كود PHP:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_ADD_AUTOEQUIP_GEAR] Script Date: 12/15/2014 18:35:10 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO
ALTER PROCEDURE [dbo].[_ADD_AUTOEQUIP_GEAR]
@CharName AS VARCHAR(64),
@EQPlus AS TINYINT
AS
-- @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- @@@ BEGIN: SETTINGS
-- CHANGE THIS! -- CHANGE THIS! -- CHANGE THIS! (if needed)
-- (Represent ITEM_CH_BOW_11_A_RARE), change as you need it
DECLARE @GearSuffix VARCHAR(16) = 'C_RARE'
-- @@@ END: SETTINGS
-- @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
SET NOCOUNT ON
-- Check if character exist
DECLARE @isCharExist TINYINT = 0
PRINT 'Validating Character...'
EXEC @isCharExist = [_IsExistingCharName] @CharNameToCheck = @CharName
IF (@isCharExist = 0)
BEGIN
RAISERROR('Character: %s does not exist. Sequence canceled!', 1, 16, @CharName)
RETURN -1
END
-- Check character and account related information (In relation with SRO_VT_ACCOUNT)
DECLARE @CharID INT = 0
DECLARE @RefCharID INT = 0
DECLARE @UserJID INT = 0
DECLARE @GMLevel INT = 0
DECLARE @AccountName VARCHAR(32) = ''
-- Check if character assigned to Account ID
PRINT 'Validating Account ID...'
SELECT @CharID = CharID, @RefCharID = RefObjID FROM _Char WHERE CharName16 = @CharName
SELECT @UserJID = UserJID FROM _User WHERE CharID = @CharID
IF (@UserJID IS NULL OR @UserJID = 0)
BEGIN
RAISERROR('Account ID does not exist, or character: %s is not assigned to any user accounts. Sequence canceled!', 1, 16, @CharName)
RETURN -2
END
-- Check character gender and race
DECLARE @CharGender VARCHAR(1) = ''
DECLARE @CharRace VARCHAR(2) = ''
PRINT 'Validating race and gender...'
SET @CharRace = CASE
WHEN (@RefCharID BETWEEN 1907 AND 1919) OR (@RefCharID BETWEEN 1920 AND 1932) THEN 'CH' -- Chinese (vSRO/BR110)
WHEN (@RefCharID BETWEEN 14875 AND 14887) OR (@RefCharID BETWEEN 14888 AND 14900) THEN 'EU' -- Euro (vSRO)
WHEN (@RefCharID BETWEEN 14717 AND 14729) OR (@RefCharID BETWEEN 14730 AND 14742) THEN 'EU' -- Euro (BR110)
ELSE NULL END
SET @CharGender = CASE
WHEN (@RefCharID BETWEEN 1907 AND 1919) OR (@RefCharID BETWEEN 14875 AND 14887) OR (@RefCharID BETWEEN 14717 AND 14729) THEN 'M'
WHEN (@RefCharID BETWEEN 1920 AND 1932) OR (@RefCharID BETWEEN 14888 AND 14900) OR (@RefCharID BETWEEN 14730 AND 14742) THEN 'W'
ELSE NULL END
PRINT 'Race code is: ' + @CharRace + ', gender code is: ' + @CharGender + '.'
IF (@CharRace IS NULL OR @CharGender IS NULL)
BEGIN
RAISERROR('Invalid character race and gender info. Sequence canceled!', 1, 16, @CharName)
RETURN -3
END
-- Check character level for item degree
DECLARE @EQDegree VARCHAR(2) = ''
DECLARE @CurLevel TINYINT = 0
SET @CurLevel = CASE
WHEN @CharRace = 'CH' THEN (SELECT CurLevel FROM _Char WHERE CharID = @CharID) + 1
WHEN @CharRace = 'EU' THEN (SELECT CurLevel FROM _Char WHERE CharID = @CharID) - 1
--WHEN @CharRace = 'EU' THEN (SELECT TOP (1) [Level] FROM _CharSkillMastery WHERE CharID = @CharID ORDER BY [Level] DESC) + 1
ELSE 0 END
SET @EQDegree = CASE
WHEN @CurLevel < 13 THEN '01'
WHEN @CurLevel < 21 THEN '02'
WHEN @CurLevel < 29 THEN '03'
WHEN @CurLevel < 37 THEN '04'
WHEN @CurLevel < 47 THEN '05'
WHEN @CurLevel < 57 THEN '06'
WHEN @CurLevel < 69 THEN '07'
WHEN @CurLevel < 81 THEN '08'
ELSE '09' END
PRINT 'Character/Mastery Level: ' + CAST(@CurLevel AS VARCHAR(3)) + ', degree: ' + @EQDegree + '. (Level are current +1)'
-- Setting up equipment
-- Gears
DECLARE @CodeNameHelm VARCHAR(64) = ''
DECLARE @CodeNameMail VARCHAR(64) = ''
DECLARE @CodeNameShoulder VARCHAR(64) = ''
DECLARE @CodeNameGauntlet VARCHAR(64) = ''
DECLARE @CodeNamePants VARCHAR(64) = ''
DECLARE @CodeNameBoots VARCHAR(64) = ''
DECLARE @RefHelmID INT = 0
DECLARE @RefMailID INT = 0
DECLARE @RefShoulderID INT = 0
DECLARE @RefGauntletID INT = 0
DECLARE @RefPantsID INT = 0
DECLARE @RefBootsID INT = 0
DECLARE @RefHelmLinkID INT = 0
DECLARE @RefMailLinkID INT = 0
DECLARE @RefShoulderLinkID INT = 0
DECLARE @RefGauntletLinkID INT = 0
DECLARE @RefPantsLinkID INT = 0
DECLARE @RefBootsLinkID INT = 0
-- Accessories
DECLARE @CodeNameEarring VARCHAR(64) = ''
DECLARE @CodeNameNecklace VARCHAR(64) = ''
DECLARE @CodeNameRing VARCHAR(64) = ''
DECLARE @RefEarringID INT = 0
DECLARE @RefNecklaceID INT = 0
DECLARE @RefRingID INT = 0
DECLARE @RefEarringLinkID INT = 0
DECLARE @RefNecklaceLinkID INT = 0
DECLARE @RefRingLinkID INT = 0
-- Weapon and Shield
DECLARE @CodeNameWeapon VARCHAR(64) = ''
DECLARE @CodeNameShield VARCHAR(64) = ''
DECLARE @RefWeaponID INT = 0
DECLARE @RefShieldID INT = 0
DECLARE @RefWeaponLinkID INT = 0
DECLARE @RefShieldLinkID INT = 0
-- Check for current equipped weapon/shield
PRINT 'Validating equipped weapon...'
DECLARE @OldWeaponID INT = (SELECT ItemID FROM _Inventory WHERE CharID = @CharID AND Slot ='6')
IF (@OldWeaponID IS NULL OR @OldWeaponID = 0)
BEGIN
RAISERROR('Character: %s is not wearing any weapon. Sequence canceled!', 10, 1, @CharName)
RETURN -4
END
DECLARE @RefOldWeaponID INT = (SELECT RefItemID FROM _Items WHERE ID64 = @OldWeaponID)
DECLARE @WPClass VARCHAR(16) = ''
SELECT @WPClass =
CASE
WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 2 THEN 'SWORD'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 3 THEN 'BLADE'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 4 THEN 'SPEAR'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 5 THEN 'TBLADE'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 6 THEN 'BOW'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 7 THEN 'SWORD'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 8 THEN 'TSWORD'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 9 THEN 'AXE'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 10 THEN 'DARKSTAFF'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 11 THEN 'TSTAFF'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 12 THEN 'CROSSBOW'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 13 THEN 'DAGGER'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 14 THEN 'HARP'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 15 THEN 'STAFF'
END
FROM _RefObjCommon WHERE [Service] = 1 AND ID = @RefOldWeaponID ORDER BY TypeID4 ASC
PRINT 'Weapon is: ' + @WPClass + '.'
-- Set no shield by default, if the weapon used is 1H, then add shield automatically.
PRINT 'Checking if character is using shield...'
DECLARE @useShield TINYINT = 0
IF (@WPClass = 'SWORD' OR @WPClass = 'BLADE' OR @WPClass = 'STAFF' OR @WPClass = 'DARKSTAFF')
BEGIN
PRINT '- 1H weapon is used, new shield will be added.'
SET @useShield = 1
END
-- Item codes (trailing codes are from itemSuffix settings above)
PRINT 'Validating current gear...'
DECLARE @OldGearID INT = (SELECT TOP (1) ItemID FROM _Inventory WHERE CharID = @CharID AND ItemID > 0 AND Slot BETWEEN 0 AND 5)
IF (@OldGearID IS NULL OR @OldGearID = 0)
BEGIN
RAISERROR('Character: %s is not wearing any armor. Sequence canceled!', 10, 1, @CharName)
RETURN -5
END
DECLARE @RefOldGearID INT = (SELECT RefItemID FROM _Items WHERE ID64 = @OldGearID)
DECLARE @EQClass VARCHAR(10)
SELECT @EQClass =
CASE
WHEN TypeID1 = 3 AND TypeID2 = 1 AND (TypeID3 = 1 OR TypeID3 = 9) THEN 'CLOTHES'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND (TypeID3 = 2 OR TypeID3 = 10) THEN 'LIGHT'
WHEN TypeID1 = 3 AND TypeID2 = 1 AND (TypeID3 = 3 OR TypeID3 = 11) THEN 'HEAVY'
END
FROM _RefObjCommon WHERE [Service] = 1 AND ID = @RefOldGearID ORDER BY TypeID4 ASC
PRINT 'Gear type is: ' + @EQClass + '.'
PRINT 'Setting up item codenames...'
-- Gears
SET @CodeNameHelm = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_HA_' + @GearSuffix
SET @CodeNameMail = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_BA_' + @GearSuffix
SET @CodeNameShoulder = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_SA_' + @GearSuffix
SET @CodeNameGauntlet = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_AA_' + @GearSuffix
SET @CodeNamePants = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_LA_' + @GearSuffix
SET @CodeNameBoots = 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_FA_' + @GearSuffix
-- Accessories
SET @CodeNameEarring = 'ITEM_' + @CharRace + '_EARRING_' + @EQDegree + '_' + @GearSuffix
SET @CodeNameNecklace = 'ITEM_' + @CharRace + '_NECKLACE_' + @EQDegree + '_' + @GearSuffix
SET @CodeNameRing = 'ITEM_' + @CharRace + '_RING_' + @EQDegree + '_' + @GearSuffix
-- Weapon and Shield
SET @CodeNameWeapon = 'ITEM_' + @CharRace + '_' + @WPClass + '_' + @EQDegree + '_' + @GearSuffix
SET @CodeNameShield = 'ITEM_' + @CharRace + '_SHIELD_' + @EQDegree + '_' + @GearSuffix
-- Get Reference ID and Link ID
PRINT 'Getting item reference ID and link...'
-- Gears
SELECT @RefHelmID = ID, @RefHelmLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameHelm
SELECT @RefMailID = ID, @RefMailLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameMail
SELECT @RefShoulderID = ID, @RefShoulderLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameShoulder
SELECT @RefGauntletID = ID, @RefGauntletLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameGauntlet
SELECT @RefPantsID = ID, @RefPantsLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNamePants
SELECT @RefBootsID = ID, @RefBootsLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameBoots
-- Accessories
SELECT @RefEarringID = ID, @RefEarringLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameEarring
SELECT @RefNecklaceID = ID, @RefNecklaceLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameNecklace
SELECT @RefRingID = ID, @RefRingLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameRing
-- Weapon and Shield
SELECT @RefWeaponID = ID, @RefWeaponLinkID = Link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameWeapon
SELECT @RefShieldID = ID, @RefShieldLinkID = Link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameShield
IF (
@RefHelmID IS NULL OR @RefHelmID = 0 OR
@RefMailID IS NULL OR @RefMailID = 0 OR
@RefShoulderID IS NULL OR @RefShoulderID = 0 OR
@RefGauntletID IS NULL OR @RefGauntletID = 0 OR
@RefPantsID IS NULL OR @RefPantsID = 0 OR
@RefBootsID IS NULL OR @RefBootsID = 0 OR
@RefEarringID IS NULL OR @RefEarringID = 0 OR
@RefNecklaceID IS NULL OR @RefNecklaceID = 0 OR
@RefRingID IS NULL OR @RefRingID = 0 OR
@RefWeaponID IS NULL OR @RefWeaponID = 0 OR
@RefShieldID IS NULL OR @RefShieldID = 0
)
BEGIN
RAISERROR('Invalid item reference ID, check item codename (degree parameter or item suffix setting). Sequence canceled!', 1, 16)
RETURN -6
END
IF (
@RefHelmLinkID IS NULL OR @RefHelmLinkID = 0 OR
@RefMailLinkID IS NULL OR @RefMailLinkID = 0 OR
@RefShoulderLinkID IS NULL OR @RefShoulderLinkID = 0 OR
@RefGauntletLinkID IS NULL OR @RefGauntletLinkID = 0 OR
@RefPantsLinkID IS NULL OR @RefPantsLinkID = 0 OR
@RefBootsLinkID IS NULL OR @RefBootsLinkID = 0 OR
@RefEarringLinkID IS NULL OR @RefEarringLinkID = 0 OR
@RefNecklaceLinkID IS NULL OR @RefNecklaceLinkID = 0 OR
@RefRingLinkID IS NULL OR @RefRingLinkID = 0 OR
@RefWeaponLinkID IS NULL OR @RefWeaponLinkID = 0 OR
@RefShieldLinkID IS NULL OR @RefShieldLinkID = 0
)
BEGIN
RAISERROR('Invalid link reference ID, check item codename (degree parameter or item suffix setting). Sequence canceled!', 1, 16)
RETURN -7
END
-- Get durability for 'Data'
PRINT 'Getting items durability information...'
DECLARE @DuraHelm INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefHelmLinkID)
DECLARE @DuraMail INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefMailLinkID)
DECLARE @DuraShoulder INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefShoulderLinkID)
DECLARE @DuraGauntlet INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefGauntletLinkID)
DECLARE @DuraPants INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefPantsLinkID)
DECLARE @DuraBoots INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefBootsLinkID)
DECLARE @DuraWeapon INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefWeaponLinkID)
DECLARE @DuraShield INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefShieldLinkID)
-- Sequence begin
BEGIN TRANSACTION
-- Clear inventory (Just equipped items) ;)
PRINT 'Removing equipped items...'
DECLARE @TSlots INT = 0
DECLARE @CharSlot INT = 0
SELECT @TSlots = COUNT(Slot) from _Inventory WHERE CharID = @CharID
WHILE @CharSlot <= @TSlots
BEGIN
IF (@CharSlot < 13)
BEGIN
EXEC [_STRG_DEL_ITEM_NoTX] 1, @CharID, @CharSlot
END
SET @CharSlot = @CharSlot + 1
END
-- Add new equipment to equipment slots
PRINT 'Adding new items...'
DECLARE @HelmItemID64 BIGINT = 0
DECLARE @MailItemID64 BIGINT = 0
DECLARE @ShoulderItemID64 BIGINT = 0
DECLARE @GauntletItemID64 BIGINT = 0
DECLARE @PantsItemID64 BIGINT = 0
DECLARE @BootsItemID64 BIGINT = 0
DECLARE @EarringItemID64 BIGINT = 0
DECLARE @NecklaceItemID64 BIGINT = 0
DECLARE @RingLItemID64 BIGINT = 0
DECLARE @RingRItemID64 BIGINT = 0
DECLARE @WeaponItemID64 BIGINT = 0
DECLARE @ShieldItemID64 BIGINT = 0
-- Helm
EXEC @HelmItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 0, @RefHelmID, @DuraHelm
IF (@HelmItemID64 <= 0)
BEGIN
PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
ROLLBACK TRANSACTION
RETURN -8
END
PRINT '- Helm equipped.'
-- Chest
EXEC @MailItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 1, @RefMailID, @DuraMail
IF (@MailItemID64 <= 0)
BEGIN
PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
ROLLBACK TRANSACTION
RETURN -9
END
PRINT '- Chest equipped.'
-- Shoulder
EXEC @ShoulderItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 2, @RefShoulderID, @DuraShoulder
IF (@ShoulderItemID64 <= 0)
BEGIN
PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
ROLLBACK TRANSACTION
RETURN -10
END
PRINT '- Shoulder equipped.'
-- Gauntlet
EXEC @GauntletItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 3, @RefGauntletID, @DuraGauntlet
IF (@GauntletItemID64 <= 0)
BEGIN
PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
ROLLBACK TRANSACTION
RETURN -11
END
PRINT '- Gauntlet equipped.'
-- Pants
EXEC @PantsItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 4, @RefPantsID, @DuraPants
IF (@PantsItemID64 <= 0)
BEGIN
PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
ROLLBACK TRANSACTION
RETURN -12
END
PRINT '- Pants equipped.'
-- Boots
EXEC @BootsItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 5, @RefBootsID, @DuraBoots
IF (@BootsItemID64 <= 0)
BEGIN
PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
ROLLBACK TRANSACTION
RETURN -13
END
PRINT '- Boots equipped.'
-- Earring
EXEC @EarringItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 9, @RefEarringID, 0
IF (@EarringItemID64 <= 0)
BEGIN
PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
ROLLBACK TRANSACTION
RETURN -14
END
PRINT '- Earring equipped.'
-- Necklace
EXEC @NecklaceItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 10, @RefNecklaceID, 0
IF (@NecklaceItemID64 <= 0)
BEGIN
PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
ROLLBACK TRANSACTION
RETURN -15
END
PRINT '- Necklace equipped.'
-- Left Ring
EXEC @RingLItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 11, @RefRingID, 0
IF (@RingLItemID64 <= 0)
BEGIN
PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
ROLLBACK TRANSACTION
RETURN -16
END
PRINT '- Left Ring equipped.'
-- Right Ring
EXEC @RingRItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 12, @RefRingID, 0
IF (@RingRItemID64 <= 0)
BEGIN
PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
ROLLBACK TRANSACTION
RETURN -17
END
PRINT '- Right Ring equipped.'
-- Weapon
EXEC @WeaponItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 6, @RefWeaponID, @DuraWeapon
IF (@WeaponItemID64 <= 0)
BEGIN
PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
ROLLBACK TRANSACTION
RETURN -18
END
PRINT '- Weapon equipped.'
-- Shield
IF (@useShield = 1)
BEGIN
EXEC @ShieldItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 7, @RefShieldID, @DuraShield
IF (@ShieldItemID64 <= 0)
BEGIN
PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
ROLLBACK TRANSACTION
RETURN -19
END
PRINT '- Shield equipped.'
END
-- Make 100% and FB
-- Gears
PRINT 'Updating gear attributes to +' + CAST(@EQPlus AS VARCHAR(2)) + ' FB (Str/Int 7, Parry 60%, Durability 200%)'
UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 4, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 257698037898, MagParam5 = NULL, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @HelmItemID64 OR ID64 = @MailItemID64 OR ID64 = @ShoulderItemID64 OR ID64 = @GauntletItemID64 OR ID64 = @PantsItemID64 OR ID64 = @BootsItemID64
PRINT '- Adding extra blue attributes to Chest: HP recovery/MP recovery 210%'
UPDATE _Items SET MagParamNum = 5, MagParam5 = 901943132463 WHERE ID64 = @MailItemID64
UPDATE _Items
SET MagParamNum = 7, MagParam6= 2576980377748, MagParam7 = 2576980377760
WHERE ID64 = @MailItemID64
--UPDATE _Items
--SET MagParamNum=7, MagParam5= 0, MagParam6= 2576980377748, MagParam7 = 2576980377760
--WHERE ID64 = @HelmItemID64 OR ID64 = @PantsItemID64
-- Accessories
PRINT 'Updating accessory attributes to +' + CAST(@EQPlus AS VARCHAR(2)) + ' FB (Str/Int 7, Freeze 20%, Electric Shock 20%, Burn 20%, Poison 20%, Zombie 20%)'
UPDATE _Items SET OptLevel = @EQPlus, Variance = 1073741823, MagParamNum = 7, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 85899346100, MagParam4 = 85899346094, MagParam5 = 85899346088, MagParam6 = 85899346106, MagParam7 = 85899346112, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @EarringItemID64 OR ID64 = @NecklaceItemID64 OR ID64 = @RingLItemID64 OR ID64 = @RingRItemID64
PRINT '- Adding extra blue attributes to Earring: CombustionProbability 50% Reduce, SleepProbability 50% Reduce'
UPDATE _Items SET MagParamNum = 9, MagParam8 = 214748365115, MagParam9 = 214748365139 WHERE ID64 = @EarringItemID64
PRINT '- Adding extra blue attributes to Necklace: StunProbability 50% Reduce'
UPDATE _Items SET MagParamNum = 8, MagParam8 = 47244640547 WHERE ID64 = @NecklaceItemID64
PRINT '- Adding extra blue attributes to Rings: DiseaseProbability 25% Reduce, FearProbability 25% Reduce'
UPDATE _Items SET MagParamNum = 9, MagParam8 = 107374182751, MagParam9 = 107374182727 WHERE ID64 = @RingLItemID64 OR ID64 = @RingRItemID64
-- Weapon
PRINT 'Updating weapon attributes to +' + CAST(@EQPlus AS VARCHAR(2)) + ' FB (Str/Int 7, Block 100, Attack Rate 60%, Durability 200%)'
UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 5, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 429496729714, MagParam5 = 257698037862, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @WeaponItemID64
PRINT '- Adding extra blue attributes to Weapon: Critical 3'
UPDATE _Items SET MagParamNum = 6, MagParam6 = 12884902155 WHERE ID64 = @WeaponItemID64
-- Shield
IF (@ShieldItemID64 IS NOT NULL AND @ShieldItemID64 > 0)
BEGIN
PRINT 'Updating shield attributes to +' + CAST(@EQPlus AS VARCHAR(2)) + ' FB (Str/Int 7, Critical 100, Durability 200%)'
UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 4, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 429496729726, MagParam5 = NULL, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @ShieldItemID64
END
COMMIT TRANSACTION
PRINT 'Sequence complete.'
RETURN 1
-- EOF