مشاهدة النسخة كاملة : حل
Elgafry
20-11-2014, 06:45 PM
واناا بعمل الايمل جبتلي المشكلة دي
Failed to create a charater please try again (s1030)
ايه الحل مع العلم اني قافل كل الخرايط ما عدا Chine and Eu
شكرا:lulu13:
Mahmoud Rashwan
20-11-2014, 11:56 PM
غير AddnewCher
Elgafry
21-11-2014, 12:29 AM
غير AddnewCher
فين دي
Mahmoud Rashwan
21-11-2014, 01:15 AM
SRO_VT_SHARD------->programmability-------->stord-----> addnewcher
Elgafry
21-11-2014, 09:00 AM
SRO_VT_SHARD------->programmability-------->stord-----> addnewcher
تمام اغير فيها ازي بقي
Mahmoud Rashwan
21-11-2014, 09:04 AM
New Query
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 11/21/2014 7:52:07 AM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS
SET NOCOUNT ON
DECLARE @Slot INT
DECLARE @temp INT
DECLARE @NewCharID INT
SET @NewCharID = 0
-----------------------------------------------------------------------------
-- 1. ى؛گë¦*ي„° ىٹ¬ë،¯ ë„ک버가 validي•œ 것ى¸ى§€, 그리ê³* 빈ىٹ¬ë،¯ى´ ë§ëٹ”ى§€ 먼ى*€ ى²´يپ¬ي•œë‹¤.
-----------------------------------------------------------------------------
-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID
IF (@temp >= 4)
BEGIN
-- 너무 ë§ژىگë‚ک
RETURN -2
END
-- finish by novice.
-----------------------------------------------------------------------------
-- 2. ى؛گë¦*ي„° ى¶”ê°€ي•ک기
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 ى´ë‹¤!
BEGIN
-- ى؛گë¦*ي„° ىƒى„± ى‹¤يŒ¨! ىٹ¤ى¼€ى¼ ê°’ى´ ى´ىƒپي•ک다!
RETURN -3
END
EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- ى´ë¯¸ ى‚¬ىڑ©ى¤‘ى¸ ى´ë¦„ى´ë¼ëٹ”ëچ°?
RETURN -4
END
BEGIN TRANSACTION
-- ى¸ëچکى‹œىٹ¤ي…œى´ ى*پىڑ©ëگکë©´ى„œ 마ى§€ë§‰ى—گ WorldIDى™€ 1ê°’ى„ ëچ” ë„£ى–´ ى£¼ى—ˆë‹¤!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 45,
GetDate(), 1, 1, 0, 0, 0, 200,200, 1, 1, 1, 1)
SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- ى؛گë¦*ي„° ىƒى„± ى‹¤يŒ¨!
ROLLBACK TRANSACTION
RETURN -5
END
-- start by novice.
-- ى´ى*œ Slot ى•ˆى“´ë‹¤.. 그냥 Insert ë§Œ..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.
-----------------------------------------------------------------------------
-- 3-1. ى¥ë¹„ ىٹ¬ë،¯ ى±„ىڑ°ê¸°
-- [ى¸ë²¤ي†*리 ىٹ¬ë،¯ 96ê°œ] + [ى¥ë¹„ىٹ¬ë،¯ 13ê°œ] <- ى¸ë²¤ي†*리 ي™•ى¥ ى„œë¹„ىٹ¤ ي›„ 48ê°œى—گى„œ 96ê°œë،œ ى¦ê°€!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109
IF (@@ERROR <> 0)
BEGIN
-- ى¸ë²¤ي†*리 ىƒى„± ى‹¤يŒ¨!
ROLLBACK TRANSACTION
RETURN -7
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-- ë””يڈ´يٹ¸ë،œ ى„*يƒي•œ ى•„ى´ي…œى„ 다ى‹œ ë„£ى–´ى£¼ىگ...
/* ىڑ”ëں° ىˆœى„œë،œ ى*•ىکëگکى–´ ىˆë‹¤.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
11: EQUIP_SLOT_R_RING,
*/
DECLARE @ItemID BIGINT
SET @ItemID = 0
-- ىƒپê°‘
IF (@RefMailID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- ë°”ى§€
IF (@RefPantsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -11
END
END
-- ë°©يŒ¨
IF (@RefShield <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- يک¹ى‹œ defaultë،œ ى„*يƒي•œ 무기가 ي™œى´ë¼ë©´ ي™”ى‚´ 250개들ى´ ي™œي†µëڈ„ ي•¨ê»ک ى¤€ë‹¤. ى£*ى¹ک?
IF (@DefaultArrow <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END
-----------------------------------------------------------------------------
-- 3-2. ى•„ë°”يƒ€ Inventory ىٹ¬ë،¯ ى±„ىڑ°ê¸°
-- [ى•„ë°”يƒ€ ى¸ë²¤ي†*리 ىٹ¬ë،¯ 5ê°œ]
-- APPLY_AVATAR_SYSTEMى´ ى*پىڑ©ëگکë©´ى„œ ى¶”ê°€ëگکëٹ” 부분
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5
IF (@@ERROR <> 0)
BEGIN
-- ى•„ë°”يƒ€ ى¸ë²¤ي†*리 ىƒى„± ى‹¤يŒ¨!
ROLLBACK TRANSACTION
RETURN -14
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-----------------------------------------------------------------------------
-- default skillë„£ى–´ى£¼ê¸°
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID
INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- 기본 ي€کىٹ¤يٹ¸ ë„£ى–´ى£¼ê¸°
-----------------------------------------------------------------------------
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
FROM _RefQuest
WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -17
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record 넣기
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END
-----------------------------------------------------------------------------
-- Trijob ى±„ى›Œë„£ê¸°!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- ى¸ë²¤ي†*리 ىƒى„± ى‹¤يŒ¨!
ROLLBACK TRANSACTION
RETURN -19
END
-----------------------------------------------------------------------------
-- CharListى—گ ID ë„£ى–´ى£¼ê¸°
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_60EXP_HELP',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_100EXP_HELP',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_SCROLL_RETURN_NEWBIE_01',20,1
-- Quick Slot ى*•ë³´ ى*€ى¥ىڑ©!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
COMMIT TRANSACTION
RETURN @NewCharID
Elgafry
21-11-2014, 09:25 AM
New Query
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 11/21/2014 7:52:07 AM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS
SET NOCOUNT ON
DECLARE @Slot INT
DECLARE @temp INT
DECLARE @NewCharID INT
SET @NewCharID = 0
-----------------------------------------------------------------------------
-- 1. ى؛گë¦*ي„° ىٹ¬ë،¯ ë„ک버가 validي•œ 것ى¸ى§€, 그리ê³* 빈ىٹ¬ë،¯ى´ ë§ëٹ”ى§€ 먼ى*€ ى²´يپ¬ي•œë‹¤.
-----------------------------------------------------------------------------
-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID
IF (@temp >= 4)
BEGIN
-- 너무 ë§ژىگë‚ک
RETURN -2
END
-- finish by novice.
-----------------------------------------------------------------------------
-- 2. ى؛گë¦*ي„° ى¶”ê°€ي•ک기
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 ى´ë‹¤!
BEGIN
-- ى؛گë¦*ي„° ىƒى„± ى‹¤يŒ¨! ىٹ¤ى¼€ى¼ ê°’ى´ ى´ىƒپي•ک다!
RETURN -3
END
EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- ى´ë¯¸ ى‚¬ىڑ©ى¤‘ى¸ ى´ë¦„ى´ë¼ëٹ”ëچ°?
RETURN -4
END
BEGIN TRANSACTION
-- ى¸ëچکى‹œىٹ¤ي…œى´ ى*پىڑ©ëگکë©´ى„œ 마ى§€ë§‰ى—گ WorldIDى™€ 1ê°’ى„ ëچ” ë„£ى–´ ى£¼ى—ˆë‹¤!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 45,
GetDate(), 1, 1, 0, 0, 0, 200,200, 1, 1, 1, 1)
SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- ى؛گë¦*ي„° ىƒى„± ى‹¤يŒ¨!
ROLLBACK TRANSACTION
RETURN -5
END
-- start by novice.
-- ى´ى*œ Slot ى•ˆى“´ë‹¤.. 그냥 Insert ë§Œ..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.
-----------------------------------------------------------------------------
-- 3-1. ى¥ë¹„ ىٹ¬ë،¯ ى±„ىڑ°ê¸°
-- [ى¸ë²¤ي†*리 ىٹ¬ë،¯ 96ê°œ] + [ى¥ë¹„ىٹ¬ë،¯ 13ê°œ] <- ى¸ë²¤ي†*리 ي™•ى¥ ى„œë¹„ىٹ¤ ي›„ 48ê°œى—گى„œ 96ê°œë،œ ى¦ê°€!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109
IF (@@ERROR <> 0)
BEGIN
-- ى¸ë²¤ي†*리 ىƒى„± ى‹¤يŒ¨!
ROLLBACK TRANSACTION
RETURN -7
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-- ë””يڈ´يٹ¸ë،œ ى„*يƒي•œ ى•„ى´ي…œى„ 다ى‹œ ë„£ى–´ى£¼ىگ...
/* ىڑ”ëں° ىˆœى„œë،œ ى*•ىکëگکى–´ ىˆë‹¤.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
11: EQUIP_SLOT_R_RING,
*/
DECLARE @ItemID BIGINT
SET @ItemID = 0
-- ىƒپê°‘
IF (@RefMailID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- ë°”ى§€
IF (@RefPantsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -11
END
END
-- ë°©يŒ¨
IF (@RefShield <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- يک¹ى‹œ defaultë،œ ى„*يƒي•œ 무기가 ي™œى´ë¼ë©´ ي™”ى‚´ 250개들ى´ ي™œي†µëڈ„ ي•¨ê»ک ى¤€ë‹¤. ى£*ى¹ک?
IF (@DefaultArrow <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END
-----------------------------------------------------------------------------
-- 3-2. ى•„ë°”يƒ€ Inventory ىٹ¬ë،¯ ى±„ىڑ°ê¸°
-- [ى•„ë°”يƒ€ ى¸ë²¤ي†*리 ىٹ¬ë،¯ 5ê°œ]
-- APPLY_AVATAR_SYSTEMى´ ى*پىڑ©ëگکë©´ى„œ ى¶”ê°€ëگکëٹ” 부분
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5
IF (@@ERROR <> 0)
BEGIN
-- ى•„ë°”يƒ€ ى¸ë²¤ي†*리 ىƒى„± ى‹¤يŒ¨!
ROLLBACK TRANSACTION
RETURN -14
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-----------------------------------------------------------------------------
-- default skillë„£ى–´ى£¼ê¸°
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID
INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- 기본 ي€کىٹ¤يٹ¸ ë„£ى–´ى£¼ê¸°
-----------------------------------------------------------------------------
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
FROM _RefQuest
WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -17
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record 넣기
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END
-----------------------------------------------------------------------------
-- Trijob ى±„ى›Œë„£ê¸°!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- ى¸ë²¤ي†*리 ىƒى„± ى‹¤يŒ¨!
ROLLBACK TRANSACTION
RETURN -19
END
-----------------------------------------------------------------------------
-- CharListى—گ ID ë„£ى–´ى£¼ê¸°
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_60EXP_HELP',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_100EXP_HELP',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_SCROLL_RETURN_NEWBIE_01',20,1
-- Quick Slot ى*•ë³´ ى*€ى¥ىڑ©!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
COMMIT TRANSACTION
RETURN @NewCharID
فيه 4 add new char and add new char_original and add new char_thing and add new char_vechi
Elgafry
21-11-2014, 09:29 AM
اعملها Edit ازي ؟!
Mahmoud Rashwan
21-11-2014, 11:25 AM
دوس على كلمة New Query واعمل ادد للقورى اللى مدهولك و دوس F5
Elgafry
21-11-2014, 12:29 PM
Nour_Eldin (http://www.silkroad4arab.com/vb/member.php?u=37620)
عملت الي قولتلي عليه وبعدك لما جيت اطلع جبتلي رسالة معنها عايز حفظ التعديل ولا لا فقولت ايوة وبعد خالني احدد فين مكن الحفظ وحددته وبعد كدا جيت اجرب لقيت نفس المشكلة
حل !!!؟
pop2009
21-11-2014, 01:48 PM
اعمل Clear لى الداتا بيز بالكويرى ده
USE SRO_VT_SHARD
GO
truncate table _CharSkill
truncate table _CharSkillMastery
truncate table _GuildMember
truncate table _BlockedWhisperers
truncate table _Inventory
truncate table _InventoryForAvatar
truncate table _InventoryForLinkedStorage
truncate table _TrainingCampMember
truncate table _TrainingCampSubMentorHonorPoint
truncate table _TrainingCampHonorRank
truncate table _TrainingCampBuffStatus
delete from _TrainingCamp
truncate table _StaticAvatar
truncate table _User
truncate table _Friend
truncate table _Memo
truncate table _TimedJob
truncate table _CharTrijobSafeTrade
delete from _CharTrijob
truncate table _InvCOS
delete from _CharCOS where ID > 0
delete from _Char where charid > 0
truncate table _Chest
truncate table _ChestInfo
truncate table _ItemPool
delete from _Items where ID64 > 0
delete from _AccountJID
truncate table _GuildChest
update _AlliedClans set Ally1 = 0, Ally2 = 0, Ally3 = 0, Ally4 = 0, Ally5 = 0, Ally6 = 0, Ally7 = 0, Ally8 = 0
truncate table _GuildWar
delete from _Guild where ID > 0
delete from _AlliedClans where ID > 0
truncate table _CharNameList
truncate table _CharQuest
truncate table _ClientConfig
truncate table _DeletedChar
truncate table _SiegeFortressStruct
truncate table _SiegeFortressStoneState
truncate table _SiegeFortressRequest
truncate table _SiegeFortressObject
truncate table _SiegeFortressItemForge
truncate table _SiegeFortressBattleRecord
delete from _SiegeFortress
truncate table _OpenMarket
Elgafry
21-11-2014, 02:25 PM
اعمل Clear لى الداتا بيز بالكويرى ده
USE SRO_VT_SHARD
GO
truncate table _CharSkill
truncate table _CharSkillMastery
truncate table _GuildMember
truncate table _BlockedWhisperers
truncate table _Inventory
truncate table _InventoryForAvatar
truncate table _InventoryForLinkedStorage
truncate table _TrainingCampMember
truncate table _TrainingCampSubMentorHonorPoint
truncate table _TrainingCampHonorRank
truncate table _TrainingCampBuffStatus
delete from _TrainingCamp
truncate table _StaticAvatar
truncate table _User
truncate table _Friend
truncate table _Memo
truncate table _TimedJob
truncate table _CharTrijobSafeTrade
delete from _CharTrijob
truncate table _InvCOS
delete from _CharCOS where ID > 0
delete from _Char where charid > 0
truncate table _Chest
truncate table _ChestInfo
truncate table _ItemPool
delete from _Items where ID64 > 0
delete from _AccountJID
truncate table _GuildChest
update _AlliedClans set Ally1 = 0, Ally2 = 0, Ally3 = 0, Ally4 = 0, Ally5 = 0, Ally6 = 0, Ally7 = 0, Ally8 = 0
truncate table _GuildWar
delete from _Guild where ID > 0
delete from _AlliedClans where ID > 0
truncate table _CharNameList
truncate table _CharQuest
truncate table _ClientConfig
truncate table _DeletedChar
truncate table _SiegeFortressStruct
truncate table _SiegeFortressStoneState
truncate table _SiegeFortressRequest
truncate table _SiegeFortressObject
truncate table _SiegeFortressItemForge
truncate table _SiegeFortressBattleRecord
delete from _SiegeFortress
truncate table _OpenMarket
احد الكوري ده في انهي SRO_vt وازي:mf_fart:
pop2009
22-11-2014, 12:55 AM
SRO_VT_SHARD
و دوس كليك يمين و دوس New Query و بعد كده تضفها و دوس F5
stafherp
22-11-2014, 12:59 AM
SRO_VT_SHARD+كلك يمين ودوس New Query هتفتحلك صفحه حط فيها الكويرى past ودوس F5 وبعد كدة لما تيجي تخرج هيقلك تسجل الحاجه النتا عملتها ولالا دوس no وكدة اشتغل
™Dev Microsoft™
22-11-2014, 03:03 AM
ارجو الاهتمام ,,,
™Dev Microsoft™
23-11-2014, 05:19 AM
يغلق لعدم الاهتمام
$$
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