المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : Mastery lvlup SCROLL :Exclusive


Hamza FiGo
01-01-2015, 01:21 AM
Exclusive: Mastery lvlup SCROLL

الموضوع باين من عنوانة . اخيرا بعد معاناه قدرت اعرف لية الاسكرولات دي مش شغالة . انا شوفت الموضوع هنا بس مش كامل

قولت افيد الناس بيةوالاسكرول دي محدش ومفيش حد كان هيرضي ينزلها. المهم نيجي للــ Lines علي طول

RefObjCommon

1 70009 ITEM_SWORD_MASTRY_UP ?? ??? xxx SN_ITEM_SWORD_MASTRY_UP SN_ITEM_SWORD_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_sword.ddj xxx xxx 60010
1 70010 ITEM_GLAIVE_MASTRY_UP ?? ??? xxx SN_ITEM_GLAIVE_MASTRY_UP SN_ITEM_GLAIVE_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_spear.ddj xxx xxx 60011
1 70011 ITEM_BOW_MASTRY_UP ?? ??? xxx SN_ITEM_BOW_MASTRY_UP SN_ITEM_BOW_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_bow.ddj xxx xxx 60012
1 70012 ITEM_COLD_MASTRY_UP ?? ??? xxx SN_ITEM_COLD_MASTRY_UP SN_ITEM_COLD_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_cold.ddj xxx xxx 60013
1 70013 ITEM_LIGHT_MASTRY_UP ?? ??? xxx SN_ITEM_LIGHT_MASTRY_UP SN_ITEM_LIGHT_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_lighting.ddj xxx xxx 60014
1 70014 ITEM_FIRE_MASTRY_UP ?? ??? xxx SN_ITEM_FIRE_MASTRY_UP SN_ITEM_FIRE_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_fire.ddj xxx xxx 60015
1 70015 ITEM_FORCE_MASTRY_UP ?? ??? xxx SN_ITEM_FORCE_MASTRY_UP SN_ITEM_FORCE_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_WATER.ddj xxx xxx 60016


RefObjItem

60010 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
60011 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
60012 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
60013 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
60014 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
60015 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
60016 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0


RefSkill

1 59705 1013 SKILL_SWORD_MASTRY_UP ???? ???? SKILL_SWORD_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_SWORD_MASTRY_UP xxx SN_SKILL_SWORD_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59706 1013 SKILL_GLAIVE_MASTRY_UP ???? ???? SKILL_GLAIVE_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_GLAIVE_MASTRY_UP xxx SN_SKILL_GLAIVE_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59707 1013 SKILL_BOW_MASTRY_UP ???? ???? SKILL_BOW_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_BOW_MASTRY_UP xxx SN_SKILL_BOW_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59708 1013 SKILL_COLD_MASTRY_UP ???? ???? SKILL_COLD_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_COLD_MASTRY_UP xxx SN_SKILL_COLD_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59709 1013 SKILL_LIGHT_MASTRY_UP ???? ???? SKILL_LIGHT_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_LIGHT_MASTRY_UP xxx SN_SKILL_LIGHT_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59710 1013 SKILL_FIRE_MASTRY_UP ???? ???? SKILL_FIRE_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_FIRE_MASTRY_UP xxx SN_SKILL_FIRE_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59711 1013 SKILL_FORCE_MASTRY_UP ???? ???? SKILL_FORCE_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_FORCE_MASTRY_UP xxx SN_SKILL_FORCE_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0


_AddLogItem >> at ShardLog دي اللي كانت مدوخة الناس واهم حاجة علشان الاسكرولات تشتغل


if(@Operation = 41 and @ItemRefID= '70009')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=257

INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,2,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,40,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,70,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,298,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,306,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,314,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,322,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,346,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,378,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,418,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,463,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,558,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,569,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,580,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,588,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,596,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,604,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,647,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,655,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,672,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,689,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,699,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3149,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7139,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7159,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7203,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7322,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7385,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7390,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7392,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7404,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7418,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7474,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7484,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7513,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7520,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30578,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30584,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30590,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30596,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30600,1)
end
if(@Operation = 41 and @ItemRefID= '70013')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=274

INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1253,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1261,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1269,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1271,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1273,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1275,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1286,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1297,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1308,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1316,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1324,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1332,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1337,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1342,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1350,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1358,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1368,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3406,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3409,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3415,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8129,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8133,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8142,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8150,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8164,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8171,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8183,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8195,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8204,1)
end
if(@Operation = 41 and @ItemRefID= '70010')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=258

INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,708,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,716,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,724,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,735,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,746,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,757,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,765,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,773,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,781,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,789,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,797,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,805,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,813,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,821,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,829,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,853,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,885,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,925,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,933,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,943,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3167,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3176,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3224,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7536,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7554,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7577,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7582,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7584,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7596,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7612,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7637,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7651,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7672,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7675,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7688,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7798,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7805,1)
end
if(@Operation = 41 and @ItemRefID= '70015')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=276

INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1518,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1526,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1534,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1539,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1544,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1549,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1557,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1565,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1573,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1578,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1583,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1588,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1593,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1598,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1609,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1617,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1628,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3461,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3467,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3473,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8338,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8347,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8348,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8361,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8370,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8379,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8383,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8390,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8399,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8405,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8410,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8414,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8416,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,20494,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,20497,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,20500,1)
end
if(@Operation = 41 and @ItemRefID= '70014')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=275

INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1377,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1385,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1393,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1398,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1403,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1408,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1410,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1412,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1414,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1422,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1430,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1438,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1443,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1448,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1465,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1482,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1499,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1509,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3430,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3431,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3446,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8214,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8220,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8221,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8238,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8239,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8250,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8253,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8276,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8291,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8304,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8316,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8320,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,21215,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,21217,1)
end
if(@Operation = 41 and @ItemRefID= '70012')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=273

INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1108,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1116,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1124,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1132,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1140,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1148,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1153,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1158,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1163,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1168,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1173,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1178,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1189,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1200,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1217,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1234,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1244,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3364,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3379,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3391,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7972,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7980,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7995,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7997,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8010,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8024,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8050,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8084,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8097,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8103,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8109,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8115,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8119,1)
end
if(@Operation = 41 and @ItemRefID= '70011')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=259

INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,952,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,960,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,968,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,976,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,984,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,992,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1003,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1014,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1025,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1033,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1041,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1049,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1053,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1057,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1065,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1073,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1081,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1089,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1099,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3340,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3349,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7829,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7838,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7839,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7853,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7862,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7877,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7881,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7894,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7899,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7907,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7919,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7931,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7938,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7947,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7953,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7959,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7962,1)
end

itemdata_xxxxx

1 70009 ITEM_SWORD_MASTRY_UP ?? ??? xxx SN_ITEM_SWORD_MASTRY_UP SN_ITEM_SWORD_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_sword.ddj xxx xxx 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 70010 ITEM_GLAIVE_MASTRY_UP ?? ??? xxx SN_ITEM_GLAIVE_MASTRY_UP SN_ITEM_GLAIVE_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_spear.ddj xxx xxx 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 70011 ITEM_BOW_MASTRY_UP ?? ??? xxx SN_ITEM_BOW_MASTRY_UP SN_ITEM_BOW_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_bow.ddj xxx xxx 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 70012 ITEM_COLD_MASTRY_UP ?? ??? xxx SN_ITEM_COLD_MASTRY_UP SN_ITEM_COLD_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_cold.ddj xxx xxx 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 70013 ITEM_LIGHT_MASTRY_UP ?? ??? xxx SN_ITEM_LIGHT_MASTRY_UP SN_ITEM_LIGHT_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_lightning.ddj xxx xxx 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 70014 ITEM_FIRE_MASTRY_UP ?? ??? xxx SN_ITEM_FIRE_MASTRY_UP SN_ITEM_FIRE_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_fire.ddj xxx xxx 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 70015 ITEM_FORCE_MASTRY_UP ?? ??? xxx SN_ITEM_FORCE_MASTRY_UP SN_ITEM_FORCE_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_WATER.ddj xxx xxx 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0


skilldata_xxxxenc

1 59705 1013 SKILL_SWORD_MASTRY_UP ???? ???? SKILL_SWORD_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_SWORD_MASTRY_UP xxx SN_SKILL_SWORD_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59706 1013 SKILL_GLAIVE_MASTRY_UP ???? ???? SKILL_GLAIVE_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_GLAIVE_MASTRY_UP xxx SN_SKILL_GLAIVE_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59707 1013 SKILL_BOW_MASTRY_UP ???? ???? SKILL_BOW_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_BOW_MASTRY_UP xxx SN_SKILL_BOW_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59708 1013 SKILL_COLD_MASTRY_UP ???? ???? SKILL_COLD_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_COLD_MASTRY_UP xxx SN_SKILL_COLD_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59709 1013 SKILL_LIGHT_MASTRY_UP ???? ???? SKILL_LIGHT_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_LIGHT_MASTRY_UP xxx SN_SKILL_LIGHT_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59710 1013 SKILL_FIRE_MASTRY_UP ???? ???? SKILL_FIRE_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_FIRE_MASTRY_UP xxx SN_SKILL_FIRE_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59711 1013 SKILL_FORCE_MASTRY_UP ???? ???? SKILL_FORCE_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_FORCE_MASTRY_UP xxx SN_SKILL_FORCE_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0


textdata_object

1 SN_ITEM_SWORD_MASTRY_UP Sword Mastery UP Scroll
1 SN_ITEM_GLAIVE_MASTRY_UP Glaive Mastery UP Scroll
1 SN_ITEM_BOW_MASTRY_UP BOW Mastery UP Scroll
1 SN_ITEM_COLD_MASTRY_UP Cold Mastery UP Scroll
1 SN_ITEM_LIGHT_MASTRY_UP Lighting Mastery UP Scroll
1 SN_ITEM_FIRE_MASTRY_UP Fire Mastery UP Scroll
1 SN_ITEM_FORCE_MASTRY_UP Force Mastery UP Scroll
1 SN_ITEM_SWORD_MASTRY_UP_TT_DESC Sword Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_GLAIVE_MASTRY_UP_TT_DESC Glaive Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_BOW_MASTRY_UP_TT_DESC BOW Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_COLD_MASTRY_UP_TT_DESC Cold Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_LIGHT_MASTRY_UP_TT_DESC Lighting Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_FIRE_MASTRY_UP_TT_DESC Fire Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_FORCE_MASTRY_UP_TT_DESC Force Mastery UP Scroll By [GM] Figoz.



هيطلعلي واحد يقولي الــ Procedure طويلة كدة لية اقولة لو عندك حاجة احسن نزلها وفيد بيها الناس احسن ما تقول كلمتين زي دول

ودا فيديو للتاكيد

CSoI4dHZFb8

الموضوع مش منقول. تحياتي

™MetaLHead™
01-01-2015, 04:55 AM
تمت الموافقة على الموضوع
شكرا جزيلا ليكـ و لمجهودكـ
و فى انتظار المزيد من المواضيع الهامة فى القسمـ

Hamza FiGo
01-01-2015, 05:01 AM
تمت الموافقة على الموضوع
شكرا جزيلا ليكـ و لمجهودكـ
و فى انتظار المزيد من المواضيع الهامة فى القسمـ

اولا متشكر علي سرعة رد حضرتك. ودا من دواعي سروري اني اكون سبب في مساعدة الناس

وانا اسف فية موضوع تاني عاملة من تقريبا اكتر من اسبوع او اتنين . الموضوع دا لسة عاملة انهاردة :smile:

awful1337
01-01-2015, 05:09 AM
تمام استمر و هجربها بكر اشاء الله

Hamza FiGo
01-01-2015, 05:16 AM
تمام استمر و هجربها بكر اشاء الله

Enjoy

MarOz
01-01-2015, 09:46 AM
يا ريت تستمر علي كدة

pop2009
01-01-2015, 11:46 AM
تمام استمر :)

♠ One Piece ♠
01-01-2015, 11:59 AM
برنس والله وريت تستمر فى المواضيع الجامدة دى خالى القسم يشتغل شويه
:woot_jump: :woot_jump: :woot_jump: :woot_jump:

Hamza FiGo
01-01-2015, 07:27 PM
منزل والله كام بوست كمان بس لسة ماتوافقش عليهم . علي العموم ربنا يكون في عونهم في الامتحانات

وانا في الخدمة يا شباب

MarOz
02-01-2015, 01:03 AM
تم التجربة تمام

Hamza FiGo
02-01-2015, 01:42 AM
تم اضافة الــ Line اللي ناقص في RefObjItem

تحياتي

_Miss_AngeL_
02-01-2015, 06:01 AM
useless
طلاما مش عارف تعملها limit هتلاقي كل الناس نازلة بكل الـ weapons و الـ 390 mastery limit هيبقي ملوش لازمة .
use brain.exe

Hamza FiGo
02-01-2015, 09:51 PM
use brain.exe

اظن حضرتك الكلمة دي مش المفروض تتقالي. المفروض تقولها لنفسك لو بتفكر تعمل الاسكرول يبقي use brain.exe

ولو بتتكلم علي limit البرنامج عندي بس مبحبش انزل حاجة مش مجربة. ولما اجربها واوصل لحل اكيد مش هبخل علية وهنزلة في البوست. ولو انت حابب تساعد اهلا وسهلا مش حابب يبقي ياريت بلاش كلام ملوش لزمة
:axesmiley:

™DesertStorm™
02-01-2015, 11:07 PM
تسلم ايدك يا صاحبى استمر على المجهود الرائع دة

Hamza FiGo
03-01-2015, 12:07 AM
تسلم ايدك يا صاحبى استمر على المجهود الرائع دة


:naughty:

_Miss_AngeL_
03-01-2015, 10:58 AM
اظن حضرتك الكلمة دي مش المفروض تتقالي. المفروض تقولها لنفسك لو بتفكر تعمل الاسكرول يبقي use brain.exe

ولو بتتكلم علي limit البرنامج عندي بس مبحبش انزل حاجة مش مجربة. ولما اجربها واوصل لحل اكيد مش هبخل علية وهنزلة في البوست. ولو انت حابب تساعد اهلا وسهلا مش حابب يبقي ياريت بلاش كلام ملوش لزمة
:axesmiley:

MASTERY LIMIT !!@@ ليه برنامج ؟!
مش عارف تعمله في لـ Procedure ؟!!
و بتقولي مش المفروض تتقالي ؟@ طب المصحف ما انا رادد :yikes:

Hoka
03-01-2015, 11:03 AM
الله ينور

Hamza FiGo
03-01-2015, 03:04 PM
MASTERY LIMIT !!@@ ليه برنامج ؟!
مش عارف تعمله في لـ Procedure ؟!!
و بتقولي مش المفروض تتقالي ؟@ طب المصحف ما انا رادد :yikes:

لا للاسف معرفش اعملة في Procedure وارينا انت . ولا انت شاطر في النقض بس. مشوفتلكش رد علي واحد نفعته بكلمة

ناس عايشة للنقض وياريته نقض بناء . طالما مش عايز تساعد حد يبقي ميلزمناش ردك من اساسة وخلي معلوماتك لنفسك

_Miss_AngeL_
03-01-2015, 04:23 PM
لا للاسف معرفش اعملة في Procedure وارينا انت . ولا انت شاطر في النقض بس. مشوفتلكش رد علي واحد نفعته بكلمة

ناس عايشة للنقض وياريته نقض بناء . طالما مش عايز تساعد حد يبقي ميلزمناش ردك من اساسة وخلي معلوماتك لنفسك

if you're too lazy to work , then i don't have to give you my work..

Hamza FiGo
03-01-2015, 05:40 PM
Just i`m done with u. No more speaking with.... don`t have to complete

merazz012
04-01-2015, 04:08 AM
تمام ؟ ! يا حمزه اخلص امتاحنات وراجع تاني اشاء الله

Hero
08-01-2015, 04:09 PM
يا جدعان هوا لازم فى كل موضوع حوار

Hamza FiGo
08-01-2015, 06:18 PM
يا جدعان هوا لازم فى كل موضوع حوار

انا مش عارف بصراحة لازم الناس تفتي وتعرفنا انها فاهمة . كلمة كويسة كانت تكفي ولو مش عاجبة الموضوع ميردش ويريحنا

Hero
08-01-2015, 07:36 PM
حصل خير يا معلم

Dev. iLegend
08-01-2015, 09:06 PM
تسلم يا باشا مجهود رائع في إنتظار المزيد

Hamza FiGo
09-01-2015, 03:50 AM
تسلم يا باشا مجهود رائع في إنتظار المزيد

فية بس لسة ماتوافقش علية ^_^ . شكرا علي مرورك

™Shi6on
09-01-2015, 10:40 PM
اسـتمر يا باشا ... والله معلـــم ^_^
:smartass:

Dev. iLegend
10-01-2015, 12:14 AM
Exclusive: Mastery lvlup SCROLL

الموضوع باين من عنوانة . اخيرا بعد معاناه قدرت اعرف لية الاسكرولات دي مش شغالة . انا شوفت الموضوع هنا بس مش كامل

قولت افيد الناس بيةوالاسكرول دي محدش ومفيش حد كان هيرضي ينزلها. المهم نيجي للــ Lines علي طول

RefObjCommon

1 70009 ITEM_SWORD_MASTRY_UP ?? ??? xxx SN_ITEM_SWORD_MASTRY_UP SN_ITEM_SWORD_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_sword.ddj xxx xxx 60010
1 70010 ITEM_GLAIVE_MASTRY_UP ?? ??? xxx SN_ITEM_GLAIVE_MASTRY_UP SN_ITEM_GLAIVE_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_spear.ddj xxx xxx 60011
1 70011 ITEM_BOW_MASTRY_UP ?? ??? xxx SN_ITEM_BOW_MASTRY_UP SN_ITEM_BOW_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_bow.ddj xxx xxx 60012
1 70012 ITEM_COLD_MASTRY_UP ?? ??? xxx SN_ITEM_COLD_MASTRY_UP SN_ITEM_COLD_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_cold.ddj xxx xxx 60013
1 70013 ITEM_LIGHT_MASTRY_UP ?? ??? xxx SN_ITEM_LIGHT_MASTRY_UP SN_ITEM_LIGHT_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_lighting.ddj xxx xxx 60014
1 70014 ITEM_FIRE_MASTRY_UP ?? ??? xxx SN_ITEM_FIRE_MASTRY_UP SN_ITEM_FIRE_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_fire.ddj xxx xxx 60015
1 70015 ITEM_FORCE_MASTRY_UP ?? ??? xxx SN_ITEM_FORCE_MASTRY_UP SN_ITEM_FORCE_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_WATER.ddj xxx xxx 60016


RefObjItem

60010 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
60011 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
60012 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
60013 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
60014 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
60015 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
60016 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0


RefSkill

1 59705 1013 SKILL_SWORD_MASTRY_UP ???? ???? SKILL_SWORD_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_SWORD_MASTRY_UP xxx SN_SKILL_SWORD_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59706 1013 SKILL_GLAIVE_MASTRY_UP ???? ???? SKILL_GLAIVE_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_GLAIVE_MASTRY_UP xxx SN_SKILL_GLAIVE_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59707 1013 SKILL_BOW_MASTRY_UP ???? ???? SKILL_BOW_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_BOW_MASTRY_UP xxx SN_SKILL_BOW_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59708 1013 SKILL_COLD_MASTRY_UP ???? ???? SKILL_COLD_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_COLD_MASTRY_UP xxx SN_SKILL_COLD_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59709 1013 SKILL_LIGHT_MASTRY_UP ???? ???? SKILL_LIGHT_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_LIGHT_MASTRY_UP xxx SN_SKILL_LIGHT_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59710 1013 SKILL_FIRE_MASTRY_UP ???? ???? SKILL_FIRE_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_FIRE_MASTRY_UP xxx SN_SKILL_FIRE_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59711 1013 SKILL_FORCE_MASTRY_UP ???? ???? SKILL_FORCE_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_FORCE_MASTRY_UP xxx SN_SKILL_FORCE_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0


_AddLogItem >> at ShardLog دي اللي كانت مدوخة الناس واهم حاجة علشان الاسكرولات تشتغل


if(@Operation = 41 and @ItemRefID= '70009')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=257

INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,2,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,40,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,70,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,298,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,306,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,314,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,322,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,346,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,378,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,418,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,463,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,558,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,569,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,580,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,588,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,596,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,604,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,647,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,655,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,672,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,689,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,699,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3149,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7139,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7159,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7203,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7322,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7385,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7390,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7392,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7404,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7418,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7474,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7484,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7513,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7520,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30578,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30584,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30590,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30596,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,30600,1)
end
if(@Operation = 41 and @ItemRefID= '70013')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=274

INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1253,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1261,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1269,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1271,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1273,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1275,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1286,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1297,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1308,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1316,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1324,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1332,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1337,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1342,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1350,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1358,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1368,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3406,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3409,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3415,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8129,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8133,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8142,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8150,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8164,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8171,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8183,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8195,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8204,1)
end
if(@Operation = 41 and @ItemRefID= '70010')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=258

INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,708,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,716,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,724,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,735,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,746,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,757,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,765,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,773,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,781,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,789,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,797,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,805,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,813,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,821,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,829,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,853,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,885,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,925,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,933,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,943,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3167,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3176,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3224,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7536,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7554,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7577,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7582,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7584,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7596,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7612,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7637,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7651,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7672,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7675,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7688,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7798,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7805,1)
end
if(@Operation = 41 and @ItemRefID= '70015')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=276

INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1518,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1526,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1534,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1539,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1544,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1549,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1557,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1565,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1573,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1578,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1583,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1588,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1593,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1598,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1609,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1617,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1628,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3461,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3467,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3473,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8338,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8347,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8348,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8361,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8370,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8379,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8383,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8390,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8399,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8405,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8410,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8414,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8416,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,20494,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,20497,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,20500,1)
end
if(@Operation = 41 and @ItemRefID= '70014')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=275

INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1377,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1385,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1393,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1398,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1403,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1408,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1410,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1412,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1414,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1422,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1430,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1438,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1443,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1448,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1465,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1482,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1499,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1509,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3430,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3431,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3446,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8214,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8220,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8221,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8238,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8239,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8250,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8253,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8276,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8291,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8304,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8316,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8320,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,21215,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,21217,1)
end
if(@Operation = 41 and @ItemRefID= '70012')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=273

INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1108,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1116,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1124,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1132,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1140,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1148,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1153,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1158,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1163,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1168,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1173,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1178,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1189,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1200,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1217,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1234,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1244,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3364,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3379,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3391,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7972,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7980,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7995,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7997,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8010,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8024,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8050,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8084,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8097,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8103,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8109,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8115,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,8119,1)
end
if(@Operation = 41 and @ItemRefID= '70011')
BEGIN
UPDATE SRO_VT_SHARD.._CharSkillMastery SET Level = '130' WHERE MasteryID=259

INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,952,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,960,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,968,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,976,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,984,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,992,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1003,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1014,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1025,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1033,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1041,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1049,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1053,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1057,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1065,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1073,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1081,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1089,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,1099,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3340,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,3349,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7829,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7838,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7839,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7853,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7862,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7877,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7881,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7894,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7899,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7907,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7919,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7931,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7938,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7947,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7953,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7959,1)
INSERT INTO SRO_VT_SHARD.._CharSkill VALUES (@CharID,7962,1)
end

itemdata_xxxxx

1 70009 ITEM_SWORD_MASTRY_UP ?? ??? xxx SN_ITEM_SWORD_MASTRY_UP SN_ITEM_SWORD_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_sword.ddj xxx xxx 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 70010 ITEM_GLAIVE_MASTRY_UP ?? ??? xxx SN_ITEM_GLAIVE_MASTRY_UP SN_ITEM_GLAIVE_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_spear.ddj xxx xxx 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 70011 ITEM_BOW_MASTRY_UP ?? ??? xxx SN_ITEM_BOW_MASTRY_UP SN_ITEM_BOW_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_bow.ddj xxx xxx 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 70012 ITEM_COLD_MASTRY_UP ?? ??? xxx SN_ITEM_COLD_MASTRY_UP SN_ITEM_COLD_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_cold.ddj xxx xxx 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 70013 ITEM_LIGHT_MASTRY_UP ?? ??? xxx SN_ITEM_LIGHT_MASTRY_UP SN_ITEM_LIGHT_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_lightning.ddj xxx xxx 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 70014 ITEM_FIRE_MASTRY_UP ?? ??? xxx SN_ITEM_FIRE_MASTRY_UP SN_ITEM_FIRE_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_fire.ddj xxx xxx 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 70015 ITEM_FORCE_MASTRY_UP ?? ??? xxx SN_ITEM_FORCE_MASTRY_UP SN_ITEM_FORCE_MASTRY_UP_TT_DESC 0 0 3 3 3 1 180000 3 0 1 1 1 255 3 1 0 0 1 0 15000 0 0 0 150 4500 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr skillmastery\china\mastery_WATER.ddj xxx xxx 1 2 0 0 3 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0


skilldata_xxxxenc

1 59705 1013 SKILL_SWORD_MASTRY_UP ???? ???? SKILL_SWORD_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_SWORD_MASTRY_UP xxx SN_SKILL_SWORD_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59706 1013 SKILL_GLAIVE_MASTRY_UP ???? ???? SKILL_GLAIVE_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_GLAIVE_MASTRY_UP xxx SN_SKILL_GLAIVE_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59707 1013 SKILL_BOW_MASTRY_UP ???? ???? SKILL_BOW_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_BOW_MASTRY_UP xxx SN_SKILL_BOW_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59708 1013 SKILL_COLD_MASTRY_UP ???? ???? SKILL_COLD_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_COLD_MASTRY_UP xxx SN_SKILL_COLD_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59709 1013 SKILL_LIGHT_MASTRY_UP ???? ???? SKILL_LIGHT_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_LIGHT_MASTRY_UP xxx SN_SKILL_LIGHT_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59710 1013 SKILL_FIRE_MASTRY_UP ???? ???? SKILL_FIRE_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_FIRE_MASTRY_UP xxx SN_SKILL_FIRE_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 59711 1013 SKILL_FORCE_MASTRY_UP ???? ???? SKILL_FORCE_MASTRY_UP 0 1 1 0 0 0 0 0 1000 0 0 0 3599 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\mall_optlevel_upgrade_scroll_1.ddj SN_SKILL_FORCE_MASTRY_UP xxx SN_SKILL_FORCE_MASTRY_UP_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 1500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0


textdata_object

1 SN_ITEM_SWORD_MASTRY_UP Sword Mastery UP Scroll
1 SN_ITEM_GLAIVE_MASTRY_UP Glaive Mastery UP Scroll
1 SN_ITEM_BOW_MASTRY_UP BOW Mastery UP Scroll
1 SN_ITEM_COLD_MASTRY_UP Cold Mastery UP Scroll
1 SN_ITEM_LIGHT_MASTRY_UP Lighting Mastery UP Scroll
1 SN_ITEM_FIRE_MASTRY_UP Fire Mastery UP Scroll
1 SN_ITEM_FORCE_MASTRY_UP Force Mastery UP Scroll
1 SN_ITEM_SWORD_MASTRY_UP_TT_DESC Sword Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_GLAIVE_MASTRY_UP_TT_DESC Glaive Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_BOW_MASTRY_UP_TT_DESC BOW Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_COLD_MASTRY_UP_TT_DESC Cold Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_LIGHT_MASTRY_UP_TT_DESC Lighting Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_FIRE_MASTRY_UP_TT_DESC Fire Mastery UP Scroll By [GM] Figoz.
1 SN_ITEM_FORCE_MASTRY_UP_TT_DESC Force Mastery UP Scroll By [GM] Figoz.



هيطلعلي واحد يقولي الــ Procedure طويلة كدة لية اقولة لو عندك حاجة احسن نزلها وفيد بيها الناس احسن ما تقول كلمتين زي دول

ودا فيديو للتاكيد

CSoI4dHZFb8

الموضوع مش منقول. تحياتي


باشا ممكن سؤال معلش مدام انت عامل الـ Procedure يشتغل على الـ RefItemID بالـ dbo._AddLogItem
عامل ليه RefSkill اصل الاكواد اللي انا شايفها دي في الـ RefObjItem مش مربوطة بسكيلس في Refskill دي معمولة RESURRECT يعني ريترن سكرول .. مش لازملها RefSkill تقريباً مدام انت شغال ع الـ RefItemID

Hamza FiGo
10-01-2015, 02:50 AM
باشا ممكن سؤال معلش مدام انت عامل الـ Procedure يشتغل على الـ RefItemID بالـ dbo._AddLogItem
عامل ليه RefSkill اصل الاكواد اللي انا شايفها دي في الـ RefObjItem مش مربوطة بسكيلس في Refskill دي معمولة RESURRECT يعني ريترن سكرول .. مش لازملها RefSkill تقريباً مدام انت شغال ع الـ RefItemID

كلامك سليم يا باشا. ضايف انا الـ RefSkills علشان لو حد عندة procedure تانية يستخدمها علي طول

يعني هيا فعلا زيادة بس زيادة للي يحب يشتغل علي حاجة تانية

Dev. iLegend
10-01-2015, 03:26 AM
كلامك سليم يا باشا. ضايف انا الـ RefSkills علشان لو حد عندة procedure تانية يستخدمها علي طول

يعني هيا فعلا زيادة بس زيادة للي يحب يشتغل علي حاجة تانية

أهــا تمام يا برنس .. سؤال تاني معلش :) انا عملت بنفس الطريقة دي الـ Reset stats scroll
ولغيت طبعاً لينك الـ RefObjItem اللي بيربط بالـ RefSkill وشيلتها من الـ dbo._AddTimedJob تمام وعملتها RESURRECT
انها تبقا ريترن سكرول .. وروحت حطيت الـ Procedure بتاعها في الـ dbo._AddLogItem مع تغيير طبعاً اول سطر بتاع الـ Operation والـ RefItemID
وعدلت كذا حاجة كدا عشان الـ Procedure مش فى الـ Shard دا في الـ Log db .. وعمل Excute تمام بس الاسكرول بتعمل ريترن للمدينة ومش بتشغل وظيفية الريسيت ستيت

Hamza FiGo
11-01-2015, 01:52 AM
أهــا تمام يا برنس .. سؤال تاني معلش :) انا عملت بنفس الطريقة دي الـ Reset stats scroll
ولغيت طبعاً لينك الـ RefObjItem اللي بيربط بالـ RefSkill وشيلتها من الـ dbo._AddTimedJob تمام وعملتها RESURRECT
انها تبقا ريترن سكرول .. وروحت حطيت الـ Procedure بتاعها في الـ dbo._AddLogItem مع تغيير طبعاً اول سطر بتاع الـ Operation والـ RefItemID
وعدلت كذا حاجة كدا عشان الـ Procedure مش فى الـ Shard دا في الـ Log db .. وعمل Excute تمام بس الاسكرول بتعمل ريترن للمدينة ومش بتشغل وظيفية الريسيت ستيت

لو مش بتعمل وظيفتها يبقي الــ Procedure فيها حاجة غلط. لازم الــ Procedure تكون مظبوطة بنسبة 100% علشان الاسكرول تشتغل

pop2009
12-01-2015, 01:27 AM
عايزين ال Euro تعرف تجبهلنا ؟ انا شوفت كذه لعبه عملاها

Hamza FiGo
12-01-2015, 01:47 AM
عايزين ال Euro تعرف تجبهلنا ؟ انا شوفت كذه لعبه عملاها

ياباشا اولا انا مش جايب الــ CHN انا اللي عاملها . واظن مش هتلاقيها في مكان تاني غير هنا

ثانيا بالنسبة للـ Euro المشكلة الوحيدة بس في الــ ID كتيير ومملة

MikrotikBody
13-01-2015, 10:43 PM
بس أظن ان الموضوع ده هيبقي رخم وهيخلي الجيم وحشه أوي

Hamza FiGo
14-01-2015, 04:01 AM
بس أظن ان الموضوع ده هيبقي رخم وهيخلي الجيم وحشه أوي

ولو ان انا مش عارف وحشة في اية

بس شكرا علي مرورك:pissed:

Dangers SrO
06-02-2015, 02:30 AM
[ First ] Done Add Ty <3

بس هو فيه سوال بس دلواتي ال CHN

بتفتح مثلا Gialve >> Fire >> Cold

ممكن اي حد لفتح كل skill's

كلمني علي ال FaceBook IAm Dangers Sro :)

Hamza FiGo
09-02-2015, 02:31 PM
[ First ] Done Add Ty <3

بس هو فيه سوال بس دلواتي ال CHN

بتفتح مثلا Gialve >> Fire >> Cold

ممكن اي حد لفتح كل skill's

كلمني علي ال FaceBook IAm Dangers Sro :)

موضوع الـ Limit ياباشا انا معملتوش . فية ناس بتقول في الــ Procedure وناس تانية بتقول برنامج

البرنامج عندي بس محبتش انزلة الا لما اجربة ويكون شغال 100% . بس للاسف جربتة ونفس الحكاية

Dangers SrO
09-02-2015, 03:56 PM
Tmam :)

UnStoppable!
11-04-2015, 02:52 AM
مفيش لى Euro

Dev.Ri3o
15-07-2015, 07:48 PM
فين ملفات ال Media ؟؟؟

Dev.Ri3o
18-07-2015, 12:17 PM
مش منقول ؟؟؟ اومال فين ملفات ال Media ؟؟؟

Xan
09-08-2015, 02:48 AM
انا بحب اتابع مواضيعك انت بالذات
لأنك مش بتبخل علي حد بحاجه
و فعلا الله ينور موضع اكثر من رائع و احن حاجه انك
مبخلتش مع انك حاطو في سيرفرك
جاري التجربه.....
تقبل مروري
:kiss1: :kiss1: :kiss1:

InspectoR
09-08-2015, 03:58 PM
مشكور وموضوع جامد بس كان عندى استفسار

عايز الرقم اللى اكتبه فى ال smc عشان يخلى الhp وال mp 9999999

nato2002
10-08-2015, 10:54 PM
تسلم أيدك ياغالى ,,
تحياتى لك ,,

Mando1995
13-08-2015, 12:15 PM
أنـا مش هسـأل المـوضـع اِذاي ماتثبتـش بـس هقـولـكـ.. الله ينـور يــا HAMZA :play_ball:
وأنــا نفسـي أعمـل السيـرفـر عشــان أجـرب الحــاجــات الحلــوة دي :shutup2:

arkedia1
25-08-2015, 07:48 AM
الموضوغ زى الفل يا باشا بس انتا معملتش Scroll Open Skill Euro لية هوة كل حاجة Chin :D:sport_box::sport_box:

MarOz
25-08-2015, 10:23 AM
و يبقا افضل لو في Scroll Mastery EU
:lame:

Turbo Sro
25-08-2015, 04:48 PM
ممكن شرح ازاى اضيفهم !

Facebook.com/MustafaElhawary

Mando1995
26-08-2015, 03:44 AM
معلش انا مش عارف اضيفها اذاي ممكن حـد يعمل شـرح :thumbsup:

BekoB
13-09-2015, 06:56 PM
انا عملت سكرول Mastery lvlup SCROLL لى ال Euro الى عيزها يكلمنى

whitechunk
13-09-2015, 10:17 PM
:harp::harp:

BLACK X™
25-10-2015, 06:49 PM
جميل

Mohamed ElKersh
17-02-2016, 10:46 AM
متاكد انها شغالة ؟

BlaCkDe3ViL
23-12-2016, 04:59 PM
مفيش منك يا Hamza والله تسلم علموضوع :oneeyedsmiley:

افندينا ™Hamboka™
23-12-2016, 10:43 PM
تسلم