قسم الاسئلة و الاستفسارات لعمل السيرفرات الخاصة [ قسم خاص لأسئلة واستفسارات عمل السيرفرات الخاصة ] [ يرجى الالتزام بقوانين قسم الأسئلة والاستفسارات ] |
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أدوات الموضوع | انواع عرض الموضوع |
22-08-2014, 03:43 AM | #1 | ||||||||||
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هو دا كدا هينزل كل اد ايه اصل انا عيزه ينزل كل 1h USE SRO_VT_SHARD /* Add Unique Spot By Mrs_Mero */ DECLARE @UNIQUE VARCHAR (129) DECLARE @CHARNAME VARCHAR (64) DECLARE @mindealy INT DECLARE @maxdelay int DECLARE @INITRADIUS INT DECLARE @RADIUS int DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1 DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1 DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1 /* put your settings here */ SET @UNIQUE = 'MOB_JUPITER_YUNO' -- Unique code name from _RefobjCommon table SET @CHARNAME = '[Dev]Frar' -- Character name from _Char table to get mob position X Y Z SET @mindealy = 3600 -- Minimum time before appears in seconds SET @maxdelay = 3600 -- Maximum time before appears in seconds SET @INITRADIUS = 100 -- Radius around spot unique can generated at SET @RADIUS = 500 -- Radius around spot Unique can move in /* end of settings area */ /* get ID of mob by code name */ Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE) SET IDENTITY_INSERT Tab_RefTactics ON INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStam inaVariance,nSightRange,btAggressType,AggressData, btChangeTarget,btHelpRequestTo,btHelpResponseTo,bt BattleStyle,BattleStyleData,btDiversionBasis,Diver sionBasisData1,DiversionBasisData2,DiversionBasisD ata3,DiversionBasisData4,DiversionBasisData5,Diver sionBasisData6,DiversionBasisData7,DiversionBasisD ata8,btDiversionKeepBasis,DiversionKeepBasisData1, DiversionKeepBasisData2,DiversionKeepBasisData3,Di versionKeepBasisData4,DiversionKeepBasisData5,Dive rsionKeepBasisData6,DiversionKeepBasisData7,Divers ionKeepBasisData8,btKeepDistance,KeepDistanceData, btTraceType,btTraceBoundary,TraceData,btHomingType ,HomingData,btAggressTypeOnHoming,btFleeType,dwCha mpionTacticsID,AdditionOptionFlag,szDescString128) VALUES (@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0 ,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0, 2,0,0,112,@UNIQUE) SET IDENTITY_INSERT Tab_RefTactics OFF SET IDENTITY_INSERT Tab_RefHive ON INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTot alCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRat e,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjTyp e,szDescString128) VALUES (@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE) SET IDENTITY_INSERT Tab_RefHive OFF /* get position coordinates of your character */ DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME) SET IDENTITY_INSERT Tab_RefNest ON INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalP osX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGen erateRadius,nChampionGenPercentage,dwDelayTimeMin, dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,bt Type) VALUES (@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY ,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay ,1,0,1,0) SET IDENTITY_INSERT Tab_RefNest OFF print '' print '' print 'Done!' |
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التعديل الأخير تم بواسطة kokyko32 ; 22-08-2014 الساعة 03:46 AM
السبب: 12
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يتصفح الموضوع حالياً : 1 (0 عضو و 1 زائر) | |
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