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ÃÏæÇÊ ÇáãæÖæÚ ÊÞííã ÇáãæÖæÚ ÇäæÇÚ ÚÑÖ ÇáãæÖæÚ
ÞÏíã 09-12-2012, 12:54 AM   #1

HiGhVoLTaGe
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ÇáÕæÑÉ ÇáÑãÒíÉ HiGhVoLTaGe


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HiGhVoLTaGe ÌÜíÜÏ

HiGhVoLTaGe ÛíÑ ãÊæÇÌÏ ÍÇáíÇð



ÇÝÊÑÇÖí .•°« ßÜá ÔÜÆ ÚÜäÜ Preseason 3 »°•.







ÇÚÜÖÜÇÁ æ ÒæÇÑ ÞÜÓÜãÜ :-

League Of Legends




ÚÝæÇ ,,, áÇíãßäß ãÔÇåÏå ÇáÑæÇÈØ áÇäß ÛíÑ ãÓÌá áÏíäÇ [ ááÊÓÌíá ÇÖÛØ åäÇ ]



ÝÜíÜÏíÜæ ÚÜäÜ ÇáÜÈÜÇÊÜÔÜ

[YOUTUBE]bj0HlZWjcAQ[/YOUTUBE]



1 - Summoner's Rift

- Gold adjustments ( ÊÜÚÜÏíÜáÇÊÜ ÇáÜÌÜæáÜÏ )


Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds

ÇáÜÌÜæáÜÏ åÜíÜÈÜÞÜì 16 ßÜá 10 ËÜæÇäÜì ÈÜÏá 13

Melee Minion

Base gold value reduced to 20 from 22

ÇáÜÌÜæáÜÏ ãÜäÜ ÇáÜ Minion ÇáÜÚÜÇÏì åÜíÜÞÜá áÜ 20 ÌÜæáÜÏ ãÜäÜ 22

Ranged Minion

Base gold value reduced to 15 from 16

ÇáÜÌÜæáÜÏ ãÜäÜ ÇáÜ Ranged Minion åÜíÜÞÜá áÜ 15 ÌÜæáÜÏ ãÜäÜ 16

Siege Minion

Base gold value increased to 40 from 27

ÇáÜÌÜæáÜÏ ãÜäÜ ÇáÜ Siege Minion åÜíÜÒíÜÏ ãÜäÜ 27 áÜ 40

Scaling gold value based on time increased to 1 from 0.5

ÒíÜÇÏÉ æ ÞÜÊÜ ÇáÜÌÜæáÜÏ ãÜä 0.5 ËÜÇäÜíÜÉ áÜ 1 ËÜÇäÜíÜÉ



Kill and Death streak adjustments

Kill Streak bonus now caps at 500 Gold, down from 600 Gold.

ÇáÜÌÜæáÜÏ ãÜäÜ Kill Streak ÞÜáÜ ãÜä 600 ¡¡ áÜ 500

Kill Streaks and Death Streaks now accelerate faster by roughly 50%.

ÇáÜ Kill Streaks ÈÜÞÜì ÇÓÜÑÚÜ ÈÜ 50%




Assist Gold

The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.

ÚÜáÇæÉ ÇáÜÌÜæáÜÏ ÝÜ Multiple Kill ÞÜáÜÊÜ ãÜäÜ 158% áÜ 150%




Jungle




- Overview

Initial difficulty of all jungle camps has been increased

ÕÜÚÜæÈÜÉ ÇáÜ Jungle ÒÇÏÊÜ

Camp difficulty and rewards have been re-distributed more into the large monster in each camp

ÇáÜÕÜÚÜæÈÜå ÝÜ ÇáÜ Camp + ÒíÜÇÏÉ ÝÜ ÇáÜÌÜæÇÆÜÒ

Scaling difficulty and rewards of the primary jungle camps have been significantly increased

äÜØÜÇÞÜ ÇáÜÕÜÚÜæÈÜå æ ÇáÜãÜÒÇíÜÇ ÒÇÏ

New jungle items have been added to the store and old jungle items have been adjusted

ÇíÜÊÜãÜÇÊÜ ÌÜÏíÜÏå áÜ ÇáÜ Jungle ÇÖÜÇÝÜÉ áÜ Store ¡¡ æ ÊÜãÜ ÊÜÚÜÏíÜá ÇáÜÞÜÏíÜãÜÉ


- Leashing has been changed

Jungle monsters now attack the closest target rather than chasing their original target

ææÍÜÔÜ ÇáÜ Jungle ÏáÜæÞÜÊÜì åÜÊÜÖÜÑÈÜ ÇáÜáÜì ÞÜÑíÜÈÜ ãÜäÜåÜÇ æ åÜÊÜÓÜíÜÈÜ ÇáÜáÜì ØÜáÜÚ íÜÌÜÑì ãÜÔÜ åÜÊÜÌÜÑì æÑÇå

Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box)

ÚÜáÇæÉ 50% ÚÜáÜì Jungle Monsters

The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed

ÇÊÜÔÜÇá äÜÙÜÇãÜ ÇáÜ Banking ÇáÜáÜì ÈÜíÜÎÜáÜì ÇáÜæÍÜæÔÜ ÍÜíÜÇÉ áÜãÜÏÉ ØÜæíÜáÜÉ



Giant Wolf

Base Health increased to 900 from 550

ÇáÜ Health ÈÜÊÜÇÚÜå ÒÇÏ ãÜäÜ 550 áÜ 900 ( Çááå íÜÇ ÚÜÈÜÏ Çááå )

Health per minute increased to 40 from 31

ÇáÜ Health Recovery ÚÜäÜÏå ÒÇÏ ãÜäÜ 31 áÜ 40

Base Attack Damage increased to 35 from 24

ÇáÇÊÜÇßÜ ÒÇÏ ãÜäÜ 24 áÜ 35

Attack Damage per minute increased 0.7 from 0.44

ÇáÇÊÜÇßÜ ÚÜäÜÏå ÈÜíÜÒíÜÏ ßÜá 0.7 ËÜæÇäÜì ÈÜÏáÜ 0.44

Base Gold increased to 44 from 40

ÇáÜÌÜæáÜÏ ÒÇÏ ÈÜÞÜì 44 ãÜäÜ 40

Gold per minute increased to 0.65 from 0.43

ÇáÜÌÜæáÜÏ ÈÜÇáÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.65 ãÜäÜ 0.43

Base Experience increased to 153 from 128

ÇáÜ Exp ÒÇÏ ãÜäÜ 129 áÜ 153

Experience per minute increased to 2.3 from 1.5

ÒíÜÇÏÉ ãÜÚÜÏáÜ ÇáÜ Exp áÜ ÇáÜÏÞÜíÜÞÜå áÜ 2.3 ÈÜÏá 1.5

Movement Speed reduced to 443 from 510

ÓÜÑÚÜÊÜå ÞÜáÜÊÜ ÈÜÞÜíÜÊÜ 443 ÈÜÏá ãÜäÜ 510

Critical Strike damage reduced to 150% from 300%

ÇáÜ Critical Strike ÈÜÊÜÇÚÜå ÞÜáÜ áÜ 150%




Wolf

Base Health reduced to 300 from 360

ÊÜÞÜáÜíÜáÜ ÇáÜ Health áÜ 300 ãÜäÜ 360

Health per minute increased to 25 from 16.5

ÒíÜÇÏÉ ÇáÜ Health áÜäÜÝÜÓÜå ÒÇÏ ÈÜÞÜì 25 áÜ ÇáÜÏÞÜíÜÞÜå

Base Attack Damage reduced to 8 from 14

ÇáÜ Attack Damage ÞÜá áÜ 8 ÈÜÏá ãÜäÜ 14

Attack Damage per minute increased to 0.43 from 0.286

ÒíÜÇÏÉ ÇáÜ Attack Damage áÜ 0.43 ÈÜÏá ãÜä 0.286

Base Gold reduced to 4 from 5

ÇáÜÌÜæáÜÏ ÞÜáÜ áÜ 4 ãÜäÜ 5

Gold per minute increased to 0.081 from 0.054

ÇáÜÌÜæáÜÏ áÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.081 ÈÜÏá ãÜäÜ 0.054

Experience per minute increased to 0.32 from 0.2136

ãÜÚÜÏá ÇáÜ Exp áÜ ÇáÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.32 ÈÜÏá ãÜä 0.2136

Movement Speed reduced to 443 from 510

ÇáÜÓÜÑÚÜå ÞÜáÜÊÜ áÜ 443 ãÜäÜ 510

Critical Strike damage reduced to 150% from 200%

ÇáÜ Critical ÞÜáÜ áÜ 150%




Wraith

Base Health increased to 750 from 400

ÇáÜ Health ÈÜÊÜÇÚÜå ÈÜÞÜì 750

Health per minute increased to 39 from 28

ÒíÜÇÏÉ ãÜÚÜÏá ÇáÜ Health áÜ 39 ãÜäÜ 28

Base Attack Damage increased to 35 from 25

ÇáÜ Attack Damage ÒÇÏ áÜ 35

Attack Damage per minute increased to 0.75 from 0.5

ãÜÚÜÏáÜ ÇáÜ Attack ÒÇÏ áÜ 0.75 ÈÜÏá ãÜäÜ 0.5

Base Gold reduced to 25 from 33

ÇáÜÌÜæáÜÏ ÞÜá áÜ 25 ÈÜÏá 33

Gold per minute increased to 0.72 from 0.48

ãÜÚÜÏá ÇáÜÌÜæáÜÏ áÜ ÇáÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.72 ãÜäÜ 0.48

Base Experience reduced to 103 from 105

ÇáÜ Exp ÞÜáÜ áÜ 103 ÈÜÏá ãÜäÜ 105

Experience per minute increased to 2.1 from 1.4

ãÜÚÜÏá ÇáÜ Exp áÜ ÇáÜÏÞÜíÜÞÜå ÈÜÞÜì 2.1 ÈÜÏá 1.4

Attack Range reduced to 300 from 650

ÇáÜ Attack Range ÞÜá áÜ 300 ¡¡ ãÜäÜ 650




Lesser Wraith

Base Health reduced to 250 from 275

ÇáÜ Health ÞÜá áÜ 250 ÈÜÏá ãÜÇ ßÜÇäÜ 275

Health per minute increased to 18 from 12.1

ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Health áÜÏÞÜíÜÞÜå ÒÇÏ áÜ 18 ÈÜÏá 12.1

Base Attack Damage reduced to 10 from 17

ÊÜÞÜáÜíÜá ÇáÜ Attack Damage áÜ 10 ãÜäÜ 17

Attack Damage per minute increased to 0.33 from 0.2195

ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Attack Damage áÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.33 ÈÜÏá 0.2195

Base Gold reduced to 3 from 4

ÇáÜÌÜæáÜÏ ÞÜáÜ áÜ 3 ÈÜÏá 4

Gold per minute increased to 0.054 from 0.036

ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Gold áÜ ÇáÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.054 ÈÜÏá 0.036

Base Experience reduced to 15 from 22

ÃáÜ Exp ÞÜá áÜ 15

Experience per minute increased to 0.16 from 0.1064

ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Exp áÜ ÇáÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.16 ãÜäÜ 0.1064




Big Golem

Base Health increased to 1000 from 950

ÇáÜ Health ÒÇÏÈÜÞÜì 1000 ÈÜÏá ãÜÇ ßÜÇä 950

Health per minute increased to 48 from 37

ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Health ÒÇÏ áÜ 48 ÈÜÏá ãÜÇ ßÜÇäÜ 37

Attack Damage per minute increased to 1.6 from 1.05

ãÜÚÜÏá ÇáÜ Attack Damage áÜ ÇáÜÏÞÜíÜÞÜå ÈÜÞÜì 1.6 ÈÜÏá ãÜäÜ 1.05

Base Gold increased to 45 from 40

ÇáÜÌÜæáÜÏ ÒÇÏ áÜ 45 ÈÜÏá 40

Gold per minute increased to 0.8 from 0.38

ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜÌÜæáÜÏ áÜ ÇáÜÏÞÜíÜÞÜå ÈÜÞÜì 0.8 ÈÜÏá 0.38

Base Experience increased to 137 from 117

ÇáÜ Exp ÒÇÏ áÜ 137 ÈÜÏá 117

Experience per minute increased to 2.4 from 1.55

ãÜÚÜÏá ÇáÜ Exp áÜ ÇáÜÏÞÜíÜÞÜå ÒÇÏ áÜ 2.4 ãÜäÜ 1.55

Movement Speed increased 350 from 300

ÒíÜÇÏÉ ÇáÜÓÜÑÚÜå áÜ 350 ÈÜÏá ãÜäÜ 300

Attack Range increased to 150 from 100

ÇáÜ Attack Range ÒÇÏ áÜ 150 ÈÜÏá 100

Magic Resist reduced to -10 from 0

ÇáÜ Magic Resist ÈÜÞÜì -10 ÈÜÏá ãÜÇ ßÜÇäÜ 0




Golem

Base Health increased to 500 from 450

ÇáÜ Health ÒÇÏ ÈÜÞÜì 500 ÈÜÚÜÏ ãÜÇ ßÜÇäÜ 450

Health per minute increased to 37 from 25

ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Health áÜ ÇáÜÏÞÜíÜÞÜå ÈÜÞÜíÜÊÜ 37 ÈÜÏá 25

Attack Damage per minute increased to 1.3 from 0.84

ãÜÚÜÏá ÇáÜ Attack Damage áÜ ÇáÜÏÞÜíÜÞÜå ÈÜÞÜì 1.3 ÈÜÏá ãÜäÜ 0.84

Gold per minute increased to 0.23 from 0.15

ãÜÚÜÏá ÇáÜ GoLD áÜ ÇáÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.23 ÈÜÏá ãÜäÜ 0.15

Experience per minute increased to 1.6 from 1.08

ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Exp áÜ ÇáÜÏÞÜíÜÞÜå ÈÜÞÜì 1.6 ÈÜÏá ãÜäÜ 1.08

Movement Speed increased to 350 from 300

ÒíÜÇÏÉ ÇáÜÓÜÑÚÜÉ áÜ 350 ÈÜÏá ãÜäÜ 300

Attack Range increased to 150 from 100

ÒíÜÇÏÉ ÇáÜ Attack Range áÜ 150 ¡¡ ÈÜÏá 100

Magic Resist reduced to -10 from 0

ÊÜÞÜáÜíÜá ÇáÜ Magic Resist áÜ 10- ÈÜÏá 0




Ancient Golem

Base Health increased to 1500 from 1350

ÒíÜÇÏÉ ÇáÜ Health áÜ 1500 ÈÜÏá ãÜäÜ 1350




Lizard Elder

Base Health increased to 1500 from 1350

ÒíÜÇÏÉ ÇáÜ Health áÜ 1500 ÈÜÏá ãÜäÜ 1350




Young Lizard

Base Health increased to 300 from 250

ÒíÜÇÏÉ ÇáÜ Health áÜ 300 ÈÜÏá ãÜäÜ 250




Dragon

Base Health increased to 3500 from 3200
Health per minute increased to 240 from 220
Attack Range reduced to 350 from 500

ÒíÜÇÏÉ ÇáÜ Health áÜ 3500 ÈÜÏá ãÜäÜ 3200

ÒíÜÇÏÉ ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Health áÜ 240 ÝÜ ÇáÜÏÞÜíÜÞÜå ÈÜÏá 220

ÊÜÞÜáÜíÜá ÇáÜ Attack Range áÜ 350 ÈÜÏá 500




Baron Nashor

Base Health increased to 8800 from 8000
Health per minute increased to 140 from 125

ÒíÜÇÏÉ ÇáÜ Health áÜ 8800 ÈÜÏá 8000

ÒíÜÇÏÉ ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Health áÜ 140 ÝÜ ÇáÜÏÞÜíÜÞÜå ÈÜÏá 125




Twisted Treeline

Items

Blackfire Torch

Reduced magic penetration from 20 to 15

ÊÜÞÜáÜíÜá ÇáÜ Magic Penetration ãÜä 20 áÜ 15

Decreased maximum charges from 25 to 18

ÎÜÝÜÖÜ ÇáÜ Maximum Charges ãÜäÜ 25 áÜ 18

Decreased the duration of the burn effect from 3 to 2 seconds

ÎÜÝÜÖÜ æÞÜÊÜ ÇáÜ Burn Effect ãÜä 3 áÜ 2 Seconds

Increased the delay between charge gains from 1 to 1.5 seconds

ÒíÜÇÏÉ ÇáÜæÞÜÊÜ ÈÜíÜä ÇáÜ Charge Gains ãÜäÜ 1 áÜ 1.5 Seconds

Increased the burn amount from 1.67% to 1.75% of max health per second

ÒíÜÇÏÉ ÊÜÇËÜíÜÑ ÇáÜ Burn Effect ÚÜáÜì ÇáÜ Health ãÜä 1.67% áÜ 1.75%

Fixed a bug that caused the first tick of burn to not consume a charge

ÊÜÕÜáÜíÜÍÜ Bug ÇáÜ Burn not Consume




Grez's Spectral Lantern

New Recipe: Cloth Armor + Vampiric Scepter

ÇíÜÊÜãÜ ÌÜÏíÜÏå ÇÊÜÖÜÇÝÜÉ áÜ Grez's æ åÜíÜÇ :- Vampiric Scepter + Cloth Arrmor

Total Gold Cost: 1250 (combine cost: 150)

ÇáÜÓÜÚÜÑ :- 1250 Gold

æ ÏíÜå ÇáÜãÜÒÇíÜÉ :-

+25 Attack Damage
+20 Armor
+12% Life Steal

Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage.

Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).




Temporarily disabled Lord Van Damm's Pillager (conflicts with new Black Cleaver)

ÊÜÚÜØÜíÜá Lord Van Damm's Pillager ãÜæÞÜÊÜÇ

Temporarily disabled Wicked Hatchet (conflicts with new Executioner's Calling)

ÊÜÚÜØÜíÜáÜ Wicked Hatchet ãÜÄÞÜÊÜÇ

The following new Season 3 items are disabled :-

Hunter's Machete

Madred’s Razors (reworked)

Spirit Stone and its upgrades

Liandry's Torment

Homeguard Enchant

Ohmwrecker

Sightstone

Ruby Sightstone

Runic Bulwark




Crystal Scar

Increased global mana regeneration aura from 1.5% to 2% bonus regeneration per 1% of mana missing

ÊÜÒæíÜÏ ÇáÜ Mana Regenertaion ãÜäÜ 1.5% áÜ 2%

The following new Season 3 items are disabled:

ÇáÇíÜÊÜÇãÜ ÇáÜáÜì ÇÊÜÚÜãÜáÜåÜÇ Disabled

Hunter's Machete

Spirit Stone and its upgrades

Liandry's Torment

Homeguard Enchant

Ohmwrecker

Sightstone

Ruby Sightstone



General Stats

Basic Cost for Stats

Attack Damage has generally been made cheaper by roughly 5 to 10%.

ÇíÜÊÜÇãÜ ÇáÜ Attack Damage ÇÑÎÜÕÜ ÈÜ 5 - 10%

Attack Speed has generally been made more expensive by roughly 20%

ÇíÜÊÜÇãÜ ÇáÜ Attack Speed ÒÇÏ ÓÜÚÜÑåÜÇ ÈÜÇäÜÓÜÈÜÉ 20%

Armor and Magic Resistance has generally been made more expensive by roughly 10 to 20%

ÇíÜÊÜÇãÜ ÇáÜ Armor And Magic Resistance ÒÇÏ ÓÜÚÜÑåÜÇ ÈÜÇäÜÓÜÈÜÉ 10 - 20 %

Basic items have had their statistics and gold values adjusted to match.

ÊÜãÜ ÊÜÚÜÏíÜá äÜÓÜÈÜÉ ÇáÜ Gold áÜÊÜÊÜäÜÇÓÜÈÜ ãÜÚÜÇ ÇáÇÓÜÚÜÇÑ ÇáÜÌÜÏíÜÏå




Items

Removed

The following items have been removed and items that build out of them have had their recipe changed:-

ÇáÇíÜÊÜãÜÇÊÜ ÇáÜáÜì ÇÊÜÔÜÇáÜÊÜ :-

Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan, Soul Shroud, Heart of Gold, Madred’s Bloodrazor




Reworked

The following items have been changed and have had their passives and statistics modified:-

ÇíÜÊÜãÜÇÊÜ ÇÔÜÊÜÛÜáÜÊÜ ÊÜÇäÜì :-

Malady, Phantom Dancer, Zeke's Herald, Guardian Angel, Lich

Bane, Eleisa's Miracle, Randuin's Omen, Deathfire Grasp,

Guinsoo's Rageblade, Tiamat, Black Cleaver, Tear of the Godess,

Archangel's Staff, Manamune, Executioner's Calling, Morello's Evil

Tome, Warmog's Armor, Avarice Blade, Aegis of the Legion,

Hextech Gunblade




New Items

The following items are new and will be available on Summoner's Rift:-

ÇíÜÊÜãÜÇÊÜ ÌÜÏíÜÏå :-

Jungle-Focused: Hunter's Machete, Spirit Stone, Spirit of the Ancient Golem, Spirit of the Spectral Wraith, Spirit of the Elder Lizard

Support-Focused: Shard of True Ice, Mikael's Crucible, Banner of Command, Twin Shadows

Attack-Focused: Runaan's Hurricane, Zephyr, Sword of the Divine, Mercurial Scimitar, Liandry's Torment, Statikk Shiv

Defense-Focused: Frozen Fist, Ohmwrecker




Boot Upgrades

All Tier 2 boots can now be upgraded further with an enchantment for a gold cost - All Tier 2 boots share from the same pool of enchantments.

Çì Boots Tier2 ÊÜÞÜÏÑ ÊÜÚÜãÜáÜåÇ Upgraded

Enchantment - Alacrity: Increases Movement Speed by 15.

ÏíÜå ÈÜÊÜÒæÏ 15 Movement Speed


Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.

æ ÏíÜå áÜæ ÚÜáÜíÜß Spell åÜÊÜÒíÜÏ ÓÜÑÚÜÊÜßÜ áÜ 2 Seconds

Enchantment - Distortion: Your Ghost, Teleport and Flash cooldowns are reduced by a percentage.

æ ÏíÜå ÈÜÊÜÞÜáÜá Cooldowns ÈÜÊÜÇÚÊÜ Teleport - Ghost - Flash

Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.

áÜãÜÇ ÊÜÈÜÞÜì ÞÜÑíÜÈÜ ãÜäÜ ÇáÜ Allied Minions åÜÊÜÇÎÜÏ ÚÜáÇæÉ ßÜÈÜíÜÑ ãÜäÜ ÇáÜÓÜÑÚÜå

Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.

áÜãÜÇ ÇáÜ Health - Mana íÜÞÜáÜæ ÌÜÇãÜÏ åÜÇÎÜÏ ÚÜáÇæÉ ßÜÈÜíÜÑ ÌÜÏÇ ãÜäÜ ÇáÜÓÜÑÚÜå




Summoner Spells

Barrier

Now available on Summoner's Rift and Crystal Scar

ÏáÜæÞÜÊÜì ãÜÊÜÇÍÜå ÝÜ Summoner's Rift - Crystal Scar

Cooldown increased to 210 seconds from 125

ÒíÜÇÏÉ ÇáÜ Cooldown áÜ 210 ÈÜÏá 125

Shield amount reduced to 95 + 20 per level from 100 + 25 per level

ÇáÜ Shield Amount ÞÜáÜÊÜ áÜ 95+ 20 ÈÜÏá 100 + 100

Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds

ÇáÜ Improved Barrier ÈÜÊÜÒæÏ ÇáÜ Shield Amount ÈÜ 20

Shield duration reduced to 2 seconds from 4 seconds

æÞÜÊÜ ÇáÜ Shield ÞÜá áÜ 2 ÈÜÏá 4



Clairvoyance

Duration increased to 5 seconds from 4

ÇáÜãÜÏÉ ÒÇÏÉ áÜ 5 Seconds ÈÜÏá 4

Cooldown reduced to 60 seconds from 70

ÇáÜ Cooldown ÞÜá ãÜä 70 áÜ 60

Radius reduced to 1200 from 1400

ÊÜÎÜÝÜíÜÖÜ äÜÕÜÝÜ ÇáÜÞÜØÜÑ áÜ 1200 ãÜäÜ 1400

Improved Clairvoyance now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds

ÇáÜæÞÜÊÜ ÇáÜáÜì åÜÊÜÝÜÖÜá ÇáÜ Spell ÝÜíÜå ÔÜÛÜÇá ÈÜÞÜì 5 Seconds ÈÜÏá 2




Clarity

Now restores 40% maximum Mana to you and nearby allies

ÏáÜæÞÜÊÜì ÈÜÊÜÚÜãÜá restoers 40% ãÜäÜ ÇáÜ Mana áÜíÜßÜ æ áÜ Çì ÍÜÏ ãÜäÜ Team ÍÜäÜÈÜßÜ

Improved Clarity now increases the Mana restoration by 25%, up from 20% (total 50% max Mana to you and allies)

ÒíÜÇÏÉ ÝÜ ÇáÜ Mana Restoration ÈÜÇäÜÓÜÈÜÉ 25% ãÜäÜ 20% = Max 50%




Exhaust

Now reduces Attack Speed by 50%

ÏáÜæÞÜÊÜì ÈÜÊÜÞÜáÜáÜ ÇáÜ Attack Speed ÈÜÇäÜÓÜÈÜÉ 50%

Movement Speed reduction reduced to 30% from 40%

ÊÜÞÜáÜíÜá ÇáÜ Movemnt Speed 30% ÈÜÚÜÏ ãÜÇßÜÇäÜÊÜ 40%

Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items.

Çì Damage åÜíÜÞÜá ÈÜÇäÜÓÜÈÜÉ 30% - 70% ,æ Çì Abilities 30%




Flash

Cooldown increased to 300 seconds from 265

ÇáÜ Cooldown ÒÇÏ ÈÜÞÜì 300 ÈÜÏá 265

Improved Flash is now calculated after other Summoner Flash cooldown reductions

íÜÊÜãÜ ÇÍÜÊÜÓÜÇÈÜ ÇáÜ Colddown ÈÜÚÜÏ ÇáÜ Other Summoner Flash

( ãÜÔÜ ÝÜåÜãÜ ÇáÜÍÜÊÜå ÏíÜå :disgust1: )




Heal

Health restored per level reduced to 15 from 25

ÇÚÜÇÏÉ ãÜáÜÆ ÇáÜ Health áÜ ÇáÜáÜÝÜá ÞÜá ãÜäÜ 25 áÜ 15

Amount allies are healed for increased to 100% from 50%

ÇáÜåÜíÜá áÜ Allies ÈÜÞÜì 100% ÈÜÏá 50%

Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%

ÇáÜåÜíÜá ÈÜÊÜÒæÏ ÇáÜ Health ÈÜÊÜÇÚÜßÜ 5 ßÜá áÜÝÜá

Cooldown increased to 300 seconds from 270

ÇáÜ Cooldown ÈÜÞÜì 300 ËÜÇäÜíÜÉ ÈÜÏá 270



Ignite
Cooldown increased to 210 seconds from 180

ÇáÜ Cooldown ÈÜÞÜì 210 ÈÜÏá 180




Promote
Disabled

ÇÊÜæÞÜÝÜÊÜ




Surge
Disabled

ÇÊÜæÞÜÝÜÊÜ



Masteries

Masteries have been reworked

ÇáÜ Masteries ÇÔÜÊÜÛÜáÜÊÜ ÊÜÇäÜì

All Mastery Pages have been reset

ßÜá ÕÜÝÜÍÜÇÊÜ ÇáÜ Mastery ÇÊÜÚÜãÜáÜåÇ Reset




Runes

Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration)

ÊÜÛÜíÜÑ ÇÓÜãÜÇÁ ÇáÜ Runes áÜÊÜÊÜäÜÓÜÇÈÜ ãÜÚÜÇ æÙÜÝÜÊÜåÜÇ

Lesser Mark of Armor Penetration
Armor Penetration reduced to 0.72 from 0.93

ÊÜÞÜáÜíÜá ÇáÜ
Armor Penetration ãÜäÜ 0.93 áÜ 0.72

Mark of Armor Penetration
Armor Penetration reduced to 1 from 1.29

ÊÜÞÜáÜíÜá ÇáÜ
Armor Penetration ãÜäÜ 1.29 áÜ 1

Greater Mark of Armor Penetration
Armor Penetration reduced to 1.28 from 1.66

ÊÜÞÜáÜíÜá ÇáÜ
Armor Penetration ãÜäÜ 1.66 áÜ 1.28

Lesser Mark of Magic Penetration
Magic Penetration reduced to 0.49 from 0.53

ÊÜÞÜáÜíÜá ÇáÜ
Magic Penetration ãÜäÜ 0.53 áÜ 0.49

Mark of Magic Penetration
Magic Penetration reduced to 0.68 from 0.74

ÊÜÞÜáÜíÜá ÇáÜ
Magic Penetration ãÜäÜ 0.74 áÜ 0.68

Greater Mark of Magic Penetration
Magic Penetration reduced to 0.87 from 0.95

ÊÜÞÜáÜíÜá ÇáÜ
Magic Penetration ãÜäÜ 0.95 áÜ 0.87

Lesser Glyph of Magic Penetration
Magic Penetration reduced to 0.35 from 0.38

ÊÜÞÜáÜíÜá ÇáÜ
Magic Penetration ãÜäÜ 0.38 áÜ 0.35

Glyph of Magic Penetration
Magic Penetration reduced to 0.49 from 0.53

ÊÜÞÜáÜíÜá ÇáÜ
Magic Penetration ãÜäÜ 0.53 áÜ 0.49

Greater Glyph of Magic Penetration
Magic Penetration reduced to 0.63 from 0.68

ÊÜÞÜáÜíÜá ÇáÜ
Magic Penetration ãÜäÜ 0.68 áÜ 0.63

Lesser Quintessence of Armor Penetration
Armor Penetration reduced to 1.42 from 1.85

ÊÜÞÜáÜíÜá ÇáÜ
Armor Penetration ãÜäÜ 1.85 áÜ 1.42

Quintessence of Armor Penetration
Armor Penetration reduced to 1.99 from 2.59

ÊÜÞÜáÜíÜá ÇáÜ
Armor Penetration ãÜäÜ 2.59 áÜ 1.99

Greater Quintessence of Armor Penetration
Armor Penetration reduced to 2.56 from 3.33

ÊÜÞÜáÜíÜá ÇáÜ
Armor Penetration ãÜäÜ 3.33 áÜ 2.56

Lesser Quintessence of Magic Penetration
Magic Penetration reduced to 1.11 from 1.21

ÊÜÞÜáÜíÜá ÇáÜ
Magic Penetration ãÜäÜ 1.21 áÜ 1.11

Quintessence of Magic Penetration
Magic Penetration reduced to 1.56 from 1.69

ÊÜÞÜáÜíÜá ÇáÜ
Magic Penetration ãÜäÜ 1.69 áÜ 1.56

Greater Quintessence of Magic Penetration
Magic Penetration reduced to 2.01 from 2.18

ÊÜÞÜáÜíÜá ÇáÜ
Magic Penetration ãÜäÜ 2.18 áÜ 2.01

Lesser Mark of Hybrid Penetration
Armor Penetration reduced to 0.5 from 0.56
Magic Penetration increased to 0.34 from 0.32

ÊÜÞÜáÜíÜá ÇáÜ
Armor Penetration ãÜäÜ 0.56 áÜ 0.5

ÒíÜÇÏÉ ÇáÜ
Magic Penetration ãÜäÜ 0.32 áÜ 0.34

Mark of Hybrid Penetration
Armor Penetration reduced to 0.7 from 0.74
Magic Penetration increased to 0.48 from 0.44

ÊÜÞÜáÜíÜá ÇáÜ
Armor Penetration ãÜäÜ 0.74 áÜ 0.7

ÒíÜÇÏÉ ÇáÜ
Magic Penetration ãÜäÜ 0.44 áÜ 0.48

Greater Mark of Hybrid Penetration
Armor Penetration reduced to 0.9 from 1
Magic Penetration increased to 0.61 from 0.57

ÊÜÞÜáÜíÜá ÇáÜ
Armor Penetration ãÜäÜ 1 áÜ 0.9

ÒíÜÇÏÉ ÇáÜ Magic Penetration ãÜäÜ 0.57 áÜ 0.61

Lesser Quintessence of Hybrid Penetration
Armor Penetration reduced to 0.99 from 1.11
Magic Penetration increased to 0.77 from 0.72

ÊÜÞÜáÜíÜá ÇáÜ
Armor Penetration ãÜäÜ 1.11 áÜ 0.99

ÒíÜÇÏÉ ÇáÜ Magic Penetration ãÜäÜ 0.72 áÜ 0.77

Quintessence of Hybrid Penetration
Armor Penetration reduced to 1.39 from 1.55
Magic Penetration increased to 1.09 from 1.01

ÊÜÞÜáÜíÜá ÇáÜ
Armor Penetration ãÜäÜ 1.55 áÜ 1.39

ÒíÜÇÏÉ ÇáÜ Magic Penetration ãÜäÜ 1.01 áÜ 1.09

Greater Quintessence of Hybrid Penetration
Armor Penetration reduced to 1.79 from 2
Magic Penetration increased to 1.41 from 1.3

ÊÜÞÜáÜíÜá ÇáÜ
Armor Penetration ãÜäÜ 2 áÜ 1.79

ÒíÜÇÏÉ ÇáÜ
Magic Penetration ãÜäÜ 1.3 áÜ 1.41



PvP.Net 1.72

Recommended Items no longer appear in the Champion detail pages. This change does not affect the information displayed on the League of Legends website or the in-game store.

ÇáÜÊÜÛÜíÜÑ ãÜÇËÜÑÔÜ ÚÜáÜì ÇáÜãÜÚÜáÜæãÜÇÊÜ ÇáÜáÜì ÚÜáÜì League Of Legends Website Çæ Game Store




Champions

Hecarim

Base Attack Damage increased to 59 from 56
Attack Damage per level increased to 3.2 from 3

ÒíÜÇÏÉ ÇáÜ Attack Damage áÜ 59 ÈÜÏá ãÜäÜ 56

ÒíÜÇÏÉ ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Attack Damage áÜ ßÜá áÜÝÜá 3.2 ÈÜÏá 3




Nautilus

Titan's Wrath shield amount increased to 100/150/200/250/300 from 80/130/180/230/280

ÇáÜ Shield Amount ÒÇÏÊ áÜ ÇáÇÑÞÜÇãÜ ÇáÜáÜì ÝÜæÞÜ




Rammus

Base Armor increased to 25 from 21
Base Health Regen increased to 8 per 5 seconds from 6

ÇáÜ Armor ÒÇÏ áÜ 25 ÈÜÏá ãÜäÜ 21

ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ health ÈÜÞÜì 8 ßÜá 5 ËÜæÇäÜì ÈÜÏá 6




New Styles + Skins

Brand

ÚÝæÇ ,,, áÇíãßäß ãÔÇåÏå ÇáÑæÇÈØ áÇäß ÛíÑ ãÓÌá áÏíäÇ [ ááÊÓÌíá ÇÖÛØ åäÇ ]

LeBlanc

ÚÝæÇ ,,, áÇíãßäß ãÔÇåÏå ÇáÑæÇÈØ áÇäß ÛíÑ ãÓÌá áÏíäÇ [ ááÊÓÌíá ÇÖÛØ åäÇ ]

Master Yi

ÚÝæÇ ,,, áÇíãßäß ãÔÇåÏå ÇáÑæÇÈØ áÇäß ÛíÑ ãÓÌá áÏíäÇ [ ááÊÓÌíá ÇÖÛØ åäÇ ]

Nocturne ( New Skin ) 1850 RP

ÚÝæÇ ,,, áÇíãßäß ãÔÇåÏå ÇáÑæÇÈØ áÇäß ÛíÑ ãÓÌá áÏíäÇ [ ááÊÓÌíá ÇÖÛØ åäÇ ]

Mordekaiser

ÚÝæÇ ,,, áÇíãßäß ãÔÇåÏå ÇáÑæÇÈØ áÇäß ÛíÑ ãÓÌá áÏíäÇ [ ááÊÓÌíá ÇÖÛØ åäÇ ]



General

Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: Nidalee spear)

ÊÜãÜ ÊÜÕÜáÜíÜÍ ÇáÜ SkillsShots áÜ Nidalee ÚÜÔÜÇäÜ ãÜßÜäÜÊÜÔÜ ÈÜÊÜÙÜåÜÑ

The Nexus turrets in The Crystal Scar and Proving Grounds will now kill invulnerable units.

Turrets ÇáÜ Nexus ÝÜ ÇáÜ Crystal Scar - Proving Ground ÈÜÊÜÞÜáÜ ÚÜÏÏ ÛÊíÜÑ ãÜäÜíÜÚÜ

Updated all bots' items, masteries, and summoner spells to account for Season 3 changes.

ÊÜãÜ Update ÇáÜ Bots Items - Masteries - Summoner Spells áÜ ßÜá ÇáÇßÜæäÜÊÜÇÊÜ ÚÜÔÜÇä ÇáÜ Season 3




ÊÜãÜ ÈÜÍÜãÜÏ Çááå




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