المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : مشكله صغيره كده


magic99
08-08-2012, 06:01 AM
اولا :السلام عليكم
يا جماعه كنت عاوز اعرف ازاي اخد نسخه من ال DB اللي عندي وازاي لو غيرتها ومعايا نسخه ارجعها تاني

وازاي انزل الشخصيات لفل 120 علي طول انا لما باجي اعملها بلغبط ال MP و HP كنت عاوز اعرف اخلي ال MP و HP كام منAddNewChar

مملك الجنه
08-08-2012, 06:44 AM
عشان تأخذ نسخه من ال DB زى ما بتعمل ريستور بظبط هتلقى فوقيها backup وكده يبقى أخذت نسخه

Mr Z!dane
08-08-2012, 11:07 AM
اضافه [GM] لاسم الكراكتر
كيفيه تزويد الاستر و الانت للجى ام
كيفية تغيير مكان نزول الكراكتر الجديده
حجم الشنطه للكراكتر 3صفحات و الجراب بيت 5 صفحات
اضافه جولد و سكل بوينت لكل كراكتر جديد
نزول الكراكتر 110
اضافه ايتمز للكركتر الجديده
اضافه سلك لكل اكونت جديد (http://jumbofiles.com/06jfobdnrla3)

magic99
08-08-2012, 01:28 PM
عشان تأخذ نسخه من ال db زى ما بتعمل ريستور بظبط هتلقى فوقيها backup وكده يبقى أخذت نسخه

ممكن تقولي دي موجوده فين بالظبط

shasha800
08-08-2012, 03:07 PM
حضرتك هتعلم علي داتابيز ولنفرض SRO_VT_SHARD

هتدوس Right Click ---->Tasks ----->Back Up

أعمل الباك أب Expire بعد 9999 يوم

و دوس أوك

أما عن نزول الشخصيات 120

ده كويري تنزيل الاكونتات 120 مع أيتمز نوفا +5 ( حسب نوع الاكونت )

USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 06/20/2012 15:22:31 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO




ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS

SET NOCOUNT ON

DECLARE @Slot INT
DECLARE @temp INT

DECLARE @NewCharID INT
SET @NewCharID = 0


-----------------------------------------------------------------------------
-- 1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù.
-----------------------------------------------------------------------------

-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID

IF (@temp >= 4)
BEGIN
-- ³Ê¹« ¸¹ÀÚ³ª
RETURN -2
END
-- finish by novice.

-----------------------------------------------------------------------------
-- 2. ij¸¯ÅÍ Ãß°¡Çϱâ
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!
BEGIN
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!
RETURN -3
END

EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- &Agrave;&Igrave;¹&Igrave; »ç&iquest;ë&Aacute;&szlig;&Agrave;&Icirc; &Agrave;&Igrave;¸§&Agrave;&Igrave;¶&oacute;´&Acirc;µ¥?
RETURN -4
END

BEGIN TRANSACTION

-- &Agrave;&Icirc;´&oslash;½&Atilde;½&ordm;&Aring;&Ucirc;&Agrave;&Igrave; &Agrave;û&iquest;ëµ&Ccedil;¸é¼* ¸¶&Aacute;&ouml;¸·&iquest;&iexcl; WorldID&iquest;&Iacute; 1°&ordf;&Agrave;» ´&otilde; ³&Ouml;¾î &Aacute;&Ouml;¾&uacute;´&Ugrave;!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, ExpOffset, HwanLevel, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 129, 129, 4000000000, 3, 25000, 979, -32.60888, 1238, 2094, 109,
GetDate(), 120, 120, 10000000, 327, 10000000, 200,200, 1, 1, 1, 1)

SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- &Auml;³¸¯&Aring;&Iacute; »&yacute;¼&ordm; ½&Ccedil;&AElig;&ETH;!
ROLLBACK TRANSACTION
RETURN -5
END


-- start by novice.
-- &Agrave;&Igrave;&Aacute;¦ Slot ¾&Egrave;¾´´&Ugrave;.. ±×³&Eacute; Insert ¸¸..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.


-----------------------------------------------------------------------------
-- 3-1. &Agrave;&aring;&ordm;&ntilde; ½½·&Ocirc; &Atilde;¤&iquest;&igrave;±â
-- [&Agrave;&Icirc;&ordm;¥&Aring;&auml;¸® ½½·&Ocirc; 96°³] + [&Agrave;&aring;&ordm;&ntilde;½½·&Ocirc; 13°³] <- &Agrave;&Icirc;&ordm;¥&Aring;&auml;¸® &Egrave;®&Agrave;&aring; ¼*&ordm;&ntilde;½&ordm; &Egrave;&Auml; 48°³&iquest;&iexcl;¼* 96°³·&Icirc; &Aacute;&otilde;°&iexcl;!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109


IF (@@ERROR <> 0)
BEGIN
-- &Agrave;&Icirc;&ordm;¥&Aring;&auml;¸® »&yacute;¼&ordm; ½&Ccedil;&AElig;&ETH;!
ROLLBACK TRANSACTION
RETURN -7
END

--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!

-- µ&eth;&AElig;&uacute;&AElig;®·&Icirc; ¼±&Aring;&Atilde;&Ccedil;&Ntilde; ¾&AElig;&Agrave;&Igrave;&Aring;&Ucirc;&Agrave;» ´&Ugrave;½&Atilde; ³&Ouml;¾î&Aacute;&Ouml;&Agrave;&Uacute;...
/* &iquest;&auml;·± ¼&oslash;¼*·&Icirc; &Aacute;¤&Agrave;&Ccedil;µ&Ccedil;¾î &Agrave;&Ouml;´&Ugrave;.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
12: EQUIP_SLOT_R_RING,
*/

DECLARE @ItemID BIGINT
SET @ItemID = 0
-- »&oacute;°©
IF (@RefMailID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- ¹&Ugrave;&Aacute;&ouml;
IF (@RefPantsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- ¹&aelig;&AElig;&ETH;
IF (@RefShield <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- &Egrave;¤½&Atilde; default·&Icirc; ¼±&Aring;&Atilde;&Ccedil;&Ntilde; ¹«±â°&iexcl; &Egrave;°&Agrave;&Igrave;¶&oacute;¸é &Egrave;*»&igrave; 250°³µé&Agrave;&Igrave; &Egrave;°&Aring;ëµµ &Ccedil;&Ocirc;²² &Aacute;&Oslash;´&Ugrave;. &Aacute;&Ograve;&Auml;&iexcl;?
IF (@DefaultArrow <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END


-----------------------------------------------------------------------------
-- 3-2. ¾&AElig;¹&Ugrave;&Aring;¸ Inventory ½½·&Ocirc; &Atilde;¤&iquest;&igrave;±â
-- [¾&AElig;¹&Ugrave;&Aring;¸ &Agrave;&Icirc;&ordm;¥&Aring;&auml;¸® ½½·&Ocirc; 5°³]
-- APPLY_AVATAR_SYSTEM&Agrave;&Igrave; &Agrave;û&iquest;ëµ&Ccedil;¸é¼* &Atilde;&szlig;°&iexcl;µ&Ccedil;´&Acirc; &ordm;&Icirc;&ordm;&ETH;
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5


IF (@@ERROR <> 0)
BEGIN
-- ¾&AElig;¹&Ugrave;&Aring;¸ &Agrave;&Icirc;&ordm;¥&Aring;&auml;¸® »&yacute;¼&ordm; ½&Ccedil;&AElig;&ETH;!
ROLLBACK TRANSACTION
RETURN -14
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!

-----------------------------------------------------------------------------
-- default skill³&Ouml;¾î&Aacute;&Ouml;±â
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID

INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record ³&Ouml;±â
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END

-----------------------------------------------------------------------------
-- Trijob &Atilde;¤&iquest;&ouml;³&Ouml;±â!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- &Agrave;&Icirc;&ordm;¥&Aring;&auml;¸® »&yacute;¼&ordm; ½&Ccedil;&AElig;&ETH;!
ROLLBACK TRANSACTION
RETURN -19
END

-----------------------------------------------------------------------------
-- CharList&iquest;&iexcl; ID ³&Ouml;¾î&Aacute;&Ouml;±â
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)

if (@RefCharID >= 1907 and @RefCharID <= 1919)
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_TBLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BOW_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SPEAR_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_NECKLACE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_FA_A_RARE',1,5
END
else if (@RefCharID >= 1920 and @RefCharID <= 1932)
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_TBLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BOW_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SPEAR_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_NECKLACE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_FA_A_RARE',1,5
END
else if (@RefCharID >= 14875 and @RefCharID <= 14887)
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DARKSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_AXE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DAGGER_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_CROSSBOW_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_HARP_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_12_A_RARE',1,5
END
else if (@RefCharID >= 14888 and @RefCharID <= 14900)
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DARKSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_AXE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DAGGER_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_CROSSBOW_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_HARP_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_12_A_RARE',1,5
END
else
BEGIN
return -999
END
-- Quick Slot &Aacute;¤&ordm;¸ &Agrave;&uacute;&Agrave;&aring;&iquest;ë!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...

COMMIT TRANSACTION

RETURN @NewCharID


مع العلم أن بالكويري ده كل الاكونتات هتنزل في جانجان حتي الاوروبي

●♥ Marwan1337 ♥●
08-08-2012, 05:04 PM
تم الرد .. !!
Closed
#