_EU_SWORD_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238172 1 2 0 0 31 40 81 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 18 2492 2638 3046 3224 81.8 0 0 0 0 0 3511 3876 4291 4738 0 0 0 0 123 259 0 2 15 1 ITEM_EU_TSWORD_12_A_RARE_FLASH 1 ITEM_EU_TSWORD_12_B_RARE 1 ITEM_EU_TSWORD_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238173 1 2 0 0 31 40 137 206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 6 2492 2638 3046 3224 81.8 0 0 0 0 0 3511 3876 4291 4738 0 0 0 0 123 259 0 2 15 1 ITEM_EU_AXE_12_A_RARE_FLASH 1 ITEM_EU_AXE_12_B_RARE 1 ITEM_EU_AXE_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238174 1 2 0 0 31 40 137 206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 3 2492 2638 3046 3224 81.8 0 0 0 0 0 3511 3876 4291 4738 0 0 0 0 123 259 0 4 25 1 ITEM_EU_DAGGER_12_A_RARE_FLASH 1 ITEM_EU_DAGGER_12_B_RARE 1 ITEM_EU_DAGGER_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238175 1 2 0 0 31 40 97 145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 180 2492 2638 3046 3224 81.8 0 0 0 0 0 3511 3876 4291 4738 0 0 0 0 123 259 0 4 20 1 ITEM_EU_CROSSBOW_12_A_RARE_FLASH 1 ITEM_EU_CROSSBOW_12_B_RARE 1 ITEM_EU_CROSSBOW_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238176 1 2 0 0 31 40 81 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 6 0 0 0 0 0 3988 4220 4874 5158 130.9 0 0 0 0 5617 6202 6866 7580 123 259 0 2 2 1 ITEM_EU_TSTAFF_12_A_RARE_FLASH 1 ITEM_EU_TSTAFF_12_B_RARE 1 ITEM_EU_TSTAFF_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238177 1 2 0 0 31 40 161 242 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 6 0 0 0 0 0 3988 4220 4874 5158 130.9 0 0 0 0 5617 6202 6866 7580 123 259 0 2 2 1 ITEM_EU_DARKSTAFF_12_A_RARE_FLASH 1 ITEM_EU_DARKSTAFF_12_B_RARE 1 ITEM_EU_DARKSTAFF_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238178 1 2 0 0 31 40 81 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 6 0 0 0 0 0 3988 4220 4874 5158 130.9 0 0 0 0 5617 6202 6866 7580 123 259 0 2 2 1 ITEM_EU_STAFF_12_A_RARE_FLASH 1 ITEM_EU_STAFF_12_B_RARE 1 ITEM_EU_STAFF_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238179 1 2 0 0 31 40 73 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 6 0 0 0 0 0 3988 4220 4874 5158 130.9 0 0 0 0 5617 6202 6866 7580 123 259 0 2 2 1 ITEM_EU_HARP_12_A_RARE_FLASH 1 ITEM_EU_HARP_12_B_RARE 1 ITEM_EU_HARP_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 3 ?? ??? ?? ?? ? 9 0 0 2238180 1 2 0 0 31 42 85 127 276.9 293.1 8.2 0 0 0 0 0 0 14 23 443.1 468.9 13.1 0 0 0 390 431 624 689 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 ITEM_EU_SHIELD_12_A_RARE_FLASH 1 ITEM_EU_SHIELD_12_B_RARE 1 ITEM_EU_SHIELD_12_C_RARE_FLASH -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 ?? ??? ?? ?? ? 9 0 0 2238181 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0 2238182 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0[/QUOTE]
SRO_VT_SHARDLOG>Program>Procedures>_HamzaLockSyste mD15
كود PHP:
USE [SRO_VT_SHARDLOG] GO /****** Object: StoredProcedure [dbo].[_HamzaLockSystemD15] Script Date: 20/05/2016 02:31:09 م ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO
ALTER PROCEDURE [dbo].[_HamzaLockSystemD15] @CharID Int As
-- Declare expression. Declare @CreaterName Varchar(60) = 'Spicoo' , -- Creater Name @Slot Int = '13' , -- char inventory slot 1. @ReqOptLevel Int = '0' , -- Requiared Opt Level to upgrade @OptDifference Int = '2' , -- Set the difference optlevel between old plus and new plus. @OldOptLevel Int , @NewOptLevel Int , @AdvValue Int , @ID64 Int , -------------------------
-- Set Old and New Item RefObjCommon ID below -- Use This Query to get each item ID by Codename128 -- Select ID From [SRO_VT_SHARD].[dbo].[_RefObjCommon] Where CodeName128 Like 'Item Code Name'
---> Old weapon ID's ---> New weapons ID's @Old_CH_SWORD_ID Int = 60362 , @New_CH_SWORD_ID Int = 60378 , --@New Chinese Sword @Old_CH_BLADE_ID Int = 60363 , @New_CH_BLADE_ID Int = 60379 , --@Chinese Blade @Old_CH_SPEAR_ID Int = 60364 , @New_CH_SPEAR_ID Int = 60380 , --@Chinese Spear @Old_CH_TBLADE_ID Int = 60365 , @New_CH_TBLADE_ID Int = 60381 , --@Chinese Glaive @Old_CH_BOW_ID Int = 60366 , @New_CH_BOW_ID Int = 60382 , --@Chinese Bow @Old_CH_SHIELD_ID Int = 60367 , @New_CH_SHIELD_ID Int = 60383 , --@Chinese Shield @Old_EU_DAGGER_ID Int = 60371 , @New_EU_DAGGER_ID Int = 60387 , --@European Dagger @Old_EU_XBOW_ID Int = 60372 , @New_EU_XBOW_ID Int = 60388 , --@European CrossBow @Old_EU_AXE_ID Int = 60370 , @New_EU_AXE_ID Int = 60386 , --@European Axe @Old_EU_SWORD_ID Int = 60368 , @New_EU_SWORD_ID Int = 60384 , --@European One Hand Sword @Old_EU_TSWORD_ID Int = 60369 , @New_EU_TSWORD_ID Int = 60385 , --@European Two Hand Sword @Old_EU_TSTAFF_ID Int = 60373 , @New_EU_TSTAFF_ID Int = 60389 , --@European Two Hand Staff @Old_EU_STAFF_ID Int = 60375 , @New_EU_STAFF_ID Int = 60391 , --@European Claric Rod @Old_EU_DSTAFF_ID Int = 60374 , @New_EU_DSTAFF_ID Int = 60390 , --@European Warlock Rod @Old_EU_HARP_ID Int = 60376 , @New_EU_HARP_ID Int = 60392 , --@European Harp @Old_EU_SHIELD_ID Int = 60377 , @New_EU_SHIELD_ID Int = 60393 --@European Shield -------------------------------------------------------------------------------------------- Set @ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @Slot and ItemID > 0) Set @OldOptLevel = (Select OptLevel From [SRO_VT_SHARD].[dbo].[_Items] Where ID64 = @ID64) -- Start Lock system :
-- First Case : -- IF Item has not advanced elixir : IF NOT EXISTS (Select * From [SRO_VT_SHARD].[dbo].[_BindingOptionWithItem] Where bOptType = 2 and nItemDBID = @ID64) Begin IF @OldOptLevel >= @ReqOptLevel Begin Set @NewOptLevel = @OldOptLevel - @OptDifference -- CH Weapons Upgrade. Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SWORD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_SWORD_ID and (OptLevel = @OldOptLevel) --@Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BLADE_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_BLADE_ID and (OptLevel = @OldOptLevel) --@Blade Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SPEAR_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_SPEAR_ID and (OptLevel = @OldOptLevel) --@Spear Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_TBLADE_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_TBLADE_ID and (OptLevel = @OldOptLevel) --@T-Blade Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BOW_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_BOW_ID and (OptLevel = @OldOptLevel) --@Bow Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SHIELD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_SHIELD_ID and (OptLevel = @OldOptLevel) --@Shield -- EU Weapons Upgrade. Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DAGGER_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_DAGGER_ID and (OptLevel = @OldOptLevel) --@Dagger Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_XBOW_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_XBOW_ID and (OptLevel = @OldOptLevel) --@Crossbow Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_AXE_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_AXE_ID and (OptLevel = @OldOptLevel) --@Axe Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SWORD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_SWORD_ID and (OptLevel = @OldOptLevel) --@OneHand Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSWORD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_TSWORD_ID and (OptLevel = @OldOptLevel) --@T-Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSTAFF_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_TSTAFF_ID and (OptLevel = @OldOptLevel) --@T-Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_STAFF_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_STAFF_ID and (OptLevel = @OldOptLevel) --@Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DSTAFF_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_DSTAFF_ID and (OptLevel = @OldOptLevel) --@Dark-Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_HARP_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_HARP_ID and (OptLevel = @OldOptLevel) --@Harp Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SHIELD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_SHIELD_ID and (OptLevel = @OldOptLevel) --@Shield
End End
-- Second Case : -- IF Item has advanced elixir :
ELSE IF EXISTS (Select * From [SRO_VT_SHARD].[dbo].[_BindingOptionWithItem] Where bOptType = 2 and nItemDBID = @ID64) Begin Set @AdvValue = (Select nOptValue From [SRO_VT_SHARD].[dbo].[_BindingOptionWithItem] Where bOptType = 2 and nItemDBID = @ID64) IF @OldOptLevel >= @ReqOptLevel Begin Set @NewOptLevel = (@OldOptLevel - @OptDifference) + @AdvValue -- CH Weapons Upgrade. Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SWORD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_SWORD_ID and (OptLevel = @OldOptLevel) --@Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BLADE_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_BLADE_ID and (OptLevel = @OldOptLevel) --@Blade Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SPEAR_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_SPEAR_ID and (OptLevel = @OldOptLevel) --@Spear Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_TBLADE_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_TBLADE_ID and (OptLevel = @OldOptLevel) --@T-Blade Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BOW_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_BOW_ID and (OptLevel = @OldOptLevel) --@Bow Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SHIELD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_SHIELD_ID and (OptLevel = @OldOptLevel) --@Shield -- EU Weapons Upgrade. Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DAGGER_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_DAGGER_ID and (OptLevel = @OldOptLevel) --@Dagger Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_XBOW_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_XBOW_ID and (OptLevel = @OldOptLevel) --@Crossbow Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_AXE_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_AXE_ID and (OptLevel = @OldOptLevel) --@Axe Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SWORD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_SWORD_ID and (OptLevel = @OldOptLevel) --@OneHand Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSWORD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_TSWORD_ID and (OptLevel = @OldOptLevel) --@T-Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSTAFF_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_TSTAFF_ID and (OptLevel = @OldOptLevel) --@T-Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_STAFF_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_STAFF_ID and (OptLevel = @OldOptLevel) --@Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DSTAFF_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_DSTAFF_ID and (OptLevel = @OldOptLevel) --@Dark-Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_HARP_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_HARP_ID and (OptLevel = @OldOptLevel) --@Harp Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SHIELD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_SHIELD_ID and (OptLevel = @OldOptLevel) --@Shield End End
SRO_VT_SHARDLOG>Program>Procedures>_HamzaLockSyste mD15Unlock
كود PHP:
USE [SRO_VT_SHARDLOG] GO /****** Object: StoredProcedure [dbo].[_HamzaLockSystemD15Unlock] Script Date: 20/05/2016 02:33:51 م ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO
ALTER PROCEDURE [dbo].[_HamzaLockSystemD15Unlock] @CharID Int As
-- Declare expression. Declare @CreaterName Varchar(60) = 'Spicoo' , -- Creater Name @Slot Int = '13' , -- char inventory slot 1. @ReqOptLevel Int = '0' , -- Requiared Opt Level to upgrade @OptDifference Int = '2' , -- Set the difference optlevel between old plus and new plus. @OldOptLevel Int , @NewOptLevel Int , @AdvValue Int , @ID64 Int , -------------------------
-- Set Old and New Item RefObjCommon ID below -- Use This Query to get each item ID by Codename128 -- Select ID From [SRO_VT_SHARD].[dbo].[_RefObjCommon] Where CodeName128 Like 'Item Code Name'
---> Old weapon ID's ---> New weapons ID's @Old_CH_SWORD_ID Int = 60378 , @New_CH_SWORD_ID Int = 60362 , --@New Chinese Sword @Old_CH_BLADE_ID Int = 60379 , @New_CH_BLADE_ID Int = 60363 , --@Chinese Blade @Old_CH_SPEAR_ID Int = 60380 , @New_CH_SPEAR_ID Int = 60364 , --@Chinese Spear @Old_CH_TBLADE_ID Int = 60381 , @New_CH_TBLADE_ID Int = 60365 , --@Chinese Glaive @Old_CH_BOW_ID Int = 60382 , @New_CH_BOW_ID Int = 60366 , --@Chinese Bow @Old_CH_SHIELD_ID Int = 60383 , @New_CH_SHIELD_ID Int = 60367 , --@Chinese Shield @Old_EU_SWORD_ID Int = 60384 , @New_EU_SWORD_ID Int = 60368 , --@European One Hand Sword @Old_EU_TSWORD_ID Int = 60385 , @New_EU_TSWORD_ID Int = 60369 , --@European Two Hand Sword @Old_EU_AXE_ID Int = 60386 , @New_EU_AXE_ID Int = 60370 , --@European Axe @Old_EU_DAGGER_ID Int = 60387 , @New_EU_DAGGER_ID Int = 60371 , --@European Dagger @Old_EU_XBOW_ID Int = 60388 , @New_EU_XBOW_ID Int = 60372 , --@European CrossBow @Old_EU_TSTAFF_ID Int = 60389 , @New_EU_TSTAFF_ID Int = 60373 , --@European Two Hand Staff @Old_EU_DSTAFF_ID Int = 60390 , @New_EU_DSTAFF_ID Int = 60374 , --@European Warlock Rod @Old_EU_STAFF_ID Int = 60391 , @New_EU_STAFF_ID Int = 60375 , --@European Claric Rod @Old_EU_HARP_ID Int = 60392 , @New_EU_HARP_ID Int = 60376 , --@European Harp @Old_EU_SHIELD_ID Int = 60393 , @New_EU_SHIELD_ID Int = 60377 --@European Shield -------------------------------------------------------------------------------------------- Set @ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @Slot and ItemID > 0) Set @OldOptLevel = (Select OptLevel From [SRO_VT_SHARD].[dbo].[_Items] Where ID64 = @ID64) -- Start Lock system :
-- First Case : -- IF Item has not advanced elixir : IF NOT EXISTS (Select * From [SRO_VT_SHARD].[dbo].[_BindingOptionWithItem] Where bOptType = 2 and nItemDBID = @ID64) Begin IF @OldOptLevel >= @ReqOptLevel Begin Set @NewOptLevel = @OldOptLevel - @OptDifference -- CH Weapons Upgrade. Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SWORD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_SWORD_ID and (OptLevel = @OldOptLevel) --@Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BLADE_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_BLADE_ID and (OptLevel = @OldOptLevel) --@Blade Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SPEAR_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_SPEAR_ID and (OptLevel = @OldOptLevel) --@Spear Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_TBLADE_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_TBLADE_ID and (OptLevel = @OldOptLevel) --@T-Blade Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BOW_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_BOW_ID and (OptLevel = @OldOptLevel) --@Bow Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SHIELD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_SHIELD_ID and (OptLevel = @OldOptLevel) --@Shield -- EU Weapons Upgrade. Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DAGGER_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_DAGGER_ID and (OptLevel = @OldOptLevel) --@Dagger Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_XBOW_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_XBOW_ID and (OptLevel = @OldOptLevel) --@Crossbow Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_AXE_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_AXE_ID and (OptLevel = @OldOptLevel) --@Axe Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SWORD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_SWORD_ID and (OptLevel = @OldOptLevel) --@OneHand Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSWORD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_TSWORD_ID and (OptLevel = @OldOptLevel) --@T-Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSTAFF_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_TSTAFF_ID and (OptLevel = @OldOptLevel) --@T-Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_STAFF_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_STAFF_ID and (OptLevel = @OldOptLevel) --@Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DSTAFF_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_DSTAFF_ID and (OptLevel = @OldOptLevel) --@Dark-Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_HARP_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_HARP_ID and (OptLevel = @OldOptLevel) --@Harp Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SHIELD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_SHIELD_ID and (OptLevel = @OldOptLevel) --@Shield End End
-- Second Case : -- IF Item has advanced elixir :
ELSE IF EXISTS (Select * From [SRO_VT_SHARD].[dbo].[_BindingOptionWithItem] Where bOptType = 2 and nItemDBID = @ID64) Begin Set @AdvValue = (Select nOptValue From [SRO_VT_SHARD].[dbo].[_BindingOptionWithItem] Where bOptType = 2 and nItemDBID = @ID64) IF @OldOptLevel >= @ReqOptLevel Begin Set @NewOptLevel = (@OldOptLevel - @OptDifference) + @AdvValue -- CH Weapons Upgrade. Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SWORD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_SWORD_ID and (OptLevel = @OldOptLevel) --@Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BLADE_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_BLADE_ID and (OptLevel = @OldOptLevel) --@Blade Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SPEAR_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_SPEAR_ID and (OptLevel = @OldOptLevel) --@Spear Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_TBLADE_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_TBLADE_ID and (OptLevel = @OldOptLevel) --@T-Blade Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BOW_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_BOW_ID and (OptLevel = @OldOptLevel) --@Bow Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SHIELD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_CH_SHIELD_ID and (OptLevel = @OldOptLevel) --@Shield -- EU Weapons Upgrade. Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DAGGER_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_DAGGER_ID and (OptLevel = @OldOptLevel) --@Dagger Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_XBOW_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_XBOW_ID and (OptLevel = @OldOptLevel) --@Crossbow Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_AXE_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_AXE_ID and (OptLevel = @OldOptLevel) --@Axe Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SWORD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_SWORD_ID and (OptLevel = @OldOptLevel) --@OneHand Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSWORD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_TSWORD_ID and (OptLevel = @OldOptLevel) --@T-Sword Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSTAFF_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_TSTAFF_ID and (OptLevel = @OldOptLevel) --@T-Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_STAFF_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_STAFF_ID and (OptLevel = @OldOptLevel) --@Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DSTAFF_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_DSTAFF_ID and (OptLevel = @OldOptLevel) --@Dark-Staff Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_HARP_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_HARP_ID and (OptLevel = @OldOptLevel) --@Harp Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SHIELD_ID , OptLevel = @NewOptLevel Where ID64 = @ID64 and RefItemID = @Old_EU_SHIELD_ID and (OptLevel = @OldOptLevel) --@Shield End End
ودا ال AddLogItem
كود PHP:
USE [SRO_VT_SHARDLOG] GO /****** Object: StoredProcedure [dbo].[_AddLogItem] Script Date: 24/05/2016 04:00:31 م ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO
------------------------------------------------------------------------------------------------------------------- -- Step 2 -- ±âأپ¸ ¾أ†أ€أŒأ…أ› ·أژ±× أ€أ”·أ‚ Stored procedure ¼أ¶أپ¤ -- DataBase : Shard Log ALTER procedure [dbo].[_AddLogItem] @CharID int, @ItemRefID int, @ItemSerial bigint, @dwData int, @TargetStorage tinyint, @Operation tinyint, @Slot_From tinyint, @Slot_To tinyint, @EventPos varchar(64), @strDesc varchar(128), @Gold bigint -- #ifdef EXTEND_GOLD_TYPE »أ°أ€أ” as declare @len_pos int declare @len_desc int declare @strDesc_separado varchar(128) declare @len_desc1 int set @len_pos = len(@EventPos) set @len_desc = len(@strDesc) if (@len_pos > 0 and @len_desc > 0) begin insert _LogEventItem (EventTime, CharID, ItemRefID, dwData, TargetStorage, Operation, Slot_From, Slot_To, EventPos, strDesc, Serial64, Gold) -- #ifdef EXTEND_GOLD_TYPE ±³أƒ¼ values(GetDate(), @CharID, @ItemRefID, @dwData, @TargetStorage, @Operation, @Slot_From, @Slot_To, @EventPos, @strDesc, @ItemSerial, @Gold) -- #ifdef EXTEND_GOLD_TYPE ±³أƒ¼ end else if (@len_pos > 0 and @len_desc = 0) begin insert _LogEventItem (EventTime, CharID, ItemRefID, dwData, TargetStorage, Operation, Slot_From, Slot_To, EventPos, Serial64, Gold) -- #ifdef EXTEND_GOLD_TYPE ±³أƒ¼ values(GetDate(), @CharID, @ItemRefID, @dwData, @TargetStorage, @Operation, @Slot_From, @Slot_To, @EventPos, @ItemSerial, @Gold) -- #ifdef EXTEND_GOLD_TYPE ±³أƒ¼ end else if (@len_pos = 0 and @len_desc > 0) begin insert _LogEventItem (EventTime, CharID, ItemRefID, dwData, TargetStorage, Operation, Slot_From, Slot_To, strDesc, Serial64, Gold) -- #ifdef EXTEND_GOLD_TYPE ±³أƒ¼ values(GetDate(), @CharID, @ItemRefID, @dwData, @TargetStorage, @Operation, @Slot_From, @Slot_To, @strDesc, @ItemSerial, @Gold) -- #ifdef EXTEND_GOLD_TYPE ±³أƒ¼ end else if (@len_pos = 0 and @len_desc = 0) begin insert _LogEventItem (EventTime, CharID, ItemRefID, dwData, TargetStorage, Operation, Slot_From, Slot_To, Serial64, Gold) -- #ifdef EXTEND_GOLD_TYPE ±³أƒ¼ values(GetDate(), @CharID, @ItemRefID, @dwData, @TargetStorage, @Operation, @Slot_From, @Slot_To, @ItemSerial, @Gold) -- #ifdef EXTEND_GOLD_TYPE ±³أƒ¼ end -- أ€¯·أ، ¾أ†أ€أŒأ…أ› ±¸أ€أ”أ€أŒ¸é! -- #define LOG_ITEMEVENT_BUY_CASHITEM (BYTE)35 if (@Operation = 35) begin insert _LogCashItem (RefItemID, CharID, Cnt, EventTime, Serial64) values(@ItemRefID, @CharID, @dwData, GetDate(), @ItemSerial) end if (@Operation = 90 OR @Operation = 160) begin set @len_desc1 = CHARINDEX (']',@strDesc) if(@len_desc1 = 9) begin set @strDesc = SUBSTRING(@strDesc,0,9) set @strDesc_separado = SUBSTRING(@strDesc, 8, 1) end else if(@len_desc1 = 10) begin set @strDesc = SUBSTRING(@strDesc,0,10) set @strDesc_separado = SUBSTRING(@strDesc, 8, 2) end if(@strDesc_separado >= 8 and @strDesc_separado < 16) begin --set @strDesc_separado = @len_desc1 insert _LogItemPlus(CharID, Serial64, Plus, Data, Lido) values(@CharID, @ItemSerial, @strDesc_separado, GetDate(), '0') end end ------------------------------- IF (@operation = 41 and @ItemRefID = '60394') Begin Declare @ID64 Int , @RefItemID Int , @NewRefID Int Select Top 1 @ID64 = Inv.ItemID , @RefItemID = Items.RefItemID From [SRO_VT_SHARD].[dbo].[_Inventory] As Inv Inner Join [SRO_VT_SHARD].[dbo].[_Items] As Items ON Inv.ItemID = Items.ID64 Where Inv.CharID = @CharID and Inv.ItemID > 0 and Inv.Slot = 13 Select Top 1 @NewRefID = LockItemID From [dbo].[LockItemsID] Where ReqItemID = @RefItemID IF @NewRefID IS NOT NULL and @ID64 IS NOT NULL Begin Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @NewRefID Where ID64 = @ID64 End End -- Unlock IF (@operation = 41 and @ItemRefID = '60395') Begin Select Top 1 @ID64 = Inv.ItemID , @RefItemID = Items.RefItemID From [SRO_VT_SHARD].[dbo].[_Inventory] As Inv Inner Join [SRO_VT_SHARD].[dbo].[_Items] As Items ON Inv.ItemID = Items.ID64 Where Inv.CharID = @CharID and Inv.ItemID > 0 and Inv.Slot = 13 Select Top 1 @NewRefID = ReqItemID From [dbo].[LockItemsID] Where LockItemID = @RefItemID IF @NewRefID IS NOT NULL and @ID64 IS NOT NULL Begin Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @NewRefID Where ID64 = @ID64 End End
المشكله اما باجي ادرب الاسكرول بتيجي عامله تيلبوت علي طوا من غير متغير اي حاجه
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التعديل الأخير تم بواسطة Spicoo ; 25-05-2016 الساعة 12:47 AM
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إعلانات google |
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يتصفح الموضوع حالياً : 1 (0 عضو و 1 زائر)
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ضوابط المشاركة
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تستطيع إضافة مواضيع جديدة
تستطيع الرد على المواضيع
تستطيع إرفاق ملفات
تستطيع تعديل مشاركاتك
كود HTML معطلة
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المواضيع المتشابهه
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الموضوع |
كاتب الموضوع |
المنتدى |
الردود |
آخر مشاركة |
مشكله او bug ل scroll
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phaseqs |
قسم الاسئلة و الاستفسارات لعمل السيرفرات الخاصة |
3 |
28-02-2022 10:55 AM |
مشكله في Scroll Reward scroll
|
ahmedmosaad |
قسم الاسئلة و الاستفسارات لعمل السيرفرات الخاصة |
2 |
17-04-2019 01:16 AM |
Lock / Unlock Scroll
|
Hamza FiGo |
قسم الشروحات و البرامج المستخدمة في عمل السيرفرات الخاصة |
47 |
15-01-2017 04:20 PM |
مشكله في Lock/UnLock Scroll
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Spicoo |
قسم المواضيع المكررة و المخالفة |
0 |
20-05-2016 02:38 PM |
مشكله في scroll
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ruxana |
قسم الاسئلة و الاستفسارات لعمل السيرفرات الخاصة |
7 |
06-04-2016 02:22 AM |
الساعة الآن 03:08 PM.
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