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قسم المواضيع المكررة و المخالفة هنا يتم وضع المواضيع المخالفة والمواضيع المكررة |
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أدوات الموضوع | تقييم الموضوع | انواع عرض الموضوع |
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25-12-2013, 03:31 AM | #1 | ||||||||||||
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انا عامل السيرفر لفل 120 عايز اعرف احط كام StatPoint؟ تاني حاجة انا عامل [HP=5000],[MP=5000] و لما افتح كاركتر جديدة بينزل بي 1120 HP,MP ياريت حل و شكرا |
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25-12-2013, 05:43 AM | #2 | ||||||||||||
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الفيديو ده هيفيدك فى حاجات كتير ولو حاجه ناقصه فيه ابقى قول وانا اكملك عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] |
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25-12-2013, 02:38 PM | #3 | ||||||||||||
Dev Hamboka
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statpoint هيبقا 360
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25-12-2013, 04:21 PM | #4 | ||||||||||||
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ازاى ازود HP,MP ؟ انا عاملهم 5000,5000 و لما بدخل الجيم بيكونو 1120 ______________________________________ |
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25-12-2013, 06:36 PM | #5 | ||||||||||||
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كود:
USE [SRO_VT_SHARD] GO /****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 12/25/2013 17:34:09 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[_AddNewChar] @UserJID INT, --@CharSlot INT, @RefCharID INT, @CharName varchar (64), @CharScale tinyINT, @StartRegionID INT, @StartPos_X real, @StartPos_Y real, @StartPos_Z real, @DefaultTeleport INT, @RefMailID INT, @RefPantsID INT, @RefBootsID INT, @RefWeaponID INT, @RefShield INT, @DurMail tinyINT, @DurPants tinyINT, @DurBoots tinyINT, @DurWeapon tinyINT, @DurShield tinyINT, @DefaultArrow INT AS SET NOCOUNT ON DECLARE @Slot INT DECLARE @temp INT DECLARE @NewCharID INT SET @NewCharID = 0 ----------------------------------------------------------------------------- -- 1. ؤ³¸¯إح ½½·ش ³ر¹ِ°، validار °حہخءِ, ±×¸®°ي ؛َ½½·شہج ¸آ´آءِ ¸صہْ أ¼إ©ار´ظ. ----------------------------------------------------------------------------- -- start by novice. SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID IF (@temp >= 4) BEGIN -- ³ت¹« ¸¹ہع³ھ RETURN -2 END -- finish by novice. ----------------------------------------------------------------------------- -- 2. ؤ³¸¯إح أك°،اد±â ----------------------------------------------------------------------------- IF (@CharScale > 68) -- 0100 0100 --> 68 ہج´ظ! BEGIN -- ؤ³¸¯إح »¼؛ ½ائذ! ½؛ؤةہد °ھہج ہج»َاد´ظ! RETURN -3 END EXEC @temp = _IsExistingCharName @CharName IF (@temp <> 0) BEGIN -- ہج¹ج »ç؟ëءكہخ ہج¸§ہج¶َ´آµ¥? RETURN -4 END BEGIN TRANSACTION -- ہخ´ّ½أ½؛إغہج ہû؟ëµا¸é¼* ¸¶ءِ¸·؟، WorldID؟ح 1°ھہ» ´ُ ³ض¾î ءض¾ْ´ظ! INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize, LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID) VALUES (@RefCharID, @CharName, @CharScale, 20, 20, 24252, 589, -14.655776, 468, 2094, 109, GetDate(), 1, 1, 0, 0,0, 200,200, 1, 1, 1, 1) SET @NewCharID = @@IDENTITY IF (@@ERROR <> 0 OR @@ROWCOUNT = 0) BEGIN -- ؤ³¸¯إح »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -5 END -- start by novice. -- A??¦ Slot ¾E¾´´U.. ±×³E Insert ¸¸.. INSERT INTO _User VALUES (@UserJID, @NewCharID) -- finish by novice. ----------------------------------------------------------------------------- -- 3-1. ہه؛ٌ ½½·ش أ¤؟ى±â -- [ہخ؛¥إن¸® ½½·ش 96°³] + [ہه؛ٌ½½·ش 13°³] <- ہخ؛¥إن¸® ب®ہه ¼*؛ٌ½؛ بؤ 48°³؟،¼* 96°³·خ ءُ°،!!!(woos0) ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _Inventory(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 109 IF (@@ERROR <> 0) BEGIN -- ہخ؛¥إن¸® »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -7 END --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! -- µًئْئ®·خ ¼±إأار ¾ئہجإغہ» ´ظ½أ ³ض¾îءضہع... /* ؟ن·± ¼ّ¼*·خ ء¤ہاµا¾î ہض´ظ. 0: EQUIP_SLOT_HELM 1: EQUIP_SLOT_MAIL, 2: EQUIP_SLOT_SHOULDERGUARD, 3: EQUIP_SLOT_GAUNTLET, 4: EQUIP_SLOT_PANTS, 5: EQUIP_SLOT_BOOTS, 6: EQUIP_SLOT_WEAPON, 7: EQUIP_SLOT_SHIELD or ARROW, 8: EQUIP_SLOT_EARRING, 9: EQUIP_SLOT_NECKLACE, 10: EQUIP_SLOT_L_RING, 11: EQUIP_SLOT_R_RING, */ DECLARE @ItemID BIGINT SET @ItemID = 0 -- »َ°© IF (@RefMailID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -8 END END -- ¹ظءِ IF (@RefPantsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -9 END END -- Boots IF (@RefBootsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -10 END END -- Weapon IF (@RefWeaponID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -11 END END -- ¹وئذ IF (@RefShield <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -12 END END -- ب¤½أ default·خ ¼±إأار ¹«±â°، ب°ہج¶َ¸é ب*»ى 250°³µéہج ب°إëµµ اش²² ءط´ظ. ءزؤ،? IF (@DefaultArrow <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250 IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -13 END END ----------------------------------------------------------------------------- -- 3-2. ¾ئ¹ظإ¸ Inventory ½½·ش أ¤؟ى±â -- [¾ئ¹ظإ¸ ہخ؛¥إن¸® ½½·ش 5°³] -- APPLY_AVATAR_SYSTEMہج ہû؟ëµا¸é¼* أك°،µا´آ ؛خ؛ذ ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 5 IF (@@ERROR <> 0) BEGIN -- ¾ئ¹ظإ¸ ہخ؛¥إن¸® »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -14 END --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! ----------------------------------------------------------------------------- -- default skill³ض¾îءض±â ----------------------------------------------------------------------------- DECLARE @country tinyINT EXEC @country = _GetObjCountry @RefCharID INSERT INTO _CharSkillMastery (CharID, MasteryID, Level) SELECT @NewCharID, MasteryID, 0 FROM _RefCharDefault_SkillMastery with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -15 END INSERT INTO _CharSkill (CharID,SkillID,Enable) SELECT @NewCharID, SkillID, 1 FROM _RefCharDefault_Skill with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -16 END ----------------------------------------------------------------------------- -- ±â؛» ؤù½؛ئ® ³ض¾îءض±â ----------------------------------------------------------------------------- INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2) SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0 FROM _RefQuest WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1) IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -17 END ----------------------------------------------------------------------------- -- Static Avatar Initial Record ³ض±â ----------------------------------------------------------------------------- INSERT INTO _StaticAvatar(CharID) values(@NewCharID) IF (@@ERROR <> 0) BEGIN ROLLBACK TRANSACTION RETURN -18 END ----------------------------------------------------------------------------- -- Trijob أ¤؟ِ³ض±â!!!!! ----------------------------------------------------------------------------- INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0) IF (@@ERROR <> 0) BEGIN -- ہخ؛¥إن¸® »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -19 END ----------------------------------------------------------------------------- -- CharList؟، ID ³ض¾îءض±â ----------------------------------------------------------------------------- INSERT _CharNameList VALUES(@CharName, @NewCharID) BEGIN exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_C_PEGASUS_SCROLL',5,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',8000,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',8000,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',10,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RESURRECTION_100P_SCROLL',10,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HWAN_POTION',10,1 END -- Quick Slot ء¤؛¸ ہْہه؟ë!!! exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations... COMMIT TRANSACTION RETURN @NewCharID |
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25-12-2013, 06:36 PM | #6 | ||||||||||||
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استخدمو بدل اللى عندك وشوف كده الاخطاء هيه بردو
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25-12-2013, 07:19 PM | #7 | ||||||||||||
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لأسف, دا لما حطيتو في الداتا اول ما بعمل كاركتير جديد و ادوس START بيديني DC
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25-12-2013, 07:22 PM | #8 | ||||||||||||
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طب حط بتاعك تانى ولو هتقولى طب هاجيب ازاى اعمل Restroe وارفعلى بتاعك وانا هتعامل عليه |
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25-12-2013, 07:28 PM | #9 | ||||||||||||
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كود:
USE [SRO_VT_SHARD] GO /****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 12/25/2013 07:26:43 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[_AddNewChar] @UserJID INT, --@CharSlot INT, @RefCharID INT, @CharName varchar (64), @CharScale tinyINT, @StartRegionID INT, @StartPos_X real, @StartPos_Y real, @StartPos_Z real, @DefaultTeleport INT, @RefMailID INT, @RefPantsID INT, @RefBootsID INT, @RefWeaponID INT, @RefShield INT, @DurMail tinyINT, @DurPants tinyINT, @DurBoots tinyINT, @DurWeapon tinyINT, @DurShield tinyINT, @DefaultArrow INT AS SET NOCOUNT ON DECLARE @Slot INT DECLARE @temp INT DECLARE @NewCharID INT SET @NewCharID = 0 ----------------------------------------------------------------------------- -- 1. ؤ³¸¯إح ½½·ش ³ر¹ِ°، validار °حہخءِ, ±×¸®°ي ؛َ½½·شہج ¸آ´آءِ ¸صہْ أ¼إ©ار´ظ. ----------------------------------------------------------------------------- -- start by novice. SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID IF (@temp >= 4) BEGIN -- ³ت¹« ¸¹ہع³ھ RETURN -2 END -- finish by novice. ----------------------------------------------------------------------------- -- 2. ؤ³¸¯إح أك°،اد±â ----------------------------------------------------------------------------- IF (@CharScale > 68) -- 0100 0100 --> 68 ہج´ظ! BEGIN -- ؤ³¸¯إح »¼؛ ½ائذ! ½؛ؤةہد °ھہج ہج»َاد´ظ! RETURN -3 END EXEC @temp = _IsExistingCharName @CharName IF (@temp <> 0) BEGIN -- ہج¹ج »ç؟ëءكہخ ہج¸§ہج¶َ´آµ¥? RETURN -4 END BEGIN TRANSACTION -- ہخ´ّ½أ½؛إغہج ہû؟ëµا¸é¼* ¸¶ءِ¸·؟، WorldID؟ح 1°ھہ» ´ُ ³ض¾î ءض¾ْ´ظ! INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize, LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID, HwanLevel) VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109, GetDate(), 120, 120, 1000000000, 360, 5000000, 200,200, 1, 1, 1, 1, 1) SET @NewCharID = @@IDENTITY IF (@@ERROR <> 0 OR @@ROWCOUNT = 0) BEGIN -- ؤ³¸¯إح »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -5 END -- start by novice. -- ہجء¦ Slot ¾ب¾´´ظ.. ±×³ة Insert ¸¸.. INSERT INTO _User VALUES (@UserJID, @NewCharID) -- finish by novice. ----------------------------------------------------------------------------- -- 3-1. ہه؛ٌ ½½·ش أ¤؟ى±â -- [ہخ؛¥إن¸® ½½·ش 96°³] + [ہه؛ٌ½½·ش 13°³] <- ہخ؛¥إن¸® ب®ہه ¼*؛ٌ½؛ بؤ 48°³؟،¼* 96°³·خ ءُ°،!!!(woos0) ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _Inventory(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 109 IF (@@ERROR <> 0) BEGIN -- ہخ؛¥إن¸® »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -7 END --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! -- µًئْئ®·خ ¼±إأار ¾ئہجإغہ» ´ظ½أ ³ض¾îءضہع... /* ؟ن·± ¼ّ¼*·خ ء¤ہاµا¾î ہض´ظ. 0: EQUIP_SLOT_HELM 1: EQUIP_SLOT_MAIL, 2: EQUIP_SLOT_SHOULDERGUARD, 3: EQUIP_SLOT_GAUNTLET, 4: EQUIP_SLOT_PANTS, 5: EQUIP_SLOT_BOOTS, 6: EQUIP_SLOT_WEAPON, 7: EQUIP_SLOT_SHIELD or ARROW, 8: EQUIP_SLOT_EARRING, 9: EQUIP_SLOT_NECKLACE, 10: EQUIP_SLOT_L_RING, 11: EQUIP_SLOT_R_RING, */ DECLARE @ItemID BIGINT SET @ItemID = 0 -- »َ°© IF (@RefMailID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -8 END END -- ¹ظءِ IF (@RefPantsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -9 END END -- Boots IF (@RefBootsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -10 END END -- Weapon IF (@RefWeaponID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -11 END END -- ¹وئذ IF (@RefShield <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -12 END END -- ب¤½أ default·خ ¼±إأار ¹«±â°، ب°ہج¶َ¸é ب*»ى 250°³µéہج ب°إëµµ اش²² ءط´ظ. ءزؤ،? IF (@DefaultArrow <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250 IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -13 END END ----------------------------------------------------------------------------- -- 3-2. ¾ئ¹ظإ¸ Inventory ½½·ش أ¤؟ى±â -- [¾ئ¹ظإ¸ ہخ؛¥إن¸® ½½·ش 5°³] -- APPLY_AVATAR_SYSTEMہج ہû؟ëµا¸é¼* أك°،µا´آ ؛خ؛ذ ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 5 IF (@@ERROR <> 0) BEGIN -- ¾ئ¹ظإ¸ ہخ؛¥إن¸® »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -14 END --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! ----------------------------------------------------------------------------- -- default skill³ض¾îءض±â ----------------------------------------------------------------------------- DECLARE @country tinyINT EXEC @country = _GetObjCountry @RefCharID INSERT INTO _CharSkillMastery (CharID, MasteryID, Level) SELECT @NewCharID, MasteryID, 0 FROM _RefCharDefault_SkillMastery with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -15 END INSERT INTO _CharSkill (CharID,SkillID,Enable) SELECT @NewCharID, SkillID, 1 FROM _RefCharDefault_Skill with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -16 END ----------------------------------------------------------------------------- -- ±â؛» ؤù½؛ئ® ³ض¾îءض±â ----------------------------------------------------------------------------- INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2) SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0 FROM _RefQuest WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1) IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -17 END ----------------------------------------------------------------------------- -- Static Avatar Initial Record ³ض±â ----------------------------------------------------------------------------- INSERT INTO _StaticAvatar(CharID) values(@NewCharID) IF (@@ERROR <> 0) BEGIN ROLLBACK TRANSACTION RETURN -18 END ----------------------------------------------------------------------------- -- Trijob أ¤؟ِ³ض±â!!!!! ----------------------------------------------------------------------------- INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0) IF (@@ERROR <> 0) BEGIN -- ہخ؛¥إن¸® »¼؛ ½ائذ! ROLLBACK TRANSACTION RETURN -19 END ----------------------------------------------------------------------------- -- CharList؟، ID ³ض¾îءض±â ----------------------------------------------------------------------------- INSERT _CharNameList VALUES(@CharName, @NewCharID) exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_REVERSE_RETURN_SCROLL',5,1 INSERT INTO SRO_VT_ACCOUNT.dbo.SK_Silk (JID, silk_own, silk_gift, silk_point) VALUES (@UserJID, 1000000, 0, 0); -- Quick Slot ء¤؛¸ ہْہه؟ë!!! exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations... COMMIT TRANSACTION RETURN @NewCharID |
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التعديل الأخير تم بواسطة Dr.Islam ; 25-12-2013 الساعة 07:30 PM
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25-12-2013, 11:20 PM | #10 | ||||||||||||
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بص حاول تفهم حاجه من الشرح ده VALUES (@RefCharID, @CharName, @CharScale, 150, 100, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109, GetDate(), 1, 1, 10000000, 0, 7500, 200,200, 1, 1, 1, 1) The Value 150 is = STR The Value 100 is = INT The Value 109 is = Inventory Space ( 109 is All Inventory Open) The Value 10000000 is = Initial Gold The Value 7500 is = Skill Points The Value 200 is = HP The Value 200 is = MP |
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25-12-2013, 11:20 PM | #11 | ||||||||||||
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بص حاول تفهم حاجه من الشرح ده VALUES (@RefCharID, @CharName, @CharScale, 150, 100, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109, GetDate(), 1, 1, 10000000, 0, 7500, 200,200, 1, 1, 1, 1) The Value 150 is = STR The Value 100 is = INT The Value 109 is = Inventory Space ( 109 is All Inventory Open) The Value 10000000 is = Initial Gold The Value 7500 is = Skill Points The Value 200 is = HP The Value 200 is = MP |
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25-12-2013, 11:59 PM | #12 | ||||||||||||
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The Value 200 is = HP The Value 200 is = MP انا مغير 200 لي 45000 و لما بدخل الجيم بي كاركتر جديدة بيظهرو 1120 |
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26-12-2013, 12:26 AM | #13 | ||||||||||||
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طب جرب تخليها 4500 بس كده وبعدين ياعم اقعد جرب وانته فاح السيرفر وهتعمل Exucte وخلاص يعنى جرب وانته فاتح السيرفر وهتيجى معاك فاهمنى |
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26-12-2013, 12:32 AM | #14 | ||||||||||||
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اوك,شكرا لمرورك
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26-12-2013, 02:22 AM | #15 | ||||||||||||
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ايه تمام عرفت تحلها ولا ايه ؟
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