المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : Char Effect Scrolls New @ChaosSro


Hamza FiGo
21-12-2015, 02:32 PM
Char Effect Scrolls New @ChaosSro
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زي ما عاودتكو مش بستخسر حاجة في حد بعملها جديد عندي في السيرفر. مش هتكلم كتير ندخل في الموضوع والصورة في الاخر هتبين

فكرة الاسكرولات: دي ايفيكت للشخصيات يعني منظر مش اكتر. دي ليها كذا استخدام ممكن تستخدمها في تغير شكل سكيل او في الجود بليز او او ... الخ

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1 39444 1000 SKILL_ITEM_MALL_CHAR_EFFECT_03 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_03 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_buff_c.ddj SN_ITEM_MALL_CHAR_EFFECT_03 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39445 1001 SKILL_ITEM_MALL_CHAR_EFFECT_04 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_04 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_long_c.ddj SN_ITEM_MALL_CHAR_EFFECT_04 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39446 1002 SKILL_ITEM_MALL_CHAR_EFFECT_05 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_05 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_short_c.ddj SN_ITEM_MALL_CHAR_EFFECT_05 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39447 1003 SKILL_ITEM_MALL_CHAR_EFFECT_06 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_06 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_anti_c.ddj SN_ITEM_MALL_CHAR_EFFECT_06 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39448 1004 SKILL_ITEM_MALL_CHAR_EFFECT_07 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_07 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_around_c_1.ddj SN_ITEM_MALL_CHAR_EFFECT_07 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39449 1005 SKILL_ITEM_MALL_CHAR_EFFECT_08 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_08 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_long_c.ddj SN_ITEM_MALL_CHAR_EFFECT_08 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39450 1006 SKILL_ITEM_MALL_CHAR_EFFECT_09 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_09 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_short_c.ddj SN_ITEM_MALL_CHAR_EFFECT_09 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0


textdata_object

//Char effects by Figoz

1 SN_ITEM_MALL_CHAR_EFFECT_01 Char Effect [Mixed-1] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_02 Char Effect [Mixed-2] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_03 Char Effect [Mixed-3] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_04 Char Effect [Mixed-4] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_05 Char Effect [Mixed-5] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_06 Char Effect [Mixed-6] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_07 Char Effect [Mixed-7] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_08 Char Effect [Mixed-8] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_09 Char Effect [Mixed-9] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC The mesmerizing glowing effects "Character effect " That design and combined with Chaos Online.


skilleffect

1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_02 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_03 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_04 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_05 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_06 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_07 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_08 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_09 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1



//new part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 02 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 03 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 04 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none
//new 05 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 06 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 07 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none
//new 08 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 09 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none


http://s26.postimg.org/a784lkec9/image.jpg

لينكات التحميل

Media Icons (https://mega.nz/#!J8kjVY5B!dhSvPD7ELxghSGV6UhIhBvRFNVfiA11u7uF4Kyh WNl0)

Particles (https://mega.nz/#!o9FnxA4Y!XHoVhxc20l5-1ASXaEoI6AnA1EkGpBnTUkW8Ub105J0)

وفي الاخر . تحياتي :pepsi:

Hamza FiGo
21-12-2015, 02:44 PM
تمت اضافته لتجميعه الاسكرولات 2015

omar hapshy
21-12-2015, 04:30 PM
جاري التجربة :D
اي دجري ولا لزم دجري معين

omar hapshy
21-12-2015, 04:31 PM
جاري التجربة :D
اي دجري ولا لزم دجري معين

Hamza FiGo
21-12-2015, 06:03 PM
جاري التجربة :D
اي دجري ولا لزم دجري معين

ملهاش علاقة بالديجري يا عمر ^^ دي ايفيكت للشخصية نفسها حتي لو ليفل 1

omar hapshy
21-12-2015, 06:11 PM
تسلم يا كبير انا شوية وحنزل الصور برضو

omar hapshy
21-12-2015, 06:32 PM
الصور
http://s8.postimg.org/occ7mhk2t/SRO_2015_12_21_17_03_41_81.jpg

الرابط
http://postimg.org/image/cagtscau9/

Gsxr
21-12-2015, 06:42 PM
بسم الله مشاء الله عليك يا حمزة والله العظيم انت الوحيد اللي بتجبلنا الجديد استمر والله

بس ممكن سؤال انت عاملها عندك في الان بي سي بكاام ؟ علشان عاوز اعرف اعلمها بكاام

Mr.Rover
21-12-2015, 07:18 PM
متخافش يا حمزة لما يتنقل هبقى اكتب By Hamza هههههههههه بس انت تسلم ايدك حبيبى :)

Dev.Ri3o
21-12-2015, 07:55 PM
الله ينور

Xan
21-12-2015, 11:29 PM
الله ينور جميل جدااا

Hamza FiGo
22-12-2015, 12:16 AM
الصور
http://s8.postimg.org/occ7mhk2t/SRO_2015_12_21_17_03_41_81.jpg

الرابط
http://postimg.org/image/cagtscau9/

تمام ^^

بسم الله مشاء الله عليك يا حمزة والله العظيم انت الوحيد اللي بتجبلنا الجديد استمر والله

بس ممكن سؤال انت عاملها عندك في الان بي سي بكاام ؟ علشان عاوز اعرف اعلمها بكاام

عاملها عندي بــ 25 سيلك دونيت و 1 بليون

متخافش يا حمزة لما يتنقل هبقى اكتب By Hamza هههههههههه بس انت تسلم ايدك حبيبى :)

مش قصدي حاجة والله خالص. قصدي منتديات تانية اكيد مش هتكلم عليك يعني ^^ ومتكتبش اسمي ولا حاجة
انا بتكلم علي منتديات تانية

الله ينور

Ty

الله ينور جميل جدااا

Ty

Dangers SrO
22-12-2015, 12:32 AM
ايه الحلاوة دي يا حمزه ^^

ابو ليلى
22-12-2015, 02:18 AM
تسلم ايدك يا نجم عاوز اعرف بس حضرتك مكان ال skilleffect بس ممكن احطها فين ولا فى اى مكان

ويسلام بقى لو حضرتك تعملنا الاسكرولات دة تبقى ع السلاح كمااان كل اسكرولة بى لون او شكل افكت معين تبقى برنس برنس برنس

Hamza FiGo
22-12-2015, 02:55 AM
ايه الحلاوة دي يا حمزه ^^

في الخدمة

تسلم ايدك يا نجم عاوز اعرف بس حضرتك مكان ال skilleffect بس ممكن احطها فين ولا فى اى مكان

ويسلام بقى لو حضرتك تعملنا الاسكرولات دة تبقى ع السلاح كمااان كل اسكرولة بى لون او شكل افكت معين تبقى برنس برنس برنس

زيها زي الاسكرولات ياباشا حطها تحت الاسكرولات اللي موجودة اللي فوق فوق واللي تحت تحت

Ahmed Mikkawe
22-12-2015, 03:20 AM
أنت راجل محترم

JanGanSRO
23-12-2015, 07:11 AM
موضوع جميل جدا يا حوبى تسلم و جارى التجربه

BLACK X™
24-12-2015, 11:42 AM
تسلم

Hamza FiGo
26-12-2015, 12:10 PM
أنت راجل محترم

شكراا

موضوع جميل جدا يا حوبى تسلم و جارى التجربه

نورتني ^^

تسلم

في الخدمه

mido.gamal927
27-12-2015, 11:15 PM
الله ينور عليك يا باشا :D :D
انا علمت كل حاجه و الحمد لله الجيم اشتغلت بس مش عارف هما نزلوا فين او لو ممكن اكوادهم

Hamza FiGo
27-12-2015, 11:56 PM
الله ينور عليك يا باشا :D :D
انا علمت كل حاجه و الحمد لله الجيم اشتغلت بس مش عارف هما نزلوا فين او لو ممكن اكوادهم

ITEM_MALL_CHAR_EFFECT_01
ITEM_MALL_CHAR_EFFECT_02
ITEM_MALL_CHAR_EFFECT_03
ITEM_MALL_CHAR_EFFECT_04
ITEM_MALL_CHAR_EFFECT_05
ITEM_MALL_CHAR_EFFECT_06
ITEM_MALL_CHAR_EFFECT_07
ITEM_MALL_CHAR_EFFECT_08
ITEM_MALL_CHAR_EFFECT_09

mido.gamal927
27-12-2015, 11:58 PM
طيب انا جربتها و مش بتنزل معا اني عامل كل حاجه تمام
و عايز اعرف المفرود هيا هتنزل فين ؟؟

Hamza FiGo
28-12-2015, 12:09 AM
طيب انا جربتها و مش بتنزل معا اني عامل كل حاجه تمام
و عايز اعرف المفرود هيا هتنزل فين ؟؟

بتنزل علي الارض جنب الجي ام ياباشا وبتلمها من علي الارض

mido.gamal927
28-12-2015, 12:16 AM
http://s7.postimg.org/nlevx60vv/Untitled.png (http://postimage.org/)

و انا بفتح السيرفر جالى الايرور ده و حاجات زيه تاني و SR_GameServer و SR_ShardManager بيتقفلوا

Hamza FiGo
28-12-2015, 02:18 AM
http://s7.postimg.org/nlevx60vv/Untitled.png (http://postimage.org/)

و انا بفتح السيرفر جالى الايرور ده و حاجات زيه تاني و SR_GameServer و SR_ShardManager بيتقفلوا

حضرتك فية قسم للاسئلة والاستفسارات ياريت تسال فيه اللي انت عايزة وتقول انت عملت اية اخر حاجة وكلنا هنساعدك

Muhamed Sameh
30-12-2015, 01:47 AM
تسلم يا كبير عشان والله كنت بدور عليها عشان بعمل سيرفر و اكمني مليش خبرة في عمل اللعبة و اول مرة فاباخد منك حاجات كتير

Hamza FiGo
30-12-2015, 02:56 AM
تسلم يا كبير عشان والله كنت بدور عليها عشان بعمل سيرفر و اكمني مليش خبرة في عمل اللعبة و اول مرة فاباخد منك حاجات كتير

تحت امرك

تنويه: انت منزل الداتا القديمة بتاعتي في بوست !! :mf_w00t1:

يعني مش فاهم مش لاقي رد

.a7la-smile.
26-01-2016, 06:13 PM
الله ينور يا حمزة :thumbup:
بس انا عاوز اغير حاجة وقلت اعرف اذا كانت هتنفع ولا لأ. ، وعشان لما اغير ابقى اخدت اذنك كمان : انا عاوز اغير ال Effect اللي بيظهر الشخصية ده واحط مكانه Effect ( GM Logo - VIP Logo - Admin Logo -King Pvp Logo - Uniques Killer Logo - Supporter Logo ) كل ال Logos دي انا صممتها بالفعل و مشغلها عندي علي Speed من اول 120% لحد 600% وشغالين تمام ، ينفع بقي اغير ال Effects بتاعتك بال Logos Effects دي ولا هتواجهني مشكلة ؟ :horse:

Mostafa Shaaban
28-01-2016, 12:56 AM
تسلم ايديك يا باشا

:irvine::irvine::irvine::irvine::irvine::irvine:

mohamed oka
17-02-2016, 04:01 AM
مشكلة بعد مضفت كل حاجة ...الجيم مشتغلش !

EGY_ANG3L
18-02-2016, 07:53 PM
استاذ حمزة تسلم ايدك بصراحة ممكن تعملنا سكرولات زي دي علي ال weapon تبقي بي كذا شكل زي لعبة Queen Sro

BLACK X™
20-02-2016, 02:01 PM
يا حمز ياريت ترود عليه في قم الاسئله والاستفسارات !

مــن هــنــا (http://www.silkroad4arab.com/vb/showthread.php?t=598800)

pepsiman00
09-03-2016, 11:55 PM
Char Effect Scrolls New @ChaosSro
``````````````````````````````````````
``````````````````````````

زي ما عاودتكو مش بستخسر حاجة في حد بعملها جديد عندي في السيرفر. مش هتكلم كتير ندخل في الموضوع والصورة في الاخر هتبين

فكرة الاسكرولات: دي ايفيكت للشخصيات يعني منظر مش اكتر. دي ليها كذا استخدام ممكن تستخدمها في تغير شكل سكيل او في الجود بليز او او ... الخ

RefObjCommon

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1 402688 ITEM_MALL_CHAR_EFFECT_02 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_02 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_around_c_1.ddj xxx xxx 203482
1 402689 ITEM_MALL_CHAR_EFFECT_03 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_03 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_buff_c.ddj xxx xxx 203483
1 402690 ITEM_MALL_CHAR_EFFECT_04 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_04 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_long_c.ddj xxx xxx 203484
1 402691 ITEM_MALL_CHAR_EFFECT_05 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_05 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_short_c.ddj xxx xxx 203485
1 402692 ITEM_MALL_CHAR_EFFECT_06 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_06 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_anti_c.ddj xxx xxx 203486
1 402693 ITEM_MALL_CHAR_EFFECT_07 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_07 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_around_c_1.ddj xxx xxx 203487
1 402694 ITEM_MALL_CHAR_EFFECT_08 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_08 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_long_c.ddj xxx xxx 203488
1 402695 ITEM_MALL_CHAR_EFFECT_09 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_09 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_short_c.ddj xxx xxx 203489


RefObjItem

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RefSkill

1 39442 998 SKILL_ITEM_MALL_CHAR_EFFECT_01 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_01 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_anti_c.ddj SN_ITEM_MALL_CHAR_EFFECT_01 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39443 999 SKILL_ITEM_MALL_CHAR_EFFECT_02 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_02 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_around_c_1.ddj SN_ITEM_MALL_CHAR_EFFECT_02 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39444 1000 SKILL_ITEM_MALL_CHAR_EFFECT_03 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_03 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_buff_c.ddj SN_ITEM_MALL_CHAR_EFFECT_03 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39445 1001 SKILL_ITEM_MALL_CHAR_EFFECT_04 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_04 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_long_c.ddj SN_ITEM_MALL_CHAR_EFFECT_04 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39446 1002 SKILL_ITEM_MALL_CHAR_EFFECT_05 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_05 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_short_c.ddj SN_ITEM_MALL_CHAR_EFFECT_05 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39447 1003 SKILL_ITEM_MALL_CHAR_EFFECT_06 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_06 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_anti_c.ddj SN_ITEM_MALL_CHAR_EFFECT_06 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39448 1004 SKILL_ITEM_MALL_CHAR_EFFECT_07 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_07 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_around_c_1.ddj SN_ITEM_MALL_CHAR_EFFECT_07 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39449 1005 SKILL_ITEM_MALL_CHAR_EFFECT_08 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_08 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_long_c.ddj SN_ITEM_MALL_CHAR_EFFECT_08 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39450 1006 SKILL_ITEM_MALL_CHAR_EFFECT_09 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_09 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_short_c.ddj SN_ITEM_MALL_CHAR_EFFECT_09 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0


itemdata_45000

1 402687 ITEM_MALL_CHAR_EFFECT_01 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_01 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_anti_c.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_01 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 402688 ITEM_MALL_CHAR_EFFECT_02 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_02 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_around_c_1.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_02 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 402689 ITEM_MALL_CHAR_EFFECT_03 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_03 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_buff_c.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_03 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 402690 ITEM_MALL_CHAR_EFFECT_04 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_04 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_long_c.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_04 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 402691 ITEM_MALL_CHAR_EFFECT_05 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_05 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_ass_short_c.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_05 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 402692 ITEM_MALL_CHAR_EFFECT_06 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_06 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_anti_c.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_06 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 402693 ITEM_MALL_CHAR_EFFECT_07 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_07 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_around_c_1.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_07 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 402694 ITEM_MALL_CHAR_EFFECT_08 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_08 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_long_c.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_08 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 402695 ITEM_MALL_CHAR_EFFECT_09 20% ??? ??/?? ??? xxx SN_ITEM_MALL_CHAR_EFFECT_09 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC 1 0 3 3 13 1 180000 3 0 1 1 1 255 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr pet2\skill\pet2_skill_enc_short_c.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SKILL_ITEM_MALL_CHAR_EFFECT_09 -1 xxx -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0


skilldata_xxxxxenc

1 39442 998 SKILL_ITEM_MALL_CHAR_EFFECT_01 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_01 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_anti_c.ddj SN_ITEM_MALL_CHAR_EFFECT_01 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39443 999 SKILL_ITEM_MALL_CHAR_EFFECT_02 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_02 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_around_c_1.ddj SN_ITEM_MALL_CHAR_EFFECT_02 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39444 1000 SKILL_ITEM_MALL_CHAR_EFFECT_03 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_03 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_buff_c.ddj SN_ITEM_MALL_CHAR_EFFECT_03 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39445 1001 SKILL_ITEM_MALL_CHAR_EFFECT_04 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_04 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_long_c.ddj SN_ITEM_MALL_CHAR_EFFECT_04 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39446 1002 SKILL_ITEM_MALL_CHAR_EFFECT_05 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_05 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_ass_short_c.ddj SN_ITEM_MALL_CHAR_EFFECT_05 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39447 1003 SKILL_ITEM_MALL_CHAR_EFFECT_06 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_06 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_anti_c.ddj SN_ITEM_MALL_CHAR_EFFECT_06 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39448 1004 SKILL_ITEM_MALL_CHAR_EFFECT_07 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_07 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_around_c_1.ddj SN_ITEM_MALL_CHAR_EFFECT_07 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39449 1005 SKILL_ITEM_MALL_CHAR_EFFECT_08 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_08 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_long_c.ddj SN_ITEM_MALL_CHAR_EFFECT_08 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 39450 1006 SKILL_ITEM_MALL_CHAR_EFFECT_09 20% ??? ??/?? SKILL_ITEM_MALL_CHAR_EFFECT_09 0 1 1 0 0 0 0 0 1000 0 0 0 332156698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 pet2\skill\pet2_skill_enc_short_c.ddj SN_ITEM_MALL_CHAR_EFFECT_09 xxx xxx xxx 0 0 3 1667396966 1685418593 -1875767296 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0


textdata_object

//Char effects by Figoz

1 SN_ITEM_MALL_CHAR_EFFECT_01 Char Effect [Mixed-1] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_02 Char Effect [Mixed-2] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_03 Char Effect [Mixed-3] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_04 Char Effect [Mixed-4] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_05 Char Effect [Mixed-5] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_06 Char Effect [Mixed-6] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_07 Char Effect [Mixed-7] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_08 Char Effect [Mixed-8] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_09 Char Effect [Mixed-9] Ultra
1 SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC The mesmerizing glowing effects "Character effect " That design and combined with Chaos Online.


skilleffect

1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_02 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_03 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_04 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_05 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_06 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_07 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_08 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_09 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1



//new part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 02 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 03 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 04 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none
//new 05 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 06 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 07 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none
//new 08 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none

//new 09 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none

- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none


http://s26.postimg.org/a784lkec9/image.jpg

لينكات التحميل

Media Icons (https://mega.nz/#!J8kjVY5B!dhSvPD7ELxghSGV6UhIhBvRFNVfiA11u7uF4Kyh WNl0)

Particles (https://mega.nz/#!o9FnxA4Y!XHoVhxc20l5-1ASXaEoI6AnA1EkGpBnTUkW8Ub105J0)

وفي الاخر . تحياتي :pepsi:

شكرااااااااااااااااااااااااااااااااااااااااااااااا ااااااااااااااااا:thumbup:

aass144
28-07-2016, 04:38 PM
تمام يا باشا بس لما بضرب حاجه منهم بيجيلى كراش !!

Mahmoud Mido
21-08-2016, 07:56 PM
معلش ممكن اعرف ال txt دا اسمو اي بالظبط skilldata_xxxxxenc

Mando1995
30-08-2016, 01:52 AM
لو سمحت انا عندي مشكلة فى الإضافة فـي الميديا أظن من الـ skilldata_xxxxxenc
ممكن حد يقولي اعمل اي بظبط فى الميديها انا ضايف كل حاجة تمام وبرده بيجيلي كراش أول ما الشخصية بتدخل مع اني لسة محتطش الإيتم فى الشنطة ولا حاجة :matrix:

.Gamer.
02-10-2016, 07:32 AM
ياباشا انا ضفتهم كلهم تمام وضيفتهم في الميديا وعملت الابديت
بس لما افتح الجيم وادوس Start علي الشخصية بتعمل crash قبل ما انزل الجيم ده من ايه ؟؟
شكرا

Abdo.Mohamed
30-03-2017, 04:54 AM
:date:

Abdo.Mohamed
16-04-2017, 05:29 PM
ممنكن معلش ياحمزة تعمل شرح التعديل على skilleffect علشان مش عارف اضيف حاجه خالص منهم

.Gamer.
16-04-2017, 09:54 PM
تمت التجربة .. تسلم

iHero
15-06-2017, 08:29 PM
حضرتك هي دي مفهاش hp wa mp ليه

elfr3on2010
12-11-2017, 06:21 AM
تسلم ايدك

ahmedayman
26-02-2018, 09:50 AM
تسلم ايدك يا نجم عاوز اعرف بس حضرتك مكان ال skilleffect بس ممكن احطها فين ولا فى اى مكان
3ashan ana 3amal kl haga sah w el eff mash bayan 3andy

mohamed habib
15-03-2018, 12:10 AM
ملهاش علاقة بالديجري يا عمر ^^ دي ايفيكت للشخصية نفسها حتي لو ليفل 1
لو انا حبيت اخلى سيف بيلف حولين الشخصيه اعمل ايه اصل انا حاولت معرفتش

MahmoudHussein
08-01-2019, 11:35 AM
الله ينور عليك بجد :Emoji11:

ViP_BedoZ
29-04-2024, 02:21 AM
ممكن حد يشرحلي تركيبها ازاي

moatazsayed
13-02-2026, 09:30 PM
كفوو شغال حلو بس دلوقتي انا عايزهم كلهم يشتغلو مع بعض لان لو شغلت واحده و عايز اشغل التانيه لازم اقفل الاولي