Dev. iLegend
20-02-2015, 10:04 AM
http://www2.0zz0.com/2012/10/22/15/311256858.gif
http://www2.0zz0.com/2012/10/22/16/593531309.png
http://im45.gulfup.com/wsCcCQ.png
Weapons Upgrade Scroll
الاسكرول دي عبارة عن ريترن سكرول بترجعك المدينة وبتعملك Upgrade for weapon and shield اللى معاك
فى حالة واحد بس لما يكونوا بالبلص اللى انت تحدده من الـ Procedure ، ويكونوا نوع السلاح اللى تحدده برضه ..
انا عاملها تيست والـ Procedure شغال تمام ..
[ مثال ]
لما يروح ويلاقي الكراكتر السلاح او الشيلد اللى ماسكاه فى اديها Egy A +7 يحوله لسلاح Egy B +0
من نفس النوع يعني لو كان Staff or Blade or Bow or Dagger .. etc يتحول لنفس النوع بدجري اعلى
على حسب منتا تحدد .. الشرح مكتوب على كل خطوة فى الـ Procedure دا غير اني قولتلك دلوقتي طريقة عمله ..
ملحوظة : لما تيجي تعدل على Old or New items دخل مكان الارقام ID الايتم اللى هتجيبه من الكيوري دا
Select ID From [SRO_VT_SHARD].[dbo].[_RefObjCommon] Where CodeName128 Like 'Item Code Name'
نبدأ بقا بإضافة الاسكرول ..
Database Side
dbo._RefObjCommon
1 42161 ITEM_MALL_WEAPON_UPGRADE_SCROLL ????? (????) xxx SN_ITEM_MALL_WEAPON_UPGRADE_SCROLL SN_ITEM_MALL_WEAPON_UPGRADE_SCROLL_TT_DESC 0 0 3 3 3 1 180000 3 0 0 1 1 0 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr item\etc\archemy_skillstone_wind.ddj xxx xxx 21635
dbo._RefObjItem
21635 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
SRO_VT_SHARDLOG > Programmability > Stored Procedures > dbo._AddLogItem
IF (@Operation = 41) -- If item used!
Begin
IF (@ItemRefID = 42161) -- RefObjCommon ID
Begin
Execute [SRO_VT_SHARDLOG].[dbo].[_UpgradeSystem] @CharID
End
End
Execute this Procedure by Log DB name
USE [SRO_VT_SHARDLOG]
GO
/****** Object: StoredProcedure [dbo].[_UpgradeSystem] Script Date: 02/20/2015 08:35:45 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
CREATE PROCEDURE [dbo].[_UpgradeSystem]
@CharID Int
As
-- Declare expression.
Declare @CreaterName Varchar(60) = 'iLegend' , -- Creater Name
@WeaponSlot Int = 6 , -- char inventory weapon slot
@ShieldSlot Int = 7 , -- char inventory shield slot
@ReqOptLevel Int = 7 , -- Change old item requiared plus for upgrade.
@NewOptLevel Int = 0 , -- Change new item plus after upgrade
-- Set Old and New Weapons RefObjCommon ID below
-- Use This Query to get each item ID by Codename128
-- Select ID From [SRO_VT_SHARD].[dbo].[_RefObjCommon] Where CodeName128 Like 'Item Code Name'
---> Old weapon ID's ---> New weapons ID's
@Old_CH_SWORD_ID Int = 25611 , @New_CH_SWORD_ID Int = 25669 , --@New Chinese Sword
@Old_CH_BLADE_ID Int = 25612 , @New_CH_BLADE_ID Int = 25670 , --@Chinese Blade
@Old_CH_SPEAR_ID Int = 25613 , @New_CH_SPEAR_ID Int = 25671 , --@Chinese Spear
@Old_CH_TBLADE_ID Int = 25614 , @New_CH_TBLADE_ID Int = 25672 , --@Chinese Glaive
@Old_CH_BOW_ID Int = 25615 , @New_CH_BOW_ID Int = 25673 , --@Chinese Bow
@Old_CH_SHIELD_ID Int = 25616 , @New_CH_SHIELD_ID Int = 25674 , --@Chinese Shield
@Old_EU_DAGGER_ID Int = 25623 , @New_EU_DAGGER_ID Int = 25681 , --@European Dagger
@Old_EU_XBOW_ID Int = 25624 , @New_EU_XBOW_ID Int = 25682 , --@European CrossBow
@Old_EU_AXE_ID Int = 25622 , @New_EU_AXE_ID Int = 25680 , --@European Axe
@Old_EU_SWORD_ID Int = 25620 , @New_EU_SWORD_ID Int = 25678 , --@European One Hand Sword
@Old_EU_TSWORD_ID Int = 25621 , @New_EU_TSWORD_ID Int = 25679 , --@European Two Hand Sword
@Old_EU_TSTAFF_ID Int = 25625 , @New_EU_TSTAFF_ID Int = 25683 , --@European Two Hand Staff
@Old_EU_STAFF_ID Int = 25627 , @New_EU_STAFF_ID Int = 25685 , --@European Claric Rod
@Old_EU_DSTAFF_ID Int = 25626 , @New_EU_DSTAFF_ID Int = 25684 , --@European Warlock Rod
@Old_EU_HARP_ID Int = 25628 , @New_EU_HARP_ID Int = 25686 , --@European Harp
@Old_EU_SHIELD_ID Int = 25629 , @New_EU_SHIELD_ID Int = 25687 --@European Shield
--------------------------------------------------------------------------------------------
-- Start Upgrade system :
-- CH Weapons Upgrade.
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_SWORD_ID and (OptLevel >= @ReqOptLevel) --@Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BLADE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_BLADE_ID and (OptLevel >= @ReqOptLevel) --@Blade
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SPEAR_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_SPEAR_ID and (OptLevel >= @ReqOptLevel) --@Spear
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_TBLADE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_TBLADE_ID and (OptLevel >= @ReqOptLevel) --@T-Blade
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BOW_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_BOW_ID and (OptLevel >= @ReqOptLevel) --@Bow
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SHIELD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @ShieldSlot and ItemID> 0) and RefItemID = @Old_CH_SHIELD_ID and (OptLevel >= @ReqOptLevel) --@Shield
-- EU Weapons Upgrade.
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DAGGER_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_DAGGER_ID and (OptLevel >= @ReqOptLevel) --@Dagger
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_XBOW_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_XBOW_ID and (OptLevel >= @ReqOptLevel) --@Crossbow
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_AXE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_AXE_ID and (OptLevel >= @ReqOptLevel) --@Axe
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_SWORD_ID and (OptLevel >= @ReqOptLevel) --@OneHand Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_TSWORD_ID and (OptLevel >= @ReqOptLevel) --@T-Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSTAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_TSTAFF_ID and (OptLevel >= @ReqOptLevel) --@T-Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_STAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_STAFF_ID and (OptLevel >= @ReqOptLevel) --@Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DSTAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_DSTAFF_ID and (OptLevel >= @ReqOptLevel) --@Dark-Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_HARP_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_HARP_ID and (OptLevel >= @ReqOptLevel) --@Harp
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SHIELD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @ShieldSlot and ItemID> 0) and RefItemID = @Old_EU_SHIELD_ID and (OptLevel >= @ReqOptLevel) --@Shield
Media Side
itemdata_xxxx.txt
1 42161 ITEM_MALL_WEAPON_UPGRADE_SCROLL ????? (????) xxx SN_ITEM_MALL_WEAPON_UPGRADE_SCROLL SN_ITEM_MALL_WEAPON_UPGRADE_SCROLL_TT_DESC 0 0 3 3 3 1 180000 3 0 0 1 1 0 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr item\etc\archemy_skillstone_wind.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
textdata_object.txt
1 SN_ITEM_MALL_WEAPON_UPGRADE_SCROLL Weapons Upgrade Scroll
1 SN_ITEM_MALL_WEAPON_UPGRADE_SCROLL_TT_DESC <sml2>Use this scroll for upgrade your weapon or shield.<br><br><strong><font color="255,236,219,156">How To Use:</font></strong><br>- Use your weapon or shield that u want to upgrade it at char hands.<br>- Then use this scroll by right click on it.<br>- You will teleported automatically to town to applay changes.<br><br><strong><font color="255,236,219,156">Created by:</font></strong><br><strong><font color="255,0,255,127">iLegend</font></strong></sml2>
بكدا نكون خلصنا إضافة الاسكرول ..
الحاجات اللى المفروض تعدل عليها هى ID الاسلحة القديمة والجديدة والبلص اللى المفروض يكون عليه السلاح القديم عشان يبقا سلاح جديد وبلص السلاح الجديد .. انا عامله زيرو ..
صور من عندي ..
http://www2.0zz0.com/2015/02/20/09/671749876.jpg
http://www2.0zz0.com/2015/02/20/09/980379790.jpg
الموضوع مش منقول .. وياريت اللى ينقله يذكر المصدر ..
# iLegend #
http://www2.0zz0.com/2012/10/22/16/593531309.png
http://im45.gulfup.com/wsCcCQ.png
Weapons Upgrade Scroll
الاسكرول دي عبارة عن ريترن سكرول بترجعك المدينة وبتعملك Upgrade for weapon and shield اللى معاك
فى حالة واحد بس لما يكونوا بالبلص اللى انت تحدده من الـ Procedure ، ويكونوا نوع السلاح اللى تحدده برضه ..
انا عاملها تيست والـ Procedure شغال تمام ..
[ مثال ]
لما يروح ويلاقي الكراكتر السلاح او الشيلد اللى ماسكاه فى اديها Egy A +7 يحوله لسلاح Egy B +0
من نفس النوع يعني لو كان Staff or Blade or Bow or Dagger .. etc يتحول لنفس النوع بدجري اعلى
على حسب منتا تحدد .. الشرح مكتوب على كل خطوة فى الـ Procedure دا غير اني قولتلك دلوقتي طريقة عمله ..
ملحوظة : لما تيجي تعدل على Old or New items دخل مكان الارقام ID الايتم اللى هتجيبه من الكيوري دا
Select ID From [SRO_VT_SHARD].[dbo].[_RefObjCommon] Where CodeName128 Like 'Item Code Name'
نبدأ بقا بإضافة الاسكرول ..
Database Side
dbo._RefObjCommon
1 42161 ITEM_MALL_WEAPON_UPGRADE_SCROLL ????? (????) xxx SN_ITEM_MALL_WEAPON_UPGRADE_SCROLL SN_ITEM_MALL_WEAPON_UPGRADE_SCROLL_TT_DESC 0 0 3 3 3 1 180000 3 0 0 1 1 0 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr item\etc\archemy_skillstone_wind.ddj xxx xxx 21635
dbo._RefObjItem
21635 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
SRO_VT_SHARDLOG > Programmability > Stored Procedures > dbo._AddLogItem
IF (@Operation = 41) -- If item used!
Begin
IF (@ItemRefID = 42161) -- RefObjCommon ID
Begin
Execute [SRO_VT_SHARDLOG].[dbo].[_UpgradeSystem] @CharID
End
End
Execute this Procedure by Log DB name
USE [SRO_VT_SHARDLOG]
GO
/****** Object: StoredProcedure [dbo].[_UpgradeSystem] Script Date: 02/20/2015 08:35:45 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
CREATE PROCEDURE [dbo].[_UpgradeSystem]
@CharID Int
As
-- Declare expression.
Declare @CreaterName Varchar(60) = 'iLegend' , -- Creater Name
@WeaponSlot Int = 6 , -- char inventory weapon slot
@ShieldSlot Int = 7 , -- char inventory shield slot
@ReqOptLevel Int = 7 , -- Change old item requiared plus for upgrade.
@NewOptLevel Int = 0 , -- Change new item plus after upgrade
-- Set Old and New Weapons RefObjCommon ID below
-- Use This Query to get each item ID by Codename128
-- Select ID From [SRO_VT_SHARD].[dbo].[_RefObjCommon] Where CodeName128 Like 'Item Code Name'
---> Old weapon ID's ---> New weapons ID's
@Old_CH_SWORD_ID Int = 25611 , @New_CH_SWORD_ID Int = 25669 , --@New Chinese Sword
@Old_CH_BLADE_ID Int = 25612 , @New_CH_BLADE_ID Int = 25670 , --@Chinese Blade
@Old_CH_SPEAR_ID Int = 25613 , @New_CH_SPEAR_ID Int = 25671 , --@Chinese Spear
@Old_CH_TBLADE_ID Int = 25614 , @New_CH_TBLADE_ID Int = 25672 , --@Chinese Glaive
@Old_CH_BOW_ID Int = 25615 , @New_CH_BOW_ID Int = 25673 , --@Chinese Bow
@Old_CH_SHIELD_ID Int = 25616 , @New_CH_SHIELD_ID Int = 25674 , --@Chinese Shield
@Old_EU_DAGGER_ID Int = 25623 , @New_EU_DAGGER_ID Int = 25681 , --@European Dagger
@Old_EU_XBOW_ID Int = 25624 , @New_EU_XBOW_ID Int = 25682 , --@European CrossBow
@Old_EU_AXE_ID Int = 25622 , @New_EU_AXE_ID Int = 25680 , --@European Axe
@Old_EU_SWORD_ID Int = 25620 , @New_EU_SWORD_ID Int = 25678 , --@European One Hand Sword
@Old_EU_TSWORD_ID Int = 25621 , @New_EU_TSWORD_ID Int = 25679 , --@European Two Hand Sword
@Old_EU_TSTAFF_ID Int = 25625 , @New_EU_TSTAFF_ID Int = 25683 , --@European Two Hand Staff
@Old_EU_STAFF_ID Int = 25627 , @New_EU_STAFF_ID Int = 25685 , --@European Claric Rod
@Old_EU_DSTAFF_ID Int = 25626 , @New_EU_DSTAFF_ID Int = 25684 , --@European Warlock Rod
@Old_EU_HARP_ID Int = 25628 , @New_EU_HARP_ID Int = 25686 , --@European Harp
@Old_EU_SHIELD_ID Int = 25629 , @New_EU_SHIELD_ID Int = 25687 --@European Shield
--------------------------------------------------------------------------------------------
-- Start Upgrade system :
-- CH Weapons Upgrade.
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_SWORD_ID and (OptLevel >= @ReqOptLevel) --@Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BLADE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_BLADE_ID and (OptLevel >= @ReqOptLevel) --@Blade
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SPEAR_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_SPEAR_ID and (OptLevel >= @ReqOptLevel) --@Spear
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_TBLADE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_TBLADE_ID and (OptLevel >= @ReqOptLevel) --@T-Blade
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BOW_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_BOW_ID and (OptLevel >= @ReqOptLevel) --@Bow
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SHIELD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @ShieldSlot and ItemID> 0) and RefItemID = @Old_CH_SHIELD_ID and (OptLevel >= @ReqOptLevel) --@Shield
-- EU Weapons Upgrade.
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DAGGER_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_DAGGER_ID and (OptLevel >= @ReqOptLevel) --@Dagger
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_XBOW_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_XBOW_ID and (OptLevel >= @ReqOptLevel) --@Crossbow
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_AXE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_AXE_ID and (OptLevel >= @ReqOptLevel) --@Axe
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_SWORD_ID and (OptLevel >= @ReqOptLevel) --@OneHand Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_TSWORD_ID and (OptLevel >= @ReqOptLevel) --@T-Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSTAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_TSTAFF_ID and (OptLevel >= @ReqOptLevel) --@T-Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_STAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_STAFF_ID and (OptLevel >= @ReqOptLevel) --@Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DSTAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_DSTAFF_ID and (OptLevel >= @ReqOptLevel) --@Dark-Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_HARP_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_HARP_ID and (OptLevel >= @ReqOptLevel) --@Harp
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SHIELD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @ShieldSlot and ItemID> 0) and RefItemID = @Old_EU_SHIELD_ID and (OptLevel >= @ReqOptLevel) --@Shield
Media Side
itemdata_xxxx.txt
1 42161 ITEM_MALL_WEAPON_UPGRADE_SCROLL ????? (????) xxx SN_ITEM_MALL_WEAPON_UPGRADE_SCROLL SN_ITEM_MALL_WEAPON_UPGRADE_SCROLL_TT_DESC 0 0 3 3 3 1 180000 3 0 0 1 1 0 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_mall_scroll.bsr item\etc\archemy_skillstone_wind.ddj xxx xxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
textdata_object.txt
1 SN_ITEM_MALL_WEAPON_UPGRADE_SCROLL Weapons Upgrade Scroll
1 SN_ITEM_MALL_WEAPON_UPGRADE_SCROLL_TT_DESC <sml2>Use this scroll for upgrade your weapon or shield.<br><br><strong><font color="255,236,219,156">How To Use:</font></strong><br>- Use your weapon or shield that u want to upgrade it at char hands.<br>- Then use this scroll by right click on it.<br>- You will teleported automatically to town to applay changes.<br><br><strong><font color="255,236,219,156">Created by:</font></strong><br><strong><font color="255,0,255,127">iLegend</font></strong></sml2>
بكدا نكون خلصنا إضافة الاسكرول ..
الحاجات اللى المفروض تعدل عليها هى ID الاسلحة القديمة والجديدة والبلص اللى المفروض يكون عليه السلاح القديم عشان يبقا سلاح جديد وبلص السلاح الجديد .. انا عامله زيرو ..
صور من عندي ..
http://www2.0zz0.com/2015/02/20/09/671749876.jpg
http://www2.0zz0.com/2015/02/20/09/980379790.jpg
الموضوع مش منقول .. وياريت اللى ينقله يذكر المصدر ..
# iLegend #