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عندى مشكلة
بسم الله الرحمن الرحيم
ياجماعة انا نزلت داتا وكلينت Pace وشغالين تمام بس فى مشكلة قابلتنى هنا حد يقولى على حل بسيط وسهل ؟ http://store2.up-00.com/2014-09/1410523645271.png http://store2.up-00.com/2014-09/1410523645532.png اية الحل ! ؟ |
اول حاجة تعمل كلين
الداتا بيز تانى حاجة تشوف المدينة اللى بتنزل فيها الاكونتات تالت حاجة تتاكد من ال addNewChar لو فى حاجات كتير بتنزل مع الاكونت امسحها او قليلها |
اقتباس:
ثانيا اعرف ازاى المدينة الى بينزل فيها الاكونتات ؟؟ ثالثا دى صور من AddnewChar 1- http://store2.up-00.com/2014-09/1410526961511.png 2- http://store2.up-00.com/2014-09/1410526961752.png 3- http://store2.up-00.com/2014-09/1410526962053.png 4- http://store2.up-00.com/2014-09/1410526962244.png 5- http://store2.up-00.com/2014-09/1410526962515.png 6- http://store2.up-00.com/2014-09/1410526962836.png لو فيهم حاجة غلط قولى |
[SPOILER]USE [SRO_VT_SHARD]
GO /****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 12/09/2014 02:54:34 م ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[_AddNewChar] @UserJID INT, --@CharSlot INT, @RefCharID INT, @CharName varchar (64), @CharScale tinyINT, @StartRegionID INT, @StartPos_X real, @StartPos_Y real, @StartPos_Z real, @DefaultTeleport INT, @RefMailID INT, @RefPantsID INT, @RefBootsID INT, @RefWeaponID INT, @RefShield INT, @DurMail tinyINT, @DurPants tinyINT, @DurBoots tinyINT, @DurWeapon tinyINT, @DurShield tinyINT, @DefaultArrow INT AS SET NOCOUNT ON DECLARE @Slot INT DECLARE @temp INT DECLARE @NewCharID INT SET @NewCharID = 0 ----------------------------------------------------------------------------- -- 1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù. ----------------------------------------------------------------------------- -- start by novice. SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID IF (@temp >= 4) BEGIN -- ³Ê¹« ¸¹ÀÚ³ª RETURN -2 END -- finish by novice. ----------------------------------------------------------------------------- -- 2. ij¸¯ÅÍ Ãß°¡Çϱâ ----------------------------------------------------------------------------- IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù! BEGIN -- ij¸¯ÅÍ »ý¼º ½ÇÆÐ! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù! RETURN -3 END EXEC @temp = _IsExistingCharName @CharName IF (@temp <> 0) BEGIN -- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥? RETURN -4 END BEGIN TRANSACTION -- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼* ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù! INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize, LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID) VALUES (@RefCharID, @CharName, @CharScale, 119, 119, 26265, 765, -106.766777, 1249, 2094, 109, GetDate(), 100, 100, 10000000, 297, 10000000, 200,200, 1, 1, 1, 1) SET @NewCharID = @@IDENTITY IF (@@ERROR <> 0 OR @@ROWCOUNT = 0) BEGIN -- ij¸¯ÅÍ »ý¼º ½ÇÆÐ! ROLLBACK TRANSACTION RETURN -5 END -- start by novice. -- A??¦ Slot ¾E¾´´U.. ±×³E Insert ¸¸.. INSERT INTO _User VALUES (@UserJID, @NewCharID) -- finish by novice. ----------------------------------------------------------------------------- -- 3-1. Àåºñ ½½·Ô ä¿ì±â -- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼*ºñ½º ÈÄ 48°³¿¡¼* 96°³·Î Áõ°¡!!!(woos0) ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _Inventory(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 109 IF (@@ERROR <> 0) BEGIN -- Àκ¥Å丮 »ý¼º ½ÇÆÐ! ROLLBACK TRANSACTION RETURN -7 END --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! -- µðÆúÆ®·Î ¼±ÅÃÇÑ ¾ÆÀÌÅÛÀ» ´Ù½Ã ³Ö¾îÁÖÀÚ... /* ¿ä·± ¼ø¼*·Î Á¤ÀǵǾî ÀÖ´Ù. 0: EQUIP_SLOT_HELM 1: EQUIP_SLOT_MAIL, 2: EQUIP_SLOT_SHOULDERGUARD, 3: EQUIP_SLOT_GAUNTLET, 4: EQUIP_SLOT_PANTS, 5: EQUIP_SLOT_BOOTS, 6: EQUIP_SLOT_WEAPON, 7: EQUIP_SLOT_SHIELD or ARROW, 8: EQUIP_SLOT_EARRING, 9: EQUIP_SLOT_NECKLACE, 10: EQUIP_SLOT_L_RING, 11: EQUIP_SLOT_R_RING, */ DECLARE @ItemID BIGINT SET @ItemID = 0 -- »ó°© IF (@RefMailID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -8 END END -- ¹ÙÁö IF (@RefPantsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -9 END END -- Boots IF (@RefBootsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -10 END END -- Weapon IF (@RefWeaponID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -11 END END -- ¹æÆÐ IF (@RefShield <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -12 END END -- Ȥ½Ã default·Î ¼±ÅÃÇÑ ¹«±â°¡ ȰÀ̶ó¸é È*»ì 250°³µéÀÌ È°Åëµµ ÇÔ²² ÁØ´Ù. ÁÒÄ¡? IF (@DefaultArrow <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250 IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -13 END END ----------------------------------------------------------------------------- -- 3-2. ¾Æ¹ÙŸ Inventory ½½·Ô ä¿ì±â -- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³] -- APPLY_AVATAR_SYSTEMÀÌ Àû¿ëµÇ¸é¼* Ãß°¡µÇ´Â ºÎºÐ ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 5 IF (@@ERROR <> 0) BEGIN -- ¾Æ¹ÙŸ Àκ¥Å丮 »ý¼º ½ÇÆÐ! ROLLBACK TRANSACTION RETURN -14 END --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! ----------------------------------------------------------------------------- -- default skill³Ö¾îÁÖ±â ----------------------------------------------------------------------------- DECLARE @country tinyINT EXEC @country = _GetObjCountry @RefCharID INSERT INTO _CharSkillMastery (CharID, MasteryID, Level) SELECT @NewCharID, MasteryID, 0 FROM _RefCharDefault_SkillMastery with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -15 END INSERT INTO _CharSkill (CharID,SkillID,Enable) SELECT @NewCharID, SkillID, 1 FROM _RefCharDefault_Skill with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -16 END ----------------------------------------------------------------------------- -- ±âº» Äù½ºÆ® ³Ö¾îÁÖ±â ----------------------------------------------------------------------------- INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2) SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0 FROM _RefQuest WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1) IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -17 END ----------------------------------------------------------------------------- -- Static Avatar Initial Record ³Ö±â ----------------------------------------------------------------------------- INSERT INTO _StaticAvatar(CharID) values(@NewCharID) IF (@@ERROR <> 0) BEGIN ROLLBACK TRANSACTION RETURN -18 END ----------------------------------------------------------------------------- -- Trijob ä¿ö³Ö±â!!!!! ----------------------------------------------------------------------------- INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0) IF (@@ERROR <> 0) BEGIN -- Àκ¥Å丮 »ý¼º ½ÇÆÐ! ROLLBACK TRANSACTION RETURN -19 END ----------------------------------------------------------------------------- -- CharList¿¡ ID ³Ö¾îÁÖ±â ----------------------------------------------------------------------------- INSERT _CharNameList VALUES(@CharName, @NewCharID) BEGIN INSERT INTO SRO_VT_ACCOUNT_Peace.dbo.SK_Silk (JID, silk_own) VALUES (@UserJID, 2000) END -- Quick Slot Á¤º¸ ÀúÀå¿ë!!! exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations... COMMIT TRANSACTION RETURN @NewCharID [/SPOILER] |
دا الى فى ال AddnewChar عندى
كود:
USE [SRO_VT_SHARD] |
كود الكلين
كود PHP:
كود PHP:
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اقتباس:
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هوا دة
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تمام واعمل كلين بردو لل shardlog
كود PHP:
كود PHP:
حط بدلهم دول 25000, 982 , -0.421872 ,140 وشوف الفيديو ده http://www.mediafire.com/download/92...+Guide_S4A.rar اخر حاجه لو لسا المشكله موجوده كدا حضرتك حلها هنا http://www.silkroad4arab.com/vb/showthread.php?t=522010 |
اقتباس:
جارى التجربة |
انا جربت كل حاجة ولسة نفس المشكلة دا الحل الاخير دلوقتى -_-
اعمل رستورى لو لسا غير الداتا ده دنا مصدقت لقيت داتا بنفس المواصفات الى عاوزها -_- |
طب اعمل اميل جديد
او اخر حل - Go to data base -> SRO_VT_SHARD -> tables -> System tables -> dbo._AccountJID -> Columns -> AccountID (with key) right clic (modify) http://im67.gulfup.com/06nzDE.jpg 1- right clic the key "remove primary key" 2- choose "int" on Data Type then save (you can't save if you put "nvarchar(50)" directly) 3- again change int with "nvarchar(50)" then save again. you can do the modification without restart game server or the client لو لسا يبقا اتأكد من الحل الكتبهولك كلو لو تمام يبقا غيرها ... |
امسح الـStartitems و اتأكد من كل كلمة مظبوطة يا اما تشتغل ب بروديوسر جديد ..
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اقتباس:
- Go to data base -> SRO_VT_SHARD -> tables -> System tables -> dbo._AccountJID -> Columns -> AccountID (with key) right clic (modify) |
اقتباس:
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| الساعة الآن 11:08 AM. |
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