المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : Unqiue spot


xEslam
25-01-2020, 01:46 PM
ازاي اعمل اليونيك ينزل ف كذا مكان زي الTiger . demon

محمد منتصر
25-01-2020, 09:12 PM
USE SRO_VT_SHARD /* Add Unique Spot By [GM]T0P */

DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1

/* put your settings here */
SET @UNIQUE = 'MOB_SD_ANUBIS' -- Unique code name from _RefobjCommon table
SET @CHARNAME = '[GM]T0P' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 18000 -- Minimum time before appears in seconds
SET @maxdelay = 21000 -- Maximum time before appears in seconds
SET @INITRADIUS = 20 -- Radius around spot unique can generated at
SET @RADIUS = 20 -- Radius around spot Unique can move in
/* end of settings area */

/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)

SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStam inaVariance,nSightRange,btAggressType,AggressData, btChangeTarget,btHelpRequestTo,btHelpResponseTo,bt BattleStyle,BattleStyleData,btDiversionBasis,Diver sionBasisData1,DiversionBasisData2,DiversionBasisD ata3,DiversionBasisData4,DiversionBasisData5,Diver sionBasisData6,DiversionBasisData7,DiversionBasisD ata8,btDiversionKeepBasis,DiversionKeepBasisData1, DiversionKeepBasisData2,DiversionKeepBasisData3,Di versionKeepBasisData4,DiversionKeepBasisData5,Dive rsionKeepBasisData6,DiversionKeepBasisData7,Divers ionKeepBasisData8,btKeepDistance,KeepDistanceData, btTraceType,btTraceBoundary,TraceData,btHomingType ,HomingData,btAggressTypeOnHoming,btFleeType,dwCha mpionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0 ,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0, 2,0,0,112,@UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics OFF

SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTot alCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRat e,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjTyp e,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
SET IDENTITY_INSERT Tab_RefHive OFF

/* get position coordinates of your character */

DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)

SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalP osX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGen erateRadius,nChampionGenPercentage,dwDelayTimeMin, dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,bt Type) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY ,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay ,1,0,1,0)
SET IDENTITY_INSERT Tab_RefNest OFF


print ''
print ''
print 'Done!'



اكتب الكود بتاع اليونيك
اكتب اسم الاكونت اللي هينزل مكانه
عدل المسافه اللي هيمشي فيها
المده هينزل كل اد ايه بعد ما الاولاني يموت :Emoji12:
واعمله في كذا مكان بقي زي ما تحب

xEslam
26-01-2020, 02:13 PM
USE SRO_VT_SHARD /* Add Unique Spot By [GM]T0P */

DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1

/* put your settings here */
SET @UNIQUE = 'MOB_SD_ANUBIS' -- Unique code name from _RefobjCommon table
SET @CHARNAME = '[GM]T0P' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 18000 -- Minimum time before appears in seconds
SET @maxdelay = 21000 -- Maximum time before appears in seconds
SET @INITRADIUS = 20 -- Radius around spot unique can generated at
SET @RADIUS = 20 -- Radius around spot Unique can move in
/* end of settings area */

/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)

SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStam inaVariance,nSightRange,btAggressType,AggressData, btChangeTarget,btHelpRequestTo,btHelpResponseTo,bt BattleStyle,BattleStyleData,btDiversionBasis,Diver sionBasisData1,DiversionBasisData2,DiversionBasisD ata3,DiversionBasisData4,DiversionBasisData5,Diver sionBasisData6,DiversionBasisData7,DiversionBasisD ata8,btDiversionKeepBasis,DiversionKeepBasisData1, DiversionKeepBasisData2,DiversionKeepBasisData3,Di versionKeepBasisData4,DiversionKeepBasisData5,Dive rsionKeepBasisData6,DiversionKeepBasisData7,Divers ionKeepBasisData8,btKeepDistance,KeepDistanceData, btTraceType,btTraceBoundary,TraceData,btHomingType ,HomingData,btAggressTypeOnHoming,btFleeType,dwCha mpionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0 ,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0, 2,0,0,112,@UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics OFF

SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTot alCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRat e,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjTyp e,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
SET IDENTITY_INSERT Tab_RefHive OFF

/* get position coordinates of your character */

DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)

SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalP osX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGen erateRadius,nChampionGenPercentage,dwDelayTimeMin, dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,bt Type) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY ,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay ,1,0,1,0)
SET IDENTITY_INSERT Tab_RefNest OFF


print ''
print ''
print 'Done!'



اكتب الكود بتاع اليونيك
اكتب اسم الاكونت اللي هينزل مكانه
عدل المسافه اللي هيمشي فيها
المده هينزل كل اد ايه بعد ما الاولاني يموت :Emoji12:
واعمله في كذا مكان بقي زي ما تحب

طيب حضرتك هو اصلا ف room
لما اعمل query دي هينزلو ف المكان اللي انا عايزو واليونيك اللي ف الروم هيبقا مكانو
انا مثلا عايزه ينزل ف 5 اماكن اعيد الكوري 5 مرات ولا ايه

محمد منتصر
26-01-2020, 03:08 PM
اه عيده 5 مرات بس كل مره هتغير المكان بتاع الChar قبل ما تعملوا عشان ياخد احداثيات الاكونت + هو مش هينقل اليونك من الروم ده هيخليه ينزل ف اماكن تانيه

xEslam
26-01-2020, 03:12 PM
اه عيده 5 مرات بس كل مره هتغير المكان بتاع الChar قبل ما تعملوا عشان ياخد احداثيات الاكونت + هو مش هينقل اليونك من الروم ده هيخليه ينزل ف اماكن تانيه

طيب اشيلو ازاي من الروم ؟!

محمد منتصر
27-01-2020, 07:36 AM
Tab_RefTactics/ RefHiv /RefNest