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ãÜæÖÜæÚ ÇáãÔÜÑÝ ÇáÚÜÇãÜ ÚÝæÇ ,,, áÇíãßäß ãÔÇåÏå ÇáÑæÇÈØ áÇäß ÛíÑ ãÓÌá áÏíäÇ [ ááÊÓÌíá ÇÖÛØ åäÇ ]
ÇÚÜÖÜÇÁ æ ÒæÇÑ ÞÜÓÜãÜ :-
League Of Legends
ÚÝæÇ ,,, áÇíãßäß ãÔÇåÏå ÇáÑæÇÈØ áÇäß ÛíÑ ãÓÌá áÏíäÇ [ ááÊÓÌíá ÇÖÛØ åäÇ ]
ÝÜíÜÏíÜæ ÚÜäÜ ÇáÜÈÜÇÊÜÔÜ
[YOUTUBE]bj0HlZWjcAQ[/YOUTUBE]
1 - Summoner's Rift
- Gold adjustments ( ÊÜÚÜÏíÜáÇÊÜ ÇáÜÌÜæáÜÏ )
Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds
ÇáÜÌÜæáÜÏ åÜíÜÈÜÞÜì 16 ßÜá 10 ËÜæÇäÜì ÈÜÏá 13
Melee Minion
Base gold value reduced to 20 from 22
ÇáÜÌÜæáÜÏ ãÜäÜ ÇáÜ Minion ÇáÜÚÜÇÏì åÜíÜÞÜá áÜ 20 ÌÜæáÜÏ ãÜäÜ 22
Ranged Minion
Base gold value reduced to 15 from 16
ÇáÜÌÜæáÜÏ ãÜäÜ ÇáÜ Ranged Minion åÜíÜÞÜá áÜ 15 ÌÜæáÜÏ ãÜäÜ 16
Siege Minion
Base gold value increased to 40 from 27
ÇáÜÌÜæáÜÏ ãÜäÜ ÇáÜ Siege Minion åÜíÜÒíÜÏ ãÜäÜ 27 áÜ 40
Scaling gold value based on time increased to 1 from 0.5
ÒíÜÇÏÉ æ ÞÜÊÜ ÇáÜÌÜæáÜÏ ãÜä 0.5 ËÜÇäÜíÜÉ áÜ 1 ËÜÇäÜíÜÉ
Kill and Death streak adjustments
Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
ÇáÜÌÜæáÜÏ ãÜäÜ Kill Streak ÞÜáÜ ãÜä 600 ¡¡ áÜ 500
Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
ÇáÜ Kill Streaks ÈÜÞÜì ÇÓÜÑÚÜ ÈÜ 50%
Assist Gold
The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.
ÚÜáÇæÉ ÇáÜÌÜæáÜÏ ÝÜ Multiple Kill ÞÜáÜÊÜ ãÜäÜ 158% áÜ 150%
Jungle

- Overview
Initial difficulty of all jungle camps has been increased
ÕÜÚÜæÈÜÉ ÇáÜ Jungle ÒÇÏÊÜ
Camp difficulty and rewards have been re-distributed more into the large monster in each camp
ÇáÜÕÜÚÜæÈÜå ÝÜ ÇáÜ Camp + ÒíÜÇÏÉ ÝÜ ÇáÜÌÜæÇÆÜÒ
Scaling difficulty and rewards of the primary jungle camps have been significantly increased
äÜØÜÇÞÜ ÇáÜÕÜÚÜæÈÜå æ ÇáÜãÜÒÇíÜÇ ÒÇÏ
New jungle items have been added to the store and old jungle items have been adjusted
ÇíÜÊÜãÜÇÊÜ ÌÜÏíÜÏå áÜ ÇáÜ Jungle ÇÖÜÇÝÜÉ áÜ Store ¡¡ æ ÊÜãÜ ÊÜÚÜÏíÜá ÇáÜÞÜÏíÜãÜÉ
- Leashing has been changed
Jungle monsters now attack the closest target rather than chasing their original target
ææÍÜÔÜ ÇáÜ Jungle ÏáÜæÞÜÊÜì åÜÊÜÖÜÑÈÜ ÇáÜáÜì ÞÜÑíÜÈÜ ãÜäÜåÜÇ æ åÜÊÜÓÜíÜÈÜ ÇáÜáÜì ØÜáÜÚ íÜÌÜÑì ãÜÔÜ åÜÊÜÌÜÑì æÑÇå .gif)
Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box)
ÚÜáÇæÉ 50% ÚÜáÜì Jungle Monsters
The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
ÇÊÜÔÜÇá äÜÙÜÇãÜ ÇáÜ Banking ÇáÜáÜì ÈÜíÜÎÜáÜì ÇáÜæÍÜæÔÜ ÍÜíÜÇÉ áÜãÜÏÉ ØÜæíÜáÜÉ 

Giant Wolf
Base Health increased to 900 from 550
ÇáÜ Health ÈÜÊÜÇÚÜå ÒÇÏ ãÜäÜ 550 áÜ 900 ( Çááå íÜÇ ÚÜÈÜÏ Çááå ) .gif)
Health per minute increased to 40 from 31
ÇáÜ Health Recovery ÚÜäÜÏå ÒÇÏ ãÜäÜ 31 áÜ 40
Base Attack Damage increased to 35 from 24
ÇáÇÊÜÇßÜ ÒÇÏ ãÜäÜ 24 áÜ 35
Attack Damage per minute increased 0.7 from 0.44
ÇáÇÊÜÇßÜ ÚÜäÜÏå ÈÜíÜÒíÜÏ ßÜá 0.7 ËÜæÇäÜì ÈÜÏáÜ 0.44
Base Gold increased to 44 from 40
ÇáÜÌÜæáÜÏ ÒÇÏ ÈÜÞÜì 44 ãÜäÜ 40
Gold per minute increased to 0.65 from 0.43
ÇáÜÌÜæáÜÏ ÈÜÇáÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.65 ãÜäÜ 0.43
Base Experience increased to 153 from 128
ÇáÜ Exp ÒÇÏ ãÜäÜ 129 áÜ 153
Experience per minute increased to 2.3 from 1.5
ÒíÜÇÏÉ ãÜÚÜÏáÜ ÇáÜ Exp áÜ ÇáÜÏÞÜíÜÞÜå áÜ 2.3 ÈÜÏá 1.5
Movement Speed reduced to 443 from 510
ÓÜÑÚÜÊÜå ÞÜáÜÊÜ ÈÜÞÜíÜÊÜ 443 ÈÜÏá ãÜäÜ 510
Critical Strike damage reduced to 150% from 300%
ÇáÜ Critical Strike ÈÜÊÜÇÚÜå ÞÜáÜ áÜ 150%
Wolf
Base Health reduced to 300 from 360
ÊÜÞÜáÜíÜáÜ ÇáÜ Health áÜ 300 ãÜäÜ 360
Health per minute increased to 25 from 16.5
ÒíÜÇÏÉ ÇáÜ Health áÜäÜÝÜÓÜå ÒÇÏ ÈÜÞÜì 25 áÜ ÇáÜÏÞÜíÜÞÜå
Base Attack Damage reduced to 8 from 14
ÇáÜ Attack Damage ÞÜá áÜ 8 ÈÜÏá ãÜäÜ 14
Attack Damage per minute increased to 0.43 from 0.286
ÒíÜÇÏÉ ÇáÜ Attack Damage áÜ 0.43 ÈÜÏá ãÜä 0.286
Base Gold reduced to 4 from 5
ÇáÜÌÜæáÜÏ ÞÜáÜ áÜ 4 ãÜäÜ 5
Gold per minute increased to 0.081 from 0.054
ÇáÜÌÜæáÜÏ áÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.081 ÈÜÏá ãÜäÜ 0.054
Experience per minute increased to 0.32 from 0.2136
ãÜÚÜÏá ÇáÜ Exp áÜ ÇáÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.32 ÈÜÏá ãÜä 0.2136
Movement Speed reduced to 443 from 510
ÇáÜÓÜÑÚÜå ÞÜáÜÊÜ áÜ 443 ãÜäÜ 510
Critical Strike damage reduced to 150% from 200%
ÇáÜ Critical ÞÜáÜ áÜ 150%
Wraith
Base Health increased to 750 from 400
ÇáÜ Health ÈÜÊÜÇÚÜå ÈÜÞÜì 750
Health per minute increased to 39 from 28
ÒíÜÇÏÉ ãÜÚÜÏá ÇáÜ Health áÜ 39 ãÜäÜ 28
Base Attack Damage increased to 35 from 25
ÇáÜ Attack Damage ÒÇÏ áÜ 35
Attack Damage per minute increased to 0.75 from 0.5
ãÜÚÜÏáÜ ÇáÜ Attack ÒÇÏ áÜ 0.75 ÈÜÏá ãÜäÜ 0.5
Base Gold reduced to 25 from 33
ÇáÜÌÜæáÜÏ ÞÜá áÜ 25 ÈÜÏá 33
Gold per minute increased to 0.72 from 0.48
ãÜÚÜÏá ÇáÜÌÜæáÜÏ áÜ ÇáÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.72 ãÜäÜ 0.48
Base Experience reduced to 103 from 105
ÇáÜ Exp ÞÜáÜ áÜ 103 ÈÜÏá ãÜäÜ 105
Experience per minute increased to 2.1 from 1.4
ãÜÚÜÏá ÇáÜ Exp áÜ ÇáÜÏÞÜíÜÞÜå ÈÜÞÜì 2.1 ÈÜÏá 1.4
Attack Range reduced to 300 from 650
ÇáÜ Attack Range ÞÜá áÜ 300 ¡¡ ãÜäÜ 650
Lesser Wraith
Base Health reduced to 250 from 275
ÇáÜ Health ÞÜá áÜ 250 ÈÜÏá ãÜÇ ßÜÇäÜ 275
Health per minute increased to 18 from 12.1
ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Health áÜÏÞÜíÜÞÜå ÒÇÏ áÜ 18 ÈÜÏá 12.1
Base Attack Damage reduced to 10 from 17
ÊÜÞÜáÜíÜá ÇáÜ Attack Damage áÜ 10 ãÜäÜ 17
Attack Damage per minute increased to 0.33 from 0.2195
ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Attack Damage áÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.33 ÈÜÏá 0.2195
Base Gold reduced to 3 from 4
ÇáÜÌÜæáÜÏ ÞÜáÜ áÜ 3 ÈÜÏá 4
Gold per minute increased to 0.054 from 0.036
ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Gold áÜ ÇáÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.054 ÈÜÏá 0.036
Base Experience reduced to 15 from 22
ÃáÜ Exp ÞÜá áÜ 15
Experience per minute increased to 0.16 from 0.1064
ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Exp áÜ ÇáÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.16 ãÜäÜ 0.1064
Big Golem
Base Health increased to 1000 from 950
ÇáÜ Health ÒÇÏÈÜÞÜì 1000 ÈÜÏá ãÜÇ ßÜÇä 950
Health per minute increased to 48 from 37
ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Health ÒÇÏ áÜ 48 ÈÜÏá ãÜÇ ßÜÇäÜ 37
Attack Damage per minute increased to 1.6 from 1.05
ãÜÚÜÏá ÇáÜ Attack Damage áÜ ÇáÜÏÞÜíÜÞÜå ÈÜÞÜì 1.6 ÈÜÏá ãÜäÜ 1.05
Base Gold increased to 45 from 40
ÇáÜÌÜæáÜÏ ÒÇÏ áÜ 45 ÈÜÏá 40
Gold per minute increased to 0.8 from 0.38
ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜÌÜæáÜÏ áÜ ÇáÜÏÞÜíÜÞÜå ÈÜÞÜì 0.8 ÈÜÏá 0.38
Base Experience increased to 137 from 117
ÇáÜ Exp ÒÇÏ áÜ 137 ÈÜÏá 117
Experience per minute increased to 2.4 from 1.55
ãÜÚÜÏá ÇáÜ Exp áÜ ÇáÜÏÞÜíÜÞÜå ÒÇÏ áÜ 2.4 ãÜäÜ 1.55
Movement Speed increased 350 from 300
ÒíÜÇÏÉ ÇáÜÓÜÑÚÜå áÜ 350 ÈÜÏá ãÜäÜ 300
Attack Range increased to 150 from 100
ÇáÜ Attack Range ÒÇÏ áÜ 150 ÈÜÏá 100
Magic Resist reduced to -10 from 0
ÇáÜ Magic Resist ÈÜÞÜì -10 ÈÜÏá ãÜÇ ßÜÇäÜ 0
Golem
Base Health increased to 500 from 450
ÇáÜ Health ÒÇÏ ÈÜÞÜì 500 ÈÜÚÜÏ ãÜÇ ßÜÇäÜ 450
Health per minute increased to 37 from 25
ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Health áÜ ÇáÜÏÞÜíÜÞÜå ÈÜÞÜíÜÊÜ 37 ÈÜÏá 25
Attack Damage per minute increased to 1.3 from 0.84
ãÜÚÜÏá ÇáÜ Attack Damage áÜ ÇáÜÏÞÜíÜÞÜå ÈÜÞÜì 1.3 ÈÜÏá ãÜäÜ 0.84
Gold per minute increased to 0.23 from 0.15
ãÜÚÜÏá ÇáÜ GoLD áÜ ÇáÜÏÞÜíÜÞÜå ÒÇÏ áÜ 0.23 ÈÜÏá ãÜäÜ 0.15
Experience per minute increased to 1.6 from 1.08
ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Exp áÜ ÇáÜÏÞÜíÜÞÜå ÈÜÞÜì 1.6 ÈÜÏá ãÜäÜ 1.08
Movement Speed increased to 350 from 300
ÒíÜÇÏÉ ÇáÜÓÜÑÚÜÉ áÜ 350 ÈÜÏá ãÜäÜ 300
Attack Range increased to 150 from 100
ÒíÜÇÏÉ ÇáÜ Attack Range áÜ 150 ¡¡ ÈÜÏá 100
Magic Resist reduced to -10 from 0
ÊÜÞÜáÜíÜá ÇáÜ Magic Resist áÜ 10- ÈÜÏá 0
Ancient Golem
Base Health increased to 1500 from 1350
ÒíÜÇÏÉ ÇáÜ Health áÜ 1500 ÈÜÏá ãÜäÜ 1350
Lizard Elder
Base Health increased to 1500 from 1350
ÒíÜÇÏÉ ÇáÜ Health áÜ 1500 ÈÜÏá ãÜäÜ 1350
Young Lizard
Base Health increased to 300 from 250
ÒíÜÇÏÉ ÇáÜ Health áÜ 300 ÈÜÏá ãÜäÜ 250
Dragon
Base Health increased to 3500 from 3200
Health per minute increased to 240 from 220
Attack Range reduced to 350 from 500
ÒíÜÇÏÉ ÇáÜ Health áÜ 3500 ÈÜÏá ãÜäÜ 3200
ÒíÜÇÏÉ ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Health áÜ 240 ÝÜ ÇáÜÏÞÜíÜÞÜå ÈÜÏá 220
ÊÜÞÜáÜíÜá ÇáÜ Attack Range áÜ 350 ÈÜÏá 500
Baron Nashor
Base Health increased to 8800 from 8000
Health per minute increased to 140 from 125
ÒíÜÇÏÉ ÇáÜ Health áÜ 8800 ÈÜÏá 8000
ÒíÜÇÏÉ ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Health áÜ 140 ÝÜ ÇáÜÏÞÜíÜÞÜå ÈÜÏá 125
Twisted Treeline
Items
Blackfire Torch
Reduced magic penetration from 20 to 15
ÊÜÞÜáÜíÜá ÇáÜ Magic Penetration ãÜä 20 áÜ 15
Decreased maximum charges from 25 to 18
ÎÜÝÜÖÜ ÇáÜ Maximum Charges ãÜäÜ 25 áÜ 18
Decreased the duration of the burn effect from 3 to 2 seconds
ÎÜÝÜÖÜ æÞÜÊÜ ÇáÜ Burn Effect ãÜä 3 áÜ 2 Seconds
Increased the delay between charge gains from 1 to 1.5 seconds
ÒíÜÇÏÉ ÇáÜæÞÜÊÜ ÈÜíÜä ÇáÜ Charge Gains ãÜäÜ 1 áÜ 1.5 Seconds
Increased the burn amount from 1.67% to 1.75% of max health per second
ÒíÜÇÏÉ ÊÜÇËÜíÜÑ ÇáÜ Burn Effect ÚÜáÜì ÇáÜ Health ãÜä 1.67% áÜ 1.75%
Fixed a bug that caused the first tick of burn to not consume a charge
ÊÜÕÜáÜíÜÍÜ Bug ÇáÜ Burn not Consume

Grez's Spectral Lantern
New Recipe: Cloth Armor + Vampiric Scepter
ÇíÜÊÜãÜ ÌÜÏíÜÏå ÇÊÜÖÜÇÝÜÉ áÜ Grez's æ åÜíÜÇ :- Vampiric Scepter + Cloth Arrmor
Total Gold Cost: 1250 (combine cost: 150)
ÇáÜÓÜÚÜÑ :- 1250 Gold
æ ÏíÜå ÇáÜãÜÒÇíÜÉ :-
+25 Attack Damage
+20 Armor
+12% Life Steal
Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage.
Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).

Temporarily disabled Lord Van Damm's Pillager (conflicts with new Black Cleaver)
ÊÜÚÜØÜíÜá Lord Van Damm's Pillager ãÜæÞÜÊÜÇ
Temporarily disabled Wicked Hatchet (conflicts with new Executioner's Calling)
ÊÜÚÜØÜíÜáÜ Wicked Hatchet ãÜÄÞÜÊÜÇ
The following new Season 3 items are disabled :-
Hunter's Machete
Madred’s Razors (reworked)
Spirit Stone and its upgrades
Liandry's Torment
Homeguard Enchant
Ohmwrecker
Sightstone
Ruby Sightstone
Runic Bulwark

Crystal Scar
Increased global mana regeneration aura from 1.5% to 2% bonus regeneration per 1% of mana missing
ÊÜÒæíÜÏ ÇáÜ Mana Regenertaion ãÜäÜ 1.5% áÜ 2%
The following new Season 3 items are disabled:
ÇáÇíÜÊÜÇãÜ ÇáÜáÜì ÇÊÜÚÜãÜáÜåÜÇ Disabled
Hunter's Machete
Spirit Stone and its upgrades
Liandry's Torment
Homeguard Enchant
Ohmwrecker
Sightstone
Ruby Sightstone

General Stats
Basic Cost for Stats
Attack Damage has generally been made cheaper by roughly 5 to 10%.
ÇíÜÊÜÇãÜ ÇáÜ Attack Damage ÇÑÎÜÕÜ ÈÜ 5 - 10%
Attack Speed has generally been made more expensive by roughly 20%
ÇíÜÊÜÇãÜ ÇáÜ Attack Speed ÒÇÏ ÓÜÚÜÑåÜÇ ÈÜÇäÜÓÜÈÜÉ 20%
Armor and Magic Resistance has generally been made more expensive by roughly 10 to 20%
ÇíÜÊÜÇãÜ ÇáÜ Armor And Magic Resistance ÒÇÏ ÓÜÚÜÑåÜÇ ÈÜÇäÜÓÜÈÜÉ 10 - 20 %
Basic items have had their statistics and gold values adjusted to match.
ÊÜãÜ ÊÜÚÜÏíÜá äÜÓÜÈÜÉ ÇáÜ Gold áÜÊÜÊÜäÜÇÓÜÈÜ ãÜÚÜÇ ÇáÇÓÜÚÜÇÑ ÇáÜÌÜÏíÜÏå

Items
Removed
The following items have been removed and items that build out of them have had their recipe changed:-
ÇáÇíÜÊÜãÜÇÊÜ ÇáÜáÜì ÇÊÜÔÜÇáÜÊÜ :-
Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan, Soul Shroud, Heart of Gold, Madred’s Bloodrazor

Reworked
The following items have been changed and have had their passives and statistics modified:-
ÇíÜÊÜãÜÇÊÜ ÇÔÜÊÜÛÜáÜÊÜ ÊÜÇäÜì :-
Malady, Phantom Dancer, Zeke's Herald, Guardian Angel, Lich
Bane, Eleisa's Miracle, Randuin's Omen, Deathfire Grasp,
Guinsoo's Rageblade, Tiamat, Black Cleaver, Tear of the Godess,
Archangel's Staff, Manamune, Executioner's Calling, Morello's Evil
Tome, Warmog's Armor, Avarice Blade, Aegis of the Legion,
Hextech Gunblade

New Items
The following items are new and will be available on Summoner's Rift:-
ÇíÜÊÜãÜÇÊÜ ÌÜÏíÜÏå :-
Jungle-Focused: Hunter's Machete, Spirit Stone, Spirit of the Ancient Golem, Spirit of the Spectral Wraith, Spirit of the Elder Lizard
Support-Focused: Shard of True Ice, Mikael's Crucible, Banner of Command, Twin Shadows
Attack-Focused: Runaan's Hurricane, Zephyr, Sword of the Divine, Mercurial Scimitar, Liandry's Torment, Statikk Shiv
Defense-Focused: Frozen Fist, Ohmwrecker

Boot Upgrades
All Tier 2 boots can now be upgraded further with an enchantment for a gold cost - All Tier 2 boots share from the same pool of enchantments.
Çì Boots Tier2 ÊÜÞÜÏÑ ÊÜÚÜãÜáÜåÇ Upgraded
Enchantment - Alacrity: Increases Movement Speed by 15.
ÏíÜå ÈÜÊÜÒæÏ 15 Movement Speed
Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
æ ÏíÜå áÜæ ÚÜáÜíÜß Spell åÜÊÜÒíÜÏ ÓÜÑÚÜÊÜßÜ áÜ 2 Seconds
Enchantment - Distortion: Your Ghost, Teleport and Flash cooldowns are reduced by a percentage.
æ ÏíÜå ÈÜÊÜÞÜáÜá Cooldowns ÈÜÊÜÇÚÊÜ Teleport - Ghost - Flash
Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
áÜãÜÇ ÊÜÈÜÞÜì ÞÜÑíÜÈÜ ãÜäÜ ÇáÜ Allied Minions åÜÊÜÇÎÜÏ ÚÜáÇæÉ ßÜÈÜíÜÑ ãÜäÜ ÇáÜÓÜÑÚÜå
Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
áÜãÜÇ ÇáÜ Health - Mana íÜÞÜáÜæ ÌÜÇãÜÏ åÜÇÎÜÏ ÚÜáÇæÉ ßÜÈÜíÜÑ ÌÜÏÇ ãÜäÜ ÇáÜÓÜÑÚÜå

Summoner Spells
Barrier
Now available on Summoner's Rift and Crystal Scar
ÏáÜæÞÜÊÜì ãÜÊÜÇÍÜå ÝÜ Summoner's Rift - Crystal Scar
Cooldown increased to 210 seconds from 125
ÒíÜÇÏÉ ÇáÜ Cooldown áÜ 210 ÈÜÏá 125
Shield amount reduced to 95 + 20 per level from 100 + 25 per level
ÇáÜ Shield Amount ÞÜáÜÊÜ áÜ 95+ 20 ÈÜÏá 100 + 100
Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds
ÇáÜ Improved Barrier ÈÜÊÜÒæÏ ÇáÜ Shield Amount ÈÜ 20
Shield duration reduced to 2 seconds from 4 seconds
æÞÜÊÜ ÇáÜ Shield ÞÜá áÜ 2 ÈÜÏá 4

Clairvoyance
Duration increased to 5 seconds from 4
ÇáÜãÜÏÉ ÒÇÏÉ áÜ 5 Seconds ÈÜÏá 4
Cooldown reduced to 60 seconds from 70
ÇáÜ Cooldown ÞÜá ãÜä 70 áÜ 60
Radius reduced to 1200 from 1400
ÊÜÎÜÝÜíÜÖÜ äÜÕÜÝÜ ÇáÜÞÜØÜÑ áÜ 1200 ãÜäÜ 1400
Improved Clairvoyance now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds
ÇáÜæÞÜÊÜ ÇáÜáÜì åÜÊÜÝÜÖÜá ÇáÜ Spell ÝÜíÜå ÔÜÛÜÇá ÈÜÞÜì 5 Seconds ÈÜÏá 2

Clarity
Now restores 40% maximum Mana to you and nearby allies
ÏáÜæÞÜÊÜì ÈÜÊÜÚÜãÜá restoers 40% ãÜäÜ ÇáÜ Mana áÜíÜßÜ æ áÜ Çì ÍÜÏ ãÜäÜ Team ÍÜäÜÈÜßÜ
Improved Clarity now increases the Mana restoration by 25%, up from 20% (total 50% max Mana to you and allies)
ÒíÜÇÏÉ ÝÜ ÇáÜ Mana Restoration ÈÜÇäÜÓÜÈÜÉ 25% ãÜäÜ 20% = Max 50%

Exhaust
Now reduces Attack Speed by 50%
ÏáÜæÞÜÊÜì ÈÜÊÜÞÜáÜáÜ ÇáÜ Attack Speed ÈÜÇäÜÓÜÈÜÉ 50%
Movement Speed reduction reduced to 30% from 40%
ÊÜÞÜáÜíÜá ÇáÜ Movemnt Speed 30% ÈÜÚÜÏ ãÜÇßÜÇäÜÊÜ 40%
Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items.
Çì Damage åÜíÜÞÜá ÈÜÇäÜÓÜÈÜÉ 30% - 70% ,æ Çì Abilities 30%

Flash
Cooldown increased to 300 seconds from 265
ÇáÜ Cooldown ÒÇÏ ÈÜÞÜì 300 ÈÜÏá 265
Improved Flash is now calculated after other Summoner Flash cooldown reductions
íÜÊÜãÜ ÇÍÜÊÜÓÜÇÈÜ ÇáÜ Colddown ÈÜÚÜÏ ÇáÜ Other Summoner Flash
( ãÜÔÜ ÝÜåÜãÜ ÇáÜÍÜÊÜå ÏíÜå :disgust1: )

Heal
Health restored per level reduced to 15 from 25
ÇÚÜÇÏÉ ãÜáÜÆ ÇáÜ Health áÜ ÇáÜáÜÝÜá ÞÜá ãÜäÜ 25 áÜ 15
Amount allies are healed for increased to 100% from 50%
ÇáÜåÜíÜá áÜ Allies ÈÜÞÜì 100% ÈÜÏá 50%
Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
ÇáÜåÜíÜá ÈÜÊÜÒæÏ ÇáÜ Health ÈÜÊÜÇÚÜßÜ 5 ßÜá áÜÝÜá
Cooldown increased to 300 seconds from 270
ÇáÜ Cooldown ÈÜÞÜì 300 ËÜÇäÜíÜÉ ÈÜÏá 270

Ignite
Cooldown increased to 210 seconds from 180
ÇáÜ Cooldown ÈÜÞÜì 210 ÈÜÏá 180

Promote
Disabled
ÇÊÜæÞÜÝÜÊÜ

Surge
Disabled
ÇÊÜæÞÜÝÜÊÜ
Masteries
Masteries have been reworked
ÇáÜ Masteries ÇÔÜÊÜÛÜáÜÊÜ ÊÜÇäÜì
All Mastery Pages have been reset
ßÜá ÕÜÝÜÍÜÇÊÜ ÇáÜ Mastery ÇÊÜÚÜãÜáÜåÇ Reset
Runes
Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration)
ÊÜÛÜíÜÑ ÇÓÜãÜÇÁ ÇáÜ Runes áÜÊÜÊÜäÜÓÜÇÈÜ ãÜÚÜÇ æÙÜÝÜÊÜåÜÇ
Lesser Mark of Armor Penetration
Armor Penetration reduced to 0.72 from 0.93
ÊÜÞÜáÜíÜá ÇáÜ Armor Penetration ãÜäÜ 0.93 áÜ 0.72
Mark of Armor Penetration
Armor Penetration reduced to 1 from 1.29
ÊÜÞÜáÜíÜá ÇáÜ Armor Penetration ãÜäÜ 1.29 áÜ 1
Greater Mark of Armor Penetration
Armor Penetration reduced to 1.28 from 1.66
ÊÜÞÜáÜíÜá ÇáÜ Armor Penetration ãÜäÜ 1.66 áÜ 1.28
Lesser Mark of Magic Penetration
Magic Penetration reduced to 0.49 from 0.53
ÊÜÞÜáÜíÜá ÇáÜ Magic Penetration ãÜäÜ 0.53 áÜ 0.49
Mark of Magic Penetration
Magic Penetration reduced to 0.68 from 0.74
ÊÜÞÜáÜíÜá ÇáÜ Magic Penetration ãÜäÜ 0.74 áÜ 0.68
Greater Mark of Magic Penetration
Magic Penetration reduced to 0.87 from 0.95
ÊÜÞÜáÜíÜá ÇáÜ Magic Penetration ãÜäÜ 0.95 áÜ 0.87
Lesser Glyph of Magic Penetration
Magic Penetration reduced to 0.35 from 0.38
ÊÜÞÜáÜíÜá ÇáÜ Magic Penetration ãÜäÜ 0.38 áÜ 0.35
Glyph of Magic Penetration
Magic Penetration reduced to 0.49 from 0.53
ÊÜÞÜáÜíÜá ÇáÜ Magic Penetration ãÜäÜ 0.53 áÜ 0.49
Greater Glyph of Magic Penetration
Magic Penetration reduced to 0.63 from 0.68
ÊÜÞÜáÜíÜá ÇáÜ Magic Penetration ãÜäÜ 0.68 áÜ 0.63
Lesser Quintessence of Armor Penetration
Armor Penetration reduced to 1.42 from 1.85
ÊÜÞÜáÜíÜá ÇáÜ Armor Penetration ãÜäÜ 1.85 áÜ 1.42
Quintessence of Armor Penetration
Armor Penetration reduced to 1.99 from 2.59
ÊÜÞÜáÜíÜá ÇáÜ Armor Penetration ãÜäÜ 2.59 áÜ 1.99
Greater Quintessence of Armor Penetration
Armor Penetration reduced to 2.56 from 3.33
ÊÜÞÜáÜíÜá ÇáÜ Armor Penetration ãÜäÜ 3.33 áÜ 2.56
Lesser Quintessence of Magic Penetration
Magic Penetration reduced to 1.11 from 1.21
ÊÜÞÜáÜíÜá ÇáÜ Magic Penetration ãÜäÜ 1.21 áÜ 1.11
Quintessence of Magic Penetration
Magic Penetration reduced to 1.56 from 1.69
ÊÜÞÜáÜíÜá ÇáÜ Magic Penetration ãÜäÜ 1.69 áÜ 1.56
Greater Quintessence of Magic Penetration
Magic Penetration reduced to 2.01 from 2.18
ÊÜÞÜáÜíÜá ÇáÜ Magic Penetration ãÜäÜ 2.18 áÜ 2.01
Lesser Mark of Hybrid Penetration
Armor Penetration reduced to 0.5 from 0.56
Magic Penetration increased to 0.34 from 0.32
ÊÜÞÜáÜíÜá ÇáÜ Armor Penetration ãÜäÜ 0.56 áÜ 0.5
ÒíÜÇÏÉ ÇáÜ Magic Penetration ãÜäÜ 0.32 áÜ 0.34
Mark of Hybrid Penetration
Armor Penetration reduced to 0.7 from 0.74
Magic Penetration increased to 0.48 from 0.44
ÊÜÞÜáÜíÜá ÇáÜ Armor Penetration ãÜäÜ 0.74 áÜ 0.7
ÒíÜÇÏÉ ÇáÜ Magic Penetration ãÜäÜ 0.44 áÜ 0.48
Greater Mark of Hybrid Penetration
Armor Penetration reduced to 0.9 from 1
Magic Penetration increased to 0.61 from 0.57
ÊÜÞÜáÜíÜá ÇáÜ Armor Penetration ãÜäÜ 1 áÜ 0.9
ÒíÜÇÏÉ ÇáÜ Magic Penetration ãÜäÜ 0.57 áÜ 0.61
Lesser Quintessence of Hybrid Penetration
Armor Penetration reduced to 0.99 from 1.11
Magic Penetration increased to 0.77 from 0.72
ÊÜÞÜáÜíÜá ÇáÜ Armor Penetration ãÜäÜ 1.11 áÜ 0.99
ÒíÜÇÏÉ ÇáÜ Magic Penetration ãÜäÜ 0.72 áÜ 0.77
Quintessence of Hybrid Penetration
Armor Penetration reduced to 1.39 from 1.55
Magic Penetration increased to 1.09 from 1.01
ÊÜÞÜáÜíÜá ÇáÜ Armor Penetration ãÜäÜ 1.55 áÜ 1.39
ÒíÜÇÏÉ ÇáÜ Magic Penetration ãÜäÜ 1.01 áÜ 1.09
Greater Quintessence of Hybrid Penetration
Armor Penetration reduced to 1.79 from 2
Magic Penetration increased to 1.41 from 1.3
ÊÜÞÜáÜíÜá ÇáÜ Armor Penetration ãÜäÜ 2 áÜ 1.79
ÒíÜÇÏÉ ÇáÜ Magic Penetration ãÜäÜ 1.3 áÜ 1.41

PvP.Net 1.72
Recommended Items no longer appear in the Champion detail pages. This change does not affect the information displayed on the League of Legends website or the in-game store.
ÇáÜÊÜÛÜíÜÑ ãÜÇËÜÑÔÜ ÚÜáÜì ÇáÜãÜÚÜáÜæãÜÇÊÜ ÇáÜáÜì ÚÜáÜì League Of Legends Website Çæ Game Store

Champions
Hecarim
Base Attack Damage increased to 59 from 56
Attack Damage per level increased to 3.2 from 3
ÒíÜÇÏÉ ÇáÜ Attack Damage áÜ 59 ÈÜÏá ãÜäÜ 56
ÒíÜÇÏÉ ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ Attack Damage áÜ ßÜá áÜÝÜá 3.2 ÈÜÏá 3

Nautilus
Titan's Wrath shield amount increased to 100/150/200/250/300 from 80/130/180/230/280
ÇáÜ Shield Amount ÒÇÏÊ áÜ ÇáÇÑÞÜÇãÜ ÇáÜáÜì ÝÜæÞÜ 

Rammus
Base Armor increased to 25 from 21
Base Health Regen increased to 8 per 5 seconds from 6
ÇáÜ Armor ÒÇÏ áÜ 25 ÈÜÏá ãÜäÜ 21
ãÜÚÜÏá ÒíÜÇÏÉ ÇáÜ health ÈÜÞÜì 8 ßÜá 5 ËÜæÇäÜì ÈÜÏá 6

New Styles + Skins
Brand
ÚÝæÇ ,,, áÇíãßäß ãÔÇåÏå ÇáÑæÇÈØ áÇäß ÛíÑ ãÓÌá áÏíäÇ [ ááÊÓÌíá ÇÖÛØ åäÇ ]
LeBlanc
ÚÝæÇ ,,, áÇíãßäß ãÔÇåÏå ÇáÑæÇÈØ áÇäß ÛíÑ ãÓÌá áÏíäÇ [ ááÊÓÌíá ÇÖÛØ åäÇ ]
Master Yi
ÚÝæÇ ,,, áÇíãßäß ãÔÇåÏå ÇáÑæÇÈØ áÇäß ÛíÑ ãÓÌá áÏíäÇ [ ááÊÓÌíá ÇÖÛØ åäÇ ]
Nocturne ( New Skin ) 1850 RP
ÚÝæÇ ,,, áÇíãßäß ãÔÇåÏå ÇáÑæÇÈØ áÇäß ÛíÑ ãÓÌá áÏíäÇ [ ááÊÓÌíá ÇÖÛØ åäÇ ]
Mordekaiser
ÚÝæÇ ,,, áÇíãßäß ãÔÇåÏå ÇáÑæÇÈØ áÇäß ÛíÑ ãÓÌá áÏíäÇ [ ááÊÓÌíá ÇÖÛØ åäÇ ]

General
Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: Nidalee spear)
ÊÜãÜ ÊÜÕÜáÜíÜÍ ÇáÜ SkillsShots áÜ Nidalee ÚÜÔÜÇäÜ ãÜßÜäÜÊÜÔÜ ÈÜÊÜÙÜåÜÑ
The Nexus turrets in The Crystal Scar and Proving Grounds will now kill invulnerable units.
Turrets ÇáÜ Nexus ÝÜ ÇáÜ Crystal Scar - Proving Ground ÈÜÊÜÞÜáÜ ÚÜÏÏ ÛÊíÜÑ ãÜäÜíÜÚÜ
Updated all bots' items, masteries, and summoner spells to account for Season 3 changes.
ÊÜãÜ Update ÇáÜ Bots Items - Masteries - Summoner Spells áÜ ßÜá ÇáÇßÜæäÜÊÜÇÊÜ ÚÜÔÜÇä ÇáÜ Season 3

ÊÜãÜ ÈÜÍÜãÜÏ Çááå
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