الموضوع: مساعده
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قديم 24-04-2017, 05:44 AM   #8

joesuef
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(21) رد: مساعده



افتح ال sql
SRO_VT_SHARD - Programmability - Stored Procedure - _AddNewchar
هتمسح كل اللي فيهاا وتضيف ده ودوس F5 وبعدين رستر السيرفر وجرب ....




 
USE [SRO_VT_SHARD]
GO
/****** Object:  StoredProcedure [dbo].[_AddNewChar]    Script Date: 4/24/2017 4:43:03 AM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
	@UserJID			INT,        
	--@CharSlot			INT,        
	@RefCharID			INT,        
	@CharName			varchar (64),        
	@CharScale			tinyINT,        
	@StartRegionID			INT,        
	@StartPos_X			real,        
	@StartPos_Y			real,        
	@StartPos_Z			real,        
	@DefaultTeleport	INT,        
	@RefMailID			INT,        
	@RefPantsID			INT,        
	@RefBootsID			INT,        
	@RefWeaponID		INT,        
	@RefShield			INT,        
	@DurMail			tinyINT,        
	@DurPants			tinyINT,        
	@DurBoots			tinyINT,        
	@DurWeapon			tinyINT,        
	@DurShield			tinyINT,        
	@DefaultArrow		INT        
AS    
    
SET NOCOUNT ON      

	DECLARE @Slot  INT        
	DECLARE @temp  INT        
	        
	DECLARE @NewCharID  INT        
	SET @NewCharID = 0        
       
       
	-----------------------------------------------------------------------------        
	-- 1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù.        
	-----------------------------------------------------------------------------        
	     
	-- start by novice.        
	SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID        
	      
	IF (@temp >= 4)        
	BEGIN        
		-- ³Ê¹« ¸¹ÀÚ³ª        
		RETURN -2        
	END        
	-- finish by novice.        
      
	-----------------------------------------------------------------------------        
	-- 2. ij¸¯ÅÍ Ãß°¡Ç챉        
	-----------------------------------------------------------------------------        
	IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!        
	BEGIN        
		-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!         
		RETURN -3        
	END
        
	EXEC @temp = _IsExistingCharName @CharName        
	IF (@temp <> 0)        
	BEGIN        
		-- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥?        
		RETURN -4        
	END        
    
BEGIN TRANSACTION
    
	-- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼* ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!      
	INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,      
				LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)      
	VALUES (@RefCharID, @CharName, @CharScale, 129, 129, 27244, 271, 180, 1438, 27754, 109,      
				GetDate(), 110, 110, 10000000000, 327, 100000000, 200,200, 1, 1, 1, 1) 
    
    
	SET @NewCharID = @@IDENTITY        
	IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)        
	BEGIN        
		-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ!        
		ROLLBACK TRANSACTION        
		RETURN -5        
	END        
	    
	       
	-- start by novice.        
	-- ÀÌÁ¦ Slot ¾È¾´´Ù.. ±×³É Insert ¸¸..        
	INSERT INTO _User VALUES (@UserJID, @NewCharID)        
	-- finish by novice.        
      
      
	 -----------------------------------------------------------------------------        
	 -- 3-1. Àåºñ ½½·Ô ä¿ì±â        
	 -- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼*ºñ½º ÈÄ 48°³¿¡¼* 96°³·Î Áõ°¡!!!(woos0)
	 -----------------------------------------------------------------------------        
	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	 INSERT INTO _Inventory(CharID, Slot, ItemID)        
	  SELECT @NewCharID, cnt, 0        
	   FROM _RefDummySlot with( nolock )       
	    WHERE cnt < 109        

	      
	IF (@@ERROR <> 0)        
	BEGIN        
		-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!        
		ROLLBACK TRANSACTION        
		RETURN -7         
	END        

	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	       
	-- µðÆúÆ®·Î ¼±ÅÃÇÑ ¾ÆÀÌÅÛÀ» ´Ù½Ã ³Ö¾îÁÖÀÚ...        
	/* ¿ä·± ¼ø¼*·Î  Á¤ÀǵǾî ÀÖ´Ù.        
	0: EQUIP_SLOT_HELM        
	1: EQUIP_SLOT_MAIL,        
	2: EQUIP_SLOT_SHOULDERGUARD,        
	3: EQUIP_SLOT_GAUNTLET,        
	4: EQUIP_SLOT_PANTS,        
	5: EQUIP_SLOT_BOOTS,        
	6: EQUIP_SLOT_WEAPON,        
	7: EQUIP_SLOT_SHIELD or ARROW,        
	8: EQUIP_SLOT_EARRING,        
	9: EQUIP_SLOT_NECKLACE,        
	10: EQUIP_SLOT_L_RING,        
	11: EQUIP_SLOT_R_RING,        
	*/        
	       
	DECLARE @ItemID BIGINT        
	SET @ItemID = 0        
	-- »ó°©        
	IF (@RefMailID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -8       
		END        
	END        
	-- ¹ÙÁö        
	IF (@RefPantsID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -9        
		END        
	END        
	-- Boots        
	IF (@RefBootsID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -10        
		END        
	END        
	-- Weapon        
	IF (@RefWeaponID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -11        
		END        
	END        
	-- ¹æÆÐ        
	IF (@RefShield <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -12        
		END        
	END        
	-- Ȥ½Ã default·Î ¼±ÅÃÇÑ ¹«±â°¡ ȰÀ̶ó¸é È*»ì 250°³µéÀÌ È°Åëµµ ÇÔ²² ÁØ´Ù. ÁÒÄ¡?        
	IF (@DefaultArrow <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -13        
		END        
	END


	 -----------------------------------------------------------------------------        
	 -- 3-2. ¾Æ¹ÙŸ Inventory ½½·Ô ä¿ì±â        
	 -- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³]
	 -- APPLY_AVATAR_SYSTEMÀÌ Àû¿ëµÇ¸é¼* Ãß°¡µÇ´Â ºÎºÐ
	 -----------------------------------------------------------------------------        
	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	 INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)        
	  SELECT @NewCharID, cnt, 0
	   FROM _RefDummySlot with( nolock )       
	    WHERE cnt < 5

	      
	IF (@@ERROR <> 0)        
	BEGIN        
		-- ¾Æ¹ÙŸ Àκ¥Å丮 »ý¼º ½ÇÆÐ!        
		ROLLBACK TRANSACTION        
		RETURN -14
	END        
	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	      
	-----------------------------------------------------------------------------        
	-- default skill³Ö¾îÁÖ±â        
	-----------------------------------------------------------------------------        
	DECLARE @country tinyINT        
	EXEC @country = _GetObjCountry @RefCharID        
	       
	INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)        
	SELECT @NewCharID, MasteryID, 0        
	FROM _RefCharDefault_SkillMastery  with(nolock)      
	WHERE Race = @country or Race = 3        
	IF (@@error <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -15        
	END        
	INSERT INTO _CharSkill (CharID,SkillID,Enable)        
	SELECT @NewCharID, SkillID, 1        
	FROM  _RefCharDefault_Skill  with(nolock)      
	WHERE Race = @country or Race = 3        
	IF (@@error <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -16        
	END        
	-----------------------------------------------------------------------------        
	-- ±âº» Äù½ºÆ® ³Ö¾îÁÖ±â
	-----------------------------------------------------------------------------        
	INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)        
	SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0        
	FROM _RefQuest
	WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest  with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
	IF (@@error <> 0)
	BEGIN
		ROLLBACK TRANSACTION        
		RETURN -17        
	END    
	-----------------------------------------------------------------------------        
	-- Static Avatar Initial Record ³Ö±â        
	-----------------------------------------------------------------------------        
	INSERT INTO _StaticAvatar(CharID) values(@NewCharID)        
	IF (@@ERROR <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -18        
	END         
	      
	-----------------------------------------------------------------------------        
	-- Trijob ä¿ö³Ö±â!!!!!        
	-----------------------------------------------------------------------------        
	INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)        
	IF (@@ERROR <> 0)        
	BEGIN        
		-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!        
		ROLLBACK TRANSACTION        
		RETURN -19        
	END         
	      
	-----------------------------------------------------------------------------        
	-- CharList¿¡ ID ³Ö¾îÁÖ±â        
	-----------------------------------------------------------------------------        
	INSERT _CharNameList VALUES(@CharName, @NewCharID)        

  exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_NASRUN',1,0
  exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_NASRUN',1,0
  exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_ARABIA_ATTACH',1,1
  exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_ARABIA_ATTACH',1,1
  exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_ARABIA_3',1,1
  exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_ARABIA_HAT',1,1
  exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_ARABIA_HAT',1,1
  exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_ARABIA_3',1,1
  exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_ARCHEMY_POTION_SPEED_11',10,1
  exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_MP_SUPERSET_5_BAG',1000,1
  exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_HP_SUPERSET_5_BAG',1000,1
  exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',50,1                  
  exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_RETURN_SCROLL_HIGH_SPEED',50,1     
  exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_PREMIUM_GLOBAL_GOLDTIME',1,1

INSERT INTO SRO_VT_ACCOUNT.dbo.SK_Silk (JID, silk_own, silk_gift, silk_point) VALUES (@UserJID, 100000, 0, 0);

    
-- BEGIN        
  -- ³Ê¹« ¸¹ÀÚ³ª        
 
 --exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_P_GOLDPIG_SCROLL',1,1
 --exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_NASRUN',1,1
 --exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_NASRUN',1,1
 --exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_PREMIUM_GLOBAL_SILVERTIME',1,1
 --exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_HALLOWEEN',1,1
 --exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_HALLOWEEN_HAT',1,1
 --exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_HALLOWEEN_ATTACH',1,1
 -- END



SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID
IF (@temp = 1)  
BEGIN
UPDATE _Char SET RemainGold=1000000000, RemainSkillPoint=100000000 WHERE _Char.CharID = @NewCharID 
	 
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RENT_CAMPAIGN_GOLD_TIME_7D',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_C_PEGASUS_SCROLL',5,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',100,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',100,1

exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',5,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_GACHA_CARD',5,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_REVERSE_RETURN_SCROLL',5,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RESURRECTION_100P_SCROLL',5,1


--IF @RefCharID<=14887 AND @RefCharID>=14875 -- European Male Gear
--BEGIN
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_EVENT_WINTER',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_EVENT_WINTER_ATTACH',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_EVENT_WINTER_HAT',1,1


--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_M_LIGHT_HA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_M_LIGHT_SA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_M_LIGHT_BA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_M_LIGHT_LA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_M_LIGHT_AA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_M_LIGHT_FA_SET',1,1
--accessories
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_NECKLACE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_EARRING_10_C_RARE',1,1
--weapons
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_TSTAFF_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_TSWORD_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_SHIELD_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_STAFF_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_SWORD_09_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_DARKSTAFF_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_HARP_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_CROSSBOW_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_DAGGER_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_AXE_10_C_RARE',1,1
 --END

-- IF @RefCharID<=14900 AND @RefCharID>=14888 -- European Women Gear
--BEGIN
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_EVENT_WINTER',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_EVENT_WINTER_ATTACH',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_EVENT_WINTER_HAT',1,1


--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_W_LIGHT_HA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_W_LIGHT_SA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_W_LIGHT_BA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_W_LIGHT_LA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_W_LIGHT_AA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_W_LIGHT_FA_SET',1,1
--accessories
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_NECKLACE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_EARRING_10_C_RARE',1,1
--weapons
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_TSTAFF_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_TSWORD_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_SHIELD_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_STAFF_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_SWORD_09_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_DARKSTAFF_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_HARP_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_CROSSBOW_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_DAGGER_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_AXE_10_C_RARE',1,1
-- END

-- IF @RefCharID<=1919 AND @RefCharID>=1907 -- Chinesse Male Gear
--BEGIN
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_EVENT_WINTER',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_EVENT_WINTER_ATTACH',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_EVENT_WINTER_HAT',1,1

--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_M_LIGHT_HA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_M_LIGHT_SA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_M_LIGHT_BA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_M_LIGHT_LA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_M_LIGHT_AA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_M_LIGHT_FA_SET',1,1
--accesories
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_NECKLACE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_EARRING_10_C_RARE',1,1
--weapons
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_BOW_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_TBLADE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_BLADE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_SPEAR_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_SWORD_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_SHIELD_10_C_RARE',1,1
-- END

-- IF @RefCharID<=1932 AND @RefCharID>=1920 -- Chinesse Women Gear
--BEGIN
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_EVENT_WINTER',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_EVENT_WINTER_ATTACH',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_EVENT_WINTER_HAT',1,1


--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_W_LIGHT_HA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_W_LIGHT_SA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_W_LIGHT_BA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_W_LIGHT_LA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_W_LIGHT_AA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_W_LIGHT_FA_SET',1,1
--accesories
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_NECKLACE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_EARRING_10_C_RARE',1,1
--weapons
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_BOW_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_TBLADE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_BLADE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_SPEAR_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_SWORD_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_SHIELD_10_C_RARE',1,1
-- END

SET @StartRegionID = 27244
SET @StartPos_X = 271
SET @StartPos_Y = 180
SET @StartPos_Z = 1438



--Founder name For 1st char on acc
END 

	-- Quick Slot Á¤º¸ ÀúÀå¿ë!!!        
	exec _AddNewClientConfig @NewCharID  -- by novice...... for saving client configurations...        

COMMIT TRANSACTION        
	      
RETURN @NewCharID

IF @RefCharID < 3000  -- IF Character race Chinese
	 Begin
	  Insert InTo _Charskill (CharID,SkillID,Enable) Values (@NewCharID,33835,1)
	 End 

افتح كل المدن من
SRO_VT_SHARD----Tables------_RefRegionBindAssocServer