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• الانـتـسـاب » Oct 2013
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• رقـم العـضـويـة » 115003
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• المشـــاركـات » 63
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• الـدولـة » كوكب الارض :D
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• الـهـوايـة » Private Srv , design
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• اسـم الـسـيـرفـر » No Server
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• الـجـنـس » Male
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• نقـاط التقييم » 10
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remove mobs
بس هيمسح الموبس كلها من المكان
JUPITER - Jupiter
SD - DESERT OF ALEX
DELTA - Alexandria
Eu - Constantinople
Ca - Central Asia (Samarkand)
Pharaoh - HOLY TEMPLE
KingsValley - ALEX DOWN
TEMPLE - JOB CAVE ALEXANDRIA
كود PHP:
[USE [SRO_VT_SHARD
GO
IF EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'[dbo].[Region]') AND type in (N'U'))
DROP TABLE [dbo].[Region]
GO
USE [SRO_VT_SHARD]
GO
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
CREATE TABLE [dbo].[Region](
[ID] [nchar](10) NULL
) ON [PRIMARY]
GO
INSERT INTO Region (ID)
select
_RefRegion.wRegionID
from
_RefRegion
where
/* Set JUPITER name here like 'JUPITER'*/
_RefRegion.ContinentName like 'JUPITER'
GO
delete FROM Tab_RefNest
WHERE EXISTS (SELECT ID FROM Region WHERE ID = nRegionDBID)
USE [SRO_VT_SHARD]
GO
IF EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'[dbo].[Region]') AND type in (N'U'))
DROP TABLE [dbo].[Region]
GO]
add mob
كود PHP:
USE SRO_VT_SHARD
DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */
SET @UNIQUE = 'MOB_RM_TAHOMET' -- Unique code name from _RefobjCommon table
SET @CHARNAME = 'oX_Zaxxon_Xo' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 800 -- Minimum time before appears in seconds
SET @maxdelay = 900 -- Maximum time before appears in seconds
SET @INITRADIUS = 100 -- Radius around spot unique can generated at
SET @RADIUS = 200 -- Radius around spot Unique can move in
/* end of settings area */
/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
--SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE)
--SET IDENTITY_INSERT Tab_RefTactics OFF
--SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
--SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
--SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0,1,0)
--SET IDENTITY_INSERT Tab_RefNest OFF
print ''
print ''
print 'Done!'
try it and GL
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