مشاهدة النسخة كاملة : Unique
Juzzy
02-12-2014, 11:47 PM
السلام عليكم
عايز اعرف ازاي اشيل Drop من Unique
عايز عرف ازاي اضيف Unique ينزل لوحدة في مكان معين
و كمان اغير وقت النزول
شكرا......
اول طلب
Declare
@Mob varchar (max),
@Item varchar (max)
set @Mob = 'MOB_AR_SABRA_CACTUS'
set @Item = 'ITEM_MALL_EQUIP_TRANSGENDER_NEW_03'
delete from _RefMonster_AssignedItemDrop where RefMonsterID in (select ID from _RefObjCommon where CodeName128 like @Mob and RefItemID in (select ID from _RefObjCommon where CodeName128 like @Item ))
دى بيمسح
دى بيدى
USE SRO_VT_SHARD_INIT -----> By-Flowushy <----- ------> Updated by Luuk <------
GO
DECLARE @MonsterID int
DECLARE @ItemID int
DECLARE @DropRatio real
DECLARE @DropAmountMin int
DECLARE @DropAmountMax int
SET @MonsterID = 24062 -------- Mob,Unique ID you want Add Drop in
SET @DropRatio = 1 -------- Item drop rate 1=100% , 0.3 = 30%
SET @ItemID = 24670 -------- ITEM ID You want Add in Drops
SET @DropAmountMin = 5 -------- Amount of this item to Drop min
SET @DropAmountMax = 8 -------- Amount of this item to Drop max
INSERT _RefMonster_AssignedItemDrop
(
RefMonsterID,
RefItemID,
DropGroupType,
OptLevel,
DropAmountMin,
DropAmountMax,
DropRatio,
RefMagicOptionID1,
CustomValue1,
RefMagicOptionID2,
CustomValue2,
RefMagicOptionID3,
CustomValue3,
RefMagicOptionID4,
CustomValue4,
RefMagicOptionID5,
CustomValue5,
RefMagicOptionID6,
CustomValue6,
RefMagicOptionID7,
CustomValue7,
RefMagicOptionID8,
CustomValue8,
RefMagicOptionID9,
CustomValue9,
RentCodeName
)
VALUES(@MonsterID , @ItemID, 0, 0, @DropAmountMin, @DropAmountMax, @DropRatio, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0 , 0 , 'xxx')
تانى طلب
USE SRO_VT_SHARD /* Add Unique Spot By ™BaZzZoKa™ */
Go
DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */
SET @UNIQUE = 'MOB_JUPITER_YUNO' -- Unique code name from _RefobjCommon table
SET @CHARNAME = 'CHARNAME' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 60 -- Minimum time before appears in seconds
SET @maxdelay = 120 -- Maximum time before appears in seconds
SET @INITRADIUS = 100 -- Radius around spot unique can generated at
SET @RADIUS = 500 -- Radius around spot Unique can move in
/* end of settings area */
/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStam inaVariance,nSightRange,btAggressType,AggressData, btChangeTarget,btHelpRequestTo,btHelpResponseTo,bt BattleStyle,BattleStyleData,btDiversionBasis,Diver sionBasisData1,DiversionBasisData2,DiversionBasisD ata3,DiversionBasisData4,DiversionBasisData5,Diver sionBasisData6,DiversionBasisData7,DiversionBasisD ata8,btDiversionKeepBasis,DiversionKeepBasisData1, DiversionKeepBasisData2,DiversionKeepBasisData3,Di versionKeepBasisData4,DiversionKeepBasisData5,Dive rsionKeepBasisData6,DiversionKeepBasisData7,Divers ionKeepBasisData8,btKeepDistance,KeepDistanceData, btTraceType,btTraceBoundary,TraceData,btHomingType ,HomingData,btAggressTypeOnHoming,btFleeType,dwCha mpionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0 ,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0, 2,0,0,112,@UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTot alCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRat e,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjTyp e,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalP osX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGen erateRadius,nChampionGenPercentage,dwDelayTimeMin, dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,bt Type) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY ,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay ,1,0,1,0)
SET IDENTITY_INSERT Tab_RefNest OFF
print ''
print ''
print 'Done!'
™Dev Microsoft™
03-12-2014, 02:05 AM
اكبر موسوعة Qeurys >>> (http://www.silkroad4arab.com/vb/showthread.php?t=567929)
Juzzy
03-12-2014, 02:12 AM
the first request Declare @Mob varchar (max), @Item varchar (max) set @Mob = 'MOB_AR_SABRA_CACTUS' set @Item = 'ITEM_MALL_EQUIP_TRANSGENDER_NEW_03' delete from _RefMonster_AssignedItemDrop where RefMonsterID in (select ID from _RefObjCommon where CodeName128 like @Mob and RefItemID in (select ID from _RefObjCommon where CodeName128 like @Item )) dy بيمسح dy بيدى USE SRO_VT_SHARD_INIT-----> By-Flowushy<----- ------> Updated by Luuk < ------ GO DECLARE @int MonsterID DECLARE @ItemID int DECLARE @DropRatio real DECLARE @DropAmountMin int DECLARE @DropAmountMax int SET @MonsterID= 24062 -------- Mob,Unique ID you want to Add Drop in SET @DropRatio= 1 -------- Item drop rate 1=100% , 0.3 = 30% SET @ItemID= 24670 -------- ITEM ID You want Add in Drops SET @DropAmountMin= 5 -------- Amount of this item to Drop min SET @DropAmountMax= 8 -------- Amount of this item to Drop max INSERT _RefMonster_AssignedItemDrop ( RefMonsterID, RefItemID, DropGroupType, OptLevel, DropAmountMin, DropAmountMax, DropRatio, RefMagicOptionID1, CustomValue1, RefMagicOptionID2, CustomValue2, RefMagicOptionID3, CustomValue3, RefMagicOptionID4, CustomValue4, RefMagicOptionID5, CustomValue5, RefMagicOptionID6, CustomValue6, RefMagicOptionID7, CustomValue7, RefMagicOptionID8, CustomValue8, RefMagicOptionID9, CustomValue9, RentCodeName ) VALUES(@MonsterID , @ItemID, 0, 0, @DropAmountMin, @DropAmountMax, @DropRatio, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 , 0 , 'xxx') Tani request USE SRO_VT_SHARD /* Add Unique Spot By ™BaZzZoKa™ */ Go DECLARE @UNIQUE VARCHAR (129) DECLARE @CHARNAME VARCHAR (64) DECLARE @mindealy INT DECLARE @maxdelay int DECLARE @INITRADIUS INT DECLARE @RADIUS int DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1 DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1 DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1 /* put your settings here */ SET @UNIQUE = 'MOB_JUPITER_YUNO' - the Unique code name from _RefobjCommon table SET @CHARNAME = 'CHARNAME' - the Character name from _Char table to get mob position X Y Z SET @mindealy = 60-The Minimum time before appears in seconds SET @maxdelay = 120-the Maximum time before appears in seconds SET @INITRADIUS = 100-the Radius around spot unique can generated at SET @RADIUS = 500-the Radius around Unique spot can move in /* end of settings area */ /* get ID of the mob by the code name */ Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE) SET IDENTITY_INSERT Tab_RefTactics ON INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStam inaVariance,nSightRange,btAggressType,AggressData, btChangeTarget,btHelpRequestTo,btHelpResponseTo,bt BattleStyle,BattleStyleData,btDiversionBasis,Diver sionBasisData1,DiversionBasisData2,DiversionBasisD ata3,DiversionBasisData4,DiversionBasisData5,Diver sionBasisData6,DiversionBasisData7,DiversionBasisD ata8,btDiversionKeepBasis,DiversionKeepBasisData1, DiversionKeepBasisData2,DiversionKeepBasisData3,Di versionKeepBasisData4,DiversionKeepBasisData5,Dive rsionKeepBasisData6,DiversionKeepBasisData7,Divers ionKeepBasisData8,btKeepDistance,KeepDistanceData, btTraceType,btTraceBoundary,TraceData,btHomingType ,HomingData,btAggressTypeOnHoming,btFleeType,dwCha mpionTacticsID,AdditionOptionFlag,szDescString128) VALUES (@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0 ,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0, 2,0,0,112,@UNIQUE) SET IDENTITY_INSERT Tab_RefTactics OFF SET IDENTITY_INSERT Tab_RefHive ON INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTot alCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRat e,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjTyp e,szDescString128) VALUES (@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE) SET IDENTITY_INSERT Tab_RefHive OFF /* get position coordinates of your character */ DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME) SET IDENTITY_INSERT Tab_RefNest ON INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalP osX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGen erateRadius,nChampionGenPercentage,dwDelayTimeMin, dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,bt Type) VALUES (@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY ,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay ,1,0,1,0) SET IDENTITY_INSERT Tab_RefNest OFF print " print " print 'Done!'
شكرا,لكن ممكن تشرحلى ايه maximum / manimum time before appear?
يعنى من اكبر لية اصغر رقم ينزلة اليونك اللى هو الايتم
يعنى مثلا من 5 لية 9 زى كدة
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