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• الانـتـسـاب » Sep 2013
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• رقـم العـضـويـة » 114436
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• المشـــاركـات » 72
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• الـدولـة » Sohag
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• الـهـوايـة » Play Silkroad xD
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• اسـم الـسـيـرفـر » Private Server
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• الـجـنـس » Male
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• نقـاط التقييم » 10
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كل الكويرى هنا ان شاء الله وبعض طلبات الاعضاء في سيلك رود
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
بســــم الله الرحــمن الرحــيم
.::(SQL Script for Media.pk2)::.
كود PHP:
USE [SRO_VT_SHARD]
GO
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
CREATE procedure [dbo].[_GetMediaLines]
@Type SMALLINT,
@CodeName VARCHAR(30)
AS
IF(@Type=1)
BEGIN
SELECT
_RefObjCommon.Service,_RefObjCommon.ID,_RefObjCommon.CodeName128,_RefObjCommon.ObjName128,_RefObjCommon.OrgObjCodeName128,_RefObjCommon.NameStrID128,_RefObjCommon.DescStrID128,_RefObjCommon.CashItem,_RefObjCommon.Bionic,_RefObjCommon.TypeID1,_RefObjCommon.TypeID2,_RefObjCommon.TypeID3,_RefObjCommon.TypeID4,_RefObjCommon.DecayTime,_RefObjCommon.Country,_RefObjCommon.Rarity,_RefObjCommon.CanTrade,_RefObjCommon.CanSell,_RefObjCommon.CanBuy,_RefObjCommon.CanBorrow,_RefObjCommon.CanDrop,_RefObjCommon.CanPick,_RefObjCommon.CanRepair,_RefObjCommon.CanRevive,_RefObjCommon.CanUse,_RefObjCommon.CanThrow,_RefObjCommon.Price,_RefObjCommon.CostRepair,_RefObjCommon.CostRevive,_RefObjCommon.CostBorrow,_RefObjCommon.KeepingFee,_RefObjCommon.SellPrice,_RefObjCommon.ReqLevelType1,_RefObjCommon.ReqLevel1,_RefObjCommon.ReqLevelType2,_RefObjCommon.ReqLevel2,_RefObjCommon.ReqLevelType3,_RefObjCommon.ReqLevel3,_RefObjCommon.ReqLevelType4,_RefObjCommon.ReqLevel4,_RefObjCommon.MaxContain,_RefObjCommon.RegionID,_RefObjCommon.Dir,_RefObjCommon.OffsetX,_RefObjCommon.OffsetY,_RefObjCommon.OffsetZ,_RefObjCommon.Speed1,_RefObjCommon.Speed2,_RefObjCommon.Scale,_RefObjCommon.BCHeight,_RefObjCommon.BCRadius,_RefObjCommon.EventID,_RefObjCommon.AssocFileObj128,_RefObjCommon.AssocFileDrop128,_RefObjCommon.AssocFileIcon128,_RefObjCommon.AssocFile1_128,_RefObjCommon.AssocFile2_128,
_RefObjItem.MaxStack,_RefObjItem.ReqGender,_RefObjItem.ReqStr,_RefObjItem.ReqInt,_RefObjItem.ItemClass,_RefObjItem.SetID,_RefObjItem.Dur_L,_RefObjItem.Dur_U,_RefObjItem.PD_L,_RefObjItem.PD_U,_RefObjItem.PDInc,_RefObjItem.ER_L,_RefObjItem.ER_U,_RefObjItem.ERInc,_RefObjItem.PAR_L,_RefObjItem.PAR_U,_RefObjItem.PARInc,_RefObjItem.BR_L,_RefObjItem.BR_U,_RefObjItem.MD_L,_RefObjItem.MD_U,_RefObjItem.MDInc,_RefObjItem.MAR_L,_RefObjItem.MAR_U,_RefObjItem.MARInc,_RefObjItem.PDStr_L,_RefObjItem.PDStr_U,_RefObjItem.MDInt_L,_RefObjItem.MDInt_U,_RefObjItem.Quivered,_RefObjItem.Ammo1_TID4,_RefObjItem.Ammo2_TID4,_RefObjItem.Ammo3_TID4,_RefObjItem.Ammo4_TID4,_RefObjItem.Ammo5_TID4,_RefObjItem.SpeedClass,_RefObjItem.TwoHanded,_RefObjItem.Range,_RefObjItem.PAttackMin_L,_RefObjItem.PAttackMin_U,_RefObjItem.PAttackMax_L,_RefObjItem.PAttackMax_U,_RefObjItem.PAttackInc,_RefObjItem.MAttackMin_L,_RefObjItem.MAttackMin_U,_RefObjItem.MAttackMax_L,_RefObjItem.MAttackMax_U,_RefObjItem.MAttackInc,_RefObjItem.PAStrMin_L,_RefObjItem.PAStrMin_U,_RefObjItem.PAStrMax_L,_RefObjItem.PAStrMax_U,_RefObjItem.MAInt_Min_L,_RefObjItem.MAInt_Min_U,_RefObjItem.MAInt_Max_L,_RefObjItem.MAInt_Max_U,_RefObjItem.HR_L,_RefObjItem.HR_U,_RefObjItem.HRInc,_RefObjItem.CHR_L,_RefObjItem.CHR_U,_RefObjItem.Param1,_RefObjItem.Desc1_128,_RefObjItem.Param2,_RefObjItem.Desc2_128,_RefObjItem.Param3,_RefObjItem.Desc3_128,_RefObjItem.Param4,_RefObjItem.Desc4_128,_RefObjItem.Param5,_RefObjItem.Desc5_128,_RefObjItem.Param6,_RefObjItem.Desc6_128,_RefObjItem.Param7,_RefObjItem.Desc7_128,_RefObjItem.Param8,_RefObjItem.Desc8_128,_RefObjItem.Param9,_RefObjItem.Desc9_128,_RefObjItem.Param10,_RefObjItem.Desc10_128,_RefObjItem.Param11,_RefObjItem.Desc11_128,_RefObjItem.Param12,_RefObjItem.Desc12_128,_RefObjItem.Param13,_RefObjItem.Desc13_128,_RefObjItem.Param14,_RefObjItem.Desc14_128,_RefObjItem.Param15,_RefObjItem.Desc15_128,_RefObjItem.Param16,_RefObjItem.Desc16_128,_RefObjItem.Param17,_RefObjItem.Desc17_128,_RefObjItem.Param18,_RefObjItem.Desc18_128,_RefObjItem.Param19,_RefObjItem.Desc19_128,_RefObjItem.Param20,_RefObjItem.Desc20_128,_RefObjItem.MaxMagicOptCount,_RefObjItem.ChildItemCount
FROM _RefObjCommon INNER JOIN _RefObjItem ON _RefObjCommon.Link=_RefObjItem.ID
WHERE _RefObjCommon.CodeName128 LIKE @CodeName AND _RefObjCommon.Service=1 ORDER BY _RefObjCommon.ID ASC
END
IF(@Type=2)
BEGIN
SELECT
_RefObjCommon.Service,_RefObjCommon.ID,_RefObjCommon.CodeName128,_RefObjCommon.ObjName128,_RefObjCommon.OrgObjCodeName128,_RefObjCommon.NameStrID128,_RefObjCommon.DescStrID128,_RefObjCommon.CashItem,_RefObjCommon.Bionic,_RefObjCommon.TypeID1,_RefObjCommon.TypeID2,_RefObjCommon.TypeID3,_RefObjCommon.TypeID4,_RefObjCommon.DecayTime,_RefObjCommon.Country,_RefObjCommon.Rarity,_RefObjCommon.CanTrade,_RefObjCommon.CanSell,_RefObjCommon.CanBuy,_RefObjCommon.CanBorrow,_RefObjCommon.CanDrop,_RefObjCommon.CanPick,_RefObjCommon.CanRepair,_RefObjCommon.CanRevive,_RefObjCommon.CanUse,_RefObjCommon.CanThrow,_RefObjCommon.Price,_RefObjCommon.CostRepair,_RefObjCommon.CostRevive,_RefObjCommon.CostBorrow,_RefObjCommon.KeepingFee,_RefObjCommon.SellPrice,_RefObjCommon.ReqLevelType1,_RefObjCommon.ReqLevel1,_RefObjCommon.ReqLevelType2,_RefObjCommon.ReqLevel2,_RefObjCommon.ReqLevelType3,_RefObjCommon.ReqLevel3,_RefObjCommon.ReqLevelType4,_RefObjCommon.ReqLevel4,_RefObjCommon.MaxContain,_RefObjCommon.RegionID,_RefObjCommon.Dir,_RefObjCommon.OffsetX,_RefObjCommon.OffsetY,_RefObjCommon.OffsetZ,_RefObjCommon.Speed1,_RefObjCommon.Speed2,_RefObjCommon.Scale,_RefObjCommon.BCHeight,_RefObjCommon.BCRadius,_RefObjCommon.EventID,_RefObjCommon.AssocFileObj128,_RefObjCommon.AssocFileDrop128,_RefObjCommon.AssocFileIcon128,_RefObjCommon.AssocFile1_128,_RefObjCommon.AssocFile2_128,
_RefObjChar.Lvl,_RefObjChar.CharGender,_RefObjChar.MaxHP,_RefObjChar.MaxMP,_RefObjChar.InventorySize,_RefObjChar.CanStore_TID1,_RefObjChar.CanStore_TID2,_RefObjChar.CanStore_TID3,_RefObjChar.CanStore_TID4,_RefObjChar.CanBeVehicle,_RefObjChar.CanControl,_RefObjChar.DamagePortion,_RefObjChar.MaxPassenger,_RefObjChar.AssocTactics,_RefObjChar.PD,_RefObjChar.MD,_RefObjChar.PAR,_RefObjChar.MAR,_RefObjChar.ER,_RefObjChar.BR,_RefObjChar.HR,_RefObjChar.CHR,_RefObjChar.ExpToGive,_RefObjChar.CreepType,_RefObjChar.Knockdown,_RefObjChar.KO_RecoverTime,_RefObjChar.DefaultSkill_1,_RefObjChar.DefaultSkill_2,_RefObjChar.DefaultSkill_3,_RefObjChar.DefaultSkill_4,_RefObjChar.DefaultSkill_5,_RefObjChar.DefaultSkill_6,_RefObjChar.DefaultSkill_7,_RefObjChar.DefaultSkill_8,_RefObjChar.DefaultSkill_9,_RefObjChar.DefaultSkill_10,_RefObjChar.TextureType,_RefObjChar.Except_1,_RefObjChar.Except_2,_RefObjChar.Except_3,_RefObjChar.Except_4,_RefObjChar.Except_5,_RefObjChar.Except_6,_RefObjChar.Except_7,_RefObjChar.Except_8,_RefObjChar.Except_9,_RefObjChar.Except_10
FROM _RefObjCommon INNER JOIN _RefObjChar ON _RefObjCommon.Link=_RefObjChar.ID WHERE CodeName128 LIKE @CodeName AND _RefObjCommon.Service=1 ORDER BY _RefObjCommon.ID ASC
END
IF(@Type!=1 OR @Type!=2)
BEGIN
PRINT 'The Type must be 1 OR 2!'
PRINT 'Use @Type=1 for Items'
PRINT 'Use @Type=2 for Characters'
END
___________________
Get Media Code
كود PHP:
For Get Code Meida Itemdataxxx.txt
------------
USE [SRO_VT_SHARD]
exec _GetMediaLines
@Type=1,
@CodeName='ITEM_CH_SWORD_01%'
___________________
[URL=http://imageshack.us][/URL]
[COLOR="Red"]For Get Code Meida characterdataxxx.txt[/COLOR]
------------
USE [SRO_VT_SHARD]
exec _GetMediaLines
@Type=2,
@CodeName='MOB_FW_WHITETIGER_%'
___________________
Yellow Title
كود PHP:
USE SRO_VT_SHARD
Declare @newHWANlevel varchar(64)
Declare @blueORred int
Declare @ZerkDMG tinyint
Declare @CHwriting1 varchar(74)
Declare @EUwriting1 varchar(74)
Declare @newCHtitle varchar(74)
Declare @newEUtitle varchar(74)
--############################################ by [COLOR="Red"]Komnda[/COLOR]
--############################################ Parameter which you can change!
SET @blueORred = 1145127506
SET @ZerkDMG = 95
SET @newCHtitle = 'Reflect'
SET @newEUtitle = 'Reflect'
--############################################ END
--############################################
SET @newHWANlevel = (SELECT MAX(HwanLevel) FROM _RefHWANLevel)+1
SET @CHwriting1 = 'UIO_SECOND_HWAN_CH_NAME_LEVEL_'
SET @EUwriting1 = 'UIO_SECOND_HWAN_EU_NAME_LEVEL_'
INSERT INTO _RefHWANLevel (HwanLevel,ParamFourcc1,ParamValue1,ParamFourcc2,ParamValue2,ParamFourcc3,ParamValue3,ParamFourcc4,ParamValue4,ParamFourcc5,ParamValue5,AssocFileObj128,Title_CH70,Title_EU70) VALUES (@newHWANlevel,1397769301,200,@blueORred,@ZerkDMG,0,0,0,0,0,0,'xxx',@CHwriting1+@newHWANlevel,@EUwriting1+@newHWANlevel);
print ''
print 'Media/server_dep/silkroad/textdata/textuisystem.txt'
print '1 '+@CHwriting1+@newHWANlevel+' '+@newCHtitle
print '1 '+@EUwriting1+@newHWANlevel+' '+@newEUtitle
print ''
print 'Media/server_dep/silkroad/textdata/hwanleveldata.txt'
print @newHWANlevel+' UIO_SECOND_HWAN_CH_NAME_LEVEL_'+@newHWANlevel+' UIO_SECOND_HWAN_EU_NAME_LEVEL_'+@newHWANlevel
___________________
عشان Privileged IP
كود PHP:
USE [SRO_VT_ACCOUNT]
GO
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
DROP TABLE _PrivilegedIP
GO
CREATE TABLE [dbo].[_PrivilegedIP](
[IP1] [tinyint] NOT NULL,
[IP2] [tinyint] NOT NULL,
[IP3] [tinyint] NOT NULL,
[IP4] [tinyint] NOT NULL,
[IP5] [tinyint] NOT NULL,
[IP6] [tinyint] NOT NULL,
[IP7] [tinyint] NOT NULL,
[IP8] [tinyint] NOT NULL
) ON [PRIMARY]
GO
Plvl Char
كود PHP:
USE [SRO_VT_SHARD]
Declare @CharName VarChar(max)
Declare @Level BigInt
SET @CharName= '’Komnda' --CharName
SET @Level = '120' --Level
UPDATE [Dbo].[_Char]
SET InventorySize = '109', --Iventory Size Min 45 max 109
RemainGold = RemainGold + '1', --GOLD to give
HwanLevel = '0', --Zerk Level ( 0 to none )
RemainSkillPoint = RemainSkillPoint + '101000', --SkillPoint to give
CurLevel = @Level,
MaxLevel = @Level,
Strength = @Level+19,
Intellect = @Level+19,
RemainStatPoint = @Level * 3 -3,
RemainHwanCount = 5, --RemainHwanCount
ExpOffset = 1-- Exp
WHERE CharName16 = @CharName
Give Items to Char
كود PHP:
USE SRO_VT_SHARD
--Usage:
--exec _ADD_ITEM_EXTERN 'CharName','ItemsCodeName',Count,OptLvl
declare @CharName varchar(64)
set @CharName = 'Reflect'
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_MOVE_SPEED_UP_100',1000,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SWORD_13_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SHIELD_13_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BLADE_13_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_TBLADE_13_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BOW_13_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SPEAR_13_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_13_AA_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_13_SA_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_13_FA_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_13_HA_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_13_LA_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_13_BA_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_13_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_13_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_EARRING_13_C_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_NECKLACE_13_C_RARE',1,12
Give 120 Mastry to Char
كود PHP:
USE [SRO_VT_SHARD]
GO
--by Reflect
Declare @CharName Varchar (64)
Set @CharName = 'Reflect'
UPDATE [dbo].[_CharSkillMastery]
SET Level= 120
WHERE CharID = (SELECT CharID FROM [dbo].[_Char] WHERE CharName16 = @CharName)
Change MaxStack
كود PHP:
EXEC _ChangeMaxStack
@ITEMNAME = '%ITEM_ETC_ARCHEMY_MAGICSTONE%',
@MAXSTACK = 100
Add New Drop Item In Unique Or Mob
كود PHP:
USE SRO_VT_SHARD_INIT
GO
DECLARE @MonsterID int
DECLARE @ItemID int
DECLARE @DropRatio real
SET @MonsterID = 24160 -- You can find Monster ID's at RefObjCommon
SET @DropRatio = 0.5 -- 100% = 1 / 50% = 0.5 / 0% = 0 of course
SET @ItemID = 35773 -- You can find Item ID's at RefObjCommon
INSERT _RefMonster_AssignedItemDrop
(
RefMonsterID,
RefItemID,
DropGroupType,
OptLevel,
DropAmountMin,
DropAmountMax,
DropRatio,
RefMagicOptionID1,
CustomValue1,
RefMagicOptionID2,
CustomValue2,
RefMagicOptionID3,
CustomValue3,
RefMagicOptionID4,
CustomValue4,
RefMagicOptionID5,
CustomValue5,
RefMagicOptionID6,
CustomValue6,
RefMagicOptionID7,
CustomValue7,
RefMagicOptionID8,
CustomValue8,
RefMagicOptionID9,
CustomValue9,
RentCodeName
)
VALUES(@MonsterID , @ItemID, 0, 0, 1, 1, @DropRatio, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 , 0 , 'xxx')
Remove All Skill By Char
كود PHP:
USE [SRO_VT_SHARD_INIT]
GO
--by Marwan Abbas , Input their name here, and set their skill level you desire.
Declare @CharName Varchar (64)
Set @CharName = 'Reflect'
UPDATE [dbo].[_CharSkill]
SET CharID= 0
WHERE CharID = (SELECT CharID FROM [dbo].[_Char] WHERE CharName16 = @CharName)
مسح الأكونتات من الداتا بيس
كود PHP:
USE [SRO_VT_ACCOUNT]
GO
TRUNCATE TABLE [dbo].[TB_User]
TRUNCATE TABLE [dbo].[TB_User_Bak]
TRUNCATE TABLE [dbo].[SK_CharRenameLog]
TRUNCATE TABLE [dbo].[_Punishment]
TRUNCATE TABLE [dbo].[_ServiceManagerLog]
TRUNCATE TABLE [dbo].[Test_HN]
TRUNCATE TABLE [dbo].[_BlockedUser]
TRUNCATE TABLE [dbo].[_CasGMChatLog]
TRUNCATE TABLE [dbo].[_Notice]
TRUNCATE TABLE [dbo].[_SMCLog]
TRUNCATE TABLE [dbo].[QuaySoEpoint]
TRUNCATE TABLE [dbo].[SK_ITEM_GuardLog]
TRUNCATE TABLE [dbo].[SK_ItemSaleLog]
TRUNCATE TABLE [dbo].[SK_PackageItemSaleLog]
TRUNCATE TABLE [dbo].[SK_PK_UpdateLog]
TRUNCATE TABLE [dbo].[SK_ResetSkillLog]
TRUNCATE TABLE [dbo].[SK_Silk]
TRUNCATE TABLE [dbo].[SK_SilkBuyList]
TRUNCATE TABLE [dbo].[SK_SilkGoods]
TRUNCATE TABLE [dbo].[SK_SubtractSilk_VAS]
TRUNCATE TABLE [dbo].[SR_ShardCharNames]
TRUNCATE TABLE [dbo].[TB_Net2e]
TRUNCATE TABLE [dbo].[TB_Net2e_Bak]
TRUNCATE TABLE [dbo].[tb_paygate_trans]
Clean Shard [ ال SHARD ]
كود PHP:
USE SRO_VT_SHARD
GO
truncate table _CharSkill
truncate table _CharSkillMastery
truncate table _GuildMember
truncate table _BlockedWhisperers
truncate table _Inventory
truncate table _InventoryForAvatar
truncate table _InventoryForLinkedStorage
truncate table _TrainingCampMember
truncate table _TrainingCampSubMentorHonorPoint
truncate table _TrainingCampHonorRank
truncate table _TrainingCampBuffStatus
delete from _TrainingCamp
truncate table _StaticAvatar
truncate table _User
truncate table _Friend
truncate table _Memo
truncate table _TimedJob
truncate table _CharTrijobSafeTrade
delete from _CharTrijob
truncate table _InvCOS
delete from _CharCOS where ID > 0
delete from _Char where charid > 0
truncate table _Chest
truncate table _ChestInfo
truncate table _ItemPool
delete from _Items where ID64 > 0
delete from _AccountJID
truncate table _GuildChest
update _AlliedClans set Ally1 = 0, Ally2 = 0, Ally3 = 0, Ally4 = 0, Ally5 = 0, Ally6 = 0, Ally7 = 0, Ally8 = 0
truncate table _GuildWar
delete from _Guild where ID > 0
delete from _AlliedClans where ID > 0
truncate table _CharNameList
truncate table _CharQuest
truncate table _ClientConfig
truncate table _DeletedChar
truncate table _SiegeFortressStruct
truncate table _SiegeFortressStoneState
truncate table _SiegeFortressRequest
truncate table _SiegeFortressObject
truncate table _SiegeFortressItemForge
truncate table _SiegeFortressBattleRecord
delete from _SiegeFortress
truncate table _OpenMarket
Clean Log [ ال SHARDLOG]
كود PHP:
USE [LOG_DB]
GO
TRUNCATE TABLE [dbo].[_LogCashItem]
TRUNCATE TABLE [dbo].[_LogEventChar]
TRUNCATE TABLE [dbo].[_LogEventItem]
TRUNCATE TABLE [dbo].[_LogEventSiegeFortress]
TRUNCATE TABLE [dbo].[_LogSchedule]
TRUNCATE TABLE [dbo].[_LogServerEvent]
Add New Qustom Teleport
كود PHP:
USE SRO_VT_SHARD
DECLARE @Teleport VARCHAR (64)
DECLARE @CHARNAME1 VARCHAR (30)
DECLARE @CHARNAME2 VARCHAR (30)
DECLARE @OwnTeleport INT
DECLARE @Fee INT
DECLARE @RequiredLVL INT
SET @Teleport = 'PVP_ZONE' -- any name you want ex: PK_ZONE or PVP_ZONE
SET @CHARNAME1 = 'CHARNAME1' -- Teleport position
SET @CHARNAME2 = 'CHARNAME2' -- Spawn position after teleport
SET @OwnTeleport = 1 -- Target teleport ID ex: 1 for Jangan - 5 for Hotan - 20 for Constantinople
SET @Fee = 50000 -- Gold amount to Pass the teleport
SET @RequiredLVL = 0 -- minimum level required to teleport 0 for no restriction - ex:90 lvl 90 and higher can teleport
IF EXISTS (SELECT CodeName128 FROM _RefObjCommon WHERE CodeName128 = 'STORE_'+@Teleport)
BEGIN
raiserror('The stated teleportname of %s is already exist!',11,1,@Teleport);
RETURN;
END
DECLARE @MAXOBJ INT = (SELECT MAX (ID) FROM _RefObjCommon)+1
DECLARE @REGION1 INT SET @REGION1 = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @POSX1 INT SET @POSX1 = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @POSY1 INT SET @POSY1 = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @POSZ1 INT SET @POSZ1 = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @LINK INT = (SELECT MAX (ID) FROM _RefObjStruct)+1
SET IDENTITY_INSERT _RefObjCommon ON
INSERT INTO _RefObjCommon (Service,ID,CodeName128,ObjName128,OrgObjCodeName128,NameStrID128,DescStrID128,CashItem,Bionic,TypeID1,TypeID2,TypeID3,TypeID4,DecayTime,Country,Rarity,CanTrade,CanSell,CanBuy,CanBorrow,CanDrop,CanPick,CanRepair,CanRevive,CanUse,CanThrow,Price,CostRepair,CostRevive,CostBorrow,KeepingFee,SellPrice,ReqLevelType1,ReqLevel1,ReqLevelType2,ReqLevel2,ReqLevelType3,ReqLevel3,ReqLevelType4,ReqLevel4,MaxContain,RegionID,Dir,OffsetX,OffsetY,OffsetZ,Speed1,Speed2,Scale,BCHeight,BCRadius,EventID,AssocFileObj128,AssocFileDrop128,AssocFileIcon128,AssocFile1_128,AssocFile2_128,Link) VALUES
(1,@MAXOBJ,'STORE_'+@Teleport,@Teleport,'xxx','SN_STORE_'+@Teleport,'xxx',0,0,4,1,1,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,-1,0,-1,0,-1,0,-1,@REGION1,0,@POSX1,@POSY1,@POSZ1,0,0,50,50,30,0,'quest\teleport01.bsr','xxx','xxx','xxx','xxx',@link)
SET IDENTITY_INSERT _RefObjCommon OFF
print ''
print 'Add the following line to teleportbuilding.txt @server_dep\silkroad\textdata folder'
print '1 '+CONVERT(varchar(max),@MAXOBJ)+' '+'STORE_'+@Teleport+' '+@Teleport+' xxx '+'SN_STORE_'+@Teleport+' xxx 0 0 4 1 1 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 '+CONVERT(varchar(max),@REGION1)+' 0 '+CONVERT(varchar(max),@POSX1)+' '+CONVERT(varchar(max),@POSY1)+' '+CONVERT(varchar(max),@POSZ1)+' 0 0 50 50 30 0 quest\teleport01.bsr xxx xxx xxx xxx '+CONVERT(varchar(max),@link)
print ''
print 'Add the following line to textdata_object.txt @server_dep\silkroad\textdata folder'
print ''
print '1 '+'SN_STORE_'+@Teleport+'
print ''
print ''
SET IDENTITY_INSERT _RefObjStruct ON
INSERT INTO _RefObjStruct (ID,Dummy_Data) VALUES
(@LINK,0)
SET IDENTITY_INSERT _RefObjStruct OFF
DECLARE @MAXTELID INT = (SELECT MAX (ID) FROM _RefTeleport)+1
DECLARE @WORLDID INT = (SELECT (WorldID) FROM _Char where CharName16 = @CHARNAME2)
DECLARE @REGION2 INT SET @REGION2 = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME2)
DECLARE @POSX2 INT SET @POSX2 = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME2)
DECLARE @POSY2 INT SET @POSY2 = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME2)
DECLARE @POSZ2 INT SET @POSZ2 = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME2)
INSERT INTO _RefTeleport (Service,ID,CodeName128,AssocRefObjCodeName128,AssocRefObjID,ZoneName128,GenRegionID,GenPos_X,GenPos_Y,GenPos_Z,GenAreaRadius,CanBeResurrectPos,CanGotoResurrectPos,GenWorldID,BindInteractionMask,FixedService) VALUES
(1,@MAXTELID,'GATE_'+@Teleport,'STORE_'+@Teleport,@MAXOBJ,'SN_STORE_'+@Teleport,@REGION2,@POSX2,@POSY2,@POSZ2,30,0,0,@WORLDID,1,0)
print ''
print 'Add the following line to teleportdata.txt @server_dep\silkroad\textdata folder'
print '1 '+CONVERT(varchar(max),@MAXTELID)+' '+'GATE_'+@Teleport+' '+CONVERT(varchar(max),@MAXOBJ)+' '+'SN_STORE_'+@Teleport+' '+CONVERT(varchar(max),@REGION2)+' '+CONVERT(varchar(max),@POSX2)+' '+CONVERT(varchar(max),@POSY2)+' '+CONVERT(varchar(max),@POSZ2)+' 30 0 0 '+CONVERT(varchar(max),@WORLDID)+' 1 0'
print ''
print ''
IF @RequiredLVL = 0
BEGIN
INSERT INTO _RefTeleLink (Service,OwnerTeleport,TargetTeleport,Fee,RestrictBindMethod,RunTimeTeleportMethod,CheckResult,Restrict1,Data1_1,Data1_2,Restrict2,Data2_1,Data2_2,Restrict3,Data3_1,Data3_2,Restrict4,Data4_1,Data4_2,Restrict5,Data5_1,Data5_2) VALUES
(1,@OwnTeleport,@MAXTELID,@Fee,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
INSERT INTO _RefTeleLink (Service,OwnerTeleport,TargetTeleport,Fee,RestrictBindMethod,RunTimeTeleportMethod,CheckResult,Restrict1,Data1_1,Data1_2,Restrict2,Data2_1,Data2_2,Restrict3,Data3_1,Data3_2,Restrict4,Data4_1,Data4_2,Restrict5,Data5_1,Data5_2) VALUES
(1,@MAXTELID,@OwnTeleport,@Fee,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
print ''
print 'Add the following lines to teleportlink.txt @server_dep\silkroad\textdata folder'
print '1 '+CONVERT(varchar(max),@OwnTeleport)+' '+CONVERT(varchar(max),@MAXTELID)+' '+CONVERT(varchar(max),@Fee)+' 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0'
print '1 '+CONVERT(varchar(max),@MAXTELID)+' '+CONVERT(varchar(max),@OwnTeleport)+' '+CONVERT(varchar(max),@Fee)+' 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0'
print ''
END
ELSE BEGIN
INSERT INTO _RefTeleLink (Service,OwnerTeleport,TargetTeleport,Fee,RestrictBindMethod,RunTimeTeleportMethod,CheckResult,Restrict1,Data1_1,Data1_2,Restrict2,Data2_1,Data2_2,Restrict3,Data3_1,Data3_2,Restrict4,Data4_1,Data4_2,Restrict5,Data5_1,Data5_2) VALUES
(1,@OwnTeleport,@MAXTELID,@Fee,0,0,0,1,@RequiredLVL,999,0,0,0,0,0,0,0,0,0,0,0,0)
print ''
print ''
print 'Add the following line to teleportlink.txt @server_dep\silkroad\textdata folder'
print '1 '+CONVERT(varchar(max),@OwnTeleport)+' '+CONVERT(varchar(max),@MAXTELID)+' '+CONVERT(varchar(max),@Fee)+' 0 0 0 1 '+CONVERT(varchar(max),@RequiredLVL)+' 999 0 0 0 0 0 0 0 0 0 0 0 0'
print ''
END
print ''
print 'Done!'
Change Alchemy Rate 1.5x
كود PHP:
USE [SRO_VT_SHARD_INIT]
UPDATE [dbo].[_RefObjItem] set Param2='841489940',Param3='336860180',Param4='336202250' where ID='2033'
UPDATE [dbo].[_RefObjItem] set Param2='841489940',Param3='336860180',Param4='336202250' where ID='2034'
UPDATE [dbo].[_RefObjItem] set Param2='841489940',Param3='336860180',Param4='336202250' where ID='2035'
UPDATE [dbo].[_RefObjItem] set Param2='841489940',Param3='336860180',Param4='336202250' where ID='2036'
UPDATE [dbo].[_RefObjItem] set Param2='841489940',Param3='336860180',Param4='336202250' where ID='2037'
UPDATE [dbo].[_RefObjItem] set Param2='841489940',Param3='336860180',Param4='336202250' where ID='2038'
UPDATE [dbo].[_RefObjItem] set Param2='841489940',Param3='336860180',Param4='336202250' where ID='2039'
UPDATE [dbo].[_RefObjItem] set Param2='841489940',Param3='336860180',Param4='336202250' where ID='2040'
UPDATE [dbo].[_RefObjItem] set Param2='841489940',Param3='336860180',Param4='336202250' where ID='2041'
UPDATE [dbo].[_RefObjItem] set Param2='841489940',Param3='336860180',Param4='336202250' where ID='2042'
UPDATE [dbo].[_RefObjItem] set Param2='841489940',Param3='336860180',Param4='336202250' where ID='2043'
UPDATE [dbo].[_RefObjItem] set Param2='841489940',Param3='336860180',Param4='336202250' where ID='2044'
Reset Chines Skill
كود PHP:
SET @CharName = 'CharName' --Your Char Name
SET @GiveSP = '10000000' --Write the amount of Skill Point
SET @CharID = (SELECT CharID FROM _Char WHERE CharName16 = @CharName) --Do not change
-- edit by Reflect --
update _ClientConfig
set Data = '0'
where CharID = @CharID
-- edit by Reflect --
--- Do Not Change Here ---
--- made by Reflect for S4a ---
DELETE [dbo].[_CharSkill]
WHERE [CharID] = @CharID and [SkillID] > '2' and SkillID<'40'
DELETE [dbo].[_CharSkill]
WHERE [CharID] = @CharID and [SkillID] > '40' and SkillID<'70'
DELETE [dbo].[_CharSkill]
WHERE [CharID] = @CharID and [SkillID] > '70'
UPDATE [dbo].[_CharSkillMastery]
SET
[Level] = '0'
WHERE CharID= @CharID
UPDATE [dbo].[_Char]
SET RemainSkillPoint= @GiveSP
WHERE CharName16 = @CharName
GO
Reset EU skill
كود PHP:
update _ClientConfig
set Data = '0'
where CharID = @CharID
-- edit by Reflect --
--- Do Not Change Here ---
--- made by reflect for S4a ---
DELETE [dbo].[_CharSkill]
WHERE [CharID] = @CharID and [SkillID] > '2'
INSERT INTO [dbo].[_CharSkill]
([CharID]
,[SkillID]
,[Enable])
VALUES
(@CharID
,'8421'
,'1')
INSERT INTO [dbo].[_CharSkill]
([CharID]
,[SkillID]
,[Enable])
VALUES
(@CharID
,'8419'
,'1')
INSERT INTO [dbo].[_CharSkill]
([CharID]
,[SkillID]
,[Enable])
VALUES
(@CharID,
'8420'
,'1')
INSERT INTO [dbo].[_CharSkill]
([CharID]
,[SkillID]
,[Enable])
VALUES
(@CharID,
'9354'
,'1')
INSERT INTO [dbo].[_CharSkill]
([CharID]
,[SkillID]
,[Enable])
VALUES
(@CharID,
'9355'
,'1')
INSERT INTO [dbo].[_CharSkill]
([CharID]
,[SkillID]
,[Enable])
VALUES
(@CharID,
'9944'
,'1')
INSERT INTO [dbo].[_CharSkill]
([CharID]
,[SkillID]
,[Enable])
VALUES
(@CharID,
'10625'
,'1')
INSERT INTO [dbo].[_CharSkill]
([CharID]
,[SkillID]
,[Enable])
VALUES
(@CharID,
'11162'
,'1')
INSERT INTO [dbo].[_CharSkill]
([CharID]
,[SkillID]
,[Enable])
VALUES
(@CharID,
'11526'
,'1')
UPDATE [dbo].[_CharSkillMastery]
SET
[Level] = '0'
WHERE CharID= @CharID
UPDATE [dbo].[_Char]
SET RemainSkillPoint= @GiveSP
WHERE CharName16 = @CharName
GO
for all char
كود PHP:
USE [SRO_VT_SHARD]
GO
-- by Reflect for S4A
-- edit by reflect --
update _ClientConfig
set Data = '0'
-- edit by reflect --
DELETE FROM [dbo].[_CharSkill]
WHERE SKillID NOT LIKE '1' and SKillID NOT LIKE '2' and SKillID NOT LIKE '40'
and SKillID NOT LIKE '70' and SKillID NOT LIKE '8421' and SKillID NOT LIKE '8419'
and SKillID NOT LIKE '8420' and SKillID NOT LIKE '9354' and SKillID NOT LIKE '9355'
and SKillID NOT LIKE '9944' and SKillID NOT LIKE '10625' and SKillID NOT LIKE '11162'
and SKillID NOT LIKE '11526'
GO
UPDATE [dbo].[_CharSkillMastery]
SET
[Level] = '0'
5Page Inventory (Work 100%) Without Bug
كود PHP:
USE [SRO_VT_SHARD]
GO
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewCOS]
@OwnerCharID int,
@RefObjID int,
@Level int,
@HP int,
@MP int,
@HGP int,
@KeeperNPC int,
@State int,
@InventorySize int,
@itemID int,
@PickItemConfig tinyint,
@RentEndTime smalldatetime
as
begin tran
declare @COS_ID int
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
declare @MaxInventorySize tinyint
select @MaxInventorySize = InventorySize
from _RefObjCommon, _RefObjChar
where _RefObjCommon.ID = @RefObjID and _RefObjCommon.Link = _RefObjChar.ID
if( @@rowcount = 0 or @MaxInventorySize < @InventorySize )
begin
rollback tran
return -5
end
insert into _CharCOS values (@OwnerCharID, @RefObjID, @HP, @MP, @KeeperNPC, @State, NULL, @Level, 0, @HGP, @PickItemConfig, @RentEndTime)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
set @COS_ID = @@identity
if (@COS_ID = 0 OR @@error <> 0)
begin
rollback tran
return -1
end
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
if (@MaxInventorySize > 0)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
begin
declare @Slot int
set @Slot = 0
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
while (@Slot < @MaxInventorySize)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
begin
insert into _InvCOS values(@COS_ID, @Slot, 0)
if (@@error <> 0)
begin
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
rollback tran
return -2
end
set @Slot = @Slot + 1
end
end
if( @itemID <> 0 )
begin
update _Items set Data = @COS_ID where ID64 = @itemID
if( @@error <> 0 or @@rowcount = 0 )
begin
rollback transaction
return -4
end
--BEGIN ADDITIONAL 112 SLOT IN GRAB PETS FOR 7684 DAYS
declare @Serial64 bigint
select @Serial64 = Serial64 from _Items where Data = @COS_ID
exec _AddTimedJobForPet @COS_ID,5,22926,1992999999,1111708465,1,112,0,0,0,0,0,@Serial64
--BEGIN ADDITIONAL 112 SLOT IN GRAB PETS FOR 7684 DAYS
end
commit tran
return @COS_ID
يعنى ايه vps
الاول نتكلم عن اصله و ممن تستاجره
هوا بيبقى جزء من جهاز فى الشركه المستأجر منها او جهاز و الجهاز يسمى Decaited
اغلبيه الناس بتشترى VPS
بمعنى ال VPS جزء من جهاز و ال Decaited جهاز كامل
ويتم تقسيمه ببرامج خاصه مش ده القسم اللى متاح الكلام عنها
و حضرتك بتجيبوا يا مصرى يا اجنبى
الاجنبى اصلى بس غالى شويه هوا بيبقى اجهزه و بتتقسم او بتستأجر كامله على حسب اللى انتا هتجيوا اما المصرى بيكون جايب من شركه اجنبيه و هوا يقسموا فهوا يعتبر مستاجر و بايع
VPS ملوش علاقه بجهازك خالص انتا بتتدخل عليه بحاجه اسمها
Remote Control Connection عامله زى ال Team Viewer انتا بتتدخل عليه بيها
Remote Desktop Connection حضرتك بتجيبها من
Start >> All Programs >> Accessories >> Communications
و الشركه بتديك Ip + user Name + Pass للدخول عليه
نصيحه عدل برحتك على db and client
وظبتهم اول ما يبقو جهزين خلصت
حولهم على vps
بدل ما تجيبو وتنزل client and db
وفيها بج او لسا هتعدل عليها تحط اسم سيرفرك فا ابدء ب جهازك
ملحوظه :
حضرتك ال VPS اما بتشتريه بيجيلك معاه Control panel علشان تقدر تتحكم فيه تعملوا restart Shutdown
___________________
ملفات dump كتيره واللعبه تقيله
البرنامج اهو
حمل دولات الاول واتبع الشرح
Zippyshare.com - xvi32_254.zip
Zippyshare.com - RemoveDumps.rar
شرح الاستخدام
- حط ملف برنامج RemoveDumpFiles فى ملفات السيرفر
2- افتح xvi
3- اضغط file بعدين opean واختار الى انت عايزه زي Sr_GM او Sr_SM او GlobalManger
4- بعدين اضغط فوق على XVIScript واختار file وبعدين opean T تانى واختار RemoveDump File
5- واعمل ExecuTe
6- اعمل Save او CTRL +S واقفل مبروك عليك كده مافيش ملفات Dump تانى
___________________
عايز احط Music
لتغير موسيقي ال Intro
music\roc_bgm_total.ogg
........................
لتغير موسيقي FW
music\fortress_war.ogg
........................
لتغير موسيقي المدن
Jangan] music\jangan_town.ogg]
Donwhang] music\donwhang_town.ogg]
Constantinople] music\easterneurope_town.ogg]
Smarkand] music\centralasia_town.ogg]
Baghdad] music\arabia_town.ogg]
Alex south] music\egypt_town_alexandria1.ogg]
Alex north] music\egypt_town_alexandria2.ogg]
Roc] music\roc_battle.ogg]
___________________
عاوز اغير اسامى npc
عايز تغير اسم الـ npc
من Media\server_dep\silkroad\textdata\textdata_object
___________________
التحكم فى الايتم فى ماجيك بوب
SRO_VT_SHARD -> Tables -> _RefGachaItemSet
فى الداتا بيز و الميديا
العمود رقم 3 بيكون فيه كود الايتم
بص العمود رقم 3 بيكون فيه كود الايتم
خود الكود كوبى و ابحث عنه فى ال Common
هتعرف السطر ده بتاع أى اتم بالضبط
و الايتم ألى عايز تلغيها اعمل ال service بتاعها 0
ألى هو اول عمود
و common ف
Sro_vt_shard
في تابل اسمه refcommon
___________________
كيفية مسح حاجات من F10
SRO_VT_SHARD -> Tables -> RefShopGoods
هتلاقى كل حاجه موجوده فى ال item mall اعمل ال service 0 لو عايز تقفلها ومتنساش تعمل فى الكلينت زى ما هتعمل فى الداتابيز من .text اسمه refshopgoods برضه
انا عندي client d16 عايز اخد منو ملفات الاسلحة d16 اخد ملفات ايه
كود PHP:
Data\prim\mesh\item\china\armor\
Data\prim\mesh\item\china\weapon
Data\prim\mesh\item\europe\armor
Data\prim\mesh\item\europe\weapon
Data\prim\mtrl\etc
Data\prim\mtrl\item\china\armor
Data\prim\mtrl\item\china\weapon
Data\prim\mtrl\item\etc
Data\prim\mtrl\item\europe\weapon
Data\prim\skel\item\china\armor
Data\prim\skel\item\china\weapon
Data\prim\skel\item\europe\weapon
Data\res\item\china\shield
Data\res\item\china\weapon
Data\res\item\europe\shield
Data\res\item\europe\weapon
Media\icon\item\china
Media\icon\item\china\acc
Media\icon\item\china\man_item
Media\icon\item\china\shield
Media\icon\item\china\weapon
Media\icon\item\china\woman_item
Media\icon\item\europe
Media\icon\item\europe\acc
Media\icon\item\europe\man_item
Media\icon\item\europe\shield
Media\icon\item\europe\weapon
Media\icon\item\europe\woman_item
Particles\system
Particles\textures
ازاى امسح البريميوم من اى حد
كود PHP:
USE SRO_VT_SHARD
DELETE FROM _TimedJob WHERE CharID = 'ID'
انا عندى موب عايز اعملو Unique
كود PHP:
USE SRO_VT_SHARD
GO
update _RefObjCommon set Rarity = 3 where CodeName128 = 'Code el mob hna'
Print 'Mob has been changed to unique'
Print 'Query Has Created by Reflect'
عاوز تغير اسعار الايتم
حضرتك اول طلب هتروح Refpriceofitem
ودور علي الكود اللي عايز تغير سعرو واعمل Paymnetdevice
1 = Gold
2 = Silk
4 = Gift Silk (Received Silk)
16 = Point (vSRO); Premium Silk (iSRO & kSRO)
32 = Honor Point
64 = Copper Coin
128 = Iron Coin
256 = Silver Coin
512 = Gold Coin
1024 = Arena Coin
2-
دلوقتى دخلت الجيم ملئتش البرميم مش موجود
go refobjcommon
ودور علي كود البريميم واعمل ال service 1 مش 0
ازاي اضبط Arena
SMC->SR_Scheduler
SCHEDULE_DEF_BATTLE_ARENA_MATCH_POINT
SCHEDULE_DEF_BATTLE_ARENA_MATCH_FLAG
دول لازم شغالين 24 ساعة
SCHEDULE_DEF_BATTLE_ARENA_XXX_PARTICIPATION
دا معاد التسجيل
SCHEDULE_DEF_BATTLE_ARENA_XXX
معاد الأرينا نفسها.
__________________
MaxStock
SQL / SRO_VT_SHARD / TABLES / RefObjItem
MaxStock خليها الرقم اللى انت عايزو
[COLOR="rgb(255, 0, 255)"]عاوز الناس تنزل لفل مثلا 110
هتفتح SQL
وبعدين تختار
SRO_VT_Shard /Programmability/Stored Procedures /_AddNewChar
كود PHP:
-- ہخ´ّ½أ½؛إغہج ہû؟ëµا¸é¼* ¸¶ءِ¸·؟، WorldID؟ح 1°ھہ» ´ُ ³ض¾î ءض¾ْ´ظ!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 45,
GetDate(), 1, 1, 0, 0, 0, 200,200, 1, 1, 1, 1)
1,1
خليها
110.110
___________________
تضيف ايتم ل char معين
كود PHP:
USE(SRO_VT_SHARD)
--Usage:
--exec _ADD_ITEM_EXTERN 'CharName','ItemsCodeName',Count,OptLvl
declare @CharName varchar(64)
set @CharName = 'YourCharName'
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,1
ده عشان تضيف ايتم لـ Char معين عدل على ITEM_EU_TSTAFF_11_SET_B_RARE بكود الايتم اللى عايزو
___________________
عاوز ترجع كلو janjan
كود PHP:
USE [SRO_VT_SHARD]
UPDATE _Char SET LatestRegion= 25000, posX= 982 , posY= -0.421872 ,posZ= 140 ,AppointedTeleport=27754,TelRegion= 0, TelPosX= 0, TelPosY= 0, TelPosZ= 0,
DiedRegion= 0 ,DiedPosX= 0 ,DiedPosY= 0, DiedPosZ= 0, WorldID= 1 WHERE CharID>= 0
عايز كويري مسح الناس الي واخدة جميع الفورتيس وار و يبداو يخدوها من الاول
كود PHP:
USE SRO_VT_SHARD
UPDATE _SiegeFortress SET GuildID = 0
عاوز الناس المعاهم جلوبال ميكتبش فيه
كود PHP:
USE [SRO_VT_SHARD]
Exec [Dbo].[_SEEK_N_DESTROY_ITEM] ['ITEM Code Name' ]
[COLOR="rgb(255, 0, 255)"]لو عاوز تقفل الجلوبال خالص
هتروح علي Ref.Shopgood's في ال Media وهتعمل بحث عن كلمت CHAT و هتيحي في الاول هتلقيها 1هتخليها 0 و نفس الكلام بردو في SRO_VT_SHARD
[/COLOR]
open all skill to gm
كود PHP:
USE [SRO_VT_SHARD]
DECLARE @CharName varchar(255)
DECLARE @CharID INT
SET @CharName='Reflect'
SELECT @CharID = CharID FROM _Char WHERE CharName16=@CharName
UPDATE _CharSkillMastery SET Level = '120' WHERE CharID=@CharID
INSERT INTO _CharSkill VALUES (@CharID,1,1)
INSERT INTO _CharSkill VALUES (@CharID,2,1)
INSERT INTO _CharSkill VALUES (@CharID,40,1)
INSERT INTO _CharSkill VALUES (@CharID,70,1)
INSERT INTO _CharSkill VALUES (@CharID,298,1)
INSERT INTO _CharSkill VALUES (@CharID,306,1)
INSERT INTO _CharSkill VALUES (@CharID,314,1)
INSERT INTO _CharSkill VALUES (@CharID,322,1)
INSERT INTO _CharSkill VALUES (@CharID,346,1)
INSERT INTO _CharSkill VALUES (@CharID,378,1)
INSERT INTO _CharSkill VALUES (@CharID,418,1)
INSERT INTO _CharSkill VALUES (@CharID,463,1)
INSERT INTO _CharSkill VALUES (@CharID,558,1)
INSERT INTO _CharSkill VALUES (@CharID,569,1)
INSERT INTO _CharSkill VALUES (@CharID,580,1)
INSERT INTO _CharSkill VALUES (@CharID,588,1)
INSERT INTO _CharSkill VALUES (@CharID,596,1)
INSERT INTO _CharSkill VALUES (@CharID,604,1)
INSERT INTO _CharSkill VALUES (@CharID,647,1)
INSERT INTO _CharSkill VALUES (@CharID,655,1)
INSERT INTO _CharSkill VALUES (@CharID,672,1)
INSERT INTO _CharSkill VALUES (@CharID,689,1)
INSERT INTO _CharSkill VALUES (@CharID,699,1)
INSERT INTO _CharSkill VALUES (@CharID,708,1)
INSERT INTO _CharSkill VALUES (@CharID,716,1)
INSERT INTO _CharSkill VALUES (@CharID,724,1)
INSERT INTO _CharSkill VALUES (@CharID,735,1)
INSERT INTO _CharSkill VALUES (@CharID,746,1)
INSERT INTO _CharSkill VALUES (@CharID,757,1)
INSERT INTO _CharSkill VALUES (@CharID,765,1)
INSERT INTO _CharSkill VALUES (@CharID,773,1)
INSERT INTO _CharSkill VALUES (@CharID,781,1)
INSERT INTO _CharSkill VALUES (@CharID,789,1)
INSERT INTO _CharSkill VALUES (@CharID,797,1)
INSERT INTO _CharSkill VALUES (@CharID,805,1)
INSERT INTO _CharSkill VALUES (@CharID,813,1)
INSERT INTO _CharSkill VALUES (@CharID,821,1)
INSERT INTO _CharSkill VALUES (@CharID,829,1)
INSERT INTO _CharSkill VALUES (@CharID,853,1)
INSERT INTO _CharSkill VALUES (@CharID,885,1)
INSERT INTO _CharSkill VALUES (@CharID,925,1)
INSERT INTO _CharSkill VALUES (@CharID,933,1)
INSERT INTO _CharSkill VALUES (@CharID,943,1)
INSERT INTO _CharSkill VALUES (@CharID,952,1)
INSERT INTO _CharSkill VALUES (@CharID,960,1)
INSERT INTO _CharSkill VALUES (@CharID,968,1)
INSERT INTO _CharSkill VALUES (@CharID,976,1)
INSERT INTO _CharSkill VALUES (@CharID,984,1)
INSERT INTO _CharSkill VALUES (@CharID,992,1)
INSERT INTO _CharSkill VALUES (@CharID,1003,1)
INSERT INTO _CharSkill VALUES (@CharID,1014,1)
INSERT INTO _CharSkill VALUES (@CharID,1025,1)
INSERT INTO _CharSkill VALUES (@CharID,1033,1)
INSERT INTO _CharSkill VALUES (@CharID,1041,1)
INSERT INTO _CharSkill VALUES (@CharID,1049,1)
INSERT INTO _CharSkill VALUES (@CharID,1053,1)
INSERT INTO _CharSkill VALUES (@CharID,1057,1)
INSERT INTO _CharSkill VALUES (@CharID,1065,1)
INSERT INTO _CharSkill VALUES (@CharID,1073,1)
INSERT INTO _CharSkill VALUES (@CharID,1081,1)
INSERT INTO _CharSkill VALUES (@CharID,1089,1)
INSERT INTO _CharSkill VALUES (@CharID,1099,1)
INSERT INTO _CharSkill VALUES (@CharID,1108,1)
INSERT INTO _CharSkill VALUES (@CharID,1116,1)
INSERT INTO _CharSkill VALUES (@CharID,1124,1)
INSERT INTO _CharSkill VALUES (@CharID,1132,1)
INSERT INTO _CharSkill VALUES (@CharID,1140,1)
INSERT INTO _CharSkill VALUES (@CharID,1148,1)
INSERT INTO _CharSkill VALUES (@CharID,1153,1)
INSERT INTO _CharSkill VALUES (@CharID,1158,1)
INSERT INTO _CharSkill VALUES (@CharID,1163,1)
INSERT INTO _CharSkill VALUES (@CharID,1168,1)
INSERT INTO _CharSkill VALUES (@CharID,1173,1)
INSERT INTO _CharSkill VALUES (@CharID,1178,1)
INSERT INTO _CharSkill VALUES (@CharID,1189,1)
INSERT INTO _CharSkill VALUES (@CharID,1200,1)
INSERT INTO _CharSkill VALUES (@CharID,1217,1)
INSERT INTO _CharSkill VALUES (@CharID,1234,1)
INSERT INTO _CharSkill VALUES (@CharID,1244,1)
INSERT INTO _CharSkill VALUES (@CharID,1253,1)
INSERT INTO _CharSkill VALUES (@CharID,1261,1)
INSERT INTO _CharSkill VALUES (@CharID,1269,1)
INSERT INTO _CharSkill VALUES (@CharID,1271,1)
INSERT INTO _CharSkill VALUES (@CharID,1273,1)
INSERT INTO _CharSkill VALUES (@CharID,1275,1)
INSERT INTO _CharSkill VALUES (@CharID,1286,1)
INSERT INTO _CharSkill VALUES (@CharID,1297,1)
INSERT INTO _CharSkill VALUES (@CharID,1308,1)
INSERT INTO _CharSkill VALUES (@CharID,1316,1)
INSERT INTO _CharSkill VALUES (@CharID,1324,1)
INSERT INTO _CharSkill VALUES (@CharID,1332,1)
INSERT INTO _CharSkill VALUES (@CharID,1337,1)
INSERT INTO _CharSkill VALUES (@CharID,1342,1)
INSERT INTO _CharSkill VALUES (@CharID,1350,1)
INSERT INTO _CharSkill VALUES (@CharID,1358,1)
INSERT INTO _CharSkill VALUES (@CharID,1368,1)
INSERT INTO _CharSkill VALUES (@CharID,1377,1)
INSERT INTO _CharSkill VALUES (@CharID,1385,1)
INSERT INTO _CharSkill VALUES (@CharID,1393,1)
INSERT INTO _CharSkill VALUES (@CharID,1398,1)
INSERT INTO _CharSkill VALUES (@CharID,1403,1)
INSERT INTO _CharSkill VALUES (@CharID,1408,1)
INSERT INTO _CharSkill VALUES (@CharID,1410,1)
INSERT INTO _CharSkill VALUES (@CharID,1412,1)
INSERT INTO _CharSkill VALUES (@CharID,1414,1)
INSERT INTO _CharSkill VALUES (@CharID,1422,1)
INSERT INTO _CharSkill VALUES (@CharID,1430,1)
INSERT INTO _CharSkill VALUES (@CharID,1438,1)
INSERT INTO _CharSkill VALUES (@CharID,1443,1)
INSERT INTO _CharSkill VALUES (@CharID,1448,1)
INSERT INTO _CharSkill VALUES (@CharID,1465,1)
INSERT INTO _CharSkill VALUES (@CharID,1482,1)
INSERT INTO _CharSkill VALUES (@CharID,1499,1)
INSERT INTO _CharSkill VALUES (@CharID,1509,1)
INSERT INTO _CharSkill VALUES (@CharID,1518,1)
INSERT INTO _CharSkill VALUES (@CharID,1526,1)
INSERT INTO _CharSkill VALUES (@CharID,1534,1)
INSERT INTO _CharSkill VALUES (@CharID,1539,1)
INSERT INTO _CharSkill VALUES (@CharID,1544,1)
INSERT INTO _CharSkill VALUES (@CharID,1549,1)
INSERT INTO _CharSkill VALUES (@CharID,1557,1)
INSERT INTO _CharSkill VALUES (@CharID,1565,1)
INSERT INTO _CharSkill VALUES (@CharID,1573,1)
INSERT INTO _CharSkill VALUES (@CharID,1578,1)
INSERT INTO _CharSkill VALUES (@CharID,1583,1)
INSERT INTO _CharSkill VALUES (@CharID,1588,1)
INSERT INTO _CharSkill VALUES (@CharID,1593,1)
INSERT INTO _CharSkill VALUES (@CharID,1598,1)
INSERT INTO _CharSkill VALUES (@CharID,1609,1)
INSERT INTO _CharSkill VALUES (@CharID,1617,1)
INSERT INTO _CharSkill VALUES (@CharID,1628,1)
INSERT INTO _CharSkill VALUES (@CharID,3149,1)
INSERT INTO _CharSkill VALUES (@CharID,3167,1)
INSERT INTO _CharSkill VALUES (@CharID,3176,1)
INSERT INTO _CharSkill VALUES (@CharID,3224,1)
INSERT INTO _CharSkill VALUES (@CharID,3340,1)
INSERT INTO _CharSkill VALUES (@CharID,3349,1)
INSERT INTO _CharSkill VALUES (@CharID,3364,1)
INSERT INTO _CharSkill VALUES (@CharID,3379,1)
INSERT INTO _CharSkill VALUES (@CharID,3391,1)
INSERT INTO _CharSkill VALUES (@CharID,3406,1)
INSERT INTO _CharSkill VALUES (@CharID,3409,1)
INSERT INTO _CharSkill VALUES (@CharID,3415,1)
INSERT INTO _CharSkill VALUES (@CharID,3430,1)
INSERT INTO _CharSkill VALUES (@CharID,3431,1)
INSERT INTO _CharSkill VALUES (@CharID,3446,1)
INSERT INTO _CharSkill VALUES (@CharID,3461,1)
INSERT INTO _CharSkill VALUES (@CharID,3467,1)
INSERT INTO _CharSkill VALUES (@CharID,3473,1)
INSERT INTO _CharSkill VALUES (@CharID,7139,1)
INSERT INTO _CharSkill VALUES (@CharID,7159,1)
INSERT INTO _CharSkill VALUES (@CharID,7203,1)
INSERT INTO _CharSkill VALUES (@CharID,7322,1)
INSERT INTO _CharSkill VALUES (@CharID,7385,1)
INSERT INTO _CharSkill VALUES (@CharID,7390,1)
INSERT INTO _CharSkill VALUES (@CharID,7392,1)
INSERT INTO _CharSkill VALUES (@CharID,7404,1)
INSERT INTO _CharSkill VALUES (@CharID,7418,1)
INSERT INTO _CharSkill VALUES (@CharID,7474,1)
INSERT INTO _CharSkill VALUES (@CharID,7484,1)
INSERT INTO _CharSkill VALUES (@CharID,7513,1)
INSERT INTO _CharSkill VALUES (@CharID,7520,1)
INSERT INTO _CharSkill VALUES (@CharID,7536,1)
INSERT INTO _CharSkill VALUES (@CharID,7554,1)
INSERT INTO _CharSkill VALUES (@CharID,7577,1)
INSERT INTO _CharSkill VALUES (@CharID,7582,1)
INSERT INTO _CharSkill VALUES (@CharID,7584,1)
INSERT INTO _CharSkill VALUES (@CharID,7596,1)
INSERT INTO _CharSkill VALUES (@CharID,7612,1)
INSERT INTO _CharSkill VALUES (@CharID,7637,1)
INSERT INTO _CharSkill VALUES (@CharID,7651,1)
INSERT INTO _CharSkill VALUES (@CharID,7672,1)
INSERT INTO _CharSkill VALUES (@CharID,7675,1)
INSERT INTO _CharSkill VALUES (@CharID,7688,1)
INSERT INTO _CharSkill VALUES (@CharID,7798,1)
INSERT INTO _CharSkill VALUES (@CharID,7805,1)
INSERT INTO _CharSkill VALUES (@CharID,7829,1)
INSERT INTO _CharSkill VALUES (@CharID,7838,1)
INSERT INTO _CharSkill VALUES (@CharID,7839,1)
INSERT INTO _CharSkill VALUES (@CharID,7853,1)
INSERT INTO _CharSkill VALUES (@CharID,7862,1)
INSERT INTO _CharSkill VALUES (@CharID,7877,1)
INSERT INTO _CharSkill VALUES (@CharID,7881,1)
INSERT INTO _CharSkill VALUES (@CharID,7894,1)
INSERT INTO _CharSkill VALUES (@CharID,7899,1)
INSERT INTO _CharSkill VALUES (@CharID,7907,1)
INSERT INTO _CharSkill VALUES (@CharID,7919,1)
INSERT INTO _CharSkill VALUES (@CharID,7931,1)
INSERT INTO _CharSkill VALUES (@CharID,7938,1)
INSERT INTO _CharSkill VALUES (@CharID,7947,1)
INSERT INTO _CharSkill VALUES (@CharID,7953,1)
INSERT INTO _CharSkill VALUES (@CharID,7959,1)
INSERT INTO _CharSkill VALUES (@CharID,7962,1)
INSERT INTO _CharSkill VALUES (@CharID,7972,1)
INSERT INTO _CharSkill VALUES (@CharID,7980,1)
INSERT INTO _CharSkill VALUES (@CharID,7995,1)
INSERT INTO _CharSkill VALUES (@CharID,7997,1)
INSERT INTO _CharSkill VALUES (@CharID,8010,1)
INSERT INTO _CharSkill VALUES (@CharID,8024,1)
INSERT INTO _CharSkill VALUES (@CharID,8050,1)
INSERT INTO _CharSkill VALUES (@CharID,8084,1)
INSERT INTO _CharSkill VALUES (@CharID,8097,1)
INSERT INTO _CharSkill VALUES (@CharID,8103,1)
INSERT INTO _CharSkill VALUES (@CharID,8109,1)
INSERT INTO _CharSkill VALUES (@CharID,8115,1)
INSERT INTO _CharSkill VALUES (@CharID,8119,1)
INSERT INTO _CharSkill VALUES (@CharID,8129,1)
INSERT INTO _CharSkill VALUES (@CharID,8133,1)
INSERT INTO _CharSkill VALUES (@CharID,8142,1)
INSERT INTO _CharSkill VALUES (@CharID,8150,1)
INSERT INTO _CharSkill VALUES (@CharID,8164,1)
INSERT INTO _CharSkill VALUES (@CharID,8171,1)
INSERT INTO _CharSkill VALUES (@CharID,8183,1)
INSERT INTO _CharSkill VALUES (@CharID,8195,1)
INSERT INTO _CharSkill VALUES (@CharID,8204,1)
INSERT INTO _CharSkill VALUES (@CharID,8214,1)
INSERT INTO _CharSkill VALUES (@CharID,8220,1)
INSERT INTO _CharSkill VALUES (@CharID,8221,1)
INSERT INTO _CharSkill VALUES (@CharID,8238,1)
INSERT INTO _CharSkill VALUES (@CharID,8239,1)
INSERT INTO _CharSkill VALUES (@CharID,8250,1)
INSERT INTO _CharSkill VALUES (@CharID,8253,1)
INSERT INTO _CharSkill VALUES (@CharID,8276,1)
INSERT INTO _CharSkill VALUES (@CharID,8291,1)
INSERT INTO _CharSkill VALUES (@CharID,8304,1)
INSERT INTO _CharSkill VALUES (@CharID,8316,1)
INSERT INTO _CharSkill VALUES (@CharID,8320,1)
INSERT INTO _CharSkill VALUES (@CharID,8338,1)
INSERT INTO _CharSkill VALUES (@CharID,8347,1)
INSERT INTO _CharSkill VALUES (@CharID,8348,1)
INSERT INTO _CharSkill VALUES (@CharID,8361,1)
INSERT INTO _CharSkill VALUES (@CharID,8370,1)
INSERT INTO _CharSkill VALUES (@CharID,8379,1)
INSERT INTO _CharSkill VALUES (@CharID,8383,1)
INSERT INTO _CharSkill VALUES (@CharID,8390,1)
INSERT INTO _CharSkill VALUES (@CharID,8399,1)
INSERT INTO _CharSkill VALUES (@CharID,8405,1)
INSERT INTO _CharSkill VALUES (@CharID,8410,1)
INSERT INTO _CharSkill VALUES (@CharID,8414,1)
INSERT INTO _CharSkill VALUES (@CharID,8416,1)
INSERT INTO _CharSkill VALUES (@CharID,20494,1)
INSERT INTO _CharSkill VALUES (@CharID,20497,1)
INSERT INTO _CharSkill VALUES (@CharID,20500,1)
INSERT INTO _CharSkill VALUES (@CharID,21215,1)
INSERT INTO _CharSkill VALUES (@CharID,21217,1)
INSERT INTO _CharSkill VALUES (@CharID,30578,1)
INSERT INTO _CharSkill VALUES (@CharID,30584,1)
INSERT INTO _CharSkill VALUES (@CharID,30590,1)
INSERT INTO _CharSkill VALUES (@CharID,30596,1)
INSERT INTO _CharSkill VALUES (@CharID,30600,1)
avatar gm
كود PHP:
USE SRO_VT_SHARD
--Usage:
--exec _ADD_ITEM_EXTERN 'CharName','ItemsCodeName',Count,OptLvl
declare @CharName varchar(64)
set @CharName = 'GM'
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_AVATAR_M_GM_UNIFORM',1,0
ودة عشان تنقل من DB ل DB تنية
كود PHP:
USE SRO_VT_SHARD
GO
TRUNCATE TABLE [dbo].[_RefObjItem]
GO
insert into SRO_VT_SHARD.dbo._RefObjItem select * from SRO_VT_SHARD1.dbo._RefObjItem
1-عايز اغير لفل ايتم
2-عايز اغير سعر ايتم
1 - _RefObjCommon
2 - _RefPricePolocyOfItem
___________________
فى ايتم فى npc بس مش بتعرف تشتريها
بوص يا باشا Go SRO_VT_SHARD
GO
_RefShop
بوص هالئي في Item في الاول الصفة الاولي بتاعية service
في Item مكتوب جمبة واحد 1
دة بيبوقا يتشري ولي صفر 0 دة مش بيتشرا وي لو عندك مشكلة كراش في F10
اقفل شويه ايتم
___________________
ازااى اخلــى items الـ silk والـ avatars تتحط فى الــ stall والـ exchange مع العلم انها كلها بجميع انوعها غير قابلة للمبادلة
SRO_VT_SHARD / TABLES / RefObjCommon
CanTrade = 1
بدل 0
___________________
لو سمحت كنت عايز اعرف اعدل ازي hp بتع الموبيس
من تابل refobjchar
وعلشان تجيب كود الموبس من refobjcommon
___________________
HOW TO CHANGE PREMUIM %%
1*هتــروح للــ Line بـتــاع الــ Prem فـ الـ _RefObjCommon هتــروح علــى أخــر صـفـ هتــلاقـى أسمــوا Link أعــرفـ مكتــوبـ فيــه رقــمـ كــامـ !
2*هتــروح علــى الرقــمـ اللـى أنــتـ شفتــوا (Link) فـ _RefObjItem هتــروح علــى الــ Desc2_128 عشــانـ تعــرفـ أســمـ الــ Skill !
3*هتــروح علــى _RefSkill وتجيــبـ Line الــ Skill وتغيــر بقــى الـ Params علــى حســبـ مـ أنــتـ عــايــز ..
4* متنســاشـ تغيــر فـى الميــديـا بــردوا !
___________________
Honor Points
كود PHP:
USE [SRO_VT_SHARD]
DECLARE @CharName Varchar (MAX)
DECLARE @Graduates INT
DECLARE @HonorPoints INT
DECLARE @CharID INT
DECLARE @CampID INT
SET @CharName = '[COLOR="Red"]Charname[/COLOR]'
SET @CharID = (Select CharID FROM _Char Where CharName16 = @CharName)
SET @CampID = (Select TOP 1 CampID FROM _TrainingCampBuffStatus Where RecipientCharID = @CharID)
SET @Graduates = '[COLOR="Red"]1234[/COLOR]'
SET @HonorPoints= @Graduates * 39
--------------------
UPDATE [Dbo].[_TrainingCamp]
SET GraduateCount = @Graduates
WHERE [Dbo].[_TrainingCamp].[ID] = @CampID
UPDATE [dbo].[_TrainingCampMember]
SET HonorPoint = @HonorPoints
WHERE [dbo].[_TrainingCampMember].[CampID]=@CampID
غير الكلام الاحمر
عايز انزل جاينت او جاينت بارتى
مبدأيـاً ، مفيــش فى الــ Console اوامر للوحــوش الــ Party
بــس ممكن تنــزل الانواع الثـآنية
كود PHP:
/loadmonster MOB_TK_BONELORD 1 GIANT
/loadmonster MOB_TK_BONELORD 1 STRONG
/loadmonster MOB_TK_BONELORD 1 CHAMP
Giant=Giant
Champ=Champion
Strong=Elite
و ملحــوظة . . الــ Console كله لازم بيبقى بحروف Capital
Change mob level
كود PHP:
USE SRO_VT_SHARD
Declare @link int, @codename varchar(max), @level int, @newlevel int;
set @codename = 'SN_MOB_SD_HIKE'
set @link = (SELECT Link FROM _RefObJCommon WHERE NameStrID128 = @codename)
set @newlevel = (
case
when (SELECT Lvl FROM _RefObjChar WHERE ID = @link)+10 <= 120 THEN (SELECT Lvl FROM _RefObjChar WHERE ID = @link)+10
ELSE 120
end);
UPDATE _RefObjChar SET Lvl = @newlevel WHERE ID = @link
UPDATE _RefObjChar SET ExpToGive = cast(ExpToGive*1.1 as bigint) WHERE ID = @link
UPDATE _RefObjChar SET MaxHP = cast(MaxHP*1.1 as bigint) WHERE ID = @link
Change title by cher name
كود PHP:
use SRO_VT_SHARD
Update _Char
set HwanLevel = 'Title Num'
where CharName16 = 'Cher Name'
ممكن Query SPEED Char and Fellow Pet
كود PHP:
USE SRO_VT_SHARD
UPDATE _REFOBJCOMMON SET Speed 1 = xx , Speed2 = xx WHERE CodeName128 = 'Item'
مكان ال xx غير بالسرعه إللي إنتا عايزها
100 = 100%
500 = 500%
ومكان Item كود الChar او ال Pet
___________________
Best Query For Fix Server
كود PHP:
USE[SRO_VT_SHARD]
UPDATE [_RefSkill]SET[Param24]=25 WHERE Basic_Code='SKILL_CH_COLD_GANGGI_A_04'--Restart GameServer
Query To Set New Max Stack For Elements
كود PHP:
---------------Query Made By reflect ------------- Don't Release it with ur name -----
DECLARE @Stack as Varchar (MAX)
Set @Stack = 'العدد'
update _RefObjItem set MaxStack = @Stack where ID between 4198 and 4209
update _RefObjItem set MaxStack = @Stack where ID between 4222 and 4233
update _RefObjItem set MaxStack = @Stack where ID between 4210 and 4221
update _RefObjItem set MaxStack = @Stack where ID between 4234 and 4245
Print 'Done'
Print 'Made By Reflect'
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]

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