مشاهدة النسخة كاملة : Added Python plugin support
momnali
30-07-2015, 02:30 AM
اية دى وشرحها اية
Added Python plugin support
l_king_l
30-07-2015, 03:04 AM
انا عن نفسى مش فاهم انت تقصد ايه اصلا :mf_laughbounce:
:guitar: :naughty: :111 (7):
momnali
30-07-2015, 04:28 AM
v12.1.55
- Added support for dropping items via the pick filter tab
- Added Python plugin support
- Fixed player database not updating when a new column is added to one of the tables
- Replaced passive socket stones with the correct ones
البوت نزل تحديث جديد هو اية دة -
Added Python plugin support
Plugin SDK
v1.0.0
™Mahmoud Gamal™
30-07-2015, 06:01 AM
v12.1.55
- Added support for dropping items via the pick filter tab
- Added Python plugin support
- Fixed player database not updating when a new column is added to one of the tables
- Replaced passive socket stones with the correct ones
ده تحديث اخر نسخه من Phbot test هجرب واقلك الشرح حاضر
:winksmiley02:
™Mahmoud Gamal™
30-07-2015, 06:32 AM
In v12.1.55 of the testing release, Python 3.4 plugin support has been added. Plugins allow you to extend the bot with Python by sending packets or starting/stopping the bot.
Any .py file you place in the 'Plugins' directory will be loaded at runtime. This requires you to also have the Python 3.4 'Lib' folder inside 'Plugins\python34'. It is included in the download below.
An example Python script has been included to give you a list of available functions. You should not call any functions that return a lot of data (eg. 'get_inventory') very frequently otherwise it will increase the CPU usage significantly.
from phBot import *
# Called when the bot successfully connects to the game server
def connected():
pass
# All packets received from Silkroad will be passed to this function
# Returning True will keep the packet and False will not forward it to the game server
def handle_silkroad(opcode, data):
log('Python: (Silkroad) 0x%02X' % opcode)
return True
# All packets received from Joymax will be passed to this function
# Returning True will keep the packet and False will not forward it to the client
def handle_joymax(opcode, data):
log('Python: (Joymax) 0x%02X' % opcode)
return True
# Called when the character enters the game world
def joined_game():
pass
# Called when the character teleports
# This function will also be called after the "joined_game" function
def teleported():
pass
log('[%s] Loaded' % __name__)
ده المفروض الشرح اللي منزله Weaman
:harp::harp::harp:
shoot
31-07-2015, 01:20 AM
و بيعمل اى اصلا
l_king_l
01-08-2015, 11:32 PM
يغلق انا مش بستخدام بوت test مش عرف افيد حد فيه xD
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l_king_l
06-08-2015, 01:19 PM
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