المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : محتاج مساعده ف الكويست بعد اذنكوا يشباب


hossam.ezzat1314
25-11-2018, 08:06 AM
الكويست مش بتقع من اليونك؟ و لما بعملها MISSION_TYPE_GATHER_ITEM_FROM_MONSTER
بتجبلي كراش ف الجيم سيرفر؟ مع العلم اني عملت واحده و كانت شغاله كويس ف يونكات الهولي واتر تيمبل بس كانت مونستر


function QNO_ROC_QUEST()
QUESTID = LuaGetQuestID("QNO_ROC_QUEST")
LuaSetStartCodition(2, QSC_QUEST, QSC_LEVEL, 110, 110)
QM_CONVERSATION = 1
LuaSetStartMethod(QM_CONVERSATION, 1, "NPC_WIZY_QUEST")
LuaInsertMissionOrCompleteNpc("NPC_WIZY_QUEST")
LuaQuestInsertNpc(1, "NPC_WIZY_QUEST")
LuaSetMissionDataSize(QUESTID, 1)
LuaSetCollectionItemMissionData(QUESTID, 0, MISSION_TYPE_GATHER_ITEM_FROM_UNIQUE, "SN_CON_QNO_ROC_QUEST", 5, "NPC_WIZY_QUEST", 1, 1, "ITEM_QNO_CH_POTION_3_01", "MOB_RM_ROC", 100)
InsertQuestMenuStringList("NPC_WIZY_QUEST", 8, "BASIC_MENUSTRING_GREETING", "SN_NPC_WIZY_QUEST_QS", "BASIC_MENUSTRING_REQUEST_ACCEPT_QUEST", "SN_TALK_QNO_ROC_QUEST_01", "BASIC_MENUSTRING_AT_ACCEPT", "SN_TALK_QNO_ROC_QUEST_02", "BASIC_MENUSTRING_AT_DENY", "SN_TALK_QNO_ROC_QUEST_03", "BASIC_MENUSTRING_NOT_ACHIEVED", "SN_TALK_QNO_ROC_QUEST_04", "BASIC_MENUSTRING_INVENTORY_FULL", "SN_TALK_QNO_ROC_QUEST_05", "BASIC_MENUSTRING_ACHIEVED", "SN_TALK_QNO_ROC_QUEST_06", "BASIC_MENUSTRING_ACHIEVED_NOW", "SN_TALK_QNO_ROC_QUEST_07")
LuaSetMissionCompleteNum(0)
PAY_ITEM_METHOD_EXACT = 1
LuaSetAchievedItem(1, 13650, 4000, 0, 1, "ITEM_ETC_ARCHEMY_UPPER_REINFORCE_WE_C_RARE", 1)
LuaSetAchievedItem(1, 13650, 4000, 0, 1, "ITEM_ETC_ARCHEMY_UPPER_REINFORCE_SH_C_RARE", 1)
LuaSetAchievedItem(1, 13650, 4000, 0, 1, "ITEM_ETC_ARCHEMY_UPPER_REINFORCE_AC_C_RARE", 1)
LuaSetAchievedItem(1, 13650, 4000, 0, 1, "ITEM_ETC_ARCHEMY_UPPER_REINFORCE_AR_C_RARE", 1)
LuaSetAchievedSkillPont(0)
end

Scrox
25-11-2018, 05:32 PM
غير كود اليونك انت عملها روك

function QNO_ROC_QUEST()
QUESTID = LuaGetQuestID("QNO_ROC_QUEST")
LuaSetStartCodition(2, QSC_QUEST, QSC_LEVEL, 110, 110)
QM_CONVERSATION = 1
LuaSetStartMethod(QM_CONVERSATION, 1, "NPC_WIZY_QUEST")
LuaInsertMissionOrCompleteNpc("NPC_WIZY_QUEST")
LuaQuestInsertNpc(1, "NPC_WIZY_QUEST")
LuaSetMissionDataSize(QUESTID, 1)
LuaSetCollectionItemMissionData(QUESTID, 0, MISSION_TYPE_GATHER_ITEM_FROM_UNIQUE, "SN_CON_QNO_ROC_QUEST", 5, "NPC_WIZY_QUEST", 1, 1, "ITEM_QNO_CH_POTION_3_01", "MOB_RM_ROC", 100)
InsertQuestMenuStringList("NPC_WIZY_QUEST", 8, "BASIC_MENUSTRING_GREETING", "SN_NPC_WIZY_QUEST_QS", "BASIC_MENUSTRING_REQUEST_ACCEPT_QUEST", "SN_TALK_QNO_ROC_QUEST_01", "BASIC_MENUSTRING_AT_ACCEPT", "SN_TALK_QNO_ROC_QUEST_02", "BASIC_MENUSTRING_AT_DENY", "SN_TALK_QNO_ROC_QUEST_03", "BASIC_MENUSTRING_NOT_ACHIEVED", "SN_TALK_QNO_ROC_QUEST_04", "BASIC_MENUSTRING_INVENTORY_FULL", "SN_TALK_QNO_ROC_QUEST_05", "BASIC_MENUSTRING_ACHIEVED", "SN_TALK_QNO_ROC_QUEST_06", "BASIC_MENUSTRING_ACHIEVED_NOW", "SN_TALK_QNO_ROC_QUEST_07")
LuaSetMissionCompleteNum(0)
PAY_ITEM_METHOD_EXACT = 1
LuaSetAchievedItem(1, 13650, 4000, 0, 1, "ITEM_ETC_ARCHEMY_UPPER_REINFORCE_WE_C_RARE", 1)
LuaSetAchievedItem(1, 13650, 4000, 0, 1, "ITEM_ETC_ARCHEMY_UPPER_REINFORCE_SH_C_RARE", 1)
LuaSetAchievedItem(1, 13650, 4000, 0, 1, "ITEM_ETC_ARCHEMY_UPPER_REINFORCE_AC_C_RARE", 1)
LuaSetAchievedItem(1, 13650, 4000, 0, 1, "ITEM_ETC_ARCHEMY_UPPER_REINFORCE_AR_C_RARE", 1)
LuaSetAchievedSkillPont(0)
end


"MOB_RM_ROC", 100)

BuiLt4KiLl
26-11-2018, 10:12 PM
الـQuest مش بتقع من الـUnique ازاي عفواً ؟
مفهمتش حضرتك !
هوا لو انت عملت الـQuest مش شرط الايتم تقع من الـUnique
لازم يكون الـItem معمول بيه Drop أصلاً

BuiLt4KiLl
28-11-2018, 09:17 PM
يغلق ، لمرور 48 ساعة دون رد
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