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إضافة رد
 
أدوات الموضوع انواع عرض الموضوع
قديم 06-11-2016, 03:00 AM   #1

ابو ليلى
عضو فعال





• الانـتـسـاب » Jul 2015
• رقـم العـضـويـة » 122775
• المشـــاركـات » 484
• الـدولـة » مصر(الاسكندرية)
• الـهـوايـة » سيلك رود+لغة برمجة sql
• اسـم الـسـيـرفـر » Private Server
• الـجـنـس » Male
• نقـاط التقييم » 10
ابو ليلى صـاعـد

ابو ليلى غير متواجد حالياً



افتراضي استفسار بخصوص اكونت جديد



سلام عليكوم
عندى سؤالين بعد اذنكم
1 عند لما بعمل اكونت جديد الاكونت مش بينزل بى الايتم (لبس الاكونت) بيبقى ناقص
عاوز اعرف ازاى اخالى الاكونت ينزل بى اللبس كامل اكملو باقى الايتم الهد + شولدر + الاكسوسرى
بحيث ان اى حد يعمل اكونت جديد يبقى معاة الايتم كامل



السؤال التانى هو ينفع اعمل اتو نوتس من غير برنامج اعملها كدة فى الداتا
لو ينفع ممكن حد يقولى ع طريقة اعملها ازاى





رد مع اقتباس
إعلانات google

قديم 06-11-2016, 03:11 AM   #2

™ EgY_KhaN ™
عضو متألق



الصورة الرمزية ™ EgY_KhaN ™


• الانـتـسـاب » Aug 2012
• رقـم العـضـويـة » 103935
• المشـــاركـات » 1,665
• الـدولـة » Mansoura
• الـهـوايـة » Love the Destruction
• اسـم الـسـيـرفـر » Private Server
• الـجـنـس » Male
• نقـاط التقييم » 75
™ EgY_KhaN ™ جـيـد

™ EgY_KhaN ™ غير متواجد حالياً


إرسال رسالة عبر Yahoo إلى ™ EgY_KhaN ™

افتراضي رد: استفسار بخصوص اكونت جديد



بالنسبة لاول سؤال دي من _ADDNEWCHAR تقدر تتحكم بكل حاجه تخص الشخصية الجديده
تاني سؤال لا مينفعش لازم برنامج اي برنامج المهم يكون فيه كلينت ليس لوجن


توقيع ™ EgY_KhaN ™ :

EgY_KhaN is There !



رد مع اقتباس
قديم 06-11-2016, 08:33 PM   #3

Dev.Ri3o
عضو ذهبى



الصورة الرمزية Dev.Ri3o


• الانـتـسـاب » Apr 2015
• رقـم العـضـويـة » 121546
• المشـــاركـات » 4,029
• الـدولـة » https://t.me/pump_upp
• الـهـوايـة » MIS
• اسـم الـسـيـرفـر » No Server
• الـجـنـس » Male
• نقـاط التقييم » 45
Dev.Ri3o صـاعـد

Dev.Ri3o غير متواجد حالياً


إرسال رسالة عبر ICQ إلى Dev.Ri3o إرسال رسالة عبر AIM إلى Dev.Ri3o إرسال رسالة عبر Yahoo إلى Dev.Ri3o

افتراضي رد: استفسار بخصوص اكونت جديد



فى موضوع فى قسم الشروحات انا كنت عاملو على ال AddNewChar بيشرح ازاى تضيف ال Start Item لل EU و لل CH و للاتنين مع بعض


توقيع Dev.Ri3o :
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]


رد مع اقتباس
قديم 06-11-2016, 11:12 PM   #4

ابو ليلى
عضو فعال





• الانـتـسـاب » Jul 2015
• رقـم العـضـويـة » 122775
• المشـــاركـات » 484
• الـدولـة » مصر(الاسكندرية)
• الـهـوايـة » سيلك رود+لغة برمجة sql
• اسـم الـسـيـرفـر » Private Server
• الـجـنـس » Male
• نقـاط التقييم » 10
ابو ليلى صـاعـد

ابو ليلى غير متواجد حالياً



افتراضي رد: استفسار بخصوص اكونت جديد



ممكن لينك الموضوع




رد مع اقتباس
قديم 07-11-2016, 03:32 PM   #5

Dev.Ri3o
عضو ذهبى



الصورة الرمزية Dev.Ri3o


• الانـتـسـاب » Apr 2015
• رقـم العـضـويـة » 121546
• المشـــاركـات » 4,029
• الـدولـة » https://t.me/pump_upp
• الـهـوايـة » MIS
• اسـم الـسـيـرفـر » No Server
• الـجـنـس » Male
• نقـاط التقييم » 45
Dev.Ri3o صـاعـد

Dev.Ri3o غير متواجد حالياً


إرسال رسالة عبر ICQ إلى Dev.Ri3o إرسال رسالة عبر AIM إلى Dev.Ri3o إرسال رسالة عبر Yahoo إلى Dev.Ri3o

افتراضي رد: استفسار بخصوص اكونت جديد



معرفش ال Link والله دور فى قسم الشروحات


توقيع Dev.Ri3o :
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]


رد مع اقتباس
قديم 07-11-2016, 05:38 PM   #6

Dev.Myth
عضو فضى



الصورة الرمزية Dev.Myth

مشرف قسم CrossFire

• الانـتـسـاب » May 2010
• رقـم العـضـويـة » 70996
• المشـــاركـات » 3,556
• الـدولـة » مــصــر
• الـهـوايـة » Silkroad Service
• اسـم الـسـيـرفـر » Private Server
• الـجـنـس » Male
• نقـاط التقييم » 15
Dev.Myth صـاعـد

Dev.Myth غير متواجد حالياً


إرسال رسالة عبر Yahoo إلى Dev.Myth

افتراضي رد: استفسار بخصوص اكونت جديد



إتفضل جرب الـ Query ده :)
أهم حاجه خد باك اب من الداتا بيز بتاعتك علشان لو قابلتك مشاكل متخسرش الداتا بيز
كود:
USE [SRO_VT_SHARD]
GO
/****** Object:  StoredProcedure [dbo].[_AddNewChar]    Script Date: 11/27/2013 09:59:47 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER OFF
GO
ALTER   PROCEDURE [dbo].[_AddNewChar]    
@UserJID   INT,    
--@CharSlot   INT,    
@RefCharID   INT,    
@CharName   varchar (64),    
@CharScale   tinyINT,    
@StartRegionID  INT,    
@StartPos_X   real,    
@StartPos_Y   real,    
@StartPos_Z   real,    
@DefaultTeleport INT,    
@RefMailID   INT,    
@RefPantsID   INT,    
@RefBootsID   INT,    
@RefWeaponID  INT,    
@RefShield   INT,    
@DurMail   tinyINT,    
@DurPants   tinyINT,    
@DurBoots   tinyINT,    
@DurWeapon   tinyINT,    
@DurShield   tinyINT,    
@DefaultArrow  INT      
AS    
    
SET NOCOUNT ON      

	DECLARE @Slot  INT        
	DECLARE @temp  INT        
	        
	DECLARE @NewCharID  INT        
	SET @NewCharID = 0        
 
 -- Initial Equip Edit by RealHuman
 DECLARE @RefHandID INT
 DECLARE @RefHatID INT
 DECLARE @RefShoulderID INT
 DECLARE @RefEarringID INT
 DECLARE @RefRingID INT
 DECLARE @RefNeckID INT
 DECLARE @DurHand INT
 DECLARE @DurHat INT
 DECLARE @DurShoulder INT
 DECLARE @DurEarring INT
 DECLARE @DurRing INT
 DECLARE @DurNeck INT
 
 --Male Clothes Chinese
 IF (@RefMailID = 3643) BEGIN
	SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_01_AA_A')
	SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_01_BA_A')
	SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_01_FA_A')
	SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_01_HA_A')
	SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_01_LA_A')
	SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_01_SA_A')
	SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_01_A')
	SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_01_A')
	SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_01_A')
 END
 
 --Male Heavy Armor Chinese
 IF (@RefMailID = 3637) BEGIN
	SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_01_AA_A')
	SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_01_BA_A')
	SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_01_FA_A')
	SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_01_HA_A')
	SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_01_LA_A')
	SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_01_SA_A')
	SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_01_A')
	SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_01_A')
	SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_01_A')
 END
 
 --Male Light Armor Chinese
 IF (@RefMailID = 3640) BEGIN
	SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_01_AA_A')
	SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_01_BA_A')
	SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_01_FA_A')
	SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_01_HA_A')
	SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_01_LA_A')
	SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_01_SA_A')
	SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_01_A')
	SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_01_A')
	SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_01_A')
 END
 
 --Female Clothes Chinese
 IF (@RefMailID = 3652) BEGIN
	SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_01_AA_A')
	SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_01_BA_A')
	SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_01_FA_A')
	SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_01_HA_A')
	SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_01_LA_A')
	SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_01_SA_A')
	SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_01_A')
	SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_01_A')
	SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_01_A')
 END
 
 --Female Heavy Armor Chinese
 IF (@RefMailID = 3646) BEGIN
	SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_01_AA_A')
	SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_01_BA_A')
	SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_01_FA_A')
	SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_01_HA_A')
	SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_01_LA_A')
	SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_01_SA_A')
	SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_01_A')
	SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_01_A')
	SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_01_A')
 END
 
 --Female Light Armor Chinese
 IF (@RefMailID = 3649) BEGIN
	SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_01_AA_A')
	SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_01_BA_A')
	SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_01_FA_A')
	SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_01_HA_A')
	SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_01_LA_A')
	SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_01_SA_A')
	SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_01_A')
	SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_01_A')
	SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_01_A')
 END
 
 --Male Clothes Europe
 IF (@RefMailID = 11623) BEGIN
	SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_01_AA_A')
	SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_01_BA_A')
	SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_01_FA_A')
	SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_01_HA_A')
	SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_01_LA_A')
	SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_01_SA_A')
	SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_01_A')
	SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_01_A')
	SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_01_A')
 END
 
  --Male Heavy Armor Europe
 IF (@RefMailID = 11617) BEGIN
	SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_01_AA_A')
	SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_01_BA_A')
	SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_01_FA_A')
	SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_01_HA_A')
	SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_01_LA_A')
	SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_01_SA_A')
	SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_01_A')
	SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_01_A')
	SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_01_A')
 END
 
 --Male Light Armor Europe
 IF (@RefMailID = 11620) BEGIN
	SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_01_AA_A')
	SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_01_BA_A')
	SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_01_FA_A')
	SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_01_HA_A')
	SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_01_LA_A')
	SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_01_SA_A')
	SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_01_A')
	SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_01_A')
	SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_01_A')
 END
 
 --Female Clothes Europe
 IF (@RefMailID = 11632) BEGIN
	SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_AA_A')
	SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_BA_A')
	SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_FA_A')
	SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_HA_A')
	SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_LA_A')
	SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_SA_A')
	SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_01_A')
	SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_01_A')
	SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_01_A')
 END
 
 --Female Heavy Armor Europe
 IF (@RefMailID = 11626) BEGIN
	SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_01_AA_A')
	SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_01_BA_A')
	SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_01_FA_A')
	SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_01_HA_A')
	SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_01_LA_A')
	SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_01_SA_A')
	SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_01_A')
	SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_01_A')
	SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_01_A')
 END
 
 --Female Light Armor Europe
 IF (@RefMailID = 11629) BEGIN
	SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_01_AA_A')
	SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_01_BA_A')
	SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_01_FA_A')
	SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_01_HA_A')
	SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_01_LA_A')
	SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_01_SA_A')
	SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_01_A')
	SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_01_A')
	SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_01_A')
 END
 
 --Shield Chinese
 IF (@RefShield = 10886) BEGIN
	SET @RefShield = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_SHIELD_01_A')
 END
 
 --Shield Europe
 IF (@RefShield = 10896) BEGIN
	SET @RefShield = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_SHIELD_01_A')
 END
 
 --Blade Chinese
 IF (@RefWeaponID = 3633) BEGIN
	SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_BLADE_01_A')
 END
 
 --Bow Chinese
 IF (@RefWeaponID = 3636) BEGIN
	SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_BOW_01_A')
 END
 
 --Spear Chinese
 IF (@RefWeaponID = 3634) BEGIN
	SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_SPEAR_01_A')
 END
 
 --Sword Chinese
 IF (@RefWeaponID = 3632) BEGIN
	SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_SWORD_01_A')
 END
 
 --Glavie Chinese
 IF (@RefWeaponID = 3635) BEGIN
	SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_TBLADE_01_A')
 END
 
 --Axe Europe
 IF (@RefWeaponID = 10890) BEGIN
	SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_AXE_01_A')
 END
 
 --XBow Europe
 IF (@RefWeaponID = 10891) BEGIN
	SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_CROSSBOW_01_A')
 END
 
 --Dagger Europe
 IF (@RefWeaponID = 10887) BEGIN
	SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_DAGGER_01_A')
 END
 
 --Darkstaff Europe
 IF (@RefWeaponID = 10892) BEGIN
	SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_DARKSTAFF_01_A')
 END
 
 --Harp Europe
 IF (@RefWeaponID = 10894) BEGIN
	SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_HARP_01_A')
 END
 
 --Cleric Rod Europe
 IF (@RefWeaponID = 10895) BEGIN
	SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_STAFF_01_A')
 END
 
 --Sword Europe
 IF (@RefWeaponID = 10888) BEGIN
	SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_SWORD_01_A')
 END
 
 --Staff Europe
 IF (@RefWeaponID = 10893) BEGIN
	SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_TSTAFF_01_A')
 END
 
 --Twohand Sword Europe
 IF (@RefWeaponID = 10889) BEGIN
	SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_TSWORD_01_A')
 END
 
 --Select Durability
 SET @DurHand = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefHandID))
 SET @DurMail = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefMailID))
 SET @DurBoots = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefBootsID))
 SET @DurHat = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefHatID))
 SET @DurPants = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefPantsID))
 SET @DurShoulder = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefShoulderID))
 SET @DurWeapon = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefWeaponID))
 SET @DurShield = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefShield))
 SET @DurEarring = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefEarringID))
 SET @DurRing = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefRingID))
 SET @DurNeck = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefNeckID))
 -- Initial Equip Edit by RealHuman
 
 --set @StartRegionID=25000
 -----------------------------------------------------------------------------    
 -- 1. ??? ?? ??? valid? ???, ??? ???? ??? ?? ????.    
 -----------------------------------------------------------------------------    
    
	-- start by RealHuman.        
	SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID        
	      
	IF (@temp >= 4)        
	BEGIN        
		-- ³أٹ¹« ¸¹أ€أڑ³آھ        
		RETURN -2        
	END        
	-- finish by RealHuman.        
    
	-----------------------------------------------------------------------------        
	-- 2. أ„³¸¯أ…أچ أƒأں°آ،أ‡أڈ±â        
	-----------------------------------------------------------------------------        
	IF (@CharScale > 68) -- 0100 0100 --> 68 أ€أŒ´أ™!        
	BEGIN        
		-- أ„³¸¯أ…أچ »أ½¼آ؛ ½أ‡أ†أگ! ½آ؛أ„أ‰أ€أڈ °آھأ€أŒ أ€أŒ»أ³أ‡أڈ´أ™!         
		RETURN -3        
	END
        
	EXEC @temp = _IsExistingCharName @CharName        
	IF (@temp <> 0)        
	BEGIN        
		-- أ€أŒ¹أŒ »çآ؟ëأپأںأ€أژ أ€أŒ¸§أ€أŒ¶أ³´أ‚µ¥?        
		RETURN -4        
	END        
    
BEGIN TRANSACTION
    
	-- أ€أژ´أ¸½أƒ½آ؛أ…أ›أ€أŒ أ€ûآ؟ëµأ‡¸é¼* ¸¶أپأ¶¸·آ؟آ، WorldIDآ؟أچ 1°آھأ€» ´أµ ³أ–¾î أپأ–¾أ؛´أ™!      
	INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,      
				LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID, DailyPK)      
	VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 45,      
				GetDate(), 1, 1, 25000000, 0, 0, 200,200, 1, 1, 1, 1, 50)      
    
	SET @NewCharID = @@IDENTITY        
	IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)        
	BEGIN        
		-- أ„³¸¯أ…أچ »أ½¼آ؛ ½أ‡أ†أگ!        
		ROLLBACK TRANSACTION        
		RETURN -5        
	END        
	-- start by RealHuman.        
	-- أ€أŒأپ¦ Slot ¾أˆ¾´´أ™.. ±×³أ‰ Insert ¸¸..        
	INSERT INTO _User VALUES (@UserJID, @NewCharID)        
	-- finish by RealHuman.        
    
    
	 -----------------------------------------------------------------------------        
	 -- 3-1. أ€أ¥آ؛أ± ½½·أ” أƒ¤آ؟أ¬±â        
	 -- [أ€أژآ؛¥أ…أ¤¸® ½½·أ” 96°³] + [أ€أ¥آ؛أ±½½·أ” 13°³] <- أ€أژآ؛¥أ…أ¤¸® أˆ®أ€أ¥ ¼*آ؛أ±½آ؛ أˆأ„ 48°³آ؟آ،¼* 96°³·أژ أپأµ°آ،!!!(woos0)
	 -----------------------------------------------------------------------------        
	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	 INSERT INTO _Inventory(CharID, Slot, ItemID)        
	  SELECT @NewCharID, cnt, 0        
	   FROM _RefDummySlot with( nolock )       
	    WHERE cnt < 109        

	      
	IF (@@ERROR <> 0)        
	BEGIN        
		-- أ€أژآ؛¥أ…أ¤¸® »أ½¼آ؛ ½أ‡أ†أگ!        
		ROLLBACK TRANSACTION        
		RETURN -7         
	END        
 -- PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!    
     
 -- ???? ??? ???? ?? ????...    
 /* ?? ???  ???? ??.    
  0: EQUIP_SLOT_HELM    
  1: EQUIP_SLOT_MAIL,    
  2: EQUIP_SLOT_SHOULDERGUARD,    
  3: EQUIP_SLOT_GAUNTLET,    
  4: EQUIP_SLOT_PANTS,    
  5: EQUIP_SLOT_BOOTS,    
  6: EQUIP_SLOT_WEAPON,    
  7: EQUIP_SLOT_SHIELD or ARROW,    
  8: EQUIP_SLOT_EARRING,    
  9: EQUIP_SLOT_NECKLACE,    
 10: EQUIP_SLOT_L_RING,    
 11: EQUIP_SLOT_R_RING,    
 */    

 -- Initial Equip Edit by RealHuman
 DECLARE @ItemID BIGINT    
 SET @ItemID = 0    
 -- Chest
 IF (@RefMailID <> 0) BEGIN
	EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
	IF (@ItemID <= 0) BEGIN
		ROLLBACK TRANSACTION
		RETURN -8
	END
 END
 -- Hand
 IF (@RefHandID <> 0) BEGIN
	EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, @RefHandID, @DurHand
	IF (@ItemID <= 0) BEGIN
		ROLLBACK TRANSACTION
		RETURN -8
	END
 END
 -- Hat
 IF (@RefHatID <> 0) BEGIN
	EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, @RefHatID, @DurHat
	IF (@ItemID <= 0) BEGIN
		ROLLBACK TRANSACTION
		RETURN -8
	END
 END
 -- Shoulder
 IF (@RefShoulderID <> 0) BEGIN
	EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, @RefShoulderID, @DurShoulder
	IF (@ItemID <= 0) BEGIN
		ROLLBACK TRANSACTION
		RETURN -8
	END
 END
 -- Pants 
 IF (@RefPantsID <> 0) BEGIN    
	EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
	IF (@ItemID <= 0) BEGIN    
		ROLLBACK TRANSACTION    
		RETURN -9    
	END    
 END    
 -- Boots    
 IF (@RefBootsID <> 0) BEGIN    
	EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
	IF (@ItemID <= 0) BEGIN    
		ROLLBACK TRANSACTION    
		RETURN -10    
	END    
 END    
 -- Weapon    
 IF (@RefWeaponID <> 0) BEGIN   
	EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
	IF (@ItemID <= 0) BEGIN    
		ROLLBACK TRANSACTION    
		RETURN -11    
	END    
 END    
 -- Shield
 IF (@RefShield <> 0) BEGIN    
	EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
	IF (@ItemID <= 0) BEGIN    
		ROLLBACK TRANSACTION    
		RETURN -12    
	END    
 END    
 -- Arror/Bolt
 IF (@DefaultArrow <> 0) BEGIN    
	EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
	IF (@ItemID <= 0) BEGIN    
		ROLLBACK TRANSACTION    
		RETURN -13    
	END    
 END
 -- Earring
 IF (@RefEarringID <> 0) BEGIN
	EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, @RefEarringID, @DurEarring
	IF (@ItemID <= 0) BEGIN
		ROLLBACK TRANSACTION
		RETURN -8
	END
 END
 -- Ring 1
 IF (@RefRingID <> 0) BEGIN
	EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, @RefRingID, @DurRing
	IF (@ItemID <= 0) BEGIN
		ROLLBACK TRANSACTION
		RETURN -8
	END
 END
 -- Ring 2
 IF (@RefRingID <> 0) BEGIN
	EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, @RefRingID, @DurRing
	IF (@ItemID <= 0) BEGIN
		ROLLBACK TRANSACTION
		RETURN -8
	END
 END
 -- Necklace
 IF (@RefNeckID <> 0) BEGIN
	EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, @RefNeckID, @DurNeck
	IF (@ItemID <= 0) BEGIN
		ROLLBACK TRANSACTION
		RETURN -8
	END
 END
 -- Initial Equip Edit by RealHuman
     
	 -----------------------------------------------------------------------------        
	 -- 3-2. ¾أ†¹أ™أ…¸ Inventory ½½·أ” أƒ¤آ؟أ¬±â        
	 -- [¾أ†¹أ™أ…¸ أ€أژآ؛¥أ…أ¤¸® ½½·أ” 5°³]
	 -- APPLY_AVATAR_SYSTEMأ€أŒ أ€ûآ؟ëµأ‡¸é¼* أƒأں°آ،µأ‡´أ‚ آ؛أژآ؛أگ
	 -----------------------------------------------------------------------------        
	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	 INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)        
	  SELECT @NewCharID, cnt, 0
	   FROM _RefDummySlot with( nolock )       
	    WHERE cnt < 5

	      
	IF (@@ERROR <> 0)        
	BEGIN        
		-- ¾أ†¹أ™أ…¸ أ€أژآ؛¥أ…أ¤¸® »أ½¼آ؛ ½أ‡أ†أگ!        
		ROLLBACK TRANSACTION        
		RETURN -14
	END        
	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	      
	-----------------------------------------------------------------------------        
	-- default skill³أ–¾îأپأ–±â        
	-----------------------------------------------------------------------------        
	DECLARE @country tinyINT        
	EXEC @country = _GetObjCountry @RefCharID        
	       
	INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)        
	SELECT @NewCharID, MasteryID, 0        
	FROM _RefCharDefault_SkillMastery  with(nolock)      
	WHERE Race = @country or Race = 3        
	IF (@@error <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -15        
	END        
	INSERT INTO _CharSkill (CharID,SkillID,Enable)        
	SELECT @NewCharID, SkillID, 1        
	FROM  _RefCharDefault_Skill  with(nolock)      
	WHERE Race = @country or Race = 3        
	IF (@@error <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -16        
	END        
	-----------------------------------------------------------------------------        
	-- ±âآ؛» أ„ù½آ؛أ†® ³أ–¾îأپأ–±â
	-----------------------------------------------------------------------------        
	INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)        
	SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0        
	FROM _RefQuest
	WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest  with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
	IF (@@error <> 0)
	BEGIN
		ROLLBACK TRANSACTION        
		RETURN -17        
	END    
	-----------------------------------------------------------------------------        
	-- Static Avatar Initial Record ³أ–±â        
	-----------------------------------------------------------------------------        
	INSERT INTO _StaticAvatar(CharID) values(@NewCharID)        
	IF (@@ERROR <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -18        
	END         
	      
	-----------------------------------------------------------------------------        
	-- Trijob أƒ¤آ؟أ¶³أ–±â!!!!!        
	-----------------------------------------------------------------------------        
	INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)        
	IF (@@ERROR <> 0)        
	BEGIN        
		-- أ€أژآ؛¥أ…أ¤¸® »أ½¼آ؛ ½أ‡أ†أگ!        
		ROLLBACK TRANSACTION        
		RETURN -19        
	END         
	      
	-----------------------------------------------------------------------------        
	-- CharListآ؟آ، ID ³أ–¾îأپأ–±â        
	-----------------------------------------------------------------------------        
	INSERT _CharNameList VALUES(@CharName, @NewCharID)        
 UPDATE _Char SET CurLevel = 101, MaxLevel = 101, Strength = 120, Intellect= 120, RemainStatPoint= 300, ExpOffset = 0, RemainGold = 5000000, RemainSkillPoint = 5000000, InventorySize = 109 WHERE _Char.CharID = @NewCharID
 UPDATE _Items SET OptLevel=5 WHERE ID64 IN (SELECT ItemID FROM _Inventory WHERE Slot BETWEEN 0 AND 12 AND Slot Not LIKE '8' AND CharID=@NewCharID)
 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RENT_REVERSE_RETURN_SCROLL',50,1
 exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_RESURRECTION_SCROLL',50,1
 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_GLOBAL_CHATTING',50,1
 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_P_MYOWON_SCROLL',1,0
	IF (@RefCharID >= 1907 AND @RefCharID <= 1919) -- MALE CH 
	BEGIN
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_NASRUN',1,0
 END
ELSE 	IF (@RefCharID >= 14875 AND @RefCharID <= 14887) -- MALE EU
	BEGIN
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_NASRUN',1,0
 END
ELSE 	IF (@RefCharID >= 1920 AND @RefCharID <= 1931) -- FEMALE CH 
	BEGIN
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_NASRUN',1,0
 END
ELSE 	IF (@RefCharID >= 14888 AND @RefCharID <= 14900) -- FEMALE EU 
	BEGIN
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_NASRUN',1,0
 END

 
            
	-- Quick Slot أپ¤آ؛¸ أ€أ؛أ€أ¥آ؟ë!!!        
	exec _AddNewClientConfig @NewCharID  -- by RealHuman...... for saving client configurations...        

COMMIT TRANSACTION        
	      
RETURN @NewCharID
لو عاوز تعدل على الايتم
غير الكود بتعدل على الكود اللى بالاحمر :
على سبيل المثال

كود:
 --Female Clothes Europe
 IF (@RefMailID = 11632) BEGIN
	SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_AA_A')
	SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_BA_A')
	SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_FA_A')
	SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_HA_A')
	SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_LA_A')
	SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_SA_A')
	SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_01_A')
	SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_01_A')
	SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_01_A')
 END
ولو عاوز تغير ال+ بتاعهم هتعدل على السطر ده

كود:
 UPDATE _Items SET OptLevel=5 WHERE ID64 IN (SELECT ItemID FROM _Inventory WHERE Slot BETWEEN 0 AND 12 AND Slot Not LIKE '8') AND CharID=@CharID
ولو عاوز تغير اللفل والجولد والسكيلات والصفحات بتاعة الخزنه والاستى ار والانت وكده هتعدل على السطر ده :

كود:
 UPDATE _Char SET CurLevel = 101, MaxLevel = 101, Strength = 120, Intellect= 120, RemainStatPoint= 300, ExpOffset = 0, RemainGold = 5000000, RemainSkillPoint = 5000000, InventorySize = 109 WHERE _Char.CharID = @NewCharID
اما بالنسبه لموضوع النوتس من الأفضل انك تستخدم جارد لأن كده كده له مميزات اكتر من النوتس بس اتمنى اكون افادتك ولو قابلتك اى مشكله عرفنى :)



التعديل الأخير تم بواسطة Dev.Myth ; 07-11-2016 الساعة 05:43 PM

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