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قسم الاسئلة و الاستفسارات لعمل السيرفرات الخاصة [ قسم خاص لأسئلة واستفسارات عمل السيرفرات الخاصة ] [ يرجى الالتزام بقوانين قسم الأسئلة والاستفسارات ] |
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30-06-2015, 06:48 AM
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#1
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• الانـتـسـاب » May 2015
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• رقـم العـضـويـة » 122322
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• المشـــاركـات » 1,109
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• الـدولـة » Qena
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• الـهـوايـة » Game Developer -Designer Unity 3D
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• اسـم الـسـيـرفـر » Private Server
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• الـجـنـس » Male
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• نقـاط التقييم » 12
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عاوز اي شخصية تنزل يكون معاها title name جنب اسمها ازاي ممكن شرح
عاوز اعرف ازاي اخلي اي شخصي جديدة تنزل title name علشان الشخصيات كلها بتنزل فارغه بدون title name بيكون اسم الشخصية بس ...... بدون title اصفر
و انا عاوز اعمله تيتل ينزل معا الشخصية جاهز زي title name
Name بس جنب اسمه
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إعلانات google |
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02-07-2015, 06:14 PM
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#4
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• الانـتـسـاب » May 2015
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• رقـم العـضـويـة » 122322
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• المشـــاركـات » 1,109
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• الـدولـة » Qena
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• الـهـوايـة » Game Developer -Designer Unity 3D
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• اسـم الـسـيـرفـر » Private Server
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• الـجـنـس » Male
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• نقـاط التقييم » 12
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رد: عاوز اي شخصية تنزل يكون معاها title name جنب اسمها ازاي ممكن شرح
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03-07-2015, 09:17 AM
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#7
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• الانـتـسـاب » May 2015
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• رقـم العـضـويـة » 122322
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• المشـــاركـات » 1,109
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• الـدولـة » Qena
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• الـهـوايـة » Game Developer -Designer Unity 3D
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• اسـم الـسـيـرفـر » Private Server
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• الـجـنـس » Male
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• نقـاط التقييم » 12
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رد: عاوز اي شخصية تنزل يكون معاها title name جنب اسمها ازاي ممكن شرح
مش موجوده والله حتي بص اهو
كود PHP:
USE [SRO_VT_SHARD] GO /****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 07/03/2015 08:11:14 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO
ALTER PROCEDURE [dbo].[_AddNewChar] @UserJID INT, --@CharSlot INT, @RefCharID INT, @CharName varchar (64), @CharScale tinyINT, @StartRegionID INT, @StartPos_X real, @StartPos_Y real, @StartPos_Z real, @DefaultTeleport INT, @RefMailID INT, @RefPantsID INT, @RefBootsID INT, @RefWeaponID INT, @RefShield INT, @DurMail tinyINT, @DurPants tinyINT, @DurBoots tinyINT, @DurWeapon tinyINT, @DurShield tinyINT, @DefaultArrow INT AS SET NOCOUNT ON
DECLARE @Slot INT DECLARE @temp INT DECLARE @NewCharID INT SET @NewCharID = 0 ----------------------------------------------------------------------------- -- 1. ؤ³¸¯إح ½½·ش ³ر¹ِ°، validار °حہخءِ, ±×¸®°ي ؛َ½½·شہج ¸آ´آءِ ¸صہْ أ¼إ©ار´ظ. ----------------------------------------------------------------------------- -- start by novice. SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID IF (@temp >= 4) BEGIN -- ³ت¹« ¸¹ہع³ھ RETURN -2 END -- finish by novice. ----------------------------------------------------------------------------- -- 2. ؤ³¸¯إح أك°،اد±â ----------------------------------------------------------------------------- IF (@CharScale > 68) -- 0100 0100 --> 68 ہج´ظ! BEGIN -- ؤ³¸¯إح »¼؛ ½ائذ! ½؛ؤةہد °ھہج ہج»َاد´ظ! RETURN -3 END EXEC @temp = _IsExistingCharName @CharName IF (@temp <> 0) BEGIN -- ہج¹ج »ç؟ëءكہخ ہج¸§ہج¶َ´آµ¥? RETURN -4 END BEGIN TRANSACTION -- ہخ´ّ½أ½؛إغہج ہû؟ëµا¸é¼* ¸¶ءِ¸·؟، WorldID؟ح 1°ھہ» ´ُ ³ض¾î ءض¾ْ´ظ! INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize, LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID) VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109, GetDate(), 1, 1, 15000000, 0, 10000000, 200,200, 1, 1, 1, 1) SET @NewCharID = @@IDENTITY IF (@@ERROR <> 0 OR @@ROWCOUNT = 0) BEGIN -- ؤ³¸¯إح »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -5 END -- start by novice. -- ہجء¦ Slot ¾ب¾´´ظ.. ±×³ة Insert ¸¸.. INSERT INTO _User VALUES (@UserJID, @NewCharID) -- finish by novice. ----------------------------------------------------------------------------- -- 3-1. ہه؛ٌ ½½·ش أ¤؟ى±â -- [ہخ؛¥إن¸® ½½·ش 96°³] + [ہه؛ٌ½½·ش 13°³] <- ہخ؛¥إن¸® ب®ہه ¼*؛ٌ½؛ بؤ 48°³؟،¼* 96°³·خ ءُ°،!!!(woos0) ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _Inventory(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 109
IF (@@ERROR <> 0) BEGIN -- ہخ؛¥إن¸® »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -7 END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! -- µًئْئ®·خ ¼±إأار ¾ئہجإغہ» ´ظ½أ ³ض¾îءضہع... /* ؟ن·± ¼ّ¼*·خ ء¤ہاµا¾î ہض´ظ. 0: EQUIP_SLOT_HELM 1: EQUIP_SLOT_MAIL, 2: EQUIP_SLOT_SHOULDERGUARD, 3: EQUIP_SLOT_GAUNTLET, 4: EQUIP_SLOT_PANTS, 5: EQUIP_SLOT_BOOTS, 6: EQUIP_SLOT_WEAPON, 7: EQUIP_SLOT_SHIELD or ARROW, 8: EQUIP_SLOT_EARRING, 9: EQUIP_SLOT_NECKLACE, 10: EQUIP_SLOT_L_RING, 11: EQUIP_SLOT_R_RING, */ DECLARE @ItemID BIGINT SET @ItemID = 0 -- »َ°© IF (@RefMailID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -8 END END -- ¹ظءِ IF (@RefPantsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -9 END END -- Boots IF (@RefBootsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -10 END END -- Weapon IF (@RefWeaponID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -11 END END -- ¹وئذ IF (@RefShield <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -12 END END -- ب¤½أ default·خ ¼±إأار ¹«±â°، ب°ہج¶َ¸é ب*»ى 250°³µéہج ب°إëµµ اش²² ءط´ظ. ءزؤ،? IF (@DefaultArrow <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250 IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -13 END END
----------------------------------------------------------------------------- -- 3-2. ¾ئ¹ظإ¸ Inventory ½½·ش أ¤؟ى±â -- [¾ئ¹ظإ¸ ہخ؛¥إن¸® ½½·ش 5°³] -- APPLY_AVATAR_SYSTEMہج ہû؟ëµا¸é¼* أك°،µا´آ ؛خ؛ذ ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 5
IF (@@ERROR <> 0) BEGIN -- ¾ئ¹ظإ¸ ہخ؛¥إن¸® »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -14 END --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! ----------------------------------------------------------------------------- -- default skill³ض¾îءض±â ----------------------------------------------------------------------------- DECLARE @country tinyINT EXEC @country = _GetObjCountry @RefCharID INSERT INTO _CharSkillMastery (CharID, MasteryID, Level) SELECT @NewCharID, MasteryID, 0 FROM _RefCharDefault_SkillMastery with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -15 END INSERT INTO _CharSkill (CharID,SkillID,Enable) SELECT @NewCharID, SkillID, 1 FROM _RefCharDefault_Skill with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -16 END ----------------------------------------------------------------------------- -- ±â؛» ؤù½؛ئ® ³ض¾îءض±â ----------------------------------------------------------------------------- INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2) SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0 FROM _RefQuest WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1) IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -17 END ----------------------------------------------------------------------------- -- Static Avatar Initial Record ³ض±â ----------------------------------------------------------------------------- INSERT INTO _StaticAvatar(CharID) values(@NewCharID) IF (@@ERROR <> 0) BEGIN ROLLBACK TRANSACTION RETURN -18 END ----------------------------------------------------------------------------- -- Trijob أ¤؟ِ³ض±â!!!!! ----------------------------------------------------------------------------- INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0) IF (@@ERROR <> 0) BEGIN -- ہخ؛¥إن¸® »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -19 END ----------------------------------------------------------------------------- -- CharList؟، ID ³ض¾îءض±â ----------------------------------------------------------------------------- INSERT _CharNameList VALUES(@CharName, @NewCharID) exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_60EXP_HELP',1,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_100EXP_HELP',1,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_C_PEGASUS_SCROLL',20,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',8000,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',8000,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_ARCHEMY_POTION_SPEED_11',10,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_KNIGHT',1,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_KNIGHT_HAT',1,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_HALLOWEEN',1,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_KNIGHT_HAT',1,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_P_MYOWON_SCROLL',1,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',50,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_ARENA_COIN',200,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_GLOBAL_CHATTING',5,1
-- Quick Slot ء¤؛¸ ہْہه؟ë!!! exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
COMMIT TRANSACTION RETURN @NewCharID
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03-07-2015, 09:37 PM
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#8
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• الانـتـسـاب » May 2015
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• رقـم العـضـويـة » 122322
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• المشـــاركـات » 1,109
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• الـدولـة » Qena
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• الـهـوايـة » Game Developer -Designer Unity 3D
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• اسـم الـسـيـرفـر » Private Server
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• الـجـنـس » Male
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• نقـاط التقييم » 12
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رد: عاوز اي شخصية تنزل يكون معاها title name جنب اسمها ازاي ممكن شرح
الف شكرا ليكم بس انا لقيت الحل ....
الحمدلله كل حاجة بتعب بنفسي لو قعدت استنا رد واحد واحد فيكم مش رح اعمل اللعبة الكود ده مني ليكم يكمن ناس تحتاجه و انا عارف ان في ناس رح تحتاجه
كود PHP:
USE [SRO_VT_SHARD] GO /****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 07/03/2015 20:34:15 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO
ALTER PROCEDURE [dbo].[_AddNewChar] @UserJID INT, --@CharSlot INT, @RefCharID INT, @CharName varchar (64), @CharScale tinyINT, @StartRegionID INT, @StartPos_X real, @StartPos_Y real, @StartPos_Z real, @DefaultTeleport INT, @RefMailID INT, @RefPantsID INT, @RefBootsID INT, @RefWeaponID INT, @RefShield INT, @DurMail tinyINT, @DurPants tinyINT, @DurBoots tinyINT, @DurWeapon tinyINT, @DurShield tinyINT, @DefaultArrow INT AS SET NOCOUNT ON
DECLARE @Slot INT DECLARE @temp INT DECLARE @NewCharID INT SET @NewCharID = 0 ----------------------------------------------------------------------------- -- 1. ؤ³¸¯إح ½½·ش ³ر¹ِ°، validار °حہخءِ, ±×¸®°ي ؛َ½½·شہج ¸آ´آءِ ¸صہْ أ¼إ©ار´ظ. ----------------------------------------------------------------------------- -- start by novice. SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID IF (@temp >= 4) BEGIN -- ³ت¹« ¸¹ہع³ھ RETURN -2 END -- finish by novice. ----------------------------------------------------------------------------- -- 2. ؤ³¸¯إح أك°،اد±â ----------------------------------------------------------------------------- IF (@CharScale > 68) -- 0100 0100 --> 68 ہج´ظ! BEGIN -- ؤ³¸¯إح »¼؛ ½ائذ! ½؛ؤةہد °ھہج ہج»َاد´ظ! RETURN -3 END EXEC @temp = _IsExistingCharName @CharName IF (@temp <> 0) BEGIN -- ہج¹ج »ç؟ëءكہخ ہج¸§ہج¶َ´آµ¥? RETURN -4 END BEGIN TRANSACTION -- ہخ´ّ½أ½؛إغہج ہû؟ëµا¸é¼* ¸¶ءِ¸·؟، WorldID؟ح 1°ھہ» ´ُ ³ض¾î ءض¾ْ´ظ! INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize, LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID) VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109, GetDate(), 1, 1, 15000000, 0, 10000000, 200,200, 1, 1, 1, 1) SET @NewCharID = @@IDENTITY IF (@@ERROR <> 0 OR @@ROWCOUNT = 0) BEGIN -- ؤ³¸¯إح »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -5 END -- start by novice. -- ہجء¦ Slot ¾ب¾´´ظ.. ±×³ة Insert ¸¸.. INSERT INTO _User VALUES (@UserJID, @NewCharID) -- finish by novice. ----------------------------------------------------------------------------- -- 3-1. ہه؛ٌ ½½·ش أ¤؟ى±â -- [ہخ؛¥إن¸® ½½·ش 96°³] + [ہه؛ٌ½½·ش 13°³] <- ہخ؛¥إن¸® ب®ہه ¼*؛ٌ½؛ بؤ 48°³؟،¼* 96°³·خ ءُ°،!!!(woos0) ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _Inventory(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 109
IF (@@ERROR <> 0) BEGIN -- ہخ؛¥إن¸® »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -7 END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! -- µًئْئ®·خ ¼±إأار ¾ئہجإغہ» ´ظ½أ ³ض¾îءضہع... /* ؟ن·± ¼ّ¼*·خ ء¤ہاµا¾î ہض´ظ. 0: EQUIP_SLOT_HELM 1: EQUIP_SLOT_MAIL, 2: EQUIP_SLOT_SHOULDERGUARD, 3: EQUIP_SLOT_GAUNTLET, 4: EQUIP_SLOT_PANTS, 5: EQUIP_SLOT_BOOTS, 6: EQUIP_SLOT_WEAPON, 7: EQUIP_SLOT_SHIELD or ARROW, 8: EQUIP_SLOT_EARRING, 9: EQUIP_SLOT_NECKLACE, 10: EQUIP_SLOT_L_RING, 11: EQUIP_SLOT_R_RING, */ DECLARE @ItemID BIGINT SET @ItemID = 0 -- »َ°© IF (@RefMailID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -8 END END -- ¹ظءِ IF (@RefPantsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -9 END END -- Boots IF (@RefBootsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -10 END END -- Weapon IF (@RefWeaponID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -11 END END -- ¹وئذ IF (@RefShield <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -12 END END -- ب¤½أ default·خ ¼±إأار ¹«±â°، ب°ہج¶َ¸é ب*»ى 250°³µéہج ب°إëµµ اش²² ءط´ظ. ءزؤ،? IF (@DefaultArrow <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250 IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -13 END END
----------------------------------------------------------------------------- -- 3-2. ¾ئ¹ظإ¸ Inventory ½½·ش أ¤؟ى±â -- [¾ئ¹ظإ¸ ہخ؛¥إن¸® ½½·ش 5°³] -- APPLY_AVATAR_SYSTEMہج ہû؟ëµا¸é¼* أك°،µا´آ ؛خ؛ذ ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 5
IF (@@ERROR <> 0) BEGIN -- ¾ئ¹ظإ¸ ہخ؛¥إن¸® »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -14 END --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! ----------------------------------------------------------------------------- -- default skill³ض¾îءض±â ----------------------------------------------------------------------------- DECLARE @country tinyINT EXEC @country = _GetObjCountry @RefCharID INSERT INTO _CharSkillMastery (CharID, MasteryID, Level) SELECT @NewCharID, MasteryID, 0 FROM _RefCharDefault_SkillMastery with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -15 END INSERT INTO _CharSkill (CharID,SkillID,Enable) SELECT @NewCharID, SkillID, 1 FROM _RefCharDefault_Skill with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -16 END ----------------------------------------------------------------------------- -- ±â؛» ؤù½؛ئ® ³ض¾îءض±â ----------------------------------------------------------------------------- INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2) SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0 FROM _RefQuest WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1) IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -17 END ----------------------------------------------------------------------------- -- Static Avatar Initial Record ³ض±â ----------------------------------------------------------------------------- INSERT INTO _StaticAvatar(CharID) values(@NewCharID) IF (@@ERROR <> 0) BEGIN ROLLBACK TRANSACTION RETURN -18 END ----------------------------------------------------------------------------- -- Trijob أ¤؟ِ³ض±â!!!!! ----------------------------------------------------------------------------- INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0) IF (@@ERROR <> 0) BEGIN -- ہخ؛¥إن¸® »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -19 END ----------------------------------------------------------------------------- -- CharList؟، ID ³ض¾îءض±â ----------------------------------------------------------------------------- INSERT _CharNameList VALUES(@CharName, @NewCharID) exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',8000,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',8000,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_C_PEGASUS_SCROLL',20,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_ARCHEMY_POTION_SPEED_11',10,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_KNIGHT',1,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_KNIGHT_HAT',1,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_HALLOWEEN',1,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_KNIGHT_HAT',1,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_P_MYOWON_SCROLL',1,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',50,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_ARENA_COIN',200,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_GLOBAL_CHATTING',5,1 UPDATE [dbo].[_Char] set HwanLevel='9' where CharName16=@CharName
-- Quick Slot ء¤؛¸ ہْہه؟ë!!! exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
COMMIT TRANSACTION RETURN @NewCharID
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