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ممكن افضل طريقة لعمل البارتى
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11-04-2013, 04:34 AM
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BlackSukhoi
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ممكن افضل طريقة لعمل البارتى
يا جماعه انا معاى 8 شخصيات فل فارم ومش عارف اعمل ايه 4 ويزرد و1 كليرك و 2 بارد و 1 وريور بس هفتح بافات اية و كل شخصية هتكون str ولا int سالت فى موقع اجنبى كاتب لى الكلام دا
ok here it is full party leveling guide!
The usual set up:
1-Cleric (full str)
2-Warriors (full str)
2-Bard (1full int 1full str)
3-Wizz (full int)
What does each roles have to do:
Cleric:
--Buffs--
1:Int/Str-All of the 3 wizzards and 1Warrior
2:Body/Mind(phy/mag buff)-Everyone in the party
3:Use bless spell once there is too many mobs or GP has appeared
--Healing--
1:Keep spamming group healing and healing division
2:Keep healing cycle on the warriors always!
3:Use group recovery once anyone in the party is below 60% hp
4:After level 80 use healing orbit as much as possible(at level 80 str cleric will need int/magic tablet to have enough mana for this)
Warriors:
--Buffs--
1:Give the wizards and cleric physical and magical fence aswell as pain quota
2:Use mana skin/iron skin once your health is below 60%
3:Always use vital increase
4:Give protect to only the wizards and the int bard
--Luring--
1:Best way to lure i know is 10-20coordinates from your middle point(the place were cleric stands without moving)
2:Use howling shout once you arrive at 1 of your luring points and then run back to the middle
3:For luring below level 60 just use tauting shout on any pack's of mobs and go back to them middle
Exampble of luring: if Middle point (aka point were cleric stands is) X:10 Y:10
Warriors will lure to X:20 Y:10 and use howling shout then back to X:10 Y:10 and then to X:10 Y:20 then back X:10 Y:10 and then to X:0 Y:10 then back to X:10 Y:10 and then to X:10 Y:0 and finally back to X:10 Y:10 and rinse and repeat. from experience i find increasing/decreasing by 10-20 is fine.
Bards:
--Buffs--
Below level 90:
1:Str bard gives mana cycle to Cleric,Wizard 1 and himself.
Int bard gives cycle to Cleric,Wizard 2/3 and himself
2:Str bard does guard tambour/mana tambour
Int bard does dance of magic and hitmarch/mana tambour
3:Bards keep noise on them ALWAYS
4:Bards buff the party with moving speed
After level 90:
1:Both bards give mana orbit
2:Str bard does guard tambour/mana tambour
Int bard does dance of magic and hitmarch/mana tambour
3:Bards keep noise on them ALWAYS
4:Bards buff the party with moving speed
How to know which tambour/hit march to use:
If the monster does physical damage only, use:
Str bard to buff guard tambour
Int bard to buff dance of magic and hit march
If the monster does magic damage only, use:
Str bard to buff mana tambour
Int bard to buff dance of magic and hit march
If the monther does magic AND physical damage use:
Str bard to buff guard tambour
Int bard to buff dance of magic and mana tambour
NOTE:the int bard MUST ALWAYS first buff dance of magic and then tambour/hit march.
Wizards:
--Buffs--
1:All wizards try to keep earth fence up always
2:Use zerk on giant party mobs only
--Kill priority--
1: party monsters
2:champion party monsters
3:giant party monsters
--Skill rotation--
1:meteor
2:earthquake/earth shock
3:blizzard/snow wind
توقيع
BlackSukhoi
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يوما ما سيعود الاسلام ليحكم و نعود امة واحده.. يوم ما ستسقط كل رايات الدول وترفع رايه واحده .. رايه لا اله الا الله محمد رسول الله
انه الوعد الحق
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