البقاء مسجل دائمآ
الإعلانات
26-12-2013 04:59 PM
Dr.Islam كلك زوق ولله
26-12-2013 04:32 AM
che_9299 تمام لو فى حاجه تانيه بردو قولنا واحنا تحت امرك
26-12-2013 02:40 AM
Dr.Islam لأ, بس زودت الStat point و خلاص
26-12-2013 02:22 AM
che_9299 ايه تمام عرفت تحلها ولا ايه ؟
26-12-2013 12:32 AM
Dr.Islam اوك,شكرا لمرورك
26-12-2013 12:26 AM
che_9299 طب جرب تخليها 4500 بس كده
وبعدين ياعم اقعد جرب وانته فاح السيرفر وهتعمل Exucte وخلاص
يعنى جرب وانته فاتح السيرفر وهتيجى معاك فاهمنى
25-12-2013 11:59 PM
Dr.Islam The Value 200 is = HP
The Value 200 is = MP

انا مغير 200 لي 45000
و لما بدخل الجيم بي كاركتر جديدة بيظهرو 1120
25-12-2013 11:20 PM
che_9299 بص حاول تفهم حاجه من الشرح ده
VALUES (@RefCharID, @CharName, @CharScale, 150, 100, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109,
GetDate(), 1, 1, 10000000, 0, 7500, 200,200, 1, 1, 1, 1)



The Value 150 is = STR
The Value 100 is = INT
The Value 109 is = Inventory Space ( 109 is All Inventory Open)
The Value 10000000 is = Initial Gold
The Value 7500 is = Skill Points
The Value 200 is = HP
The Value 200 is = MP
25-12-2013 11:20 PM
che_9299 بص حاول تفهم حاجه من الشرح ده
VALUES (@RefCharID, @CharName, @CharScale, 150, 100, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109,
GetDate(), 1, 1, 10000000, 0, 7500, 200,200, 1, 1, 1, 1)



The Value 150 is = STR
The Value 100 is = INT
The Value 109 is = Inventory Space ( 109 is All Inventory Open)
The Value 10000000 is = Initial Gold
The Value 7500 is = Skill Points
The Value 200 is = HP
The Value 200 is = MP
25-12-2013 07:28 PM
Dr.Islam
كود:
USE [SRO_VT_SHARD]
GO
/****** Object:  StoredProcedure [dbo].[_AddNewChar]    Script Date: 12/25/2013 07:26:43 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO




ALTER PROCEDURE [dbo].[_AddNewChar]
	@UserJID			INT,        
	--@CharSlot			INT,        
	@RefCharID			INT,        
	@CharName			varchar (64),        
	@CharScale			tinyINT,        
	@StartRegionID			INT,        
	@StartPos_X			real,        
	@StartPos_Y			real,        
	@StartPos_Z			real,        
	@DefaultTeleport	INT,        
	@RefMailID			INT,        
	@RefPantsID			INT,        
	@RefBootsID			INT,        
	@RefWeaponID		INT,        
	@RefShield			INT,        
	@DurMail			tinyINT,        
	@DurPants			tinyINT,        
	@DurBoots			tinyINT,        
	@DurWeapon			tinyINT,        
	@DurShield			tinyINT,        
	@DefaultArrow		INT        
AS    
    
SET NOCOUNT ON      

	DECLARE @Slot  INT        
	DECLARE @temp  INT        
	        
	DECLARE @NewCharID  INT        
	SET @NewCharID = 0        
       
       
	-----------------------------------------------------------------------------        
	-- 1. ؤ³¸¯إح ½½·ش ³ر¹ِ°، validار °حہخءِ, ±×¸®°ي ؛َ½½·شہج ¸آ´آءِ ¸صہْ أ¼إ©ار´ظ.        
	-----------------------------------------------------------------------------        
	     
	-- start by novice.        
	SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID        
	      
	IF (@temp >= 4)        
	BEGIN        
		-- ³ت¹« ¸¹ہع³ھ        
		RETURN -2        
	END        
	-- finish by novice.        
      
	-----------------------------------------------------------------------------        
	-- 2. ؤ³¸¯إح أك°،اد±â        
	-----------------------------------------------------------------------------        
	IF (@CharScale > 68) -- 0100 0100 --> 68 ہج´ظ!        
	BEGIN        
		-- ؤ³¸¯إح »‎¼؛ ½ائذ! ½؛ؤةہد °ھہج ہج»َاد´ظ!         
		RETURN -3        
	END
        
	EXEC @temp = _IsExistingCharName @CharName        
	IF (@temp <> 0)        
	BEGIN        
		-- ہج¹ج »ç؟ëءكہخ ہج¸§ہج¶َ´آµ¥?        
		RETURN -4        
	END        
    
BEGIN TRANSACTION
    
	-- ہخ´ّ½أ½؛إغہج ہû؟ëµا¸é¼* ¸¶ءِ¸·؟، WorldID؟ح 1°ھہ» ´ُ ³ض¾î ءض¾ْ´ظ!      
	INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,      
				LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID, HwanLevel)      
	VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109,      
				GetDate(), 120, 120, 1000000000, 360, 5000000, 200,200, 1, 1, 1, 1, 1)      
    
	SET @NewCharID = @@IDENTITY        
	IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)        
	BEGIN        
		-- ؤ³¸¯إح »‎¼؛ ½ائذ!        
		ROLLBACK TRANSACTION        
		RETURN -5        
	END        
	    
	       
	-- start by novice.        
	-- ہجء¦ Slot ¾ب¾´´ظ.. ±×³ة Insert ¸¸..        
	INSERT INTO _User VALUES (@UserJID, @NewCharID)        
	-- finish by novice.        
      
      
	 -----------------------------------------------------------------------------        
	 -- 3-1. ہه؛ٌ ½½·ش أ¤؟ى±â        
	 -- [ہخ؛¥إن¸® ½½·ش 96°³] + [ہه؛ٌ½½·ش 13°³] <- ہخ؛¥إن¸® ب®ہه ¼*؛ٌ½؛ بؤ 48°³؟،¼* 96°³·خ ءُ°،!!!(woos0)
	 -----------------------------------------------------------------------------        
	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	 INSERT INTO _Inventory(CharID, Slot, ItemID)        
	  SELECT @NewCharID, cnt, 0        
	   FROM _RefDummySlot with( nolock )       
	    WHERE cnt < 109        

	      
	IF (@@ERROR <> 0)        
	BEGIN        
		-- ہخ؛¥إن¸® »‎¼؛ ½ائذ!        
		ROLLBACK TRANSACTION        
		RETURN -7         
	END        

	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	       
	-- µًئْئ®·خ ¼±إأار ¾ئہجإغہ» ´ظ½أ ³ض¾îءضہع...        
	/* ؟ن·± ¼ّ¼*·خ  ء¤ہاµا¾î ہض´ظ.        
	0: EQUIP_SLOT_HELM        
	1: EQUIP_SLOT_MAIL,        
	2: EQUIP_SLOT_SHOULDERGUARD,        
	3: EQUIP_SLOT_GAUNTLET,        
	4: EQUIP_SLOT_PANTS,        
	5: EQUIP_SLOT_BOOTS,        
	6: EQUIP_SLOT_WEAPON,        
	7: EQUIP_SLOT_SHIELD or ARROW,        
	8: EQUIP_SLOT_EARRING,        
	9: EQUIP_SLOT_NECKLACE,        
	10: EQUIP_SLOT_L_RING,        
	11: EQUIP_SLOT_R_RING,        
	*/        
	       
	DECLARE @ItemID BIGINT        
	SET @ItemID = 0        
	-- »َ°©        
	IF (@RefMailID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -8        
		END        
	END        
	-- ¹ظءِ        
	IF (@RefPantsID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -9        
		END        
	END        
	-- Boots        
	IF (@RefBootsID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -10        
		END        
	END        
	-- Weapon        
	IF (@RefWeaponID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -11        
		END        
	END        
	-- ¹وئذ        
	IF (@RefShield <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -12        
		END        
	END        
	-- ب¤½أ default·خ ¼±إأار ¹«±â°، ب°ہج¶َ¸é ب*»ى 250°³µéہج ب°إëµµ اش²² ءط´ظ. ءزؤ،?        
	IF (@DefaultArrow <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -13        
		END        
	END


	 -----------------------------------------------------------------------------        
	 -- 3-2. ¾ئ¹ظإ¸ Inventory ½½·ش أ¤؟ى±â        
	 -- [¾ئ¹ظإ¸ ہخ؛¥إن¸® ½½·ش 5°³]
	 -- APPLY_AVATAR_SYSTEMہج ہû؟ëµا¸é¼* أك°،µا´آ ؛خ؛ذ
	 -----------------------------------------------------------------------------        
	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	 INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)        
	  SELECT @NewCharID, cnt, 0
	   FROM _RefDummySlot with( nolock )       
	    WHERE cnt < 5

	      
	IF (@@ERROR <> 0)        
	BEGIN        
		-- ¾ئ¹ظإ¸ ہخ؛¥إن¸® »‎¼؛ ½ائذ!        
		ROLLBACK TRANSACTION        
		RETURN -14
	END        
	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	      
	-----------------------------------------------------------------------------        
	-- default skill³ض¾îءض±â        
	-----------------------------------------------------------------------------        
	DECLARE @country tinyINT        
	EXEC @country = _GetObjCountry @RefCharID        
	       
	INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)        
	SELECT @NewCharID, MasteryID, 0        
	FROM _RefCharDefault_SkillMastery  with(nolock)      
	WHERE Race = @country or Race = 3        
	IF (@@error <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -15        
	END        
	INSERT INTO _CharSkill (CharID,SkillID,Enable)        
	SELECT @NewCharID, SkillID, 1        
	FROM  _RefCharDefault_Skill  with(nolock)      
	WHERE Race = @country or Race = 3        
	IF (@@error <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -16        
	END        
	-----------------------------------------------------------------------------        
	-- ±â؛» ؤù½؛ئ® ³ض¾îءض±â
	-----------------------------------------------------------------------------        
	INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)        
	SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0        
	FROM _RefQuest
	WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest  with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
	IF (@@error <> 0)
	BEGIN
		ROLLBACK TRANSACTION        
		RETURN -17        
	END    
	-----------------------------------------------------------------------------        
	-- Static Avatar Initial Record ³ض±â        
	-----------------------------------------------------------------------------        
	INSERT INTO _StaticAvatar(CharID) values(@NewCharID)        
	IF (@@ERROR <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -18        
	END         
	      
	-----------------------------------------------------------------------------        
	-- Trijob أ¤؟ِ³ض±â!!!!!        
	-----------------------------------------------------------------------------        
	INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)        
	IF (@@ERROR <> 0)        
	BEGIN        
		-- ہخ؛¥إن¸® »‎¼؛ ½ائذ!        
		ROLLBACK TRANSACTION        
		RETURN -19        
	END         
	      
	-----------------------------------------------------------------------------        
	-- CharList؟، ID ³ض¾îءض±â        
	-----------------------------------------------------------------------------        
	INSERT _CharNameList VALUES(@CharName, @NewCharID)        
	      
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_REVERSE_RETURN_SCROLL',5,1     
INSERT INTO SRO_VT_ACCOUNT.dbo.SK_Silk (JID, silk_own, silk_gift, silk_point) VALUES (@UserJID, 1000000, 0, 0); 
	      
	-- Quick Slot ء¤؛¸ ہْہه؟ë!!!        
	exec _AddNewClientConfig @NewCharID  -- by novice...... for saving client configurations...        

COMMIT TRANSACTION        
	      
RETURN @NewCharID
25-12-2013 07:22 PM
che_9299 طب حط بتاعك تانى ولو هتقولى طب هاجيب ازاى اعمل Restroe
وارفعلى بتاعك وانا هتعامل عليه
25-12-2013 07:19 PM
Dr.Islam لأسف, دا لما حطيتو في الداتا اول ما بعمل كاركتير جديد و ادوس START بيديني DC
25-12-2013 06:36 PM
che_9299 استخدمو بدل اللى عندك وشوف كده الاخطاء هيه بردو
25-12-2013 06:36 PM
che_9299
كود:
USE [SRO_VT_SHARD]
GO
/****** Object:  StoredProcedure [dbo].[_AddNewChar]    Script Date: 12/25/2013 17:34:09 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
	@UserJID			INT,        
	--@CharSlot			INT,        
	@RefCharID			INT,        
	@CharName			varchar (64),        
	@CharScale			tinyINT,        
	@StartRegionID			INT,        
	@StartPos_X			real,        
	@StartPos_Y			real,        
	@StartPos_Z			real,        
	@DefaultTeleport	INT,        
	@RefMailID			INT,        
	@RefPantsID			INT,        
	@RefBootsID			INT,        
	@RefWeaponID		INT,        
	@RefShield			INT,        
	@DurMail			tinyINT,        
	@DurPants			tinyINT,        
	@DurBoots			tinyINT,        
	@DurWeapon			tinyINT,        
	@DurShield			tinyINT,        
	@DefaultArrow		INT        
AS    
    
SET NOCOUNT ON      

	DECLARE @Slot  INT        
	DECLARE @temp  INT        
	        
	DECLARE @NewCharID  INT        
	SET @NewCharID = 0        
       
       
	-----------------------------------------------------------------------------        
	-- 1. ؤ³¸¯إح ½½·ش ³ر¹ِ°، validار °حہخءِ, ±×¸®°ي ؛َ½½·شہج ¸آ´آءِ ¸صہْ أ¼إ©ار´ظ.        
	-----------------------------------------------------------------------------        
	     
	-- start by novice.        
	SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID        
	      
	IF (@temp >= 4)        
	BEGIN        
		-- ³ت¹« ¸¹ہع³ھ        
		RETURN -2        
	END        
	-- finish by novice.        
      
	-----------------------------------------------------------------------------        
	-- 2. ؤ³¸¯إح أك°،اد±â        
	-----------------------------------------------------------------------------        
	IF (@CharScale > 68) -- 0100 0100 --> 68 ہج´ظ!        
	BEGIN        
		-- ؤ³¸¯إح »‎¼؛ ½ائذ! ½؛ؤةہد °ھہج ہج»َاد´ظ!         
		RETURN -3        
	END
        
	EXEC @temp = _IsExistingCharName @CharName        
	IF (@temp <> 0)        
	BEGIN        
		-- ہج¹ج »ç؟ëءكہخ ہج¸§ہج¶َ´آµ¥?        
		RETURN -4        
	END        
    
BEGIN TRANSACTION
    
	-- ہخ´ّ½أ½؛إغہج ہû؟ëµا¸é¼* ¸¶ءِ¸·؟، WorldID؟ح 1°ھہ» ´ُ ³ض¾î ءض¾ْ´ظ!      
	INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,      
				LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)      
	VALUES (@RefCharID, @CharName, @CharScale, 20, 20, 24252, 589, -14.655776, 468, 2094, 109,
				GetDate(), 1, 1, 0, 0,0, 200,200, 1, 1, 1, 1)   
    
	SET @NewCharID = @@IDENTITY        
	IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)        
	BEGIN        
		-- ؤ³¸¯إح »‎¼؛ ½ائذ!        
		ROLLBACK TRANSACTION        
		RETURN -5        
	END        
	    
	       
	    
	       
	-- start by novice.        
	-- A??¦ Slot ¾E¾´´U.. ±×³E Insert ¸¸..        
	INSERT INTO _User VALUES (@UserJID, @NewCharID)  
	-- finish by novice.        
      
      
	 -----------------------------------------------------------------------------        
	 -- 3-1. ہه؛ٌ ½½·ش أ¤؟ى±â        
	 -- [ہخ؛¥إن¸® ½½·ش 96°³] + [ہه؛ٌ½½·ش 13°³] <- ہخ؛¥إن¸® ب®ہه ¼*؛ٌ½؛ بؤ 48°³؟،¼* 96°³·خ ءُ°،!!!(woos0)
	 -----------------------------------------------------------------------------        
	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	 INSERT INTO _Inventory(CharID, Slot, ItemID)        
	  SELECT @NewCharID, cnt, 0        
	   FROM _RefDummySlot with( nolock )       
	    WHERE cnt < 109        

	      
	IF (@@ERROR <> 0)        
	BEGIN        
		-- ہخ؛¥إن¸® »‎¼؛ ½ائذ!        
		ROLLBACK TRANSACTION        
		RETURN -7         
	END        

	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	       
	-- µًئْئ®·خ ¼±إأار ¾ئہجإغہ» ´ظ½أ ³ض¾îءضہع...        
	/* ؟ن·± ¼ّ¼*·خ  ء¤ہاµا¾î ہض´ظ.        
	0: EQUIP_SLOT_HELM        
	1: EQUIP_SLOT_MAIL,        
	2: EQUIP_SLOT_SHOULDERGUARD,        
	3: EQUIP_SLOT_GAUNTLET,        
	4: EQUIP_SLOT_PANTS,        
	5: EQUIP_SLOT_BOOTS,        
	6: EQUIP_SLOT_WEAPON,        
	7: EQUIP_SLOT_SHIELD or ARROW,        
	8: EQUIP_SLOT_EARRING,        
	9: EQUIP_SLOT_NECKLACE,        
	10: EQUIP_SLOT_L_RING,        
	11: EQUIP_SLOT_R_RING,        
	*/        
	       
	DECLARE @ItemID BIGINT        
	SET @ItemID = 0        
	-- »َ°©        
	IF (@RefMailID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -8       
		END        
	END        
	-- ¹ظءِ        
	IF (@RefPantsID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -9        
		END        
	END        
	-- Boots        
	IF (@RefBootsID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -10        
		END        
	END        
	-- Weapon        
	IF (@RefWeaponID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -11        
		END        
	END        
	-- ¹وئذ        
	IF (@RefShield <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -12        
		END        
	END        
	-- ب¤½أ default·خ ¼±إأار ¹«±â°، ب°ہج¶َ¸é ب*»ى 250°³µéہج ب°إëµµ اش²² ءط´ظ. ءزؤ،?        
	IF (@DefaultArrow <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -13        
		END        
	END


	 -----------------------------------------------------------------------------        
	 -- 3-2. ¾ئ¹ظإ¸ Inventory ½½·ش أ¤؟ى±â        
	 -- [¾ئ¹ظإ¸ ہخ؛¥إن¸® ½½·ش 5°³]
	 -- APPLY_AVATAR_SYSTEMہج ہû؟ëµا¸é¼* أك°،µا´آ ؛خ؛ذ
	 -----------------------------------------------------------------------------        
	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	 INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)        
	  SELECT @NewCharID, cnt, 0
	   FROM _RefDummySlot with( nolock )       
	    WHERE cnt < 5

	      
	IF (@@ERROR <> 0)        
	BEGIN        
		-- ¾ئ¹ظإ¸ ہخ؛¥إن¸® »‎¼؛ ½ائذ!        
		ROLLBACK TRANSACTION        
		RETURN -14
	END        
	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	      
	-----------------------------------------------------------------------------        
	-- default skill³ض¾îءض±â        
	-----------------------------------------------------------------------------        
	DECLARE @country tinyINT        
	EXEC @country = _GetObjCountry @RefCharID        
	       
	INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)        
	SELECT @NewCharID, MasteryID, 0        
	FROM _RefCharDefault_SkillMastery  with(nolock)      
	WHERE Race = @country or Race = 3        
	IF (@@error <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -15        
	END        
	INSERT INTO _CharSkill (CharID,SkillID,Enable)        
	SELECT @NewCharID, SkillID, 1        
	FROM  _RefCharDefault_Skill  with(nolock)      
	WHERE Race = @country or Race = 3        
	IF (@@error <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -16        
	END        
	-----------------------------------------------------------------------------        
	-- ±â؛» ؤù½؛ئ® ³ض¾îءض±â
	-----------------------------------------------------------------------------        
	INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)        
	SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0        
	FROM _RefQuest
	WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest  with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
	IF (@@error <> 0)
	BEGIN
		ROLLBACK TRANSACTION        
		RETURN -17        
	END    
	-----------------------------------------------------------------------------        
	-- Static Avatar Initial Record ³ض±â        
	-----------------------------------------------------------------------------        
	INSERT INTO _StaticAvatar(CharID) values(@NewCharID)        
	IF (@@ERROR <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -18        
	END         
	      
	-----------------------------------------------------------------------------        
	-- Trijob أ¤؟ِ³ض±â!!!!!        
	-----------------------------------------------------------------------------        
	INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)        
	IF (@@ERROR <> 0)        
	BEGIN        
		-- ہخ؛¥إن¸® »‎¼؛ ½ائذ!        
		ROLLBACK TRANSACTION        
		RETURN -19        
	END         
	      
	-----------------------------------------------------------------------------        
	-- CharList؟، ID ³ض¾îءض±â        
	-----------------------------------------------------------------------------        
	INSERT _CharNameList VALUES(@CharName, @NewCharID)        

BEGIN

exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_C_PEGASUS_SCROLL',5,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',8000,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',8000,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',10,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RESURRECTION_100P_SCROLL',10,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HWAN_POTION',10,1
END 

	-- Quick Slot ء¤؛¸ ہْہه؟ë!!!        
	exec _AddNewClientConfig @NewCharID  -- by novice...... for saving client configurations...        

COMMIT TRANSACTION        
	      
RETURN @NewCharID
25-12-2013 04:21 PM
Dr.Islam ازاى ازود HP,MP ؟

انا عاملهم 5000,5000

و لما بدخل الجيم بيكونو 1120

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