™Ozoo-Eboda™
03-06-2017, 09:23 AM
كويري اضافة ايتم للشخصية اول ما تنزل السيرفر
-----------------------------------------------------------
USE SRO_VT_SHARD
-------------------------------------------------------------------------------------------------
--Usage:
--exec _ADD_ITEM_EXTERN 'CharName','ItemsCodeName',Count,OptLvl
-------------------------------------------------------------------------------------------------
declare @CharName varchar(64)
-------------------------------------------------------------------------------------------------
set @CharName = 'Player' -- Charname Of Player
-------------------------------------------------------------------------------------------------
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,1
-------------------------------------------------------------------------------------------------
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,1
-------------------------------------------------------------------------------------------------
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,1
-------------------------------------------------------------------------------------------------
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,1
-------------------------------------------------------------------------------------------------
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,1
-------------------------------------------------------------------------------------------------
*ملحوظه* هتغير الاكواد --> لأكواد الايتم اللي هضيفها للشخصية
***
كويري تعديل الشخصية
----------------------------
USE [SRO_VT_SHARD]
GO
-----------------------------------------------------------------------------------
Declare @CharName VarChar(max) --Dont Touch Here
Declare @Level BigInt --Dont Touch Here
-----------------------------------------------------------------------------------
SET @CharName= 'Player' --Type Here Your Charname
-----------------------------------------------------------------------------------
SET @Level = '120' --Level Here You Want Max [140].
-----------------------------------------------------------------------------------
UPDATE [Dbo].[_Char]
-----------------------------------------------------------------------------------
SET InventorySize = '109', --Inventory Size Min 45 max 109
-----------------------------------------------------------------------------------
RemainGold = RemainGold + '1', --GOLD to give
-----------------------------------------------------------------------------------
HwanLevel = '0', --Zerk Level ( 0 to none )
-----------------------------------------------------------------------------------
RemainSkillPoint = RemainSkillPoint + '101000', --SkillPoint to give
-----------------------------------------------------------------------------------
CurLevel = @Level, --Dont Touch Here
MaxLevel = @Level, --Dont Touch Here
-----------------------------------------------------------------------------------
Strength = @Level+19,
Intellect = @Level+19,
-----------------------------------------------------------------------------------
RemainStatPoint = @Level * 3 -3,
-----------------------------------------------------------------------------------
RemainHwanCount = 5, --RemainHwanCount
-----------------------------------------------------------------------------------
ExpOffset = 1-- Exp
-----------------------------------------------------------------------------------
--------------------###### Dont Touch Here ######-----------------
WHERE CharName16 = @CharName
كويري اضافة ايتم لشخصية معينة
----------------------------------------
USE SRO_VT_SHARD
GO
-----------------------------------------------------------------------------------------
--Usage:
--exec _ADD_ITEM_EXTERN 'CharName','ItemsCodeName',Count,OptLvl
-----------------------------------------------------------------------------------------
declare @CharName varchar(64)
-----------------------------------------------------------------------------------------
set @CharName = 'Player' --Charname Here
-----------------------------------------------------------------------------------------
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_MOVE_SPEED_UP_100',1000,1
كويري تمسح بيها ايتم من البلاير (الشخصيات)
---------------------------------------------------------
USE [SRO_VT_SHARD]
GO
-------------------------------
Exec [Dbo].[_SEEK_N_DESTROY_ITEM] ['ITEM Code Name' ] --Type Here Code Name
لو عاوز تضيف سلك (SILK) للـPLayers
-----------------------------------------
USE SRO_VT_ACCOUNT;
GO
INSERT INTO SK_SILK
(JID,
silk_own,
silk_gift,
silk_point)
SELECT JID,
'0',
'0',
'0'
FROM TB_User
WHERE not exists (select * from SK_Silk
WHERE SK_SILK.JID = TB_User.JID);
--------------------------------------------------------
UPDATE SK_Silk SET silk_own=silk_own+10 --Change +10 To Amount You Want
لو عاوز تعمل Ban لشخصية من السيرفر
--------------------------------------------
USE [SRO_VT_SHARD]
GO
--------------------------------
DECLARE @ChrID INT;
DECLARE @CharName VARCHAR(64);
DECLARE @AccJID INT;
---------------------------------
SET @CharName = 'CharNameHere' ---type Charname
---------------------------------
SET @ChrID=(SELECT CharID FROM _Char WHERE CharName16=@CharName)
SET @AccJID=(SELECT UserJID FROM _User WHERE CharID=@ChrID)
-----------------------------------------------------------------
USE SRO_VT_ACCOUNT
DECLARE @ID VARCHAR (64)
DECLARE @Reason VARCHAR(128)
DECLARE @Begin DATETIME
DECLARE @End DATETIME
SET @ID = (Select STRuserID FROM TB_User Where JID = @AccJID)
---------------------------------
SET @Reason = 'Ban Reason Here'
SET @Begin = '2012-05-01 00:00:00.000' -- Time Begin --
SET @End = '2040-01-01 00:00:00.000' -- Time End --
---------------------------------
---------------------------
INSERT [dbo].[_Punishment]
(
[UserJID],
[Type],
[Executor],
[Shard],
[CharName],
[CharInfo],
[PosInfo] ,
[Guide],
[Description],
[RaiseTime],
[BlockStartTime],
[BlockEndTime],
[PunishTime],
[Status]
)
VALUES
(
@AccJID,
1,
1,
0,
@CharName,
1,
1,
@Reason,
@Reason,
@Begin,
@Begin,
@End,
@End,
0);
----------------------------------------------------------
DECLARE @ReasonID INT
SET @ReasonID =
(Select SerialNo FROM _Punishment Where UserJID = @AccJID)
----------------------------------------------------------
INSERT [dbo].[_BlockedUser]
(
[UserJID],
[UserID],
[Type],
[SerialNo],
[TimeBegin],
[TimeEnd])
VALUES
(
@AccJID,
@ID,
1,
@ReasonID,
@Begin,
@End);
-----------------------------------------------------------------
SELECT StrUserID FROM TB_User WHERE JID = @AccJID
-----------------------------------------------------------------
لو عاوز كل الموجودين فى السيرفر يرجعوا Janjan
------------------------------------------------------------
USE [SRO_VT_SHARD]
UPDATE _Char SET LatestRegion= 25000, posX= 982 , posY= -0.421872 ,posZ= 140 ,AppointedTeleport=27754,TelRegion= 0, TelPosX= 0, TelPosY= 0, TelPosZ= 0,
DiedRegion= 0 ,DiedPosX= 0 ,DiedPosY= 0, DiedPosZ= 0, WorldID= 1 WHERE CharID>= 0
لو عاوز تضيف buff academy لشخصية
-----------------------------------------------
USE [SRO_VT_SHARD]
DECLARE @CharName Varchar (MAX)
DECLARE @Graduates INT
DECLARE @HonorPoints INT
DECLARE @CharID INT
DECLARE @CampID INT
----------------------------------------------------------------------------------------------------
SET @CharName = 'Player' --Player Name Here
----------------------------------------------------------------------------------------------------
SET @CharID = (Select CharID FROM _Char Where CharName16 = @CharName)
SET @CampID = (Select TOP 1 CampID FROM _TrainingCampBuffStatus Where RecipientCharID = @CharID)
SET @Graduates = '1234[Number Of Graduates] '
SET @HonorPoints= @Graduates * 39
--------------------
UPDATE [Dbo].[_TrainingCamp]
SET GraduateCount = @Graduates
WHERE [Dbo].[_TrainingCamp].[ID] = @CampID
UPDATE [dbo].[_TrainingCampMember]
SET HonorPoint = @HonorPoints
WHERE [dbo].[_TrainingCampMember].[CampID]=@CampID
لو عاوز تغير التيتل نيم للشخصية
----------------------------------------
USE SRO_VT_SHARD
GO
-------------------------
Update _Char SET HWANLevel = '0' Where Charname16 Like 'Player' --Change Hwan Code And Player Name
لو عاوز تفتح كل الاسيكلات للجي ام
---------------------------------------------
USE [SRO_VT_SHARD]
DECLARE @CharName varchar(255)
DECLARE @CharID INT
----------------------------------------------------------
SET @CharName='Player' --CharName
----------------------------------------------------------
SELECT @CharID = CharID FROM _Char WHERE CharName16=@CharName
------------------------------------------------------------------
UPDATE _CharSkillMastery SET Level = '120' --Mastry
------------------------------------------------------------------
WHERE CharID=@CharID
INSERT INTO _CharSkill VALUES (@CharID,1,1)
INSERT INTO _CharSkill VALUES (@CharID,2,1)
INSERT INTO _CharSkill VALUES (@CharID,40,1)
INSERT INTO _CharSkill VALUES (@CharID,70,1)
INSERT INTO _CharSkill VALUES (@CharID,298,1)
INSERT INTO _CharSkill VALUES (@CharID,306,1)
INSERT INTO _CharSkill VALUES (@CharID,314,1)
INSERT INTO _CharSkill VALUES (@CharID,322,1)
INSERT INTO _CharSkill VALUES (@CharID,346,1)
INSERT INTO _CharSkill VALUES (@CharID,378,1)
INSERT INTO _CharSkill VALUES (@CharID,418,1)
INSERT INTO _CharSkill VALUES (@CharID,463,1)
INSERT INTO _CharSkill VALUES (@CharID,558,1)
INSERT INTO _CharSkill VALUES (@CharID,569,1)
INSERT INTO _CharSkill VALUES (@CharID,580,1)
INSERT INTO _CharSkill VALUES (@CharID,588,1)
INSERT INTO _CharSkill VALUES (@CharID,596,1)
INSERT INTO _CharSkill VALUES (@CharID,604,1)
INSERT INTO _CharSkill VALUES (@CharID,647,1)
INSERT INTO _CharSkill VALUES (@CharID,655,1)
INSERT INTO _CharSkill VALUES (@CharID,672,1)
INSERT INTO _CharSkill VALUES (@CharID,689,1)
INSERT INTO _CharSkill VALUES (@CharID,699,1)
INSERT INTO _CharSkill VALUES (@CharID,708,1)
INSERT INTO _CharSkill VALUES (@CharID,716,1)
INSERT INTO _CharSkill VALUES (@CharID,724,1)
INSERT INTO _CharSkill VALUES (@CharID,735,1)
INSERT INTO _CharSkill VALUES (@CharID,746,1)
INSERT INTO _CharSkill VALUES (@CharID,757,1)
INSERT INTO _CharSkill VALUES (@CharID,765,1)
INSERT INTO _CharSkill VALUES (@CharID,773,1)
INSERT INTO _CharSkill VALUES (@CharID,781,1)
INSERT INTO _CharSkill VALUES (@CharID,789,1)
INSERT INTO _CharSkill VALUES (@CharID,797,1)
INSERT INTO _CharSkill VALUES (@CharID,805,1)
INSERT INTO _CharSkill VALUES (@CharID,813,1)
INSERT INTO _CharSkill VALUES (@CharID,821,1)
INSERT INTO _CharSkill VALUES (@CharID,829,1)
INSERT INTO _CharSkill VALUES (@CharID,853,1)
INSERT INTO _CharSkill VALUES (@CharID,885,1)
INSERT INTO _CharSkill VALUES (@CharID,925,1)
INSERT INTO _CharSkill VALUES (@CharID,933,1)
INSERT INTO _CharSkill VALUES (@CharID,943,1)
INSERT INTO _CharSkill VALUES (@CharID,952,1)
INSERT INTO _CharSkill VALUES (@CharID,960,1)
INSERT INTO _CharSkill VALUES (@CharID,968,1)
INSERT INTO _CharSkill VALUES (@CharID,976,1)
INSERT INTO _CharSkill VALUES (@CharID,984,1)
INSERT INTO _CharSkill VALUES (@CharID,992,1)
INSERT INTO _CharSkill VALUES (@CharID,1003,1)
INSERT INTO _CharSkill VALUES (@CharID,1014,1)
INSERT INTO _CharSkill VALUES (@CharID,1025,1)
INSERT INTO _CharSkill VALUES (@CharID,1033,1)
INSERT INTO _CharSkill VALUES (@CharID,1041,1)
INSERT INTO _CharSkill VALUES (@CharID,1049,1)
INSERT INTO _CharSkill VALUES (@CharID,1053,1)
INSERT INTO _CharSkill VALUES (@CharID,1057,1)
INSERT INTO _CharSkill VALUES (@CharID,1065,1)
INSERT INTO _CharSkill VALUES (@CharID,1073,1)
INSERT INTO _CharSkill VALUES (@CharID,1081,1)
INSERT INTO _CharSkill VALUES (@CharID,1089,1)
INSERT INTO _CharSkill VALUES (@CharID,1099,1)
INSERT INTO _CharSkill VALUES (@CharID,1108,1)
INSERT INTO _CharSkill VALUES (@CharID,1116,1)
INSERT INTO _CharSkill VALUES (@CharID,1124,1)
INSERT INTO _CharSkill VALUES (@CharID,1132,1)
INSERT INTO _CharSkill VALUES (@CharID,1140,1)
INSERT INTO _CharSkill VALUES (@CharID,1148,1)
INSERT INTO _CharSkill VALUES (@CharID,1153,1)
INSERT INTO _CharSkill VALUES (@CharID,1158,1)
INSERT INTO _CharSkill VALUES (@CharID,1163,1)
INSERT INTO _CharSkill VALUES (@CharID,1168,1)
INSERT INTO _CharSkill VALUES (@CharID,1173,1)
INSERT INTO _CharSkill VALUES (@CharID,1178,1)
INSERT INTO _CharSkill VALUES (@CharID,1189,1)
INSERT INTO _CharSkill VALUES (@CharID,1200,1)
INSERT INTO _CharSkill VALUES (@CharID,1217,1)
INSERT INTO _CharSkill VALUES (@CharID,1234,1)
INSERT INTO _CharSkill VALUES (@CharID,1244,1)
INSERT INTO _CharSkill VALUES (@CharID,1253,1)
INSERT INTO _CharSkill VALUES (@CharID,1261,1)
INSERT INTO _CharSkill VALUES (@CharID,1269,1)
INSERT INTO _CharSkill VALUES (@CharID,1271,1)
INSERT INTO _CharSkill VALUES (@CharID,1273,1)
INSERT INTO _CharSkill VALUES (@CharID,1275,1)
INSERT INTO _CharSkill VALUES (@CharID,1286,1)
INSERT INTO _CharSkill VALUES (@CharID,1297,1)
INSERT INTO _CharSkill VALUES (@CharID,1308,1)
INSERT INTO _CharSkill VALUES (@CharID,1316,1)
INSERT INTO _CharSkill VALUES (@CharID,1324,1)
INSERT INTO _CharSkill VALUES (@CharID,1332,1)
INSERT INTO _CharSkill VALUES (@CharID,1337,1)
INSERT INTO _CharSkill VALUES (@CharID,1342,1)
INSERT INTO _CharSkill VALUES (@CharID,1350,1)
INSERT INTO _CharSkill VALUES (@CharID,1358,1)
INSERT INTO _CharSkill VALUES (@CharID,1368,1)
INSERT INTO _CharSkill VALUES (@CharID,1377,1)
INSERT INTO _CharSkill VALUES (@CharID,1385,1)
INSERT INTO _CharSkill VALUES (@CharID,1393,1)
INSERT INTO _CharSkill VALUES (@CharID,1398,1)
INSERT INTO _CharSkill VALUES (@CharID,1403,1)
INSERT INTO _CharSkill VALUES (@CharID,1408,1)
INSERT INTO _CharSkill VALUES (@CharID,1410,1)
INSERT INTO _CharSkill VALUES (@CharID,1412,1)
INSERT INTO _CharSkill VALUES (@CharID,1414,1)
INSERT INTO _CharSkill VALUES (@CharID,1422,1)
INSERT INTO _CharSkill VALUES (@CharID,1430,1)
INSERT INTO _CharSkill VALUES (@CharID,1438,1)
INSERT INTO _CharSkill VALUES (@CharID,1443,1)
INSERT INTO _CharSkill VALUES (@CharID,1448,1)
INSERT INTO _CharSkill VALUES (@CharID,1465,1)
INSERT INTO _CharSkill VALUES (@CharID,1482,1)
INSERT INTO _CharSkill VALUES (@CharID,1499,1)
INSERT INTO _CharSkill VALUES (@CharID,1509,1)
INSERT INTO _CharSkill VALUES (@CharID,1518,1)
INSERT INTO _CharSkill VALUES (@CharID,1526,1)
INSERT INTO _CharSkill VALUES (@CharID,1534,1)
INSERT INTO _CharSkill VALUES (@CharID,1539,1)
INSERT INTO _CharSkill VALUES (@CharID,1544,1)
INSERT INTO _CharSkill VALUES (@CharID,1549,1)
INSERT INTO _CharSkill VALUES (@CharID,1557,1)
INSERT INTO _CharSkill VALUES (@CharID,1565,1)
INSERT INTO _CharSkill VALUES (@CharID,1573,1)
INSERT INTO _CharSkill VALUES (@CharID,1578,1)
INSERT INTO _CharSkill VALUES (@CharID,1583,1)
INSERT INTO _CharSkill VALUES (@CharID,1588,1)
INSERT INTO _CharSkill VALUES (@CharID,1593,1)
INSERT INTO _CharSkill VALUES (@CharID,1598,1)
INSERT INTO _CharSkill VALUES (@CharID,1609,1)
INSERT INTO _CharSkill VALUES (@CharID,1617,1)
INSERT INTO _CharSkill VALUES (@CharID,1628,1)
INSERT INTO _CharSkill VALUES (@CharID,3149,1)
INSERT INTO _CharSkill VALUES (@CharID,3167,1)
INSERT INTO _CharSkill VALUES (@CharID,3176,1)
INSERT INTO _CharSkill VALUES (@CharID,3224,1)
INSERT INTO _CharSkill VALUES (@CharID,3340,1)
INSERT INTO _CharSkill VALUES (@CharID,3349,1)
INSERT INTO _CharSkill VALUES (@CharID,3364,1)
INSERT INTO _CharSkill VALUES (@CharID,3379,1)
INSERT INTO _CharSkill VALUES (@CharID,3391,1)
INSERT INTO _CharSkill VALUES (@CharID,3406,1)
INSERT INTO _CharSkill VALUES (@CharID,3409,1)
INSERT INTO _CharSkill VALUES (@CharID,3415,1)
INSERT INTO _CharSkill VALUES (@CharID,3430,1)
INSERT INTO _CharSkill VALUES (@CharID,3431,1)
INSERT INTO _CharSkill VALUES (@CharID,3446,1)
INSERT INTO _CharSkill VALUES (@CharID,3461,1)
INSERT INTO _CharSkill VALUES (@CharID,3467,1)
INSERT INTO _CharSkill VALUES (@CharID,3473,1)
INSERT INTO _CharSkill VALUES (@CharID,7139,1)
INSERT INTO _CharSkill VALUES (@CharID,7159,1)
INSERT INTO _CharSkill VALUES (@CharID,7203,1)
INSERT INTO _CharSkill VALUES (@CharID,7322,1)
INSERT INTO _CharSkill VALUES (@CharID,7385,1)
INSERT INTO _CharSkill VALUES (@CharID,7390,1)
INSERT INTO _CharSkill VALUES (@CharID,7392,1)
INSERT INTO _CharSkill VALUES (@CharID,7404,1)
INSERT INTO _CharSkill VALUES (@CharID,7418,1)
INSERT INTO _CharSkill VALUES (@CharID,7474,1)
INSERT INTO _CharSkill VALUES (@CharID,7484,1)
INSERT INTO _CharSkill VALUES (@CharID,7513,1)
INSERT INTO _CharSkill VALUES (@CharID,7520,1)
INSERT INTO _CharSkill VALUES (@CharID,7536,1)
INSERT INTO _CharSkill VALUES (@CharID,7554,1)
INSERT INTO _CharSkill VALUES (@CharID,7577,1)
INSERT INTO _CharSkill VALUES (@CharID,7582,1)
INSERT INTO _CharSkill VALUES (@CharID,7584,1)
INSERT INTO _CharSkill VALUES (@CharID,7596,1)
INSERT INTO _CharSkill VALUES (@CharID,7612,1)
INSERT INTO _CharSkill VALUES (@CharID,7637,1)
INSERT INTO _CharSkill VALUES (@CharID,7651,1)
INSERT INTO _CharSkill VALUES (@CharID,7672,1)
INSERT INTO _CharSkill VALUES (@CharID,7675,1)
INSERT INTO _CharSkill VALUES (@CharID,7688,1)
INSERT INTO _CharSkill VALUES (@CharID,7798,1)
INSERT INTO _CharSkill VALUES (@CharID,7805,1)
INSERT INTO _CharSkill VALUES (@CharID,7829,1)
INSERT INTO _CharSkill VALUES (@CharID,7838,1)
INSERT INTO _CharSkill VALUES (@CharID,7839,1)
INSERT INTO _CharSkill VALUES (@CharID,7853,1)
INSERT INTO _CharSkill VALUES (@CharID,7862,1)
INSERT INTO _CharSkill VALUES (@CharID,7877,1)
INSERT INTO _CharSkill VALUES (@CharID,7881,1)
INSERT INTO _CharSkill VALUES (@CharID,7894,1)
INSERT INTO _CharSkill VALUES (@CharID,7899,1)
INSERT INTO _CharSkill VALUES (@CharID,7907,1)
INSERT INTO _CharSkill VALUES (@CharID,7919,1)
INSERT INTO _CharSkill VALUES (@CharID,7931,1)
INSERT INTO _CharSkill VALUES (@CharID,7938,1)
INSERT INTO _CharSkill VALUES (@CharID,7947,1)
INSERT INTO _CharSkill VALUES (@CharID,7953,1)
INSERT INTO _CharSkill VALUES (@CharID,7959,1)
INSERT INTO _CharSkill VALUES (@CharID,7962,1)
INSERT INTO _CharSkill VALUES (@CharID,7972,1)
INSERT INTO _CharSkill VALUES (@CharID,7980,1)
INSERT INTO _CharSkill VALUES (@CharID,7995,1)
INSERT INTO _CharSkill VALUES (@CharID,7997,1)
INSERT INTO _CharSkill VALUES (@CharID,8010,1)
INSERT INTO _CharSkill VALUES (@CharID,8024,1)
INSERT INTO _CharSkill VALUES (@CharID,8050,1)
INSERT INTO _CharSkill VALUES (@CharID,8084,1)
INSERT INTO _CharSkill VALUES (@CharID,8097,1)
INSERT INTO _CharSkill VALUES (@CharID,8103,1)
INSERT INTO _CharSkill VALUES (@CharID,8109,1)
INSERT INTO _CharSkill VALUES (@CharID,8115,1)
INSERT INTO _CharSkill VALUES (@CharID,8119,1)
INSERT INTO _CharSkill VALUES (@CharID,8129,1)
INSERT INTO _CharSkill VALUES (@CharID,8133,1)
INSERT INTO _CharSkill VALUES (@CharID,8142,1)
INSERT INTO _CharSkill VALUES (@CharID,8150,1)
INSERT INTO _CharSkill VALUES (@CharID,8164,1)
INSERT INTO _CharSkill VALUES (@CharID,8171,1)
INSERT INTO _CharSkill VALUES (@CharID,8183,1)
INSERT INTO _CharSkill VALUES (@CharID,8195,1)
INSERT INTO _CharSkill VALUES (@CharID,8204,1)
INSERT INTO _CharSkill VALUES (@CharID,8214,1)
INSERT INTO _CharSkill VALUES (@CharID,8220,1)
INSERT INTO _CharSkill VALUES (@CharID,8221,1)
INSERT INTO _CharSkill VALUES (@CharID,8238,1)
INSERT INTO _CharSkill VALUES (@CharID,8239,1)
INSERT INTO _CharSkill VALUES (@CharID,8250,1)
INSERT INTO _CharSkill VALUES (@CharID,8253,1)
INSERT INTO _CharSkill VALUES (@CharID,8276,1)
INSERT INTO _CharSkill VALUES (@CharID,8291,1)
INSERT INTO _CharSkill VALUES (@CharID,8304,1)
INSERT INTO _CharSkill VALUES (@CharID,8316,1)
INSERT INTO _CharSkill VALUES (@CharID,8320,1)
INSERT INTO _CharSkill VALUES (@CharID,8338,1)
INSERT INTO _CharSkill VALUES (@CharID,8347,1)
INSERT INTO _CharSkill VALUES (@CharID,8348,1)
INSERT INTO _CharSkill VALUES (@CharID,8361,1)
INSERT INTO _CharSkill VALUES (@CharID,8370,1)
INSERT INTO _CharSkill VALUES (@CharID,8379,1)
INSERT INTO _CharSkill VALUES (@CharID,8383,1)
INSERT INTO _CharSkill VALUES (@CharID,8390,1)
INSERT INTO _CharSkill VALUES (@CharID,8399,1)
INSERT INTO _CharSkill VALUES (@CharID,8405,1)
INSERT INTO _CharSkill VALUES (@CharID,8410,1)
INSERT INTO _CharSkill VALUES (@CharID,8414,1)
INSERT INTO _CharSkill VALUES (@CharID,8416,1)
INSERT INTO _CharSkill VALUES (@CharID,20494,1)
INSERT INTO _CharSkill VALUES (@CharID,20497,1)
INSERT INTO _CharSkill VALUES (@CharID,20500,1)
INSERT INTO _CharSkill VALUES (@CharID,21215,1)
INSERT INTO _CharSkill VALUES (@CharID,21217,1)
INSERT INTO _CharSkill VALUES (@CharID,30578,1)
INSERT INTO _CharSkill VALUES (@CharID,30584,1)
INSERT INTO _CharSkill VALUES (@CharID,30590,1)
INSERT INTO _CharSkill VALUES (@CharID,30596,1)
INSERT INTO _CharSkill VALUES (@CharID,30600,1)
افاتار الجي ام
-----------------
USE SRO_VT_SHARD
--Usage:
--exec _ADD_ITEM_EXTERN 'CharName','ItemsCodeName',Count,OptLvl
declare @CharName varchar(64)
set @CharName = 'GameMaster Name Char'
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_AVATAR_M_GM_UNIFORM',1,250
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_AVATAR_W_GM_UNIFORM',1,250
*لو عاوز تنزل يونيك فى المكان اللي انت عاوزة و تخليه ينزل الايتم اللي انت عاوزة تابع الـ 4 كويري دول
*
كويري اضافة يونيك
-----------------------
USE SRO_VT_SHARD
DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */
SET @UNIQUE = 'MOB_JUPITER_YUNO' -- Unique code name from _RefobjCommon table
SET @CHARNAME = 'CHARNAME' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 60 -- Minimum time before appears in seconds
SET @maxdelay = 120 -- Maximum time before appears in seconds
SET @INITRADIUS = 100 -- Radius around spot unique can generated at
SET @RADIUS = 500 -- Radius around spot Unique can move in
/* end of settings area */
/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStam inaVariance,nSightRange,btAggressType,AggressData, btChangeTarget,btHelpRequestTo,btHelpResponseTo,bt BattleStyle,BattleStyleData,btDiversionBasis,Diver sionBasisData1,DiversionBasisData2,DiversionBasisD ata3,DiversionBasisData4,DiversionBasisData5,Diver sionBasisData6,DiversionBasisData7,DiversionBasisD ata8,btDiversionKeepBasis,DiversionKeepBasisData1, DiversionKeepBasisData2,DiversionKeepBasisData3,Di versionKeepBasisData4,DiversionKeepBasisData5,Dive rsionKeepBasisData6,DiversionKeepBasisData7,Divers ionKeepBasisData8,btKeepDistance,KeepDistanceData, btTraceType,btTraceBoundary,TraceData,btHomingType ,HomingData,btAggressTypeOnHoming,btFleeType,dwCha mpionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0 ,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0, 2,0,0,112,@UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTot alCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRat e,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjTyp e,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalP osX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGen erateRadius,nChampionGenPercentage,dwDelayTimeMin, dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,bt Type) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY ,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay ,1,0,1,0)
SET IDENTITY_INSERT Tab_RefNest OFF
print ''
print ''
print 'Done!'
/**Because query will not work as it with BR files due to the difference between tables so:
مكان كلمة CHARNAME هتكتب اسم الشخصية اللي مكانها هينزل اليونك
يعني لو عاوز اليونك ينزل قدام JANJAN هتخلي الشخصية تقف علي باب JANJAN و هتكتب اسمها فى الكويري دى
كويري علشان Drop
-------------------------
USE SRO_VT_SHARD
GO
DECLARE @MonsterID int
DECLARE @ItemID int
DECLARE @DropRatio real
SET @MonsterID = 3810 -------- Mob,Unique ID you want Add Drop in
SET @DropRatio = 1 -------- Item drop rate 1=100% , 0.3 = 30%
SET @ItemID = 24165 -------- ITEM ID You want Add in Drops
INSERT _RefMonster_AssignedItemDrop
(
RefMonsterID,
RefItemID,
DropGroupType,
OptLevel,
DropAmountMin,
DropAmountMax,
DropRatio,
RefMagicOptionID1,
CustomValue1,
RefMagicOptionID2,
CustomValue2,
RefMagicOptionID3,
CustomValue3,
RefMagicOptionID4,
CustomValue4,
RefMagicOptionID5,
CustomValue5,
RefMagicOptionID6,
CustomValue6,
RefMagicOptionID7,
CustomValue7,
RefMagicOptionID8,
CustomValue8,
RefMagicOptionID9,
CustomValue9,
RentCodeName
)
VALUES(@MonsterID , @ItemID, 0, 0, 1, 1, @DropRatio, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0 , 0 , 'xxx')
كويري تجيب بيها كود الايتم
----------------------------------
Use SRO_VT_SHARD select ID from _RefObjCommon where CodeName128 like 'ITEM_CH_TBLADE_11_SET_A_RARE'
كويري تجيب بيها كود اليونك او اي وحش
-------------------------------------------------
Use Sro_vt_shard select ID from _RefObjCommon where CodeName128 like 'MOB_RM_ROC'
و كده خلص الدروب و مبروك عليك ...نكمل الباقي
**
لو عاوز تبدل يونك بيونك تاني
-----------------------------------
USE [SRO_VT_SHARD]
DECLARE @OldMOB varchar(128),@NewMOB varchar(128),@OldMOBID varchar(128),@NewMOBID varchar(128)
SET /**/@OldMOB/**/ = 'MOB_CH_MANGNYANG'
SET /**/@NewMOB/**/ = 'MOB_RM_ROC'
SET @OldMOBID = (SELECT [ID] FROM [dbo].[_RefObjCommon] WHERE CodeName128 = @OldMOB)
SET @NewMOBID = (SELECT [ID] FROM [dbo].[_RefObjCommon] WHERE CodeName128 = @NewMOB)
UPDATE [dbo].[Tab_RefTactics]
SET [dwObjID] = @NewMOBID
WHERE [dwObjID] = @OldMOBID
لو عاوز تشيل الدروب drop
--------------------------------
USE SRO_VT_SHARD
GO
DELETE _RefDropItemAssign
FROM _RefDropItemAssign Drops
LEFT JOIN _RefObjCommon Objects
ON (Drops.RefItemID = Objects.ID)
WHERE CodeName128 like 'ITEMCODENAMEHERE'
لو عاوز تغير لفل الوحش
-----------------------------
USE SRO_VT_SHARD
Declare @link int, @codename varchar(max), @level int, @newlevel int;
set @codename = 'SN_MOB_SD_HIKE' /* <- from textdata_object.txt */
set @link = (SELECT Link FROM _RefObJCommon WHERE NameStrID128 = @codename)
set @newlevel = (
case
when (SELECT Lvl FROM _RefObjChar WHERE ID = @link)+10 <= 120 THEN (SELECT Lvl FROM _RefObjChar WHERE ID = @link)+10
ELSE 120
end);
UPDATE _RefObjChar SET Lvl = @newlevel WHERE ID = @link
UPDATE _RefObjChar SET ExpToGive = cast(ExpToGive*1.1 as bigint) WHERE ID = @link
UPDATE _RefObjChar SET MaxHP = cast(MaxHP*1.1 as bigint) WHERE ID = @link
لو عندك وحش عادى وعاوزة يبقي يونك
------------------------------------------------
USE SRO_VT_SHARD
GO
update _RefObjCommon set Rarity = 3 where CodeName128 = 'Code el mob hna'
Print 'Mob has been changed to unique'
لو عندك F1 بايظة
---------------------
USE [SRO_VT_SHARD] -- By Swagger1337
GO
DELETE FROM _CharQuest WHERE QuestID = 1
INSERT INTO _CharQuest
SELECT CharID, QuestID = 1, [Status] = 1,AchievementCount = 0, StartTime = GETDATE()-4460, EndTime = GETDATE()-4460, QuestData1 = 0, QuestData2 = 0
FROM _Char
WHERE not exists (SELECT CharID, QuestID FROM _CharQuest WHERE QuestID = 1)
--if problem is still found open _RefCharDefault_Quest Table.
--look at this line : 0 15 3 QEVENT_GUIDE 1
--you need to enable this quest like this : 1 15 3 QEVENT_GUIDE 1
لو عاوز الـ PET يبقي فيه 5 صفحات
------------------------------------------
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewCOS] Script Date: 02/10/2012 11:32:15 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewCOS]
@OwnerCharID int,
@RefObjID int,
@Level int,
@HP int,
@MP int,
@HGP int,
@KeeperNPC int,
@State int,
@InventorySize int,
@itemID int,
@PickItemConfig tinyint,
@RentEndTime smalldatetime
as
begin tran
declare @COS_ID int
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
declare @MaxInventorySize tinyint
select @MaxInventorySize = InventorySize
from _RefObjCommon, _RefObjChar
where _RefObjCommon.ID = @RefObjID and _RefObjCommon.Link = _RefObjChar.ID
if( @@rowcount = 0 or @MaxInventorySize < @InventorySize )
begin
rollback tran
return -5
end
insert into _CharCOS values (@OwnerCharID, @RefObjID, @HP, @MP, @KeeperNPC, @State, NULL, @Level, 0, @HGP, @PickItemConfig, @RentEndTime)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
set @COS_ID = @@identity
if (@COS_ID = 0 OR @@error <> 0)
begin
rollback tran
return -1
end
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
if (@MaxInventorySize > 0)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
begin
declare @Slot int
set @Slot = 0
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
while (@Slot < @MaxInventorySize)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
begin
insert into _InvCOS values(@COS_ID, @Slot, 0)
if (@@error <> 0)
begin
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
rollback tran
return -2
end
set @Slot = @Slot + 1
end
end
/* --´õ ÀÌ»ó ÀÌ Ä÷³¿¡´Â µ¥ÀÌÅ͸¦ ³ÖÁö ¾Ê´Â´Ù!
UPDATE _Char SET EngagedCOS = @COS_ID WHERE CharID = @OwnerCharID
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -3
END
*/
if( @itemID <> 0 )
begin
update _Items set Data = @COS_ID where ID64 = @itemID
if( @@error <> 0 or @@rowcount = 0 )
begin
rollback transaction
return -4
end
--BEGIN ADDITIONAL 112 SLOT IN GRAB PETS FOR 7684 DAYS
declare @Serial64 bigint
select @Serial64 = Serial64 from _Items where Data = @COS_ID
exec _AddTimedJobForPet @COS_ID,5,22926,1992999999,1111708465,1,112,0,0,0, 0,0,@Serial64
--BEGIN ADDITIONAL 112 SLOT IN GRAB PETS FOR 7684 DAYS
end
commit tran
return @COS_ID
لو عاوز تعمل Clean للـ sro_vt_account
---------------------------------
USE [SRO_VT_ACCOUNT]
GO
TRUNCATE TABLE [dbo].[TB_User]
TRUNCATE TABLE [dbo].[TB_User_Bak]
TRUNCATE TABLE [dbo].[SK_CharRenameLog]
TRUNCATE TABLE [dbo].[_Punishment]
TRUNCATE TABLE [dbo].[_ServiceManagerLog]
TRUNCATE TABLE [dbo].[Test_HN]
TRUNCATE TABLE [dbo].[_BlockedUser]
TRUNCATE TABLE [dbo].[_CasGMChatLog]
TRUNCATE TABLE [dbo].[_Notice]
TRUNCATE TABLE [dbo].[_SMCLog]
TRUNCATE TABLE [dbo].[QuaySoEpoint]
TRUNCATE TABLE [dbo].[SK_ITEM_GuardLog]
TRUNCATE TABLE [dbo].[SK_ItemSaleLog]
TRUNCATE TABLE [dbo].[SK_PackageItemSaleLog]
TRUNCATE TABLE [dbo].[SK_PK_UpdateLog]
TRUNCATE TABLE [dbo].[SK_ResetSkillLog]
TRUNCATE TABLE [dbo].[SK_Silk]
TRUNCATE TABLE [dbo].[SK_SilkBuyList]
TRUNCATE TABLE [dbo].[SK_SilkGoods]
TRUNCATE TABLE [dbo].[SK_SubtractSilk_VAS]
TRUNCATE TABLE [dbo].[SR_ShardCharNames]
TRUNCATE TABLE [dbo].[TB_Net2e]
TRUNCATE TABLE [dbo].[TB_Net2e_Bak]
TRUNCATE TABLE [dbo].[tb_paygate_trans]
لو عاوز تعمل clean للـ sro_vt_shard
---------------------------------------------
USE [SRO_VT_SHARD]
GO
truncate table _OpenMarket
print 'Cleaned _OpenMarket'
truncate table _CharSkill
print 'Cleaned _CharSkill'
truncate table _CharSkillMastery
print 'Cleaned _CharSkillMastery'
truncate table _GuildMember
print 'Cleaned _GuildMember'
truncate table _BlockedWhisperers
print 'Cleaned _BlockedWhisperers'
truncate table _Inventory
print 'Cleaned _Inventory'
truncate table _InventoryForAvatar
print 'Cleaned _InventoryForAvatar'
truncate table _InventoryForLinkedStorage
print 'Cleaned _InventoryForLinkedStorage'
truncate table _TrainingCampMember
print 'Cleaned _TrainingCampMember'
truncate table _TrainingCampSubMentorHonorPoint
print 'Cleaned _TrainingCampSubMentorHonorPoint'
update _TrainingCampHonorRank set CampID = NULL, Rank = NULL
print 'Cleaned _TrainingCampHonorRank'
truncate table _TrainingCampBuffStatus
print 'Cleaned _TrainingCampBuffStatus'
delete from _TrainingCamp
print 'Cleaned _TrainingCamp'
truncate table _StaticAvatar
print 'Cleaned _StaticAvatar'
truncate table _User
print 'Cleaned _User'
truncate table _Friend
print 'Cleaned _Friend'
truncate table _Memo
print 'Cleaned _Memo'
truncate table _TimedJob
print 'Cleaned _TimedJob'
truncate table _CharTrijobSafeTrade
print 'Cleaned _CharTrijobSafeTrade'
delete from _CharTrijob
print 'Cleaned _CharTrijob'
truncate table _InvCOS
print 'Cleaned _InvCOS'
delete from _CharCOS where ID > 0
print 'Cleaned _CharCOS'
delete from _Char where charid > 0
print 'Cleaned _Char'
truncate table _Chest
print 'Cleaned _Chest'
truncate table _ChestInfo
print 'Cleaned _ChestInfo'
truncate table _ItemPool
print 'Cleaned _ItemPool'
delete from _Items where ID64 > 0
print 'Cleaned _Items'
delete from _AccountJID
print 'Cleaned _AccountJID'
update _AlliedClans set Ally1 = 0, Ally2 = 0, Ally3 = 0, Ally4 = 0, Ally5 = 0, Ally6 = 0, Ally7 = 0, Ally8 = 0
print 'Cleaned _AlliedClans'
truncate table _GuildWar
print 'Cleaned _GuildWar'
truncate table _CharNameList
print 'Cleaned _CharNameList'
truncate table _CharQuest
print 'Cleaned _CharQuest'
truncate table _ClientConfig
print 'Cleaned _ClientConfig'
truncate table _DeletedChar
print 'Cleaned _DeletedChar'
truncate table _SiegeFortressStoneState
print 'Cleaned _SiegeFortressStoneState'
truncate table _SiegeFortressRequest
print 'Cleaned _SiegeFortressRequest'
truncate table _SiegeFortressObject
print 'Cleaned _SiegeFortressObject'
truncate table _SiegeFortressItemForge
print 'Cleaned _SiegeFortressItemForge'
truncate table _SiegeFortressBattleRecord
print 'Cleaned _SiegeFortressBattleRecord'
update _SiegeFortressStruct SET OwnerGuildID = '0'
print 'Cleaned _SiegeFortressStruct'
UPDATE _SiegeFortress SET GuildID = '0', TaxRatio = '0', Tax = '0', NPCHired = '0', Introduction = NULL, CreatedDungeonTime = NULL, CreatedDungeonCount = NULL
print 'Cleaned _SiegeFortress'
truncate table _CharNickNameList
print 'Cleaned _CharNickNameList'
truncate table _GPHistory
print 'Cleaned _GPHistory'
truncate table _GuildChest
print 'Cleaned _GuildChest'
delete from _Guild where ID > 0
print 'Cleaned _Guild'
delete from _AlliedClans where ID > 0
print 'Cleaned _AlliedClans'
لو عاوز تعمل Clean للـ sro_vt_shardlog
-------------------------------------------------
USE [SRO_VT_SHARDLOG]
GO
TRUNCATE TABLE [dbo].[_LogCashItem]
TRUNCATE TABLE [dbo].[_LogEventChar]
TRUNCATE TABLE [dbo].[_LogEventItem]
TRUNCATE TABLE [dbo].[_LogEventSiegeFortress]
TRUNCATE TABLE [dbo].[_LogSchedule]
TRUNCATE TABLE [dbo].[_LogServerEvent]
لو عاوز تعمل ايتم FB والـ + اللي انت عاوزة
------------------------------
--Ozooo Ozoo
DECLARE @Charid int
DECLARE @ItemID int
Declare @Charname VarChar(50)
Declare @PLUS int
DECLARE @Head int
Declare @CHEST int
DECLARE @LEGS int
DECLARE @SHOULDER int
DECLARE @HAND int
DECLARE @FOOT int
DECLARE @RING1 int
DECLARE @RING2 int
DECLARE @NECK int
DECLARE @ERRING int
DECLARE @WEP int
DECLARE @SHIELD int
SET @Charname = 'Ozoo'
SET @PLUS = '7'
SET @Charid = (select CharID from _Char where CharName16=@Charname)
SET @Head = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=0 and CharID=@Charid)
SET @CHEST = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=1 and CharID=@Charid)
SET @LEGS = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=4 and CharID=@Charid)
SET @SHOULDER = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=2 and CharID=@Charid)
SET @HAND = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=3 and CharID=@Charid)
SET @FOOT = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=5 and CharID=@Charid)
SET @RING1 = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=11 and CharID=@Charid)
SET @RING2 = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=12 and CharID=@Charid)
SET @NECK = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=10 and CharID=@Charid)
SET @ERRING = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=9 and CharID=@Charid)
SET @WEP =(Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=6 and CharID=@Charid)
SET @SHIELD =(Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=7 and CharID=@Charid)
update _Items
set MagParamNum=6,
optlevel=@PLUS,
MagParam1 =5583457484950,
MagParam2 =5583457484962,
MagParam3 =30064771144,
MagParam4=858993459290,
MagParam5=30064771150,
MagParam6=257698037898,
Variance=865920825
where ID64 =@Head
---------------
update _Items
set MagParamNum=6,
optlevel=@PLUS,
MagParam1 =5583457484950,
MagParam2 =5583457484962,
MagParam3 =30064771144,
MagParam4=858993459290,
MagParam5=30064771150,
MagParam6=257698037898,
Variance=865920825
where ID64 =@CHEST
----------------------
update _Items
set MagParamNum=4,
optlevel=@PLUS,
MagParam1 =30064771150,
MagParam2 =30064771144,
MagParam3 =858993459290,
MagParam4=257698037898,
Variance=865920825
where ID64 =@SHOULDER
----------------------
update _Items
set MagParamNum=4,
optlevel=@PLUS,
MagParam1 =30064771150,
MagParam2 =30064771144,
MagParam3 =858993459290,
MagParam4=257698037898,
Variance=865920825
where ID64 =@HAND
update _Items
set MagParamNum=6,
optlevel=@PLUS,
MagParam1 =5583457484950,
MagParam2 =5583457484962,
MagParam3 =30064771144,
MagParam4=858993459290,
MagParam5=30064771150,
MagParam6=257698037898,
Variance=865920825
where ID64 =@LEGS
-----------------------
update _Items
set MagParamNum=4,
optlevel=@PLUS,
MagParam1 =30064771150,
MagParam2 =30064771144,
MagParam3 =858993459290,
MagParam4=257698037898,
Variance=865920825
where ID64 =@FOOT
update _Items
set MagParamNum=6,
optlevel=@PLUS,
MagParam1 =30064771144,
MagParam2 =30064771150,
MagParam3 =85899346100,
MagParam4 =85899346094,
MagParam5 =85899346112,
MagParam6 =85899346106,
Variance=858
where ID64 =@RING1
update _Items
set MagParamNum=6,
optlevel=@PLUS,
MagParam1 =30064771144,
MagParam2 =30064771150,
MagParam3 =85899346100,
MagParam4 =85899346094,
MagParam5 =85899346112,
MagParam6 =85899346106,
Variance=858
where ID64 =@RING2
update _Items
set MagParamNum=6,
optlevel=@PLUS,
MagParam1 =30064771144,
MagParam2 =30064771150,
MagParam3 =85899346100,
MagParam4 =85899346094,
MagParam5 =85899346112,
MagParam6 =85899346106,
Variance=858
where ID64 =@NECK
update _Items
set MagParamNum=6,
optlevel=@PLUS,
MagParam1 =30064771144,
MagParam2 =30064771150,
MagParam3 =85899346100,
MagParam4 =85899346094,
MagParam5 =85899346112,
MagParam6 =85899346106,
Variance=858
where ID64 =@ERRING
update _Items
set MagParamNum=4,
optlevel=@PLUS,
MagParam1 =30064771150,
MagParam2 =30064771144,
MagParam3 =858993459290,
MagParam4 =257698037862,
Variance=28817845082
where ID64 =@WEP
update _Items
set MagParamNum=3,
optlevel=@PLUS,
MagParam1 =30064771150,
MagParam2 =30064771144,
MagParam3 =858993459290,
Variance=900557658
where ID64 =@SHIELD
select * from _Inventory where CharID=@Charid and Slot between 0 and 12
-----------------------------------------------------------------[/PHP]
لو عاوز تمسح اى وحش
------------------------------
Update Tab_RefNest Set fLocalPosX=NULL , fLocalPosY=NULL , fLocalPosZ=NULL WHERE dwTacticsID = (SELECT dwTacticsID FROM Tab_RefTactics WHERE dwObjID = (SELECT ID FROM _RefObjCommon WHERE Codename128 like 'Moob Code'
لو عاوز تغير اليوزر نيم(الايميل اللي بتدخل بيه السيرفر)
------------------------------------
USE [SRO_VT_ACCOUNT]
declare @AtualID varchar (30)
declare @NewID varchar (30)
set @AtualID = 'Your ID'
set @NewID = 'New ID'
update tb_user set struserid = @NewID
where struserid = @ActualID
*اتمني ان الموضوع يساعد الناس الجديدة فى عمل السيرفرات*
*متأسف علي طريقة الشرح المبتدئة..لكن انا تعمدت اشرح بالطريقة دى لأن الناس الجديدة فى عمل السيرفر بتكون لسة مش فاهمة الكلام علي اية او مش فاهمة تعمل اية (اسف) فقولت ابسطها خالص*
و ان شاءالله الموضوع متجدد و لو فيه حد عاوز يشارك بأضافة كويري مبتدئة او اساسية فى عمل السيرفر مفيش مشكلة بحيث ان الموضوع يضم اكبر عدد من الكويري الاساسية المساعدة فى عمل السيرفر
و شكرا لأدارة المنتدي ♥
-----------------------------------------------------------
USE SRO_VT_SHARD
-------------------------------------------------------------------------------------------------
--Usage:
--exec _ADD_ITEM_EXTERN 'CharName','ItemsCodeName',Count,OptLvl
-------------------------------------------------------------------------------------------------
declare @CharName varchar(64)
-------------------------------------------------------------------------------------------------
set @CharName = 'Player' -- Charname Of Player
-------------------------------------------------------------------------------------------------
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,1
-------------------------------------------------------------------------------------------------
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,1
-------------------------------------------------------------------------------------------------
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,1
-------------------------------------------------------------------------------------------------
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,1
-------------------------------------------------------------------------------------------------
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,1
-------------------------------------------------------------------------------------------------
*ملحوظه* هتغير الاكواد --> لأكواد الايتم اللي هضيفها للشخصية
***
كويري تعديل الشخصية
----------------------------
USE [SRO_VT_SHARD]
GO
-----------------------------------------------------------------------------------
Declare @CharName VarChar(max) --Dont Touch Here
Declare @Level BigInt --Dont Touch Here
-----------------------------------------------------------------------------------
SET @CharName= 'Player' --Type Here Your Charname
-----------------------------------------------------------------------------------
SET @Level = '120' --Level Here You Want Max [140].
-----------------------------------------------------------------------------------
UPDATE [Dbo].[_Char]
-----------------------------------------------------------------------------------
SET InventorySize = '109', --Inventory Size Min 45 max 109
-----------------------------------------------------------------------------------
RemainGold = RemainGold + '1', --GOLD to give
-----------------------------------------------------------------------------------
HwanLevel = '0', --Zerk Level ( 0 to none )
-----------------------------------------------------------------------------------
RemainSkillPoint = RemainSkillPoint + '101000', --SkillPoint to give
-----------------------------------------------------------------------------------
CurLevel = @Level, --Dont Touch Here
MaxLevel = @Level, --Dont Touch Here
-----------------------------------------------------------------------------------
Strength = @Level+19,
Intellect = @Level+19,
-----------------------------------------------------------------------------------
RemainStatPoint = @Level * 3 -3,
-----------------------------------------------------------------------------------
RemainHwanCount = 5, --RemainHwanCount
-----------------------------------------------------------------------------------
ExpOffset = 1-- Exp
-----------------------------------------------------------------------------------
--------------------###### Dont Touch Here ######-----------------
WHERE CharName16 = @CharName
كويري اضافة ايتم لشخصية معينة
----------------------------------------
USE SRO_VT_SHARD
GO
-----------------------------------------------------------------------------------------
--Usage:
--exec _ADD_ITEM_EXTERN 'CharName','ItemsCodeName',Count,OptLvl
-----------------------------------------------------------------------------------------
declare @CharName varchar(64)
-----------------------------------------------------------------------------------------
set @CharName = 'Player' --Charname Here
-----------------------------------------------------------------------------------------
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_MOVE_SPEED_UP_100',1000,1
كويري تمسح بيها ايتم من البلاير (الشخصيات)
---------------------------------------------------------
USE [SRO_VT_SHARD]
GO
-------------------------------
Exec [Dbo].[_SEEK_N_DESTROY_ITEM] ['ITEM Code Name' ] --Type Here Code Name
لو عاوز تضيف سلك (SILK) للـPLayers
-----------------------------------------
USE SRO_VT_ACCOUNT;
GO
INSERT INTO SK_SILK
(JID,
silk_own,
silk_gift,
silk_point)
SELECT JID,
'0',
'0',
'0'
FROM TB_User
WHERE not exists (select * from SK_Silk
WHERE SK_SILK.JID = TB_User.JID);
--------------------------------------------------------
UPDATE SK_Silk SET silk_own=silk_own+10 --Change +10 To Amount You Want
لو عاوز تعمل Ban لشخصية من السيرفر
--------------------------------------------
USE [SRO_VT_SHARD]
GO
--------------------------------
DECLARE @ChrID INT;
DECLARE @CharName VARCHAR(64);
DECLARE @AccJID INT;
---------------------------------
SET @CharName = 'CharNameHere' ---type Charname
---------------------------------
SET @ChrID=(SELECT CharID FROM _Char WHERE CharName16=@CharName)
SET @AccJID=(SELECT UserJID FROM _User WHERE CharID=@ChrID)
-----------------------------------------------------------------
USE SRO_VT_ACCOUNT
DECLARE @ID VARCHAR (64)
DECLARE @Reason VARCHAR(128)
DECLARE @Begin DATETIME
DECLARE @End DATETIME
SET @ID = (Select STRuserID FROM TB_User Where JID = @AccJID)
---------------------------------
SET @Reason = 'Ban Reason Here'
SET @Begin = '2012-05-01 00:00:00.000' -- Time Begin --
SET @End = '2040-01-01 00:00:00.000' -- Time End --
---------------------------------
---------------------------
INSERT [dbo].[_Punishment]
(
[UserJID],
[Type],
[Executor],
[Shard],
[CharName],
[CharInfo],
[PosInfo] ,
[Guide],
[Description],
[RaiseTime],
[BlockStartTime],
[BlockEndTime],
[PunishTime],
[Status]
)
VALUES
(
@AccJID,
1,
1,
0,
@CharName,
1,
1,
@Reason,
@Reason,
@Begin,
@Begin,
@End,
@End,
0);
----------------------------------------------------------
DECLARE @ReasonID INT
SET @ReasonID =
(Select SerialNo FROM _Punishment Where UserJID = @AccJID)
----------------------------------------------------------
INSERT [dbo].[_BlockedUser]
(
[UserJID],
[UserID],
[Type],
[SerialNo],
[TimeBegin],
[TimeEnd])
VALUES
(
@AccJID,
@ID,
1,
@ReasonID,
@Begin,
@End);
-----------------------------------------------------------------
SELECT StrUserID FROM TB_User WHERE JID = @AccJID
-----------------------------------------------------------------
لو عاوز كل الموجودين فى السيرفر يرجعوا Janjan
------------------------------------------------------------
USE [SRO_VT_SHARD]
UPDATE _Char SET LatestRegion= 25000, posX= 982 , posY= -0.421872 ,posZ= 140 ,AppointedTeleport=27754,TelRegion= 0, TelPosX= 0, TelPosY= 0, TelPosZ= 0,
DiedRegion= 0 ,DiedPosX= 0 ,DiedPosY= 0, DiedPosZ= 0, WorldID= 1 WHERE CharID>= 0
لو عاوز تضيف buff academy لشخصية
-----------------------------------------------
USE [SRO_VT_SHARD]
DECLARE @CharName Varchar (MAX)
DECLARE @Graduates INT
DECLARE @HonorPoints INT
DECLARE @CharID INT
DECLARE @CampID INT
----------------------------------------------------------------------------------------------------
SET @CharName = 'Player' --Player Name Here
----------------------------------------------------------------------------------------------------
SET @CharID = (Select CharID FROM _Char Where CharName16 = @CharName)
SET @CampID = (Select TOP 1 CampID FROM _TrainingCampBuffStatus Where RecipientCharID = @CharID)
SET @Graduates = '1234[Number Of Graduates] '
SET @HonorPoints= @Graduates * 39
--------------------
UPDATE [Dbo].[_TrainingCamp]
SET GraduateCount = @Graduates
WHERE [Dbo].[_TrainingCamp].[ID] = @CampID
UPDATE [dbo].[_TrainingCampMember]
SET HonorPoint = @HonorPoints
WHERE [dbo].[_TrainingCampMember].[CampID]=@CampID
لو عاوز تغير التيتل نيم للشخصية
----------------------------------------
USE SRO_VT_SHARD
GO
-------------------------
Update _Char SET HWANLevel = '0' Where Charname16 Like 'Player' --Change Hwan Code And Player Name
لو عاوز تفتح كل الاسيكلات للجي ام
---------------------------------------------
USE [SRO_VT_SHARD]
DECLARE @CharName varchar(255)
DECLARE @CharID INT
----------------------------------------------------------
SET @CharName='Player' --CharName
----------------------------------------------------------
SELECT @CharID = CharID FROM _Char WHERE CharName16=@CharName
------------------------------------------------------------------
UPDATE _CharSkillMastery SET Level = '120' --Mastry
------------------------------------------------------------------
WHERE CharID=@CharID
INSERT INTO _CharSkill VALUES (@CharID,1,1)
INSERT INTO _CharSkill VALUES (@CharID,2,1)
INSERT INTO _CharSkill VALUES (@CharID,40,1)
INSERT INTO _CharSkill VALUES (@CharID,70,1)
INSERT INTO _CharSkill VALUES (@CharID,298,1)
INSERT INTO _CharSkill VALUES (@CharID,306,1)
INSERT INTO _CharSkill VALUES (@CharID,314,1)
INSERT INTO _CharSkill VALUES (@CharID,322,1)
INSERT INTO _CharSkill VALUES (@CharID,346,1)
INSERT INTO _CharSkill VALUES (@CharID,378,1)
INSERT INTO _CharSkill VALUES (@CharID,418,1)
INSERT INTO _CharSkill VALUES (@CharID,463,1)
INSERT INTO _CharSkill VALUES (@CharID,558,1)
INSERT INTO _CharSkill VALUES (@CharID,569,1)
INSERT INTO _CharSkill VALUES (@CharID,580,1)
INSERT INTO _CharSkill VALUES (@CharID,588,1)
INSERT INTO _CharSkill VALUES (@CharID,596,1)
INSERT INTO _CharSkill VALUES (@CharID,604,1)
INSERT INTO _CharSkill VALUES (@CharID,647,1)
INSERT INTO _CharSkill VALUES (@CharID,655,1)
INSERT INTO _CharSkill VALUES (@CharID,672,1)
INSERT INTO _CharSkill VALUES (@CharID,689,1)
INSERT INTO _CharSkill VALUES (@CharID,699,1)
INSERT INTO _CharSkill VALUES (@CharID,708,1)
INSERT INTO _CharSkill VALUES (@CharID,716,1)
INSERT INTO _CharSkill VALUES (@CharID,724,1)
INSERT INTO _CharSkill VALUES (@CharID,735,1)
INSERT INTO _CharSkill VALUES (@CharID,746,1)
INSERT INTO _CharSkill VALUES (@CharID,757,1)
INSERT INTO _CharSkill VALUES (@CharID,765,1)
INSERT INTO _CharSkill VALUES (@CharID,773,1)
INSERT INTO _CharSkill VALUES (@CharID,781,1)
INSERT INTO _CharSkill VALUES (@CharID,789,1)
INSERT INTO _CharSkill VALUES (@CharID,797,1)
INSERT INTO _CharSkill VALUES (@CharID,805,1)
INSERT INTO _CharSkill VALUES (@CharID,813,1)
INSERT INTO _CharSkill VALUES (@CharID,821,1)
INSERT INTO _CharSkill VALUES (@CharID,829,1)
INSERT INTO _CharSkill VALUES (@CharID,853,1)
INSERT INTO _CharSkill VALUES (@CharID,885,1)
INSERT INTO _CharSkill VALUES (@CharID,925,1)
INSERT INTO _CharSkill VALUES (@CharID,933,1)
INSERT INTO _CharSkill VALUES (@CharID,943,1)
INSERT INTO _CharSkill VALUES (@CharID,952,1)
INSERT INTO _CharSkill VALUES (@CharID,960,1)
INSERT INTO _CharSkill VALUES (@CharID,968,1)
INSERT INTO _CharSkill VALUES (@CharID,976,1)
INSERT INTO _CharSkill VALUES (@CharID,984,1)
INSERT INTO _CharSkill VALUES (@CharID,992,1)
INSERT INTO _CharSkill VALUES (@CharID,1003,1)
INSERT INTO _CharSkill VALUES (@CharID,1014,1)
INSERT INTO _CharSkill VALUES (@CharID,1025,1)
INSERT INTO _CharSkill VALUES (@CharID,1033,1)
INSERT INTO _CharSkill VALUES (@CharID,1041,1)
INSERT INTO _CharSkill VALUES (@CharID,1049,1)
INSERT INTO _CharSkill VALUES (@CharID,1053,1)
INSERT INTO _CharSkill VALUES (@CharID,1057,1)
INSERT INTO _CharSkill VALUES (@CharID,1065,1)
INSERT INTO _CharSkill VALUES (@CharID,1073,1)
INSERT INTO _CharSkill VALUES (@CharID,1081,1)
INSERT INTO _CharSkill VALUES (@CharID,1089,1)
INSERT INTO _CharSkill VALUES (@CharID,1099,1)
INSERT INTO _CharSkill VALUES (@CharID,1108,1)
INSERT INTO _CharSkill VALUES (@CharID,1116,1)
INSERT INTO _CharSkill VALUES (@CharID,1124,1)
INSERT INTO _CharSkill VALUES (@CharID,1132,1)
INSERT INTO _CharSkill VALUES (@CharID,1140,1)
INSERT INTO _CharSkill VALUES (@CharID,1148,1)
INSERT INTO _CharSkill VALUES (@CharID,1153,1)
INSERT INTO _CharSkill VALUES (@CharID,1158,1)
INSERT INTO _CharSkill VALUES (@CharID,1163,1)
INSERT INTO _CharSkill VALUES (@CharID,1168,1)
INSERT INTO _CharSkill VALUES (@CharID,1173,1)
INSERT INTO _CharSkill VALUES (@CharID,1178,1)
INSERT INTO _CharSkill VALUES (@CharID,1189,1)
INSERT INTO _CharSkill VALUES (@CharID,1200,1)
INSERT INTO _CharSkill VALUES (@CharID,1217,1)
INSERT INTO _CharSkill VALUES (@CharID,1234,1)
INSERT INTO _CharSkill VALUES (@CharID,1244,1)
INSERT INTO _CharSkill VALUES (@CharID,1253,1)
INSERT INTO _CharSkill VALUES (@CharID,1261,1)
INSERT INTO _CharSkill VALUES (@CharID,1269,1)
INSERT INTO _CharSkill VALUES (@CharID,1271,1)
INSERT INTO _CharSkill VALUES (@CharID,1273,1)
INSERT INTO _CharSkill VALUES (@CharID,1275,1)
INSERT INTO _CharSkill VALUES (@CharID,1286,1)
INSERT INTO _CharSkill VALUES (@CharID,1297,1)
INSERT INTO _CharSkill VALUES (@CharID,1308,1)
INSERT INTO _CharSkill VALUES (@CharID,1316,1)
INSERT INTO _CharSkill VALUES (@CharID,1324,1)
INSERT INTO _CharSkill VALUES (@CharID,1332,1)
INSERT INTO _CharSkill VALUES (@CharID,1337,1)
INSERT INTO _CharSkill VALUES (@CharID,1342,1)
INSERT INTO _CharSkill VALUES (@CharID,1350,1)
INSERT INTO _CharSkill VALUES (@CharID,1358,1)
INSERT INTO _CharSkill VALUES (@CharID,1368,1)
INSERT INTO _CharSkill VALUES (@CharID,1377,1)
INSERT INTO _CharSkill VALUES (@CharID,1385,1)
INSERT INTO _CharSkill VALUES (@CharID,1393,1)
INSERT INTO _CharSkill VALUES (@CharID,1398,1)
INSERT INTO _CharSkill VALUES (@CharID,1403,1)
INSERT INTO _CharSkill VALUES (@CharID,1408,1)
INSERT INTO _CharSkill VALUES (@CharID,1410,1)
INSERT INTO _CharSkill VALUES (@CharID,1412,1)
INSERT INTO _CharSkill VALUES (@CharID,1414,1)
INSERT INTO _CharSkill VALUES (@CharID,1422,1)
INSERT INTO _CharSkill VALUES (@CharID,1430,1)
INSERT INTO _CharSkill VALUES (@CharID,1438,1)
INSERT INTO _CharSkill VALUES (@CharID,1443,1)
INSERT INTO _CharSkill VALUES (@CharID,1448,1)
INSERT INTO _CharSkill VALUES (@CharID,1465,1)
INSERT INTO _CharSkill VALUES (@CharID,1482,1)
INSERT INTO _CharSkill VALUES (@CharID,1499,1)
INSERT INTO _CharSkill VALUES (@CharID,1509,1)
INSERT INTO _CharSkill VALUES (@CharID,1518,1)
INSERT INTO _CharSkill VALUES (@CharID,1526,1)
INSERT INTO _CharSkill VALUES (@CharID,1534,1)
INSERT INTO _CharSkill VALUES (@CharID,1539,1)
INSERT INTO _CharSkill VALUES (@CharID,1544,1)
INSERT INTO _CharSkill VALUES (@CharID,1549,1)
INSERT INTO _CharSkill VALUES (@CharID,1557,1)
INSERT INTO _CharSkill VALUES (@CharID,1565,1)
INSERT INTO _CharSkill VALUES (@CharID,1573,1)
INSERT INTO _CharSkill VALUES (@CharID,1578,1)
INSERT INTO _CharSkill VALUES (@CharID,1583,1)
INSERT INTO _CharSkill VALUES (@CharID,1588,1)
INSERT INTO _CharSkill VALUES (@CharID,1593,1)
INSERT INTO _CharSkill VALUES (@CharID,1598,1)
INSERT INTO _CharSkill VALUES (@CharID,1609,1)
INSERT INTO _CharSkill VALUES (@CharID,1617,1)
INSERT INTO _CharSkill VALUES (@CharID,1628,1)
INSERT INTO _CharSkill VALUES (@CharID,3149,1)
INSERT INTO _CharSkill VALUES (@CharID,3167,1)
INSERT INTO _CharSkill VALUES (@CharID,3176,1)
INSERT INTO _CharSkill VALUES (@CharID,3224,1)
INSERT INTO _CharSkill VALUES (@CharID,3340,1)
INSERT INTO _CharSkill VALUES (@CharID,3349,1)
INSERT INTO _CharSkill VALUES (@CharID,3364,1)
INSERT INTO _CharSkill VALUES (@CharID,3379,1)
INSERT INTO _CharSkill VALUES (@CharID,3391,1)
INSERT INTO _CharSkill VALUES (@CharID,3406,1)
INSERT INTO _CharSkill VALUES (@CharID,3409,1)
INSERT INTO _CharSkill VALUES (@CharID,3415,1)
INSERT INTO _CharSkill VALUES (@CharID,3430,1)
INSERT INTO _CharSkill VALUES (@CharID,3431,1)
INSERT INTO _CharSkill VALUES (@CharID,3446,1)
INSERT INTO _CharSkill VALUES (@CharID,3461,1)
INSERT INTO _CharSkill VALUES (@CharID,3467,1)
INSERT INTO _CharSkill VALUES (@CharID,3473,1)
INSERT INTO _CharSkill VALUES (@CharID,7139,1)
INSERT INTO _CharSkill VALUES (@CharID,7159,1)
INSERT INTO _CharSkill VALUES (@CharID,7203,1)
INSERT INTO _CharSkill VALUES (@CharID,7322,1)
INSERT INTO _CharSkill VALUES (@CharID,7385,1)
INSERT INTO _CharSkill VALUES (@CharID,7390,1)
INSERT INTO _CharSkill VALUES (@CharID,7392,1)
INSERT INTO _CharSkill VALUES (@CharID,7404,1)
INSERT INTO _CharSkill VALUES (@CharID,7418,1)
INSERT INTO _CharSkill VALUES (@CharID,7474,1)
INSERT INTO _CharSkill VALUES (@CharID,7484,1)
INSERT INTO _CharSkill VALUES (@CharID,7513,1)
INSERT INTO _CharSkill VALUES (@CharID,7520,1)
INSERT INTO _CharSkill VALUES (@CharID,7536,1)
INSERT INTO _CharSkill VALUES (@CharID,7554,1)
INSERT INTO _CharSkill VALUES (@CharID,7577,1)
INSERT INTO _CharSkill VALUES (@CharID,7582,1)
INSERT INTO _CharSkill VALUES (@CharID,7584,1)
INSERT INTO _CharSkill VALUES (@CharID,7596,1)
INSERT INTO _CharSkill VALUES (@CharID,7612,1)
INSERT INTO _CharSkill VALUES (@CharID,7637,1)
INSERT INTO _CharSkill VALUES (@CharID,7651,1)
INSERT INTO _CharSkill VALUES (@CharID,7672,1)
INSERT INTO _CharSkill VALUES (@CharID,7675,1)
INSERT INTO _CharSkill VALUES (@CharID,7688,1)
INSERT INTO _CharSkill VALUES (@CharID,7798,1)
INSERT INTO _CharSkill VALUES (@CharID,7805,1)
INSERT INTO _CharSkill VALUES (@CharID,7829,1)
INSERT INTO _CharSkill VALUES (@CharID,7838,1)
INSERT INTO _CharSkill VALUES (@CharID,7839,1)
INSERT INTO _CharSkill VALUES (@CharID,7853,1)
INSERT INTO _CharSkill VALUES (@CharID,7862,1)
INSERT INTO _CharSkill VALUES (@CharID,7877,1)
INSERT INTO _CharSkill VALUES (@CharID,7881,1)
INSERT INTO _CharSkill VALUES (@CharID,7894,1)
INSERT INTO _CharSkill VALUES (@CharID,7899,1)
INSERT INTO _CharSkill VALUES (@CharID,7907,1)
INSERT INTO _CharSkill VALUES (@CharID,7919,1)
INSERT INTO _CharSkill VALUES (@CharID,7931,1)
INSERT INTO _CharSkill VALUES (@CharID,7938,1)
INSERT INTO _CharSkill VALUES (@CharID,7947,1)
INSERT INTO _CharSkill VALUES (@CharID,7953,1)
INSERT INTO _CharSkill VALUES (@CharID,7959,1)
INSERT INTO _CharSkill VALUES (@CharID,7962,1)
INSERT INTO _CharSkill VALUES (@CharID,7972,1)
INSERT INTO _CharSkill VALUES (@CharID,7980,1)
INSERT INTO _CharSkill VALUES (@CharID,7995,1)
INSERT INTO _CharSkill VALUES (@CharID,7997,1)
INSERT INTO _CharSkill VALUES (@CharID,8010,1)
INSERT INTO _CharSkill VALUES (@CharID,8024,1)
INSERT INTO _CharSkill VALUES (@CharID,8050,1)
INSERT INTO _CharSkill VALUES (@CharID,8084,1)
INSERT INTO _CharSkill VALUES (@CharID,8097,1)
INSERT INTO _CharSkill VALUES (@CharID,8103,1)
INSERT INTO _CharSkill VALUES (@CharID,8109,1)
INSERT INTO _CharSkill VALUES (@CharID,8115,1)
INSERT INTO _CharSkill VALUES (@CharID,8119,1)
INSERT INTO _CharSkill VALUES (@CharID,8129,1)
INSERT INTO _CharSkill VALUES (@CharID,8133,1)
INSERT INTO _CharSkill VALUES (@CharID,8142,1)
INSERT INTO _CharSkill VALUES (@CharID,8150,1)
INSERT INTO _CharSkill VALUES (@CharID,8164,1)
INSERT INTO _CharSkill VALUES (@CharID,8171,1)
INSERT INTO _CharSkill VALUES (@CharID,8183,1)
INSERT INTO _CharSkill VALUES (@CharID,8195,1)
INSERT INTO _CharSkill VALUES (@CharID,8204,1)
INSERT INTO _CharSkill VALUES (@CharID,8214,1)
INSERT INTO _CharSkill VALUES (@CharID,8220,1)
INSERT INTO _CharSkill VALUES (@CharID,8221,1)
INSERT INTO _CharSkill VALUES (@CharID,8238,1)
INSERT INTO _CharSkill VALUES (@CharID,8239,1)
INSERT INTO _CharSkill VALUES (@CharID,8250,1)
INSERT INTO _CharSkill VALUES (@CharID,8253,1)
INSERT INTO _CharSkill VALUES (@CharID,8276,1)
INSERT INTO _CharSkill VALUES (@CharID,8291,1)
INSERT INTO _CharSkill VALUES (@CharID,8304,1)
INSERT INTO _CharSkill VALUES (@CharID,8316,1)
INSERT INTO _CharSkill VALUES (@CharID,8320,1)
INSERT INTO _CharSkill VALUES (@CharID,8338,1)
INSERT INTO _CharSkill VALUES (@CharID,8347,1)
INSERT INTO _CharSkill VALUES (@CharID,8348,1)
INSERT INTO _CharSkill VALUES (@CharID,8361,1)
INSERT INTO _CharSkill VALUES (@CharID,8370,1)
INSERT INTO _CharSkill VALUES (@CharID,8379,1)
INSERT INTO _CharSkill VALUES (@CharID,8383,1)
INSERT INTO _CharSkill VALUES (@CharID,8390,1)
INSERT INTO _CharSkill VALUES (@CharID,8399,1)
INSERT INTO _CharSkill VALUES (@CharID,8405,1)
INSERT INTO _CharSkill VALUES (@CharID,8410,1)
INSERT INTO _CharSkill VALUES (@CharID,8414,1)
INSERT INTO _CharSkill VALUES (@CharID,8416,1)
INSERT INTO _CharSkill VALUES (@CharID,20494,1)
INSERT INTO _CharSkill VALUES (@CharID,20497,1)
INSERT INTO _CharSkill VALUES (@CharID,20500,1)
INSERT INTO _CharSkill VALUES (@CharID,21215,1)
INSERT INTO _CharSkill VALUES (@CharID,21217,1)
INSERT INTO _CharSkill VALUES (@CharID,30578,1)
INSERT INTO _CharSkill VALUES (@CharID,30584,1)
INSERT INTO _CharSkill VALUES (@CharID,30590,1)
INSERT INTO _CharSkill VALUES (@CharID,30596,1)
INSERT INTO _CharSkill VALUES (@CharID,30600,1)
افاتار الجي ام
-----------------
USE SRO_VT_SHARD
--Usage:
--exec _ADD_ITEM_EXTERN 'CharName','ItemsCodeName',Count,OptLvl
declare @CharName varchar(64)
set @CharName = 'GameMaster Name Char'
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_AVATAR_M_GM_UNIFORM',1,250
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_AVATAR_W_GM_UNIFORM',1,250
*لو عاوز تنزل يونيك فى المكان اللي انت عاوزة و تخليه ينزل الايتم اللي انت عاوزة تابع الـ 4 كويري دول
*
كويري اضافة يونيك
-----------------------
USE SRO_VT_SHARD
DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */
SET @UNIQUE = 'MOB_JUPITER_YUNO' -- Unique code name from _RefobjCommon table
SET @CHARNAME = 'CHARNAME' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 60 -- Minimum time before appears in seconds
SET @maxdelay = 120 -- Maximum time before appears in seconds
SET @INITRADIUS = 100 -- Radius around spot unique can generated at
SET @RADIUS = 500 -- Radius around spot Unique can move in
/* end of settings area */
/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStam inaVariance,nSightRange,btAggressType,AggressData, btChangeTarget,btHelpRequestTo,btHelpResponseTo,bt BattleStyle,BattleStyleData,btDiversionBasis,Diver sionBasisData1,DiversionBasisData2,DiversionBasisD ata3,DiversionBasisData4,DiversionBasisData5,Diver sionBasisData6,DiversionBasisData7,DiversionBasisD ata8,btDiversionKeepBasis,DiversionKeepBasisData1, DiversionKeepBasisData2,DiversionKeepBasisData3,Di versionKeepBasisData4,DiversionKeepBasisData5,Dive rsionKeepBasisData6,DiversionKeepBasisData7,Divers ionKeepBasisData8,btKeepDistance,KeepDistanceData, btTraceType,btTraceBoundary,TraceData,btHomingType ,HomingData,btAggressTypeOnHoming,btFleeType,dwCha mpionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0 ,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0, 2,0,0,112,@UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTot alCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRat e,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjTyp e,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalP osX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGen erateRadius,nChampionGenPercentage,dwDelayTimeMin, dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,bt Type) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY ,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay ,1,0,1,0)
SET IDENTITY_INSERT Tab_RefNest OFF
print ''
print ''
print 'Done!'
/**Because query will not work as it with BR files due to the difference between tables so:
مكان كلمة CHARNAME هتكتب اسم الشخصية اللي مكانها هينزل اليونك
يعني لو عاوز اليونك ينزل قدام JANJAN هتخلي الشخصية تقف علي باب JANJAN و هتكتب اسمها فى الكويري دى
كويري علشان Drop
-------------------------
USE SRO_VT_SHARD
GO
DECLARE @MonsterID int
DECLARE @ItemID int
DECLARE @DropRatio real
SET @MonsterID = 3810 -------- Mob,Unique ID you want Add Drop in
SET @DropRatio = 1 -------- Item drop rate 1=100% , 0.3 = 30%
SET @ItemID = 24165 -------- ITEM ID You want Add in Drops
INSERT _RefMonster_AssignedItemDrop
(
RefMonsterID,
RefItemID,
DropGroupType,
OptLevel,
DropAmountMin,
DropAmountMax,
DropRatio,
RefMagicOptionID1,
CustomValue1,
RefMagicOptionID2,
CustomValue2,
RefMagicOptionID3,
CustomValue3,
RefMagicOptionID4,
CustomValue4,
RefMagicOptionID5,
CustomValue5,
RefMagicOptionID6,
CustomValue6,
RefMagicOptionID7,
CustomValue7,
RefMagicOptionID8,
CustomValue8,
RefMagicOptionID9,
CustomValue9,
RentCodeName
)
VALUES(@MonsterID , @ItemID, 0, 0, 1, 1, @DropRatio, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0 , 0 , 'xxx')
كويري تجيب بيها كود الايتم
----------------------------------
Use SRO_VT_SHARD select ID from _RefObjCommon where CodeName128 like 'ITEM_CH_TBLADE_11_SET_A_RARE'
كويري تجيب بيها كود اليونك او اي وحش
-------------------------------------------------
Use Sro_vt_shard select ID from _RefObjCommon where CodeName128 like 'MOB_RM_ROC'
و كده خلص الدروب و مبروك عليك ...نكمل الباقي
**
لو عاوز تبدل يونك بيونك تاني
-----------------------------------
USE [SRO_VT_SHARD]
DECLARE @OldMOB varchar(128),@NewMOB varchar(128),@OldMOBID varchar(128),@NewMOBID varchar(128)
SET /**/@OldMOB/**/ = 'MOB_CH_MANGNYANG'
SET /**/@NewMOB/**/ = 'MOB_RM_ROC'
SET @OldMOBID = (SELECT [ID] FROM [dbo].[_RefObjCommon] WHERE CodeName128 = @OldMOB)
SET @NewMOBID = (SELECT [ID] FROM [dbo].[_RefObjCommon] WHERE CodeName128 = @NewMOB)
UPDATE [dbo].[Tab_RefTactics]
SET [dwObjID] = @NewMOBID
WHERE [dwObjID] = @OldMOBID
لو عاوز تشيل الدروب drop
--------------------------------
USE SRO_VT_SHARD
GO
DELETE _RefDropItemAssign
FROM _RefDropItemAssign Drops
LEFT JOIN _RefObjCommon Objects
ON (Drops.RefItemID = Objects.ID)
WHERE CodeName128 like 'ITEMCODENAMEHERE'
لو عاوز تغير لفل الوحش
-----------------------------
USE SRO_VT_SHARD
Declare @link int, @codename varchar(max), @level int, @newlevel int;
set @codename = 'SN_MOB_SD_HIKE' /* <- from textdata_object.txt */
set @link = (SELECT Link FROM _RefObJCommon WHERE NameStrID128 = @codename)
set @newlevel = (
case
when (SELECT Lvl FROM _RefObjChar WHERE ID = @link)+10 <= 120 THEN (SELECT Lvl FROM _RefObjChar WHERE ID = @link)+10
ELSE 120
end);
UPDATE _RefObjChar SET Lvl = @newlevel WHERE ID = @link
UPDATE _RefObjChar SET ExpToGive = cast(ExpToGive*1.1 as bigint) WHERE ID = @link
UPDATE _RefObjChar SET MaxHP = cast(MaxHP*1.1 as bigint) WHERE ID = @link
لو عندك وحش عادى وعاوزة يبقي يونك
------------------------------------------------
USE SRO_VT_SHARD
GO
update _RefObjCommon set Rarity = 3 where CodeName128 = 'Code el mob hna'
Print 'Mob has been changed to unique'
لو عندك F1 بايظة
---------------------
USE [SRO_VT_SHARD] -- By Swagger1337
GO
DELETE FROM _CharQuest WHERE QuestID = 1
INSERT INTO _CharQuest
SELECT CharID, QuestID = 1, [Status] = 1,AchievementCount = 0, StartTime = GETDATE()-4460, EndTime = GETDATE()-4460, QuestData1 = 0, QuestData2 = 0
FROM _Char
WHERE not exists (SELECT CharID, QuestID FROM _CharQuest WHERE QuestID = 1)
--if problem is still found open _RefCharDefault_Quest Table.
--look at this line : 0 15 3 QEVENT_GUIDE 1
--you need to enable this quest like this : 1 15 3 QEVENT_GUIDE 1
لو عاوز الـ PET يبقي فيه 5 صفحات
------------------------------------------
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewCOS] Script Date: 02/10/2012 11:32:15 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewCOS]
@OwnerCharID int,
@RefObjID int,
@Level int,
@HP int,
@MP int,
@HGP int,
@KeeperNPC int,
@State int,
@InventorySize int,
@itemID int,
@PickItemConfig tinyint,
@RentEndTime smalldatetime
as
begin tran
declare @COS_ID int
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
declare @MaxInventorySize tinyint
select @MaxInventorySize = InventorySize
from _RefObjCommon, _RefObjChar
where _RefObjCommon.ID = @RefObjID and _RefObjCommon.Link = _RefObjChar.ID
if( @@rowcount = 0 or @MaxInventorySize < @InventorySize )
begin
rollback tran
return -5
end
insert into _CharCOS values (@OwnerCharID, @RefObjID, @HP, @MP, @KeeperNPC, @State, NULL, @Level, 0, @HGP, @PickItemConfig, @RentEndTime)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
set @COS_ID = @@identity
if (@COS_ID = 0 OR @@error <> 0)
begin
rollback tran
return -1
end
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
if (@MaxInventorySize > 0)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
begin
declare @Slot int
set @Slot = 0
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
while (@Slot < @MaxInventorySize)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
begin
insert into _InvCOS values(@COS_ID, @Slot, 0)
if (@@error <> 0)
begin
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
rollback tran
return -2
end
set @Slot = @Slot + 1
end
end
/* --´õ ÀÌ»ó ÀÌ Ä÷³¿¡´Â µ¥ÀÌÅ͸¦ ³ÖÁö ¾Ê´Â´Ù!
UPDATE _Char SET EngagedCOS = @COS_ID WHERE CharID = @OwnerCharID
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -3
END
*/
if( @itemID <> 0 )
begin
update _Items set Data = @COS_ID where ID64 = @itemID
if( @@error <> 0 or @@rowcount = 0 )
begin
rollback transaction
return -4
end
--BEGIN ADDITIONAL 112 SLOT IN GRAB PETS FOR 7684 DAYS
declare @Serial64 bigint
select @Serial64 = Serial64 from _Items where Data = @COS_ID
exec _AddTimedJobForPet @COS_ID,5,22926,1992999999,1111708465,1,112,0,0,0, 0,0,@Serial64
--BEGIN ADDITIONAL 112 SLOT IN GRAB PETS FOR 7684 DAYS
end
commit tran
return @COS_ID
لو عاوز تعمل Clean للـ sro_vt_account
---------------------------------
USE [SRO_VT_ACCOUNT]
GO
TRUNCATE TABLE [dbo].[TB_User]
TRUNCATE TABLE [dbo].[TB_User_Bak]
TRUNCATE TABLE [dbo].[SK_CharRenameLog]
TRUNCATE TABLE [dbo].[_Punishment]
TRUNCATE TABLE [dbo].[_ServiceManagerLog]
TRUNCATE TABLE [dbo].[Test_HN]
TRUNCATE TABLE [dbo].[_BlockedUser]
TRUNCATE TABLE [dbo].[_CasGMChatLog]
TRUNCATE TABLE [dbo].[_Notice]
TRUNCATE TABLE [dbo].[_SMCLog]
TRUNCATE TABLE [dbo].[QuaySoEpoint]
TRUNCATE TABLE [dbo].[SK_ITEM_GuardLog]
TRUNCATE TABLE [dbo].[SK_ItemSaleLog]
TRUNCATE TABLE [dbo].[SK_PackageItemSaleLog]
TRUNCATE TABLE [dbo].[SK_PK_UpdateLog]
TRUNCATE TABLE [dbo].[SK_ResetSkillLog]
TRUNCATE TABLE [dbo].[SK_Silk]
TRUNCATE TABLE [dbo].[SK_SilkBuyList]
TRUNCATE TABLE [dbo].[SK_SilkGoods]
TRUNCATE TABLE [dbo].[SK_SubtractSilk_VAS]
TRUNCATE TABLE [dbo].[SR_ShardCharNames]
TRUNCATE TABLE [dbo].[TB_Net2e]
TRUNCATE TABLE [dbo].[TB_Net2e_Bak]
TRUNCATE TABLE [dbo].[tb_paygate_trans]
لو عاوز تعمل clean للـ sro_vt_shard
---------------------------------------------
USE [SRO_VT_SHARD]
GO
truncate table _OpenMarket
print 'Cleaned _OpenMarket'
truncate table _CharSkill
print 'Cleaned _CharSkill'
truncate table _CharSkillMastery
print 'Cleaned _CharSkillMastery'
truncate table _GuildMember
print 'Cleaned _GuildMember'
truncate table _BlockedWhisperers
print 'Cleaned _BlockedWhisperers'
truncate table _Inventory
print 'Cleaned _Inventory'
truncate table _InventoryForAvatar
print 'Cleaned _InventoryForAvatar'
truncate table _InventoryForLinkedStorage
print 'Cleaned _InventoryForLinkedStorage'
truncate table _TrainingCampMember
print 'Cleaned _TrainingCampMember'
truncate table _TrainingCampSubMentorHonorPoint
print 'Cleaned _TrainingCampSubMentorHonorPoint'
update _TrainingCampHonorRank set CampID = NULL, Rank = NULL
print 'Cleaned _TrainingCampHonorRank'
truncate table _TrainingCampBuffStatus
print 'Cleaned _TrainingCampBuffStatus'
delete from _TrainingCamp
print 'Cleaned _TrainingCamp'
truncate table _StaticAvatar
print 'Cleaned _StaticAvatar'
truncate table _User
print 'Cleaned _User'
truncate table _Friend
print 'Cleaned _Friend'
truncate table _Memo
print 'Cleaned _Memo'
truncate table _TimedJob
print 'Cleaned _TimedJob'
truncate table _CharTrijobSafeTrade
print 'Cleaned _CharTrijobSafeTrade'
delete from _CharTrijob
print 'Cleaned _CharTrijob'
truncate table _InvCOS
print 'Cleaned _InvCOS'
delete from _CharCOS where ID > 0
print 'Cleaned _CharCOS'
delete from _Char where charid > 0
print 'Cleaned _Char'
truncate table _Chest
print 'Cleaned _Chest'
truncate table _ChestInfo
print 'Cleaned _ChestInfo'
truncate table _ItemPool
print 'Cleaned _ItemPool'
delete from _Items where ID64 > 0
print 'Cleaned _Items'
delete from _AccountJID
print 'Cleaned _AccountJID'
update _AlliedClans set Ally1 = 0, Ally2 = 0, Ally3 = 0, Ally4 = 0, Ally5 = 0, Ally6 = 0, Ally7 = 0, Ally8 = 0
print 'Cleaned _AlliedClans'
truncate table _GuildWar
print 'Cleaned _GuildWar'
truncate table _CharNameList
print 'Cleaned _CharNameList'
truncate table _CharQuest
print 'Cleaned _CharQuest'
truncate table _ClientConfig
print 'Cleaned _ClientConfig'
truncate table _DeletedChar
print 'Cleaned _DeletedChar'
truncate table _SiegeFortressStoneState
print 'Cleaned _SiegeFortressStoneState'
truncate table _SiegeFortressRequest
print 'Cleaned _SiegeFortressRequest'
truncate table _SiegeFortressObject
print 'Cleaned _SiegeFortressObject'
truncate table _SiegeFortressItemForge
print 'Cleaned _SiegeFortressItemForge'
truncate table _SiegeFortressBattleRecord
print 'Cleaned _SiegeFortressBattleRecord'
update _SiegeFortressStruct SET OwnerGuildID = '0'
print 'Cleaned _SiegeFortressStruct'
UPDATE _SiegeFortress SET GuildID = '0', TaxRatio = '0', Tax = '0', NPCHired = '0', Introduction = NULL, CreatedDungeonTime = NULL, CreatedDungeonCount = NULL
print 'Cleaned _SiegeFortress'
truncate table _CharNickNameList
print 'Cleaned _CharNickNameList'
truncate table _GPHistory
print 'Cleaned _GPHistory'
truncate table _GuildChest
print 'Cleaned _GuildChest'
delete from _Guild where ID > 0
print 'Cleaned _Guild'
delete from _AlliedClans where ID > 0
print 'Cleaned _AlliedClans'
لو عاوز تعمل Clean للـ sro_vt_shardlog
-------------------------------------------------
USE [SRO_VT_SHARDLOG]
GO
TRUNCATE TABLE [dbo].[_LogCashItem]
TRUNCATE TABLE [dbo].[_LogEventChar]
TRUNCATE TABLE [dbo].[_LogEventItem]
TRUNCATE TABLE [dbo].[_LogEventSiegeFortress]
TRUNCATE TABLE [dbo].[_LogSchedule]
TRUNCATE TABLE [dbo].[_LogServerEvent]
لو عاوز تعمل ايتم FB والـ + اللي انت عاوزة
------------------------------
--Ozooo Ozoo
DECLARE @Charid int
DECLARE @ItemID int
Declare @Charname VarChar(50)
Declare @PLUS int
DECLARE @Head int
Declare @CHEST int
DECLARE @LEGS int
DECLARE @SHOULDER int
DECLARE @HAND int
DECLARE @FOOT int
DECLARE @RING1 int
DECLARE @RING2 int
DECLARE @NECK int
DECLARE @ERRING int
DECLARE @WEP int
DECLARE @SHIELD int
SET @Charname = 'Ozoo'
SET @PLUS = '7'
SET @Charid = (select CharID from _Char where CharName16=@Charname)
SET @Head = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=0 and CharID=@Charid)
SET @CHEST = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=1 and CharID=@Charid)
SET @LEGS = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=4 and CharID=@Charid)
SET @SHOULDER = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=2 and CharID=@Charid)
SET @HAND = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=3 and CharID=@Charid)
SET @FOOT = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=5 and CharID=@Charid)
SET @RING1 = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=11 and CharID=@Charid)
SET @RING2 = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=12 and CharID=@Charid)
SET @NECK = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=10 and CharID=@Charid)
SET @ERRING = (Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=9 and CharID=@Charid)
SET @WEP =(Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=6 and CharID=@Charid)
SET @SHIELD =(Select ItemID from SRO_VT_SHARD.dbo._Inventory where Slot=7 and CharID=@Charid)
update _Items
set MagParamNum=6,
optlevel=@PLUS,
MagParam1 =5583457484950,
MagParam2 =5583457484962,
MagParam3 =30064771144,
MagParam4=858993459290,
MagParam5=30064771150,
MagParam6=257698037898,
Variance=865920825
where ID64 =@Head
---------------
update _Items
set MagParamNum=6,
optlevel=@PLUS,
MagParam1 =5583457484950,
MagParam2 =5583457484962,
MagParam3 =30064771144,
MagParam4=858993459290,
MagParam5=30064771150,
MagParam6=257698037898,
Variance=865920825
where ID64 =@CHEST
----------------------
update _Items
set MagParamNum=4,
optlevel=@PLUS,
MagParam1 =30064771150,
MagParam2 =30064771144,
MagParam3 =858993459290,
MagParam4=257698037898,
Variance=865920825
where ID64 =@SHOULDER
----------------------
update _Items
set MagParamNum=4,
optlevel=@PLUS,
MagParam1 =30064771150,
MagParam2 =30064771144,
MagParam3 =858993459290,
MagParam4=257698037898,
Variance=865920825
where ID64 =@HAND
update _Items
set MagParamNum=6,
optlevel=@PLUS,
MagParam1 =5583457484950,
MagParam2 =5583457484962,
MagParam3 =30064771144,
MagParam4=858993459290,
MagParam5=30064771150,
MagParam6=257698037898,
Variance=865920825
where ID64 =@LEGS
-----------------------
update _Items
set MagParamNum=4,
optlevel=@PLUS,
MagParam1 =30064771150,
MagParam2 =30064771144,
MagParam3 =858993459290,
MagParam4=257698037898,
Variance=865920825
where ID64 =@FOOT
update _Items
set MagParamNum=6,
optlevel=@PLUS,
MagParam1 =30064771144,
MagParam2 =30064771150,
MagParam3 =85899346100,
MagParam4 =85899346094,
MagParam5 =85899346112,
MagParam6 =85899346106,
Variance=858
where ID64 =@RING1
update _Items
set MagParamNum=6,
optlevel=@PLUS,
MagParam1 =30064771144,
MagParam2 =30064771150,
MagParam3 =85899346100,
MagParam4 =85899346094,
MagParam5 =85899346112,
MagParam6 =85899346106,
Variance=858
where ID64 =@RING2
update _Items
set MagParamNum=6,
optlevel=@PLUS,
MagParam1 =30064771144,
MagParam2 =30064771150,
MagParam3 =85899346100,
MagParam4 =85899346094,
MagParam5 =85899346112,
MagParam6 =85899346106,
Variance=858
where ID64 =@NECK
update _Items
set MagParamNum=6,
optlevel=@PLUS,
MagParam1 =30064771144,
MagParam2 =30064771150,
MagParam3 =85899346100,
MagParam4 =85899346094,
MagParam5 =85899346112,
MagParam6 =85899346106,
Variance=858
where ID64 =@ERRING
update _Items
set MagParamNum=4,
optlevel=@PLUS,
MagParam1 =30064771150,
MagParam2 =30064771144,
MagParam3 =858993459290,
MagParam4 =257698037862,
Variance=28817845082
where ID64 =@WEP
update _Items
set MagParamNum=3,
optlevel=@PLUS,
MagParam1 =30064771150,
MagParam2 =30064771144,
MagParam3 =858993459290,
Variance=900557658
where ID64 =@SHIELD
select * from _Inventory where CharID=@Charid and Slot between 0 and 12
-----------------------------------------------------------------[/PHP]
لو عاوز تمسح اى وحش
------------------------------
Update Tab_RefNest Set fLocalPosX=NULL , fLocalPosY=NULL , fLocalPosZ=NULL WHERE dwTacticsID = (SELECT dwTacticsID FROM Tab_RefTactics WHERE dwObjID = (SELECT ID FROM _RefObjCommon WHERE Codename128 like 'Moob Code'
لو عاوز تغير اليوزر نيم(الايميل اللي بتدخل بيه السيرفر)
------------------------------------
USE [SRO_VT_ACCOUNT]
declare @AtualID varchar (30)
declare @NewID varchar (30)
set @AtualID = 'Your ID'
set @NewID = 'New ID'
update tb_user set struserid = @NewID
where struserid = @ActualID
*اتمني ان الموضوع يساعد الناس الجديدة فى عمل السيرفرات*
*متأسف علي طريقة الشرح المبتدئة..لكن انا تعمدت اشرح بالطريقة دى لأن الناس الجديدة فى عمل السيرفر بتكون لسة مش فاهمة الكلام علي اية او مش فاهمة تعمل اية (اسف) فقولت ابسطها خالص*
و ان شاءالله الموضوع متجدد و لو فيه حد عاوز يشارك بأضافة كويري مبتدئة او اساسية فى عمل السيرفر مفيش مشكلة بحيث ان الموضوع يضم اكبر عدد من الكويري الاساسية المساعدة فى عمل السيرفر
و شكرا لأدارة المنتدي ♥