DECLARE @UNIQUE VARCHAR (129) DECLARE @CHARNAME VARCHAR (64) DECLARE @mindealy INT DECLARE @maxdelay int DECLARE @INITRADIUS INT DECLARE @RADIUS int DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1 DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1 DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */ SET @UNIQUE = 'MOB_SD_ANUBIS' -- Unique code name from _RefobjCommon table SET @CHARNAME = '[GM]T0P' -- Character name from _Char table to get mob position X Y Z SET @mindealy = 18000 -- Minimum time before appears in seconds SET @maxdelay = 21000 -- Maximum time before appears in seconds SET @INITRADIUS = 20 -- Radius around spot unique can generated at SET @RADIUS = 20 -- Radius around spot Unique can move in /* end of settings area */
/* get ID of mob by code name */ Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics ON INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES (@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE) SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES (@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE) SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType) VALUES (@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0,1,0) SET IDENTITY_INSERT Tab_RefNest OFF
print '' print '' print 'Done!'
اكتب الكود بتاع اليونيك
اكتب اسم الاكونت اللي هينزل مكانه
عدل المسافه اللي هيمشي فيها
المده هينزل كل اد ايه بعد ما الاولاني يموت
واعمله في كذا مكان بقي زي ما تحب
المشاركة الأصلية كتبت بواسطة محمد منتصر
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
كود PHP:
USE SRO_VT_SHARD /* Add Unique Spot By [GM]T0P */
DECLARE @UNIQUE VARCHAR (129) DECLARE @CHARNAME VARCHAR (64) DECLARE @mindealy INT DECLARE @maxdelay int DECLARE @INITRADIUS INT DECLARE @RADIUS int DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1 DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1 DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */ SET @UNIQUE = 'MOB_SD_ANUBIS' -- Unique code name from _RefobjCommon table SET @CHARNAME = '[GM]T0P' -- Character name from _Char table to get mob position X Y Z SET @mindealy = 18000 -- Minimum time before appears in seconds SET @maxdelay = 21000 -- Maximum time before appears in seconds SET @INITRADIUS = 20 -- Radius around spot unique can generated at SET @RADIUS = 20 -- Radius around spot Unique can move in /* end of settings area */
/* get ID of mob by code name */ Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics ON INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES (@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE) SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES (@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE) SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType) VALUES (@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0,1,0) SET IDENTITY_INSERT Tab_RefNest OFF
print '' print '' print 'Done!'
اكتب الكود بتاع اليونيك
اكتب اسم الاكونت اللي هينزل مكانه
عدل المسافه اللي هيمشي فيها
المده هينزل كل اد ايه بعد ما الاولاني يموت
واعمله في كذا مكان بقي زي ما تحب
طيب حضرتك هو اصلا ف room
لما اعمل query دي هينزلو ف المكان اللي انا عايزو واليونيك اللي ف الروم هيبقا مكانو
انا مثلا عايزه ينزل ف 5 اماكن اعيد الكوري 5 مرات ولا ايه