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function QNO_SECOND_QUEST() -- you should match this with your filename! QUESTID = LuaGetQuestID("QNO_SECOND_QUEST") -- IMPORTANT: must match with the name in your database LuaSetStartCodition(2, QSC_QUEST, QSC_LEVEL, 110, 101) -- Range level to take this Quest QM_CONVERSATION = 1 -- Leave it don't change LuaSetStartMethod(QM_CONVERSATION, 1, "NPC_NAME") -- NPC Name LuaInsertMissionOrCompleteNpc("NPC_NAME") -- NPC Name LuaQuestInsertNpc(1, "NPC_NAME") -- NPC Name LuaInsertDependancyQuests(1, "QNO_FIRST_QUEST") -- First Quest Name to active this quest when first quest done. LuaSetAchievementLimit(1) -- Leave it don't change LuaSetMissionDataSize(QUESTID, 1) -- Number of quest missions LuaSetCollectionItemMissionData(QUESTID, 0, MISSION_TYPE_GATHER_ITEM_FROM_MONSTER, "SN_CON_QNO_SECOND_QUEST", 5, "NPC_NAME", 1, 1, "ITEM_QNO_SECOND_QUEST", "MOB_SD_SPHINX_2", 100, "MOB_SD_NEPHTHYS_2", 100, "MOB_SD_SEKHMET_2", 100, "MOB_SD_HORUS_2", 100, "MOB_SD_OSIRIS_2", 100) -- Quest Mission No1. InsertQuestMenuStringList("NPC_NAME", 8, "BASIC_MENUSTRING_GREETING", "SN_NPC_NAME_BS", "BASIC_MENUSTRING_REQUEST_ACCEPT_QUEST", "SN_TALK_QNO_NPC_NAME_01", "BASIC_MENUSTRING_AT_ACCEPT", "SN_TALK_QNO_NPC_NAME_02", "BASIC_MENUSTRING_AT_DENY", "SN_TALK_QNO_NPC_NAME_03", "BASIC_MENUSTRING_NOT_ACHIEVED", "SN_TALK_QNO_NPC_NAME_04", "BASIC_MENUSTRING_INVENTORY_FULL", "SN_TALK_QNO_NPC_NAME_05", "BASIC_MENUSTRING_ACHIEVED", "SN_TALK_QNO_NPC_NAME_06", "BASIC_MENUSTRING_ACHIEVED_NOW", "SN_TALK_QNO_NPC_NAME_07") -- NPC Chat Links. LuaSetMissionCompleteNum(0) -- Quest Complete count .. leave it dont change. PAY_ITEM_METHOD_EXACT = 1 -- Leave it don't change. LuaSetAchievedItem(0, 0, 0, 0, "ITEM_REWARD_CODENAME128", 1) -- Reward item codename and item count. LuaSetAchievedSkillPont(0) -- Reward skill point. end
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