المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : ارجو المساعدة


eslamsaied
24-03-2017, 05:21 PM
انا جيت اضيف سكرول Char_effect بتاع الاستاذ @HAZEM FIGO
وضفت الاسكرول تمام بس مش راضية تظهر علي الشخصية مش عارف السبب ممكن مساعدة
الصور اهي فيها مسار الملفات بتاعت particle و media
http://store6.up-00.com/2017-03/149036508706253.png
http://store6.up-00.com/2017-03/149036508714334.png
http://store6.up-00.com/2017-03/149036508696632.jpg
http://store6.up-00.com/2017-03/149036508683461.jpg

.Gamer.
24-03-2017, 07:25 PM
شوف ال Skilleffect محطوط السطور مظبوطة ولا لأ

Dev.Klito
24-03-2017, 07:42 PM
اتأكد انك حاطط السطور في مكنها الصح

eslamsaied
25-03-2017, 08:11 AM
اتأكد انك حاطط السطور في مكنها الصح

متأكد انها صح والسطور مظبوطه بس عاوز اعرف مسار الملفات دي لاني حاسس ان البارتيكلز مكانو متغير في الميديا

eslamsaied
25-03-2017, 08:13 AM
شوف ال Skilleffect محطوط السطور مظبوطة ولا لأ

المسافات كلها مظبوطه ياحسام انت اللي مركبهالي بس في ناس قاتلي ان particles متغير مكانها في الداتا اللي معايا

Dev.Klito
25-03-2017, 08:44 AM
طيب هقولك ع حاجة جميلة نزل الجيم بتاعت أ.حمزة الــ Cap :130 . D15 و شوفو هو مركبها ازاى ؟؟!

eslamsaied
25-03-2017, 05:23 PM
طيب هقولك ع حاجة جميلة نزل الجيم بتاعت أ.حمزة الــ Cap :130 . D15 و شوفو هو مركبها ازاى ؟؟!

طيب هوا ممكن حضرتك تقولي مسار ملفات ال particles عشان تقريبا المشكلة منها

Mahmoud Rashwan
25-03-2017, 10:48 PM
هي اللى معاك و اعملها اديت

pop2009
26-03-2017, 04:47 AM
يا جدعان ازاي هيكون عيب particles و هو ظهرلو Error اصلا تحت علي اليمين ان العيب من SkillEffect لو العيب في ال particles مش هتظهر الرساله الي علي اليمين ديه الي هيحصل ان شكل ال Effect بس مش هيظهر علي الشخصيه ده لو العيب في particles

pop2009
26-03-2017, 04:51 AM
خد يا باشا ال skilleffect ديه
ديه غير بتاعت حمزه
SkillEffect:
// Paid Item
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_02 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_03 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_04 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_05 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_06 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_07 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_08 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_09 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_10 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_11 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_12 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_13 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_14 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_15 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1


??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_10 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_10 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_11 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_11 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_12 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_12 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_13 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_13 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_14 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_14 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_15 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_15 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none

و استخدم ال particles ديه
https://www.mrkzgulf.com/do.php?id=517848

Mahmoud Rashwan
26-03-2017, 05:29 AM
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