المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : مشكله فى ال skilleffect مش عارف اضيف Char Effect Scrolls


Abdo.Mohamed
16-04-2017, 07:54 PM
ممنكن حد يضبط ال الملف بتع ال skilleffect علشان مش عارف اضيف فيه حاجه

تحميل ملف skilleffect الخاص بتعى الى انا عاوز اضيف فيهم الاكود

التحميل
(https://mega.nz/#!sN0kCC5L!ruPemCLi9nabvQdG-s_xZ-9T-b-yT4nAqKAs2aOfDsQ)
الاكود الى عاوز اضفهم فى skilleffect

1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_02 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_03 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_04 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_05 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_06 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_07 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_08 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_09 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1



//new part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 02 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 03 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 04 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none
//new 05 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 06 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 07 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none
//new 08 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 09 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

.Gamer.
16-04-2017, 08:39 PM
اتفضل ..
SkillEffect (https://mega.nz/#!61BX1TpT!SlgyK3AJrsCvL0EI6u8Bm7lEoLx7xdk6_v0AolB 6n94)

Abdo.Mohamed
16-04-2017, 09:25 PM
تمام الف شكرا بس فى مشكله تانى معلش :x1:

دلوقتى انا ضفت Effect Scrolls بس مش بيضربو صور

http://store6.up-00.com/2017-04/149234360986331.png (http://www.up-00.com/)

.Gamer.
16-04-2017, 09:40 PM
مش فاهمك ؟:vampire:

Abdo.Mohamed
16-04-2017, 09:50 PM
الحاجات الى فى الصور الى هما Effect Scrolls يعنى بدوس عليهم كلك شمال مش بتضرب

.Gamer.
16-04-2017, 09:58 PM
شوف ال ID بتاعهم اكيد مش متظبط ... وللعلم .. انا لسه ضايفهم حالا وشغالين 100%

صورة منها ..

http://store6.up-00.com/2017-04/149236894101021.png

Abdo.Mohamed
16-04-2017, 10:00 PM
صور من ال sql

http://store6.up-00.com/2017-04/14923690931531.png (http://www.up-00.com/)[/URL]

صور تانى
http://store6.up-00.com/2017-04/1492369288181.png (http://www.up-00.com/)[URL="http://www.up-00.com/"]

.Gamer.
16-04-2017, 10:02 PM
هيا مش بتجيبلك اي حاجه ولا اي كلام وانت بتضيفها ؟ :mfr_bl2:

Abdo.Mohamed
16-04-2017, 10:30 PM
لا بتجيب فى الشرد كدا
http://store6.up-00.com/2017-04/149237087172941.png (http://www.up-00.com/)

.Gamer.
16-04-2017, 10:35 PM
Skill_ITEM_MALL_CHAR_EFFECT_01
ده من ال _RefSkill

Abdo.Mohamed
16-04-2017, 10:39 PM
طيب اعمل ايه ؟

.Gamer.
16-04-2017, 10:47 PM
شوف ال ID بتاع الداتا هو نفس ال Skilldata_xxxxenc.txt ولا لأ !!:mf_plasmawhore:

Abdo.Mohamed
16-04-2017, 10:50 PM
Skilldata_35000enc

.Gamer.
16-04-2017, 10:54 PM
اهاا:pile:

Abdo.Mohamed
16-04-2017, 10:59 PM
ايوه تمام :mf_frankie:

.Gamer.
16-04-2017, 11:00 PM
اشتغلت ؟
:poster_spam::poster_spam::poster_spam::poster_spa m:

.Gamer.
16-04-2017, 11:02 PM
تمام ..

##

Abdo.Mohamed
16-04-2017, 11:02 PM
لا:bash:

.Gamer.
16-04-2017, 11:05 PM
تم حذف المشاركة ..##

Abdo.Mohamed
16-04-2017, 11:11 PM
طبعا اضبط ال ID و الكلام ده :mf_boff::mf_boff:

Abdo.Mohamed
16-04-2017, 11:38 PM
ملحووووووووووووووووظة :: :velho: HGH الاكود مش بتتحط فى ال SQL

.Gamer.
16-04-2017, 11:48 PM
المسافات متظبطة ..
_RefObjCommon

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1 405016 ITEM_MALL_CHAR_EFFECT_02 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_02 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_around_c_1.ddj xxx xxx 2236507
1 405017 ITEM_MALL_CHAR_EFFECT_03 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_03 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_buff_c.ddj xxx xxx 2236508
1 405018 ITEM_MALL_CHAR_EFFECT_04 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_04 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_long_c.ddj xxx xxx 2236509
1 405019 ITEM_MALL_CHAR_EFFECT_05 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_05 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_short_c.ddj xxx xxx 2236510
1 405020 ITEM_MALL_CHAR_EFFECT_06 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_06 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_anti_c.ddj xxx xxx 2236511
1 405021 ITEM_MALL_CHAR_EFFECT_07 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_07 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_around_c_1.ddj xxx xxx 2236512
1 405022 ITEM_MALL_CHAR_EFFECT_08 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_08 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_long_c.ddj xxx xxx 2236513
1 405023 ITEM_MALL_CHAR_EFFECT_09 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_09 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_short_c.ddj xxx xxx 2236514

_RefObjItem

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_RefSkill

1 59707 19974 SKILL_ITEM_MALL_CHAR_EFFECT_01 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_01 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_anti_c.ddj SN_ITEM_MALL_CHAR_EFFECT_01 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59708 19975 SKILL_ITEM_MALL_CHAR_EFFECT_02 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_02 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_around_c_1.ddj SN_ITEM_MALL_CHAR_EFFECT_02 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59709 19976 SKILL_ITEM_MALL_CHAR_EFFECT_03 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_03 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_buff_c.ddj SN_ITEM_MALL_CHAR_EFFECT_03 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59710 19977 SKILL_ITEM_MALL_CHAR_EFFECT_04 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_04 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_long_c.ddj SN_ITEM_MALL_CHAR_EFFECT_04 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59711 19978 SKILL_ITEM_MALL_CHAR_EFFECT_05 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_05 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_short_c.ddj SN_ITEM_MALL_CHAR_EFFECT_05 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59712 19979 SKILL_ITEM_MALL_CHAR_EFFECT_06 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_06 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_anti_c.ddj SN_ITEM_MALL_CHAR_EFFECT_06 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59713 19980 SKILL_ITEM_MALL_CHAR_EFFECT_07 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_07 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_around_c_1.ddj SN_ITEM_MALL_CHAR_EFFECT_07 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59714 19981 SKILL_ITEM_MALL_CHAR_EFFECT_08 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_08 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_long_c.ddj SN_ITEM_MALL_CHAR_EFFECT_08 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59715 19982 SKILL_ITEM_MALL_CHAR_EFFECT_09 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_09 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_short_c.ddj SN_ITEM_MALL_CHAR_EFFECT_09 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Itemdata_45000.txt

1 405015 ITEM_MALL_CHAR_EFFECT_01 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_01 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_anti_c.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_01 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 405016 ITEM_MALL_CHAR_EFFECT_02 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_02 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_around_c_1.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_02 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 405017 ITEM_MALL_CHAR_EFFECT_03 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_03 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_buff_c.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_03 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 405018 ITEM_MALL_CHAR_EFFECT_04 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_04 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_long_c.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_04 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 405019 ITEM_MALL_CHAR_EFFECT_05 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_05 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_short_c.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_05 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 405020 ITEM_MALL_CHAR_EFFECT_06 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_06 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_anti_c.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_06 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 405021 ITEM_MALL_CHAR_EFFECT_07 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_07 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_around_c_1.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_07 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 405022 ITEM_MALL_CHAR_EFFECT_08 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_08 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_long_c.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_08 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 405023 ITEM_MALL_CHAR_EFFECT_09 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_09 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_short_c.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_09 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0

Skilldata_35000enc.txt

1 59707 19974 SKILL_ITEM_MALL_CHAR_EFFECT_01 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_01 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_anti_c.ddj SN_ITEM_MALL_CHAR_EFFECT_01 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59708 19975 SKILL_ITEM_MALL_CHAR_EFFECT_02 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_02 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_around_c_1.ddj SN_ITEM_MALL_CHAR_EFFECT_02 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59709 19976 SKILL_ITEM_MALL_CHAR_EFFECT_03 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_03 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_buff_c.ddj SN_ITEM_MALL_CHAR_EFFECT_03 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59710 19977 SKILL_ITEM_MALL_CHAR_EFFECT_04 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_04 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_long_c.ddj SN_ITEM_MALL_CHAR_EFFECT_04 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59711 19978 SKILL_ITEM_MALL_CHAR_EFFECT_05 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_05 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_short_c.ddj SN_ITEM_MALL_CHAR_EFFECT_05 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59712 19979 SKILL_ITEM_MALL_CHAR_EFFECT_06 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_06 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_anti_c.ddj SN_ITEM_MALL_CHAR_EFFECT_06 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59713 19980 SKILL_ITEM_MALL_CHAR_EFFECT_07 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_07 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_around_c_1.ddj SN_ITEM_MALL_CHAR_EFFECT_07 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59714 19981 SKILL_ITEM_MALL_CHAR_EFFECT_08 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_08 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_long_c.ddj SN_ITEM_MALL_CHAR_EFFECT_08 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59715 19982 SKILL_ITEM_MALL_CHAR_EFFECT_09 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_09 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_short_c.ddj SN_ITEM_MALL_CHAR_EFFECT_09 xxx xxx xxx 0 0 3 1667396966 1685418593 1296000000 0 6844521 4100 0 7172201 4100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Textdata_Object.txt

//Char Effect by Gamer
1 SN_ITEM_MALL_CHAR_EFFECT_01 Char Effect [Mixed-1] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_02 Char Effect [Mixed-2] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_03 Char Effect [Mixed-3] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_04 Char Effect [Mixed-4] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_05 Char Effect [Mixed-5] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_06 Char Effect [Mixed-6] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_07 Char Effect [Mixed-7] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_08 Char Effect [Mixed-8] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_09 Char Effect [Mixed-9] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC The mesmerizing glowing effects "Character effect " That design and combined with RubixSRO.

Abdo.Mohamed
17-04-2017, 12:37 AM
نفس المشكله واللهى و ادى صور لما بدوس كلك شمال مش بيكتبلى اى كلم ازرق او فى الرسايله الصفرة ولا اى حاجه
http://store6.up-00.com/2017-04/14923784822071.jpg (http://www.up-00.com/)

:mf_clown::mf_clown::mf_clown::mf_clown::mf_clown: :jumpon::jumpon:

.Gamer.
17-04-2017, 11:21 PM
Fixed,
##