ßæÏ PHP:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 11/21/2014 7:52:07 AM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS
SET NOCOUNT ON
DECLARE @Slot INT
DECLARE @temp INT
DECLARE @NewCharID INT
SET @NewCharID = 0
-----------------------------------------------------------------------------
-- 1. ìº�ë¦*í„° 슬롯 넘버가 valid한 것ì�¸ì§€, 그리ê³* 빈슬롯ì�´ 맞는지 먼ì*€ ì²´í�¬í•œë‹¤.
-----------------------------------------------------------------------------
-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID
IF (@temp >= 4)
BEGIN
-- 너무 많�나
RETURN -2
END
-- finish by novice.
-----------------------------------------------------------------------------
-- 2. ìº�ë¦*í„° 추가하기
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 �다!
BEGIN
-- ìº�ë¦*í„° ìƒ�성 실패! 스케ì�¼ ê°’ì�´ ì�´ìƒ�하다!
RETURN -3
END
EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- �미 사용중� �름��는�?
RETURN -4
END
BEGIN TRANSACTION
-- ì�¸ë�˜ì‹œìŠ¤í…œì�´ ì*�ìš©ë�˜ë©´ì„œ 마지막ì—� WorldID와 1ê°’ì�„ ë�” 넣어 주었다!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 45,
GetDate(), 1, 1, 0, 0, 0, 200,200, 1, 1, 1, 1)
SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- ìº�ë¦*í„° ìƒ�성 실패!
ROLLBACK TRANSACTION
RETURN -5
END
-- start by novice.
-- ì�´ì*œ Slot 안쓴다.. 그냥 Insert ë§Œ..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.
-----------------------------------------------------------------------------
-- 3-1. 장비 슬롯 채우기
-- [ì�¸ë²¤í†*리 슬롯 96ê°œ] + [장비슬롯 13ê°œ] <- ì�¸ë²¤í†*리 확장 서비스 후 48ê°œì—�서 96개로 ì¦�ê°€!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109
IF (@@ERROR <> 0)
BEGIN
-- ì�¸ë²¤í†*리 ìƒ�성 실패!
ROLLBACK TRANSACTION
RETURN -7
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-- ë””í�´íŠ¸ë¡œ ì„*íƒ�한 ì•„ì�´í…œì�„ 다시 넣어주ìž�...
/* 요런 순서로 ì*•ì�˜ë�˜ì–´ 있다.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
11: EQUIP_SLOT_R_RING,
*/
DECLARE @ItemID BIGINT
SET @ItemID = 0
-- �갑
IF (@RefMailID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- 바지
IF (@RefPantsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -11
END
END
-- 방패
IF (@RefShield <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- 혹시 default로 ì„*íƒ�한 무기가 활ì�´ë�¼ë©´ 화살 250개들ì�´ 활통ë�„ 함께 준다. ì£*치?
IF (@DefaultArrow <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END
-----------------------------------------------------------------------------
-- 3-2. 아바타 Inventory 슬롯 채우기
-- [아바타 ì�¸ë²¤í†*리 슬롯 5ê°œ]
-- APPLY_AVATAR_SYSTEMì�´ ì*�ìš©ë�˜ë©´ì„œ 추가ë�˜ëŠ” 부분
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5
IF (@@ERROR <> 0)
BEGIN
-- 아바타 ì�¸ë²¤í†*리 ìƒ�성 실패!
ROLLBACK TRANSACTION
RETURN -14
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-----------------------------------------------------------------------------
-- default skill넣어주기
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID
INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- 기본 퀘스트 넣어주기
-----------------------------------------------------------------------------
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
FROM _RefQuest
WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -17
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record 넣기
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END
-----------------------------------------------------------------------------
-- Trijob 채워넣기!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- ì�¸ë²¤í†*리 ìƒ�성 실패!
ROLLBACK TRANSACTION
RETURN -19
END
-----------------------------------------------------------------------------
-- CharList� ID 넣어주기
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_60EXP_HELP',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_100EXP_HELP',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_SCROLL_RETURN_NEWBIE_01',20,1
-- Quick Slot ì*•ë³´ ì*€ìž¥ìš©!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
COMMIT TRANSACTION
RETURN @NewCharID