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-   -   ممكن حل المشكلة دى من المشرف حمزة فيجو بعد اذنك (https://silkroad4arab.com/vb/showthread.php?t=586072)

abed2006 25-05-2015 07:50 PM

ممكن حل المشكلة دى من المشرف حمزة فيجو بعد اذنك
 
باشا دلوقتى بفتح ملفات السيرفر تمام شغالة وبفتح الجيم وباجى اخش على الاكونت

يدينى الايرور دة http://store1.up-00.com/2015-05/1432572322191.png

واعمل اية وواحدة واحدة علية كدة عشان انا لسة مبتدىء وقهمنى شرح مع الصورة حل المشكلة دى

fouad66 25-05-2015 08:36 PM

رد: ممكن حل المشكلة دى من المشرف حمزة فيجو بعد اذنك
 
انت بتستخدم داتا بيز ايه؟

Mr.Viper 25-05-2015 08:41 PM

رد: ممكن حل المشكلة دى من المشرف حمزة فيجو بعد اذنك
 
فى كزا حل اتفضل

1-
انك تكون قافل المدينه البينزل فيها الاكونت الانتا عاملو الحل انك تفتحها

ده المسار
SRO_VT_SHARD >>> Tables >>> _RefRegionBindAssocServer

1 تفتح
0 تقفل

ولو عايز تعرف اسماء التون فى الـ_RefRegionBindAssocServer

كود:

CHINA = Jangan
TQ = Qin-Shi Tomb (Jangan Cave)
West_China = Downhang
Oasis_Kingdom = Hotan
Thief Village = Thief town
Roc = Roc Mountain
Eu = Constantinople
Am = Asia Minor (Captain Ivy)
Ca = Central Asia (Samarkand)
SD = DESERT OF ALEX
KingsValley = ALEX DOWN
Pharaoh= HOLY TEMPLE
DELTA = ALEXANDRIA TOWN
TEMPLE = JOB CAVE ALEXANDRIA
FORT_JA_AREA = Jangan FW
FORT_DW_AREA = Donwhang FW
FORT_HT_AREA = Hotan FW
FORT_CT_AREA = Constantiple FW
FORT_SK_AREA = Samarkand FW
FORT_BJ_AREA = Bandit FW
FORT_HM_AREA = -
FORT_ER_AREA = -
ARENA_OCCUPY = -
ARENA_FLAG = Arena Flag
ARENA_SCORE = Arena Score
SIEGE_DUNGEON = Capture the Flag
ARENA_GNGWC = Arena GNGWC
GOD_TOGUI = Forgotten World
GOD_WRECK_IN = Forgotten World
GOD_FLAME = Forgotten World
GOD_WRECK_OUT = Forgotten World
EVENT_GHOST = Forgotten World
JUPITER = Jupiter Temple 120 mob
PRISON = Prison
GM_EVENT = GM Map



2- من Add New Char
انزل تحت خالص هتلاقى الايتم البينزل بيها الاكونت لو كتير امسح شويه لو فى متكرر امسحو

SRO_VT_SHARD >>> Programmability >>> Stored Procedures >>> _AddNewChar

fouad66 25-05-2015 08:43 PM

رد: ممكن حل المشكلة دى من المشرف حمزة فيجو بعد اذنك
 
طيب ممكن تجيبلى صورة من AddnewCher

Spicoo 25-05-2015 10:15 PM

رد: ممكن حل المشكلة دى من المشرف حمزة فيجو بعد اذنك
 
اقتباس:

INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID, DailyPK, ExpOffset)
VALUES (@RefCharID, @CharName, @CharScale, 140, 140, 25000, 974, -5.81671, 1837, 25000, 109,
GetDate(), 110, 110, 10000000, 330, 3000000, 12000, 12000, 1, 1, 1, 1, 50, 4044203378)
copy and past

abed2006 25-05-2015 10:46 PM

رد: ممكن حل المشكلة دى من المشرف حمزة فيجو بعد اذنك
 
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 25/05/2015 10:43:33 م ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO




ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS

SET NOCOUNT ON

DECLARE @Slot INT
DECLARE @temp INT

DECLARE @NewCharID INT
SET @NewCharID = 0

دا كل اللى فى

AddNewChar

abed2006 25-05-2015 10:47 PM

رد: ممكن حل المشكلة دى من المشرف حمزة فيجو بعد اذنك
 
اقتباس:

المشاركة الأصلية كتبت بواسطة GM] Viper] (المشاركة 5195270)
فى كزا حل اتفضل

1-
انك تكون قافل المدينه البينزل فيها الاكونت الانتا عاملو الحل انك تفتحها

ده المسار
SRO_VT_SHARD >>> Tables >>> _RefRegionBindAssocServer

1 تفتح
0 تقفل

ولو عايز تعرف اسماء التون فى الـ_RefRegionBindAssocServer

كود:

CHINA = Jangan
TQ = Qin-Shi Tomb (Jangan Cave)
West_China = Downhang
Oasis_Kingdom = Hotan
Thief Village = Thief town
Roc = Roc Mountain
Eu = Constantinople
Am = Asia Minor (Captain Ivy)
Ca = Central Asia (Samarkand)
SD = DESERT OF ALEX
KingsValley = ALEX DOWN
Pharaoh= HOLY TEMPLE
DELTA = ALEXANDRIA TOWN
TEMPLE = JOB CAVE ALEXANDRIA
FORT_JA_AREA = Jangan FW
FORT_DW_AREA = Donwhang FW
FORT_HT_AREA = Hotan FW
FORT_CT_AREA = Constantiple FW
FORT_SK_AREA = Samarkand FW
FORT_BJ_AREA = Bandit FW
FORT_HM_AREA = -
FORT_ER_AREA = -
ARENA_OCCUPY = -
ARENA_FLAG = Arena Flag
ARENA_SCORE = Arena Score
SIEGE_DUNGEON = Capture the Flag
ARENA_GNGWC = Arena GNGWC
GOD_TOGUI = Forgotten World
GOD_WRECK_IN = Forgotten World
GOD_FLAME = Forgotten World
GOD_WRECK_OUT = Forgotten World
EVENT_GHOST = Forgotten World
JUPITER = Jupiter Temple 120 mob
PRISON = Prison
GM_EVENT = GM Map



2- من Add New Char
انزل تحت خالص هتلاقى الايتم البينزل بيها الاكونت لو كتير امسح شويه لو فى متكرر امسحو

SRO_VT_SHARD >>> Programmability >>> Stored Procedures >>> _AddNewChar

المدن كلها مفتوحة

Spicoo 25-05-2015 10:52 PM

رد: ممكن حل المشكلة دى من المشرف حمزة فيجو بعد اذنك
 
دا من عندي بس دا بينزل لابس set a w waepon a ^_^
حيعجبك
اقتباس:

USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 25/05/2015 09:51:30 م ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER OFF
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS

SET NOCOUNT ON

DECLARE @Slot INT
DECLARE @temp INT

DECLARE @NewCharID INT
SET @NewCharID = 0

-- Initial Equip Edit by Albert
DECLARE @RefHandID INT
DECLARE @RefHatID INT
DECLARE @RefShoulderID INT
DECLARE @RefEarringID INT
DECLARE @RefRingID INT
DECLARE @RefNeckID INT
DECLARE @DurHand INT
DECLARE @DurHat INT
DECLARE @DurShoulder INT
DECLARE @DurEarring INT
DECLARE @DurRing INT
DECLARE @DurNeck INT

--Male Clothes Chinese
IF (@RefMailID = 3643) BEGIN
SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_11_AA_SET_A_RARE')
SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_11_BA_SET_A_RARE')
SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_11_FA_SET_A_RARE')
SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_11_HA_SET_A_RARE')
SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_11_LA_SET_A_RARE')
SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_11_SA_SET_A_RARE')
SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_11_SET_A_RARE')
SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_11_SET_A_RARE')
SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_11_SET_A_RARE')
END

--Male Heavy Armor Chinese
IF (@RefMailID = 3637) BEGIN
SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_11_AA_SET_A_RARE')
SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_11_BA_SET_A_RARE')
SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_11_FA_SET_A_RARE')
SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_11_HA_SET_A_RARE')
SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_11_LA_SET_A_RARE')
SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_11_SA_SET_A_RARE')
SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_11_SET_A_RARE')
SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_11_SET_A_RARE')
SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_11_SET_A_RARE')
END

--Male Light Armor Chinese
IF (@RefMailID = 3640) BEGIN
SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_11_AA_SET_A_RARE')
SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_11_BA_SET_A_RARE')
SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_11_FA_SET_A_RARE')
SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_11_HA_SET_A_RARE')
SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_11_LA_SET_A_RARE')
SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_11_SA_SET_A_RARE')
SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_11_SET_A_RARE')
SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_11_SET_A_RARE')
SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_11_SET_A_RARE')
END

--Female Clothes Chinese
IF (@RefMailID = 3652) BEGIN
SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_11_AA_SET_A_RARE')
SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_11_BA_SET_A_RARE')
SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_11_FA_SET_A_RARE')
SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_11_HA_SET_A_RARE')
SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_11_LA_SET_A_RARE')
SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_11_SA_SET_A_RARE')
SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_11_SET_A_RARE')
SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_11_SET_A_RARE')
SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_11_SET_A_RARE')
END

--Female Heavy Armor Chinese
IF (@RefMailID = 3646) BEGIN
SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_11_AA_SET_A_RARE')
SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_11_BA_SET_A_RARE')
SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_11_FA_SET_A_RARE')
SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_11_HA_SET_A_RARE')
SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_11_LA_SET_A_RARE')
SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_11_SA_SET_A_RARE')
SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_11_SET_A_RARE')
SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_11_SET_A_RARE')
SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_11_SET_A_RARE')
END

--Female Light Armor Chinese
IF (@RefMailID = 3649) BEGIN
SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_11_AA_SET_A_RARE')
SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_11_BA_SET_A_RARE')
SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_11_FA_SET_A_RARE')
SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_11_HA_SET_A_RARE')
SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_11_LA_SET_A_RARE')
SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_11_SA_SET_A_RARE')
SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_11_SET_A_RARE')
SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_11_SET_A_RARE')
SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_11_SET_A_RARE')
END

--Male Clothes Europe
IF (@RefMailID = 11623) BEGIN
SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_11_AA_SET_A_RARE')
SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_11_BA_SET_A_RARE')
SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_11_FA_SET_A_RARE')
SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_11_HA_SET_A_RARE')
SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_11_LA_SET_A_RARE')
SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_11_SA_SET_A_RARE')
SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_11_SET_A_RARE')
SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_11_SET_A_RARE')
SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_11_SET_A_RARE')
END

--Male Heavy Armor Europe
IF (@RefMailID = 11617) BEGIN
SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_11_AA_SET_A_RARE')
SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_11_BA_SET_A_RARE')
SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_11_FA_SET_A_RARE')
SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_11_HA_SET_A_RARE')
SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_11_LA_SET_A_RARE')
SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_11_SA_SET_A_RARE')
SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_11_SET_A_RARE')
SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_11_SET_A_RARE')
SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_11_SET_A_RARE')
END

--Male Light Armor Europe
IF (@RefMailID = 11620) BEGIN
SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_11_AA_SET_A_RARE')
SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_11_BA_SET_A_RARE')
SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_11_FA_SET_A_RARE')
SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_11_HA_SET_A_RARE')
SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_11_LA_SET_A_RARE')
SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_11_SA_SET_A_RARE')
SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_11_SET_A_RARE')
SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_11_SET_A_RARE')
SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_11_SET_A_RARE')
END

--Female Clothes Europe
IF (@RefMailID = 11632) BEGIN
SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_11_AA_SET_A_RARE')
SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_11_BA_SET_A_RARE')
SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_11_FA_SET_A_RARE')
SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_11_HA_SET_A_RARE')
SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_11_LA_SET_A_RARE')
SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_11_SA_SET_A_RARE')
SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_11_SET_A_RARE')
SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_11_SET_A_RARE')
SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_11_SET_A_RARE')
END

--Female Heavy Armor Europe
IF (@RefMailID = 11626) BEGIN
SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_11_AA_SET_A_RARE')
SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_11_BA_SET_A_RARE')
SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_11_FA_SET_A_RARE')
SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_11_HA_SET_A_RARE')
SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_11_LA_SET_A_RARE')
SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_11_SA_SET_A_RARE')
SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_11_SET_A_RARE')
SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_11_SET_A_RARE')
SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_11_SET_A_RARE')
END

--Female Light Armor Europe
IF (@RefMailID = 11629) BEGIN
SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_11_AA_SET_A_RARE')
SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_11_BA_SET_A_RARE')
SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_11_FA_SET_A_RARE')
SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_11_HA_SET_A_RARE')
SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_11_LA_SET_A_RARE')
SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_11_SA_SET_A_RARE')
SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_11_SET_A_RARE')
SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_11_SET_A_RARE')
SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_11_SET_A_RARE')
END

--Shield Chinese
IF (@RefShield = 10886) BEGIN
SET @RefShield = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_SHIELD_11_SET_A_RARE')
END

--Shield Europe
IF (@RefShield = 10896) BEGIN
SET @RefShield = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_SHIELD_11_SET_A_RARE')
END

--Blade Chinese
IF (@RefWeaponID = 3633) BEGIN
SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_BLADE_11_SET_A_RARE')
END

--Bow Chinese
IF (@RefWeaponID = 3636) BEGIN
SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_BOW_11_SET_RARE')
END

--Spear Chinese
IF (@RefWeaponID = 3634) BEGIN
SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_SPEAR_11_SET_A_RARE')
END

--Sword Chinese
IF (@RefWeaponID = 3632) BEGIN
SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_SWORD_11_SET_A_RARE')
END

--Glavie Chinese
IF (@RefWeaponID = 3635) BEGIN
SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_TBLADE_11_SET_A_RARE')
END

--Axe Europe
IF (@RefWeaponID = 10890) BEGIN
SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_AXE_11_SET_A_RARE')
END

--XBow Europe
IF (@RefWeaponID = 10891) BEGIN
SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_CROSSBOW_11_SET_A_RARE')
END

--Dagger Europe
IF (@RefWeaponID = 10887) BEGIN
SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_DAGGER_11_SET_A_RARE')
END

--Darkstaff Europe
IF (@RefWeaponID = 10892) BEGIN
SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_DARKSTAFF_11_SET_A_RARE')
END

--Harp Europe
IF (@RefWeaponID = 10894) BEGIN
SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_HARP_11_SET_A_RARE')
END

--Cleric Rod Europe
IF (@RefWeaponID = 10895) BEGIN
SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_STAFF_11_SET_A_RARE')
END

--Sword Europe
IF (@RefWeaponID = 10888) BEGIN
SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_SWORD_11_SET_A_RARE')
END

--Staff Europe
IF (@RefWeaponID = 10893) BEGIN
SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_TSTAFF_11_SET_A_RARE')
END

--Twohand Sword Europe
IF (@RefWeaponID = 10889) BEGIN
SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_TSWORD_11_SET_A_RARE')
END

--Select Durability
SET @DurHand = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefHandID))
SET @DurMail = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefMailID))
SET @DurBoots = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefBootsID))
SET @DurHat = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefHatID))
SET @DurPants = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefPantsID))
SET @DurShoulder = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefShoulderID))
SET @DurWeapon = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefWeaponID))
SET @DurShield = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefShield))
SET @DurEarring = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefEarringID))
SET @DurRing = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefRingID))
SET @DurNeck = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefNeckID))
-- Initial Equip Edit by Albert

--set @StartRegionID=25000
-----------------------------------------------------------------------------
-- 1. ??? ?? ??? valid? ???, ??? ???? ??? ?? ????.
-----------------------------------------------------------------------------

-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID

IF (@temp >= 4)
BEGIN
-- ³Ê¹« ¸¹ÀÚ³ª
RETURN -2
END
-- finish by novice.

-----------------------------------------------------------------------------
-- 2. ij¸¯ÅÍ Ãß°¡Çϱâ
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!
BEGIN
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!
RETURN -3
END

EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥?
RETURN -4
END

BEGIN TRANSACTION

-- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼* ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID, DailyPK, ExpOffset)
VALUES (@RefCharID, @CharName, @CharScale, 140, 140, 25000, 974, -5.81671, 1837, 25000, 109,
GetDate(), 110, 110, 10000000, 330, 3000000, 12000, 12000, 1, 1, 1, 1, 50, 4044203378)

SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -5
END
-- start by novice.
-- ÀÌÁ¦ Slot ¾È¾´´Ù.. ±×³É Insert ¸¸..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.


-----------------------------------------------------------------------------
-- 3-1. Àåºñ ½½·Ô ä¿ì±â
-- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼*ºñ½º ÈÄ 48°³¿¡¼* 96°³·Î Áõ°¡!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109


IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -7
END
-- PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!

-- ???? ??? ???? ?? ????...
/* ?? ??? ???? ??.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
11: EQUIP_SLOT_R_RING,
*/

-- Initial Equip Edit by Albert
DECLARE @ItemID BIGINT
SET @ItemID = 0
-- Chest
IF (@RefMailID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Hand
IF (@RefHandID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, @RefHandID, @DurHand
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Hat
IF (@RefHatID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, @RefHatID, @DurHat
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Shoulder
IF (@RefShoulderID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, @RefShoulderID, @DurShoulder
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Pants
IF (@RefPantsID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -11
END
END
-- Shield
IF (@RefShield <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- Arror/Bolt
IF (@DefaultArrow <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END
-- Earring
IF (@RefEarringID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, @RefEarringID, @DurEarring
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Ring 1
IF (@RefRingID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, @RefRingID, @DurRing
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Ring 2
IF (@RefRingID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, @RefRingID, @DurRing
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Necklace
IF (@RefNeckID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, @RefNeckID, @DurNeck
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Initial Equip Edit by Albert

-----------------------------------------------------------------------------
-- 3-2. ¾Æ¹ÙŸ Inventory ½½·Ô ä¿ì±â
-- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³]
-- APPLY_AVATAR_SYSTEMÀÌ Àû¿ëµÇ¸é¼* Ãß°¡µÇ´Â ºÎºÐ
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5


IF (@@ERROR <> 0)
BEGIN
-- ¾Æ¹ÙŸ Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -14
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!

-----------------------------------------------------------------------------
-- default skill³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID

INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- ±âº» Äù½ºÆ® ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
FROM _RefQuest
WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -17
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record ³Ö±â
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END

-----------------------------------------------------------------------------
-- Trijob ä¿ö³Ö±â!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -19
END

-----------------------------------------------------------------------------
-- CharList¿¡ ID ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)
UPDATE _Char SET CurLevel= 110, MaxLevel = 110, Strength= 140, Intellect= 140, RemainStatPoint= 360, RemainGold= 50000000, RemainSkillPoint = 5000000, InventorySize= 109, HwanLevel= 0 WHERE _Char.CharID= @NewCharID
UPDATE _Items SET OptLevel= 15 WHERE ID64 IN (SELECT ItemID FROM _Inventory WHERE Slot BETWEEN 0 AND 12 AND Slot Not LIKE '15' AND CharID=@NewCharID)
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_HP_POTION_06',4000,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_MP_POTION_06',4000,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_MP_INC_4100_POTION',11,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_HP_INC_4100_POTION',11,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RENT_REVERSE_RETURN_SCROLL', 50,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_ARCHEMY_POTION_SPEED_11',10,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_GLOBAL_CHATTING',5,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_PREMIUM_GOLDTIME',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_REPAIR_HAMMER',10,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_RESURRECTION_100P_SCROLL',15, 1



IF (@RefCharID >= 1907 AND @RefCharID <= 1919) -- MALE CH
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_HALLOWEEN',1,3
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_HALLOWEEN_HAT',1,3
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_HALLOWEEN_ATTACH',1 ,3
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_NASRUN',1,0
END
ELSE IF (@RefCharID >= 14875 AND @RefCharID <= 14887) -- MALE EU
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_HALLOWEEN',1,3
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_HALLOWEEN_HAT',1,3
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_HALLOWEEN_ATTACH',1 ,3
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_NASRUN',1,0
END
ELSE IF (@RefCharID >= 1920 AND @RefCharID <= 1931) -- FEMALE CH
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_HALLOWEEN',1,3
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_HALLOWEEN_HAT',1,3
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_HALLOWEEN_ATTACH',1 ,3
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_NASRUN',1,0
END
ELSE IF (@RefCharID >= 14888 AND @RefCharID <= 14900) -- FEMALE EU
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_HALLOWEEN',1,3
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_HALLOWEEN_HAT',1,3
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_HALLOWEEN_ATTACH',1 ,3
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_NASRUN',1,0
END



-- Quick Slot Á¤º¸ ÀúÀå¿ë!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...

COMMIT TRANSACTION

RETURN @NewCharID

Spicoo 25-05-2015 10:52 PM

رد: ممكن حل المشكلة دى من المشرف حمزة فيجو بعد اذنك
 
جرب وقلي رايك
:111 (17):

abed2006 25-05-2015 11:05 PM

رد: ممكن حل المشكلة دى من المشرف حمزة فيجو بعد اذنك
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Spicoo (المشاركة 5195281)
دا من عندي بس دا بينزل لابس set a w waepon a ^_^
حيعجبك

تسلم ايدك يا باشا وجارى التجربة

abed2006 25-05-2015 11:07 PM

رد: ممكن حل المشكلة دى من المشرف حمزة فيجو بعد اذنك
 
مفيش فايدة هى هى المشكلة برضو

شكرا يا رجالة تعبتكم معاية انا هغير ام الداتا بيز خالص عشان اتخنقت وتعبت


يغلق#

Spicoo 25-05-2015 11:18 PM

رد: ممكن حل المشكلة دى من المشرف حمزة فيجو بعد اذنك
 
add me


الساعة الآن 10:55 PM.

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