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09-12-2012, 12:54 AM | #1 | ||||||||||
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اعـضـاء و زوار قـسـمـ :- League Of Legends عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] فـيـديـو عـنـ الـبـاتـشـ [YOUTUBE]bj0HlZWjcAQ[/YOUTUBE] 1 - Summoner's Rift - Gold adjustments ( تـعـديـلاتـ الـجـولـد ) Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds الـجـولـد هـيـبـقـى 16 كـل 10 ثـوانـى بـدل 13 Melee Minion Base gold value reduced to 20 from 22 الـجـولـد مـنـ الـ Minion الـعـادى هـيـقـل لـ 20 جـولـد مـنـ 22 Ranged Minion Base gold value reduced to 15 from 16 الـجـولـد مـنـ الـ Ranged Minion هـيـقـل لـ 15 جـولـد مـنـ 16 Siege Minion Base gold value increased to 40 from 27 الـجـولـد مـنـ الـ Siege Minion هـيـزيـد مـنـ 27 لـ 40 Scaling gold value based on time increased to 1 from 0.5 زيـادة و قـتـ الـجـولـد مـن 0.5 ثـانـيـة لـ 1 ثـانـيـة Kill and Death streak adjustments Kill Streak bonus now caps at 500 Gold, down from 600 Gold. الـجـولـد مـنـ Kill Streak قـلـ مـن 600 ،، لـ 500 Kill Streaks and Death Streaks now accelerate faster by roughly 50%. الـ Kill Streaks بـقـى اسـرعـ بـ 50% Assist Gold The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%. عـلاوة الـجـولـد فـ Multiple Kill قـلـتـ مـنـ 158% لـ 150% Jungle - Overview Initial difficulty of all jungle camps has been increased صـعـوبـة الـ Jungle زادتـ Camp difficulty and rewards have been re-distributed more into the large monster in each camp الـصـعـوبـه فـ الـ Camp + زيـادة فـ الـجـوائـز Scaling difficulty and rewards of the primary jungle camps have been significantly increased نـطـاقـ الـصـعـوبـه و الـمـزايـا زاد New jungle items have been added to the store and old jungle items have been adjusted ايـتـمـاتـ جـديـده لـ الـ Jungle اضـافـة لـ Store ،، و تـمـ تـعـديـل الـقـديـمـة - Leashing has been changed Jungle monsters now attack the closest target rather than chasing their original target ووحـشـ الـ Jungle دلـوقـتـى هـتـضـربـ الـلـى قـريـبـ مـنـهـا و هـتـسـيـبـ الـلـى طـلـع يـجـرى مـشـ هـتـجـرى وراه Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box) عـلاوة 50% عـلـى Jungle Monsters The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed اتـشـال نـظـامـ الـ Banking الـلـى بـيـخـلـى الـوحـوشـ حـيـاة لـمـدة طـويـلـة Giant Wolf Base Health increased to 900 from 550 الـ Health بـتـاعـه زاد مـنـ 550 لـ 900 ( الله يـا عـبـد الله ) Health per minute increased to 40 from 31 الـ Health Recovery عـنـده زاد مـنـ 31 لـ 40 Base Attack Damage increased to 35 from 24 الاتـاكـ زاد مـنـ 24 لـ 35 Attack Damage per minute increased 0.7 from 0.44 الاتـاكـ عـنـده بـيـزيـد كـل 0.7 ثـوانـى بـدلـ 0.44 Base Gold increased to 44 from 40 الـجـولـد زاد بـقـى 44 مـنـ 40 Gold per minute increased to 0.65 from 0.43 الـجـولـد بـالـدقـيـقـه زاد لـ 0.65 مـنـ 0.43 Base Experience increased to 153 from 128 الـ Exp زاد مـنـ 129 لـ 153 Experience per minute increased to 2.3 from 1.5 زيـادة مـعـدلـ الـ Exp لـ الـدقـيـقـه لـ 2.3 بـدل 1.5 Movement Speed reduced to 443 from 510 سـرعـتـه قـلـتـ بـقـيـتـ 443 بـدل مـنـ 510 Critical Strike damage reduced to 150% from 300% الـ Critical Strike بـتـاعـه قـلـ لـ 150% Wolf Base Health reduced to 300 from 360 تـقـلـيـلـ الـ Health لـ 300 مـنـ 360 Health per minute increased to 25 from 16.5 زيـادة الـ Health لـنـفـسـه زاد بـقـى 25 لـ الـدقـيـقـه Base Attack Damage reduced to 8 from 14 الـ Attack Damage قـل لـ 8 بـدل مـنـ 14 Attack Damage per minute increased to 0.43 from 0.286 زيـادة الـ Attack Damage لـ 0.43 بـدل مـن 0.286 Base Gold reduced to 4 from 5 الـجـولـد قـلـ لـ 4 مـنـ 5 Gold per minute increased to 0.081 from 0.054 الـجـولـد لـدقـيـقـه زاد لـ 0.081 بـدل مـنـ 0.054 Experience per minute increased to 0.32 from 0.2136 مـعـدل الـ Exp لـ الـدقـيـقـه زاد لـ 0.32 بـدل مـن 0.2136 Movement Speed reduced to 443 from 510 الـسـرعـه قـلـتـ لـ 443 مـنـ 510 Critical Strike damage reduced to 150% from 200% الـ Critical قـلـ لـ 150% Wraith Base Health increased to 750 from 400 الـ Health بـتـاعـه بـقـى 750 Health per minute increased to 39 from 28 زيـادة مـعـدل الـ Health لـ 39 مـنـ 28 Base Attack Damage increased to 35 from 25 الـ Attack Damage زاد لـ 35 Attack Damage per minute increased to 0.75 from 0.5 مـعـدلـ الـ Attack زاد لـ 0.75 بـدل مـنـ 0.5 Base Gold reduced to 25 from 33 الـجـولـد قـل لـ 25 بـدل 33 Gold per minute increased to 0.72 from 0.48 مـعـدل الـجـولـد لـ الـدقـيـقـه زاد لـ 0.72 مـنـ 0.48 Base Experience reduced to 103 from 105 الـ Exp قـلـ لـ 103 بـدل مـنـ 105 Experience per minute increased to 2.1 from 1.4 مـعـدل الـ Exp لـ الـدقـيـقـه بـقـى 2.1 بـدل 1.4 Attack Range reduced to 300 from 650 الـ Attack Range قـل لـ 300 ،، مـنـ 650 Lesser Wraith Base Health reduced to 250 from 275 الـ Health قـل لـ 250 بـدل مـا كـانـ 275 Health per minute increased to 18 from 12.1 مـعـدل زيـادة الـ Health لـدقـيـقـه زاد لـ 18 بـدل 12.1 Base Attack Damage reduced to 10 from 17 تـقـلـيـل الـ Attack Damage لـ 10 مـنـ 17 Attack Damage per minute increased to 0.33 from 0.2195 مـعـدل زيـادة الـ Attack Damage لـدقـيـقـه زاد لـ 0.33 بـدل 0.2195 Base Gold reduced to 3 from 4 الـجـولـد قـلـ لـ 3 بـدل 4 Gold per minute increased to 0.054 from 0.036 مـعـدل زيـادة الـ Gold لـ الـدقـيـقـه زاد لـ 0.054 بـدل 0.036 Base Experience reduced to 15 from 22 ألـ Exp قـل لـ 15 Experience per minute increased to 0.16 from 0.1064 مـعـدل زيـادة الـ Exp لـ الـدقـيـقـه زاد لـ 0.16 مـنـ 0.1064 Big Golem Base Health increased to 1000 from 950 الـ Health زادبـقـى 1000 بـدل مـا كـان 950 Health per minute increased to 48 from 37 مـعـدل زيـادة الـ Health زاد لـ 48 بـدل مـا كـانـ 37 Attack Damage per minute increased to 1.6 from 1.05 مـعـدل الـ Attack Damage لـ الـدقـيـقـه بـقـى 1.6 بـدل مـنـ 1.05 Base Gold increased to 45 from 40 الـجـولـد زاد لـ 45 بـدل 40 Gold per minute increased to 0.8 from 0.38 مـعـدل زيـادة الـجـولـد لـ الـدقـيـقـه بـقـى 0.8 بـدل 0.38 Base Experience increased to 137 from 117 الـ Exp زاد لـ 137 بـدل 117 Experience per minute increased to 2.4 from 1.55 مـعـدل الـ Exp لـ الـدقـيـقـه زاد لـ 2.4 مـنـ 1.55 Movement Speed increased 350 from 300 زيـادة الـسـرعـه لـ 350 بـدل مـنـ 300 Attack Range increased to 150 from 100 الـ Attack Range زاد لـ 150 بـدل 100 Magic Resist reduced to -10 from 0 الـ Magic Resist بـقـى -10 بـدل مـا كـانـ 0 Golem Base Health increased to 500 from 450 الـ Health زاد بـقـى 500 بـعـد مـا كـانـ 450 Health per minute increased to 37 from 25 مـعـدل زيـادة الـ Health لـ الـدقـيـقـه بـقـيـتـ 37 بـدل 25 Attack Damage per minute increased to 1.3 from 0.84 مـعـدل الـ Attack Damage لـ الـدقـيـقـه بـقـى 1.3 بـدل مـنـ 0.84 Gold per minute increased to 0.23 from 0.15 مـعـدل الـ GoLD لـ الـدقـيـقـه زاد لـ 0.23 بـدل مـنـ 0.15 Experience per minute increased to 1.6 from 1.08 مـعـدل زيـادة الـ Exp لـ الـدقـيـقـه بـقـى 1.6 بـدل مـنـ 1.08 Movement Speed increased to 350 from 300 زيـادة الـسـرعـة لـ 350 بـدل مـنـ 300 Attack Range increased to 150 from 100 زيـادة الـ Attack Range لـ 150 ،، بـدل 100 Magic Resist reduced to -10 from 0 تـقـلـيـل الـ Magic Resist لـ 10- بـدل 0 Ancient Golem Base Health increased to 1500 from 1350 زيـادة الـ Health لـ 1500 بـدل مـنـ 1350 Lizard Elder Base Health increased to 1500 from 1350 زيـادة الـ Health لـ 1500 بـدل مـنـ 1350 Young Lizard Base Health increased to 300 from 250 زيـادة الـ Health لـ 300 بـدل مـنـ 250 Dragon Base Health increased to 3500 from 3200 Health per minute increased to 240 from 220 Attack Range reduced to 350 from 500 زيـادة الـ Health لـ 3500 بـدل مـنـ 3200 زيـادة مـعـدل زيـادة الـ Health لـ 240 فـ الـدقـيـقـه بـدل 220 تـقـلـيـل الـ Attack Range لـ 350 بـدل 500 Baron Nashor Base Health increased to 8800 from 8000 Health per minute increased to 140 from 125 زيـادة الـ Health لـ 8800 بـدل 8000 زيـادة مـعـدل زيـادة الـ Health لـ 140 فـ الـدقـيـقـه بـدل 125 Twisted Treeline Items Blackfire Torch Reduced magic penetration from 20 to 15 تـقـلـيـل الـ Magic Penetration مـن 20 لـ 15 Decreased maximum charges from 25 to 18 خـفـضـ الـ Maximum Charges مـنـ 25 لـ 18 Decreased the duration of the burn effect from 3 to 2 seconds خـفـضـ وقـتـ الـ Burn Effect مـن 3 لـ 2 Seconds Increased the delay between charge gains from 1 to 1.5 seconds زيـادة الـوقـتـ بـيـن الـ Charge Gains مـنـ 1 لـ 1.5 Seconds Increased the burn amount from 1.67% to 1.75% of max health per second زيـادة تـاثـيـر الـ Burn Effect عـلـى الـ Health مـن 1.67% لـ 1.75% Fixed a bug that caused the first tick of burn to not consume a charge تـصـلـيـحـ Bug الـ Burn not Consume Grez's Spectral Lantern New Recipe: Cloth Armor + Vampiric Scepter ايـتـمـ جـديـده اتـضـافـة لـ Grez's و هـيـا :- Vampiric Scepter + Cloth Arrmor Total Gold Cost: 1250 (combine cost: 150) الـسـعـر :- 1250 Gold و ديـه الـمـزايـة :- +25 Attack Damage +20 Armor +12% Life Steal Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage. Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown). Temporarily disabled Lord Van Damm's Pillager (conflicts with new Black Cleaver) تـعـطـيـل Lord Van Damm's Pillager مـوقـتـا Temporarily disabled Wicked Hatchet (conflicts with new Executioner's Calling) تـعـطـيـلـ Wicked Hatchet مـؤقـتـا The following new Season 3 items are disabled :- Hunter's Machete Madred’s Razors (reworked) Spirit Stone and its upgrades Liandry's Torment Homeguard Enchant Ohmwrecker Sightstone Ruby Sightstone Runic Bulwark Crystal Scar Increased global mana regeneration aura from 1.5% to 2% bonus regeneration per 1% of mana missing تـزويـد الـ Mana Regenertaion مـنـ 1.5% لـ 2% The following new Season 3 items are disabled: الايـتـامـ الـلـى اتـعـمـلـهـا Disabled Hunter's Machete Spirit Stone and its upgrades Liandry's Torment Homeguard Enchant Ohmwrecker Sightstone Ruby Sightstone General Stats Basic Cost for Stats Attack Damage has generally been made cheaper by roughly 5 to 10%. ايـتـامـ الـ Attack Damage ارخـصـ بـ 5 - 10% Attack Speed has generally been made more expensive by roughly 20% ايـتـامـ الـ Attack Speed زاد سـعـرهـا بـانـسـبـة 20% Armor and Magic Resistance has generally been made more expensive by roughly 10 to 20% ايـتـامـ الـ Armor And Magic Resistance زاد سـعـرهـا بـانـسـبـة 10 - 20 % Basic items have had their statistics and gold values adjusted to match. تـمـ تـعـديـل نـسـبـة الـ Gold لـتـتـنـاسـبـ مـعـا الاسـعـار الـجـديـده Items Removed The following items have been removed and items that build out of them have had their recipe changed:- الايـتـمـاتـ الـلـى اتـشـالـتـ :- Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan, Soul Shroud, Heart of Gold, Madred’s Bloodrazor Reworked The following items have been changed and have had their passives and statistics modified:- ايـتـمـاتـ اشـتـغـلـتـ تـانـى :- Malady, Phantom Dancer, Zeke's Herald, Guardian Angel, Lich Bane, Eleisa's Miracle, Randuin's Omen, Deathfire Grasp, Guinsoo's Rageblade, Tiamat, Black Cleaver, Tear of the Godess, Archangel's Staff, Manamune, Executioner's Calling, Morello's Evil Tome, Warmog's Armor, Avarice Blade, Aegis of the Legion, Hextech Gunblade New Items The following items are new and will be available on Summoner's Rift:- ايـتـمـاتـ جـديـده :- Jungle-Focused: Hunter's Machete, Spirit Stone, Spirit of the Ancient Golem, Spirit of the Spectral Wraith, Spirit of the Elder Lizard Support-Focused: Shard of True Ice, Mikael's Crucible, Banner of Command, Twin Shadows Attack-Focused: Runaan's Hurricane, Zephyr, Sword of the Divine, Mercurial Scimitar, Liandry's Torment, Statikk Shiv Defense-Focused: Frozen Fist, Ohmwrecker Boot Upgrades All Tier 2 boots can now be upgraded further with an enchantment for a gold cost - All Tier 2 boots share from the same pool of enchantments. اى Boots Tier2 تـقـدر تـعـمـلـها Upgraded Enchantment - Alacrity: Increases Movement Speed by 15. ديـه بـتـزود 15 Movement Speed Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds. و ديـه لـو عـلـيـك Spell هـتـزيـد سـرعـتـكـ لـ 2 Seconds Enchantment - Distortion: Your Ghost, Teleport and Flash cooldowns are reduced by a percentage. و ديـه بـتـقـلـل Cooldowns بـتـاعتـ Teleport - Ghost - Flash Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus. لـمـا تـبـقـى قـريـبـ مـنـ الـ Allied Minions هـتـاخـد عـلاوة كـبـيـر مـنـ الـسـرعـه Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat. لـمـا الـ Health - Mana يـقـلـو جـامـد هـاخـد عـلاوة كـبـيـر جـدا مـنـ الـسـرعـه Summoner Spells Barrier Now available on Summoner's Rift and Crystal Scar دلـوقـتـى مـتـاحـه فـ Summoner's Rift - Crystal Scar Cooldown increased to 210 seconds from 125 زيـادة الـ Cooldown لـ 210 بـدل 125 Shield amount reduced to 95 + 20 per level from 100 + 25 per level الـ Shield Amount قـلـتـ لـ 95+ 20 بـدل 100 + 100 Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds الـ Improved Barrier بـتـزود الـ Shield Amount بـ 20 Shield duration reduced to 2 seconds from 4 seconds وقـتـ الـ Shield قـل لـ 2 بـدل 4 Clairvoyance Duration increased to 5 seconds from 4 الـمـدة زادة لـ 5 Seconds بـدل 4 Cooldown reduced to 60 seconds from 70 الـ Cooldown قـل مـن 70 لـ 60 Radius reduced to 1200 from 1400 تـخـفـيـضـ نـصـفـ الـقـطـر لـ 1200 مـنـ 1400 Improved Clairvoyance now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds الـوقـتـ الـلـى هـتـفـضـل الـ Spell فـيـه شـغـال بـقـى 5 Seconds بـدل 2 Clarity Now restores 40% maximum Mana to you and nearby allies دلـوقـتـى بـتـعـمـل restoers 40% مـنـ الـ Mana لـيـكـ و لـ اى حـد مـنـ Team حـنـبـكـ Improved Clarity now increases the Mana restoration by 25%, up from 20% (total 50% max Mana to you and allies) زيـادة فـ الـ Mana Restoration بـانـسـبـة 25% مـنـ 20% = Max 50% Exhaust Now reduces Attack Speed by 50% دلـوقـتـى بـتـقـلـلـ الـ Attack Speed بـانـسـبـة 50% Movement Speed reduction reduced to 30% from 40% تـقـلـيـل الـ Movemnt Speed 30% بـعـد مـاكـانـتـ 40% Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items. اى Damage هـيـقـل بـانـسـبـة 30% - 70% ,و اى Abilities 30% Flash Cooldown increased to 300 seconds from 265 الـ Cooldown زاد بـقـى 300 بـدل 265 Improved Flash is now calculated after other Summoner Flash cooldown reductions يـتـمـ احـتـسـابـ الـ Colddown بـعـد الـ Other Summoner Flash ( مـشـ فـهـمـ الـحـتـه ديـه :disgust1: ) Heal Health restored per level reduced to 15 from 25 اعـادة مـلـئ الـ Health لـ الـلـفـل قـل مـنـ 25 لـ 15 Amount allies are healed for increased to 100% from 50% الـهـيـل لـ Allies بـقـى 100% بـدل 50% Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10% الـهـيـل بـتـزود الـ Health بـتـاعـكـ 5 كـل لـفـل Cooldown increased to 300 seconds from 270 الـ Cooldown بـقـى 300 ثـانـيـة بـدل 270 Ignite Cooldown increased to 210 seconds from 180 الـ Cooldown بـقـى 210 بـدل 180 Promote Disabled اتـوقـفـتـ Surge Disabled اتـوقـفـتـ Masteries Masteries have been reworked الـ Masteries اشـتـغـلـتـ تـانـى All Mastery Pages have been reset كـل صـفـحـاتـ الـ Mastery اتـعـمـلـها Reset Runes Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration) تـغـيـر اسـمـاء الـ Runes لـتـتـنـسـابـ مـعـا وظـفـتـهـا Lesser Mark of Armor Penetration Armor Penetration reduced to 0.72 from 0.93 تـقـلـيـل الـ Armor Penetration مـنـ 0.93 لـ 0.72 Mark of Armor Penetration Armor Penetration reduced to 1 from 1.29 تـقـلـيـل الـ Armor Penetration مـنـ 1.29 لـ 1 Greater Mark of Armor Penetration Armor Penetration reduced to 1.28 from 1.66 تـقـلـيـل الـ Armor Penetration مـنـ 1.66 لـ 1.28 Lesser Mark of Magic Penetration Magic Penetration reduced to 0.49 from 0.53 تـقـلـيـل الـ Magic Penetration مـنـ 0.53 لـ 0.49 Mark of Magic Penetration Magic Penetration reduced to 0.68 from 0.74 تـقـلـيـل الـ Magic Penetration مـنـ 0.74 لـ 0.68 Greater Mark of Magic Penetration Magic Penetration reduced to 0.87 from 0.95 تـقـلـيـل الـ Magic Penetration مـنـ 0.95 لـ 0.87 Lesser Glyph of Magic Penetration Magic Penetration reduced to 0.35 from 0.38 تـقـلـيـل الـ Magic Penetration مـنـ 0.38 لـ 0.35 Glyph of Magic Penetration Magic Penetration reduced to 0.49 from 0.53 تـقـلـيـل الـ Magic Penetration مـنـ 0.53 لـ 0.49 Greater Glyph of Magic Penetration Magic Penetration reduced to 0.63 from 0.68 تـقـلـيـل الـ Magic Penetration مـنـ 0.68 لـ 0.63 Lesser Quintessence of Armor Penetration Armor Penetration reduced to 1.42 from 1.85 تـقـلـيـل الـ Armor Penetration مـنـ 1.85 لـ 1.42 Quintessence of Armor Penetration Armor Penetration reduced to 1.99 from 2.59 تـقـلـيـل الـ Armor Penetration مـنـ 2.59 لـ 1.99 Greater Quintessence of Armor Penetration Armor Penetration reduced to 2.56 from 3.33 تـقـلـيـل الـ Armor Penetration مـنـ 3.33 لـ 2.56 Lesser Quintessence of Magic Penetration Magic Penetration reduced to 1.11 from 1.21 تـقـلـيـل الـ Magic Penetration مـنـ 1.21 لـ 1.11 Quintessence of Magic Penetration Magic Penetration reduced to 1.56 from 1.69 تـقـلـيـل الـ Magic Penetration مـنـ 1.69 لـ 1.56 Greater Quintessence of Magic Penetration Magic Penetration reduced to 2.01 from 2.18 تـقـلـيـل الـ Magic Penetration مـنـ 2.18 لـ 2.01 Lesser Mark of Hybrid Penetration Armor Penetration reduced to 0.5 from 0.56 Magic Penetration increased to 0.34 from 0.32 تـقـلـيـل الـ Armor Penetration مـنـ 0.56 لـ 0.5 زيـادة الـ Magic Penetration مـنـ 0.32 لـ 0.34 Mark of Hybrid Penetration Armor Penetration reduced to 0.7 from 0.74 Magic Penetration increased to 0.48 from 0.44 تـقـلـيـل الـ Armor Penetration مـنـ 0.74 لـ 0.7 زيـادة الـ Magic Penetration مـنـ 0.44 لـ 0.48 Greater Mark of Hybrid Penetration Armor Penetration reduced to 0.9 from 1 Magic Penetration increased to 0.61 from 0.57 تـقـلـيـل الـ Armor Penetration مـنـ 1 لـ 0.9 زيـادة الـ Magic Penetration مـنـ 0.57 لـ 0.61 Lesser Quintessence of Hybrid Penetration Armor Penetration reduced to 0.99 from 1.11 Magic Penetration increased to 0.77 from 0.72 تـقـلـيـل الـ Armor Penetration مـنـ 1.11 لـ 0.99 زيـادة الـ Magic Penetration مـنـ 0.72 لـ 0.77 Quintessence of Hybrid Penetration Armor Penetration reduced to 1.39 from 1.55 Magic Penetration increased to 1.09 from 1.01 تـقـلـيـل الـ Armor Penetration مـنـ 1.55 لـ 1.39 زيـادة الـ Magic Penetration مـنـ 1.01 لـ 1.09 Greater Quintessence of Hybrid Penetration Armor Penetration reduced to 1.79 from 2 Magic Penetration increased to 1.41 from 1.3 تـقـلـيـل الـ Armor Penetration مـنـ 2 لـ 1.79 زيـادة الـ Magic Penetration مـنـ 1.3 لـ 1.41 PvP.Net 1.72 Recommended Items no longer appear in the Champion detail pages. This change does not affect the information displayed on the League of Legends website or the in-game store. الـتـغـيـر مـاثـرشـ عـلـى الـمـعـلـومـاتـ الـلـى عـلـى League Of Legends Website او Game Store Champions Hecarim Base Attack Damage increased to 59 from 56 Attack Damage per level increased to 3.2 from 3 زيـادة الـ Attack Damage لـ 59 بـدل مـنـ 56 زيـادة مـعـدل زيـادة الـ Attack Damage لـ كـل لـفـل 3.2 بـدل 3 Nautilus Titan's Wrath shield amount increased to 100/150/200/250/300 from 80/130/180/230/280 الـ Shield Amount زادت لـ الارقـامـ الـلـى فـوقـ Rammus Base Armor increased to 25 from 21 Base Health Regen increased to 8 per 5 seconds from 6 الـ Armor زاد لـ 25 بـدل مـنـ 21 مـعـدل زيـادة الـ health بـقـى 8 كـل 5 ثـوانـى بـدل 6 New Styles + Skins Brand عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] LeBlanc عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] Master Yi عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] Nocturne ( New Skin ) 1850 RP عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] Mordekaiser عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] General Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: Nidalee spear) تـمـ تـصـلـيـح الـ SkillsShots لـ Nidalee عـشـانـ مـكـنـتـشـ بـتـظـهـر The Nexus turrets in The Crystal Scar and Proving Grounds will now kill invulnerable units. Turrets الـ Nexus فـ الـ Crystal Scar - Proving Ground بـتـقـلـ عـدد غتيـر مـنـيـعـ Updated all bots' items, masteries, and summoner spells to account for Season 3 changes. تـمـ Update الـ Bots Items - Masteries - Summoner Spells لـ كـل الاكـونـتـاتـ عـشـان الـ Season 3 تـمـ بـحـمـد الله |
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09-12-2012, 12:59 AM | #2 | ||||||||||
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يا ابن الايه يا كهربا لا وربنا عالمي عالمي يعني مش تقليد :flag_austria::flag_austria: |
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09-12-2012, 01:13 AM | #3 | ||||||||||
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لا عالى عالى يعنى :)) |
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09-12-2012, 01:13 AM | #4 | ||||||||||
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اوى اوى موضوع جاامد جدا ومجهود رائع |
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09-12-2012, 03:24 AM | #5 | ||||||||||
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مـنـوريـنـ الـمـوضـوعـ يـا رجـالـه |
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09-12-2012, 04:23 AM | #6 | ||||||||||
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يستاهل الـ 3 ساعات تسلم ياحجيج :) |
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09-12-2012, 04:25 AM | #7 | |||||||||||
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اقتباس:
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09-12-2012, 06:27 AM | #8 | ||||||||||
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شكرأ يا كبير |
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09-12-2012, 10:33 AM | #9 | ||||||||||
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تسلم يا باشا فعلن متنسق احسن من موضوعى |
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09-12-2012, 02:58 PM | #10 | ||||||||||
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لا لا جامد يثبت يومين و ينقل للمميز |
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09-12-2012, 03:47 PM | #11 | ||||||||||
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اكهربا اجامد ايه ده ... |
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11-12-2012, 11:00 AM | #12 | ||||||||||
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تمت الاضافة ل ارشيف المواضيع المميزة |
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14-12-2012, 12:40 PM | #13 | ||||||||||
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الموصوع جميل يا ساحبي شكراااااااااااا |
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19-12-2012, 09:02 PM | #14 | ||||||||||
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مرسي |
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20-12-2012, 02:30 AM | #15 | ||||||||||
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ايه الشغل العالى ده يا معلم ^_^ تسلم يا زميلى |
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الكلمات الدليلية |
بدون |
يتصفح الموضوع حالياً : 1 (0 عضو و 1 زائر) | |
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