BabiliOn
19-11-2012, 01:21 AM
يا ريت كل الل حضرتك قولته وانا اقصد جميع اليونيكات
cerb-TG -URUCHI-IVY-ISTARU-LORD-DEMON-MEDUSA-CAVE UNIQUE'S -OTHER UNIQUES
غير كده انا ال GAME لسه بتاخد DC معايا
لو عايز تضيف يونك فى اى مكان يعجبك وينزل كل ما يموت اتوماتيك الشرح اهوة + الكورى
اولا الموضوع سهل جدا وربنا و ينفع تخلي اي Unique ينزل في اي حته انا مثلا عندي خليت Yuno , Jupiter , Bablion and BAAL ينزلو في اماكن ال Uniques التانيه ازاي بقه هنعمل كده اول حاجه هنفتح ال Idenity عشان مقفوله عند 99% من الناس نشوف الشرح
نفتح SQL > Option>Designers و نشيل العلامه من علي اخر واحده دي Prevent saving changes that require table
http://desmond.imageshack.us/Himg525/scaled.php?server=525&filename=58022664.png&res=landing
بعد كده هنفتح ab_RefNest and Tab_RefHive and Tab_RefTactics)
و نختار Desgin
http://desmond.imageshack.us/Himg543/scaled.php?server=543&filename=97597818.png&res=landing
بعد كده نختار [dwTacticsID for tactics table , dwHiveID for hive table , dwNestID for nest table] ونختار "set primary key
http://desmond.imageshack.us/Himg99/scaled.php?server=99&filename=12414041.png&res=landing
هننزل تحت و هنلاقي
Identity specification" property >> choose "is identity" and choose "yes"
انت هتلاقيها No خليها Yes
http://desmond.imageshack.us/Himg838/scaled.php?server=838&filename=89828726.png&res=landing
و هنعمل كده مع ال 3 Tables
دلوقتي بقه ال Query
USE SRO_VT_SHARD /* Add Unique Spot By Mrs_Mero */
DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */
SET @UNIQUE = 'MOB_JUPITER_YUNO' -- Unique code name from _RefobjCommon table
SET @CHARNAME = 'Esm el acc 3shan el SPOT' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 60 -- Minimum time before appears in seconds
SET @maxdelay = 120 -- Maximum time before appears in seconds
SET @INITRADIUS = 100 -- Radius around spot unique can generated at
SET @RADIUS = 500 -- Radius around spot Unique can move in
/* end of settings area */
/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStam inaVariance,nSightRange,btAggressType,AggressData, btChangeTarget,btHelpRequestTo,btHelpResponseTo,bt BattleStyle,BattleStyleData,btDiversionBasis,Diver sionBasisData1,DiversionBasisData2,DiversionBasisD ata3,DiversionBasisData4,DiversionBasisData5,Diver sionBasisData6,DiversionBasisData7,DiversionBasisD ata8,btDiversionKeepBasis,DiversionKeepBasisData1, DiversionKeepBasisData2,DiversionKeepBasisData3,Di versionKeepBasisData4,DiversionKeepBasisData5,Dive rsionKeepBasisData6,DiversionKeepBasisData7,Divers ionKeepBasisData8,btKeepDistance,KeepDistanceData, btTraceType,btTraceBoundary,TraceData,btHomingType ,HomingData,btAggressTypeOnHoming,btFleeType,dwCha mpionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0 ,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0, 2,0,0,112,@UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTot alCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRat e,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjTyp e,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalP osX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGen erateRadius,nChampionGenPercentage,dwDelayTimeMin, dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,bt Type) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY ,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay ,1,0,1,0)
SET IDENTITY_INSERT Tab_RefNest OFF
print ''
print ''
print 'Done!'
و للناس اللي شغاله بملفات BlackRogue
USE BR_SHARD_DB /* Add Unique Spot By Mrs_Mero BR files */
DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */
SET @UNIQUE = 'MOB_RM_SPIRITS_CLON3' -- Unique code name from _RefobjCommon table
SET @CHARNAME = 'Esm el acc 3shan el SPOT' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 3600 -- Minimum time before appears in seconds
SET @maxdelay = 3601 -- Maximum time before appears in seconds
SET @INITRADIUS = 100 -- Radius around spot unique can generated at
SET @RADIUS = 500 -- Radius around spot Unique can move in
/* end of settings area */
/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStam inaVariance,nSightRange,btAggressType,AggressData, btChangeTarget,btHelpRequestTo,btHelpResponseTo,bt BattleStyle,BattleStyleData,btDiversionBasis,Diver sionBasisData1,DiversionBasisData2,DiversionBasisD ata3,DiversionBasisData4,DiversionBasisData5,Diver sionBasisData6,DiversionBasisData7,DiversionBasisD ata8,btDiversionKeepBasis,DiversionKeepBasisData1, DiversionKeepBasisData2,DiversionKeepBasisData3,Di versionKeepBasisData4,DiversionKeepBasisData5,Dive rsionKeepBasisData6,DiversionKeepBasisData7,Divers ionKeepBasisData8,btKeepDistance,KeepDistanceData, btTraceType,btTraceBoundary,TraceData,btHomingType ,HomingData,btAggressTypeOnHoming,btFleeType,dwCha mpionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0 ,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0, 2,0,0,112,@UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTot alCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRat e,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjTyp e,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalP osX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGen erateRadius,nChampionGenPercentage,dwDelayTimeMin, dwDelayTimeMax,dwMaxTotalCount,btFlag) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY ,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay ,1,0)
SET IDENTITY_INSERT Tab_RefNest OFF
print ''
print ''
print 'Done!'
و الناس اللي مش فاهمه يعني ... يعني لو عايز ال Jupiter ينزل قدام باب المدينه هات اي اكونت و وقفه في الحته اللي انت عايزه ينزل فيها ال Unique و بعد كده تاخد اسم الاكونت من dbo__Char و تحطه بدل 'Esm el acc 3shan el SPOT' فبالتالي ال Unique هينزل مكان الاكونت
ياريت اكون افدتكم و للامانه مش انا اللي عامل ال Query
مشكلة Dc
استخدم agent server no xtrap
واتأكد من ملف DB Conect يكون متظبط على بياناتك
و ملف ServerManger هتلاقية فى فولدر Smc هتغير الاي بي الى فية بالاى بي بتاعك
لو مش فاهم الكورى قولى وانا اشرحهولك
BabiliOn
19-11-2012, 02:04 AM
بص انا هشرحلك الكورى
/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStam inaVariance,nSightRange,btAggressType,AggressData, btChangeTarget,btHelpRequestTo,btHelpResponseTo,bt BattleStyle,BattleStyleData,btDiversionBasis,Diver sionBasisData1,DiversionBasisData2,DiversionBasisD ata3,DiversionBasisData4,DiversionBasisData5,Diver sionBasisData6,DiversionBasisData7,DiversionBasisD ata8,btDiversionKeepBasis,DiversionKeepBasisData1, DiversionKeepBasisData2,DiversionKeepBasisData3,Di versionKeepBasisData4,DiversionKeepBasisData5,Dive rsionKeepBasisData6,DiversionKeepBasisData7,Divers ionKeepBasisData8,btKeepDistance,KeepDistanceData, btTraceType,btTraceBoundary,TraceData,btHomingType ,HomingData,btAggressTypeOnHoming,btFleeType,dwCha mpionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0 ,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0, 2,0,0,112,@UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTot alCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRat e,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjTyp e,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalP osX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGen erateRadius,nChampionGenPercentage,dwDelayTimeMin, dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,bt Type) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY ,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay ,1,0,1,0)
SET IDENTITY_INSERT Tab_RefNest OFF
print ''
print ''
print 'Done!'
'MOB_RM_SPIRITS_CLON3'
دة الى هتحط فى كود اليونك الى يعجبك عشان ينزل
'Esm el acc 3shan el SPOT'
هنا هتحط اسم الشخصية الى انتا موقفها مكان ما انتا عايز اليونك ينزلك
3600
3601
دة الوقت الى هينزل فى اليونك بلثوانى يعنى لو عايزة ينزل كل 15 دقيقة تكتبهم بلثونى مش بلدقايق