قـسـم الاسـئـلـه و الاسـتـفـسـارات حـول الـلـعـبـة [ خاص بالاسئله والاستفسارات حول لعبة سيلك رود اون لاين ] [ يمنع وضع الاسئله الخاصه بالبوت في هذا القسم ] |
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11-04-2013, 04:34 AM | #1 | ||||||||||
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يا جماعه انا معاى 8 شخصيات فل فارم ومش عارف اعمل ايه 4 ويزرد و1 كليرك و 2 بارد و 1 وريور بس هفتح بافات اية و كل شخصية هتكون str ولا int سالت فى موقع اجنبى كاتب لى الكلام دا ok here it is full party leveling guide! The usual set up: 1-Cleric (full str) 2-Warriors (full str) 2-Bard (1full int 1full str) 3-Wizz (full int) What does each roles have to do: Cleric: --Buffs-- 1:Int/Str-All of the 3 wizzards and 1Warrior 2:Body/Mind(phy/mag buff)-Everyone in the party 3:Use bless spell once there is too many mobs or GP has appeared --Healing-- 1:Keep spamming group healing and healing division 2:Keep healing cycle on the warriors always! 3:Use group recovery once anyone in the party is below 60% hp 4:After level 80 use healing orbit as much as possible(at level 80 str cleric will need int/magic tablet to have enough mana for this) Warriors: --Buffs-- 1:Give the wizards and cleric physical and magical fence aswell as pain quota 2:Use mana skin/iron skin once your health is below 60% 3:Always use vital increase 4:Give protect to only the wizards and the int bard --Luring-- 1:Best way to lure i know is 10-20coordinates from your middle point(the place were cleric stands without moving) 2:Use howling shout once you arrive at 1 of your luring points and then run back to the middle 3:For luring below level 60 just use tauting shout on any pack's of mobs and go back to them middle Exampble of luring: if Middle point (aka point were cleric stands is) X:10 Y:10 Warriors will lure to X:20 Y:10 and use howling shout then back to X:10 Y:10 and then to X:10 Y:20 then back X:10 Y:10 and then to X:0 Y:10 then back to X:10 Y:10 and then to X:10 Y:0 and finally back to X:10 Y:10 and rinse and repeat. from experience i find increasing/decreasing by 10-20 is fine. Bards: --Buffs-- Below level 90: 1:Str bard gives mana cycle to Cleric,Wizard 1 and himself. Int bard gives cycle to Cleric,Wizard 2/3 and himself 2:Str bard does guard tambour/mana tambour Int bard does dance of magic and hitmarch/mana tambour 3:Bards keep noise on them ALWAYS 4:Bards buff the party with moving speed After level 90: 1:Both bards give mana orbit 2:Str bard does guard tambour/mana tambour Int bard does dance of magic and hitmarch/mana tambour 3:Bards keep noise on them ALWAYS 4:Bards buff the party with moving speed How to know which tambour/hit march to use: If the monster does physical damage only, use: Str bard to buff guard tambour Int bard to buff dance of magic and hit march If the monster does magic damage only, use: Str bard to buff mana tambour Int bard to buff dance of magic and hit march If the monther does magic AND physical damage use: Str bard to buff guard tambour Int bard to buff dance of magic and mana tambour NOTE:the int bard MUST ALWAYS first buff dance of magic and then tambour/hit march. Wizards: --Buffs-- 1:All wizards try to keep earth fence up always 2:Use zerk on giant party mobs only --Kill priority-- 1: party monsters 2:champion party monsters 3:giant party monsters --Skill rotation-- 1:meteor 2:earthquake/earth shock 3:blizzard/snow wind |
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