14-03-2014 01:33 AM | |
ShevoManser | حضرتك داتا بيز sro_vt_shard or Br ? |
13-03-2014 08:19 PM | |
iLead | زي ما قالك اعملو 50 مرة وحينزل 50 مره |
26-02-2014 09:49 PM | |
Spicoo | لا حضرتك مفيش الكلام دا |
26-02-2014 07:16 PM | |
EGYPT |
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25-02-2014 10:43 PM | |
EGYPT |
مانا عايزهم ينزلو فى وقت واحد مع بعض زى مثلا LOADMONSTER MOB_RM_ROC 50 بينزل 50 مع بعض |
25-02-2014 10:37 PM | |
-[Cyril]- |
لو عايزه يبنزل 5 مرات اعمل الـQuery ده 5 مرات لو عايزة 20 يبقى اعمله 20 مره.... |
25-02-2014 10:37 PM | |
BabiliOn |
ممكن تعمل لنفس الكوري بنفسك الاعدادات execute 200 مرة او زي ما تحب |
25-02-2014 10:28 PM | |
EGYPT |
استفسار عن Add Unique Spot Query السلام عليكم عندى استفسار عن الكود دة كود:
USE BR_SHARD_DB /* Add Unique Spot By Arabianfox for BR files */ DECLARE @UNIQUE VARCHAR (129) DECLARE @CHARNAME VARCHAR (64) DECLARE @mindealy INT DECLARE @maxdelay int DECLARE @INITRADIUS INT DECLARE @RADIUS int DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1 DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1 DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1 /* put your settings here */ SET @UNIQUE = 'MOB_RM_SPIRITS_CLON3' -- Unique code name from _RefobjCommon table SET @CHARNAME = 'CHARNAME' -- Character name from _Char table to get mob position X Y Z SET @mindealy = 3600 -- Minimum time before appears in seconds SET @maxdelay = 3601 -- Maximum time before appears in seconds SET @INITRADIUS = 100 -- Radius around spot unique can generated at SET @RADIUS = 500 -- Radius around spot Unique can move in /* end of settings area */ /* get ID of mob by code name */ Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE) SET IDENTITY_INSERT Tab_RefTactics ON INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES (@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE) SET IDENTITY_INSERT Tab_RefTactics OFF SET IDENTITY_INSERT Tab_RefHive ON INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES (@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE) SET IDENTITY_INSERT Tab_RefHive OFF /* get position coordinates of your character */ DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME) SET IDENTITY_INSERT Tab_RefNest ON INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag) VALUES (@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0) SET IDENTITY_INSERT Tab_RefNest OFF print '' print '' print 'Done!' |
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