المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : مشكله فى تحديد الماكس لفل


glaiverss
20-04-2012, 07:44 PM
انا بعد ما خلصت السيرفير مش عارف احدد لماكس لفل و الماكس ماستيرى لفل

وحاجه تانيه كمان

اى حد بيفتح F10 دى سى على طول بس مش مع كول اناس

ارجو معرفه حل :mfr_bl4:

Heeroo
20-04-2012, 08:10 PM
open SRO_VT_SHARD > programmability > stored procedures > dbo_AddNewChar
and edit this part


BEGIN TRANSACTION

-- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼* ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, ExpOffset, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 21, 21, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 45,
GetDate(), 1, 110, 0, 0, 0, 0, 200, 200, 1, 1, 1, 1)






GetDate(), 1, 110, 0, 0, 0, 0, 200, 200, 1, 1, 1, 1
that mean
cur lvl is 1
max lvl 110
RemainGold 0
ExpOffset 0
RemainStatPoint0
RemainSkillPoint 0
HP 200
MP 200
JobLvl_Trader 1
JobLvl_Hunter 1
JobLvl_Robber 1
WorldID 1


اى حد بيفتح F10 دى سى على طول بس مش مع كول اناس
http://www.silkroad4arab.com/vb/showthread.php?t=424947
جرب الكلام اللى فى الرد التالت بتاع ريمو

glaiverss
20-04-2012, 08:40 PM
متشكر جداّ يا Heeroo
:stress_h4h:

Heeroo
20-04-2012, 08:41 PM
اى حد بيفتح F10 دى سى على طول بس مش مع كول اناس
http://www.silkroad4arab.com/vb/showthread.php?t=424947
جرب الكلام اللى فى الرد التالت بتاع ريمو

glaiverss
20-04-2012, 09:46 PM
بس على فكره مشكله الماكس لفل متحلتش

Heeroo
20-04-2012, 10:00 PM
طب ممكن تعمل ال dbo_AddNewChar Modify فى تكست او خدها كوبى كلها هنا وانا هحاول اظبطهالك ان شاء الله

.a7la-smile.
20-04-2012, 10:06 PM
استنا ريمو

هيقول لك :)

OoReMooO
20-04-2012, 10:27 PM
بص انا هرفعلك جيم سيرفر فيه فولدر معاه اسمه Config هتفتحه و هتلاقى جواه ملف تكست هتفتح الملف التكست و تظبط الماكس لفل الى انت عايزه 100 - 110 - 120 - 130 -140
بس هياخد شويه وقت عشان الابلود عندى ضعيف

glaiverss
21-04-2012, 02:41 AM
بص انا هرفعلك جيم سيرفر فيه فولدر معاه اسمه Config هتفتحه و هتلاقى جواه ملف تكست هتفتح الملف التكست و تظبط الماكس لفل الى انت عايزه 100 - 110 - 120 - 130 -140
بس هياخد شويه وقت عشان الابلود عندى ضعيف

شكراّ
و
خد وقتك
:play_ball: :starwars:

glaiverss
21-04-2012, 02:51 AM
طب ممكن تعمل ال dbo_AddNewChar Modify فى تكست او خدها كوبى كلها هنا وانا هحاول اظبطهالك ان شاء الله


USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 04/21/2012 01:48:02 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO




ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS

SET NOCOUNT ON

DECLARE @Slot INT
DECLARE @temp INT

DECLARE @NewCharID INT
SET @NewCharID = 0


-----------------------------------------------------------------------------
-- 1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù.
-----------------------------------------------------------------------------

-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID

IF (@temp >= 4)
BEGIN
-- ³Ê¹« ¸¹ÀÚ³ª
RETURN -2
END
-- finish by novice.

-----------------------------------------------------------------------------
-- 2. ij¸¯ÅÍ Ãß°¡Çϱâ
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!
BEGIN
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!
RETURN -3
END

EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥?
RETURN -4
END

BEGIN TRANSACTION

-- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼* ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109,
GetDate(), 1, 110, 0, 0, 0, 200,200, 1, 1, 1, 1)

SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -5
END


-- start by novice.
-- ÀÌÁ¦ Slot ¾È¾´´Ù.. ±×³É Insert ¸¸..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.


-----------------------------------------------------------------------------
-- 3-1. Àåºñ ½½·Ô ä¿ì±â
-- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼*ºñ½º ÈÄ 48°³¿¡¼* 96°³·Î Áõ°¡!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109


IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -7
END

--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!

-- µðÆúÆ®·Î ¼±ÅÃÇÑ ¾ÆÀÌÅÛÀ» ´Ù½Ã ³Ö¾îÁÖÀÚ...
/* ¿ä·± ¼ø¼*·Î Á¤ÀǵǾî ÀÖ´Ù.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
11: EQUIP_SLOT_R_RING,
*/

DECLARE @ItemID BIGINT
SET @ItemID = 0
-- »ó°©
IF (@RefMailID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- ¹ÙÁö
IF (@RefPantsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -11
END
END
-- ¹æÆÐ
IF (@RefShield <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- Ȥ½Ã default·Î ¼±ÅÃÇÑ ¹«±â°¡ ȰÀ̶ó¸é È*»ì 250°³µéÀÌ È°Åëµµ ÇÔ²² ÁØ´Ù. ÁÒÄ¡?
IF (@DefaultArrow <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END


-----------------------------------------------------------------------------
-- 3-2. ¾Æ¹ÙŸ Inventory ½½·Ô ä¿ì±â
-- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³]
-- APPLY_AVATAR_SYSTEMÀÌ Àû¿ëµÇ¸é¼* Ãß°¡µÇ´Â ºÎºÐ
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5


IF (@@ERROR <> 0)
BEGIN
-- ¾Æ¹ÙŸ Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -14
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!

-----------------------------------------------------------------------------
-- default skill³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID

INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- ±âº» Äù½ºÆ® ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
FROM _RefQuest
WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -17
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record ³Ö±â
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END

-----------------------------------------------------------------------------
-- Trijob ä¿ö³Ö±â!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -19
END

-----------------------------------------------------------------------------
-- CharList¿¡ ID ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)

exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_RETURN_SCROLL_HIGH_SPEED',20, 1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_PREMIUM_VIETNAM_GOLDTIME_PLUS ',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_SKILL_GOLD_TIME_SERVICE_TICKE T_4W',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_DAMAGE_ABS_20P_SCROLL',11,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_DAMAGE_INC_20P_SCROLL',11,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',11,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_HP_SUPERSET_5_BAG',1000,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_MP_SUPERSET_5_BAG',1000,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_COS_P_FLUTE_WHITE',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_COS_P_RABBIT_SCROLL_SILK',1,1


-- Quick Slot Á¤º¸ ÀúÀå¿ë!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...

COMMIT TRANSACTION

RETURN @NewCharID

OoReMooO
21-04-2012, 09:27 AM
اتفضل
هنا (http://www.mediafire.com/?8aqa89k4b0nrruz)

Heeroo
21-04-2012, 06:46 PM
use [sro_vt_shard]
go
/****** object: Storedprocedure [dbo].[_addnewchar] script date: 04/21/2012 01:48:02 ******/
set ansi_nulls on
go
set quoted_identifier on
go




alter procedure [dbo].[_addnewchar]
@userjid int,
--@charslot int,
@refcharid int,
@charname varchar (64),
@charscale tinyint,
@startregionid int,
@startpos_x real,
@startpos_y real,
@startpos_z real,
@defaultteleport int,
@refmailid int,
@refpantsid int,
@refbootsid int,
@refweaponid int,
@refshield int,
@durmail tinyint,
@durpants tinyint,
@durboots tinyint,
@durweapon tinyint,
@durshield tinyint,
@defaultarrow int
as

set nocount on

declare @slot int
declare @temp int

declare @newcharid int
set @newcharid = 0


-----------------------------------------------------------------------------
-- 1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù.
-----------------------------------------------------------------------------

-- start by novice.
Select @temp = count(charid) from _user with (nolock) where userjid = @userjid

if (@temp >= 4)
begin
-- ³Ê¹« ¸¹ÀÚ³ª
return -2
end
-- finish by novice.

-----------------------------------------------------------------------------
-- 2. ij¸¯ÅÍ Ãß°¡Çϱâ
-----------------------------------------------------------------------------
if (@charscale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!
Begin
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!
Return -3
end

exec @temp = _isexistingcharname @charname
if (@temp <> 0)
begin
-- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥?
Return -4
end

begin transaction

-- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼* ¸¶Áö¸·¿¡ worldid¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!
Insert into _char (refobjid, charname16, scale, strength, intellect, latestregion,posx, posy, posz, appointedteleport, inventorysize,
lastlogout, curlevel, maxlevel, remaingold, remainstatpoint, remainskillpoint, hp, mp, joblvl_trader, joblvl_hunter, joblvl_robber, worldid)
values (@refcharid, @charname, @charscale, 20, 20, @startregionid, @startpos_x, @startpos_y, @startpos_z, @defaultteleport, 109,
getdate(), 1, 110, 0, 0, 0, 200,200, 1, 1, 1, 1)

set @newcharid = @@identity
if (@@error <> 0 or @@rowcount = 0)
begin
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ!
Rollback transaction
return -5
end


-- start by novice.
-- ÀÌÁ¦ slot ¾È¾´´Ù.. ±×³É insert ¸¸..
Insert into _user values (@userjid, @newcharid)
-- finish by novice.


-----------------------------------------------------------------------------
-- 3-1. Àåºñ ½½·Ô ä¿ì±â
-- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼*ºñ½º ÈÄ 48°³¿¡¼* 96°³·Î Áõ°¡!!!(woos0)
-----------------------------------------------------------------------------
--patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!
Insert into _inventory(charid, slot, itemid)
select @newcharid, cnt, 0
from _refdummyslot with( nolock )
where cnt < 109


if (@@error <> 0)
begin
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
Rollback transaction
return -7
end

--patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!

-- µðÆúÆ®·Î ¼±ÅÃÇÑ ¾ÆÀÌÅÛÀ» ´Ù½Ã ³Ö¾îÁÖÀÚ...
/* ¿ä·± ¼ø¼*·Î Á¤ÀǵǾî ÀÖ´Ù.
0: Equip_slot_helm
1: Equip_slot_mail,
2: Equip_slot_shoulderguard,
3: Equip_slot_gauntlet,
4: Equip_slot_pants,
5: Equip_slot_boots,
6: Equip_slot_weapon,
7: Equip_slot_shield or arrow,
8: Equip_slot_earring,
9: Equip_slot_necklace,
10: Equip_slot_l_ring,
11: Equip_slot_r_ring,
*/

declare @itemid bigint
set @itemid = 0
-- »ó°©
if (@refmailid <> 0)
begin
exec @itemid = _fn_add_initial_equip @newcharid, 1, @refmailid, @durmail
if (@itemid <= 0)
begin
rollback transaction
return -8
end
end
-- ¹ÙÁö
if (@refpantsid <> 0)
begin
exec @itemid = _fn_add_initial_equip @newcharid, 4, @refpantsid, @durpants
if (@itemid <= 0)
begin
rollback transaction
return -9
end
end
-- boots
if (@refbootsid <> 0)
begin
exec @itemid = _fn_add_initial_equip @newcharid, 5, @refbootsid, @durboots
if (@itemid <= 0)
begin
rollback transaction
return -10
end
end
-- weapon
if (@refweaponid <> 0)
begin
exec @itemid = _fn_add_initial_equip @newcharid, 6, @refweaponid, @durweapon
if (@itemid <= 0)
begin
rollback transaction
return -11
end
end
-- ¹æÆÐ
if (@refshield <> 0)
begin
exec @itemid = _fn_add_initial_equip @newcharid, 7, @refshield, @durshield
if (@itemid <= 0)
begin
rollback transaction
return -12
end
end
-- Ȥ½Ã default·Î ¼±ÅÃÇÑ ¹«±â°¡ ȰÀ̶ó¸é È*»ì 250°³µéÀÌ È°Åëµµ ÇÔ²² ÁØ´Ù. ÁÒÄ¡?
If (@defaultarrow <> 0)
begin
exec @itemid = _fn_add_initial_equip @newcharid, 7, @defaultarrow, 250
if (@itemid <= 0)
begin
rollback transaction
return -13
end
end


-----------------------------------------------------------------------------
-- 3-2. ¾Æ¹ÙŸ inventory ½½·Ô ä¿ì±â
-- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³]
-- apply_avatar_systemÀÌ Àû¿ëµÇ¸é¼* Ãß°¡µÇ´Â ºÎºÐ
-----------------------------------------------------------------------------
--patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!
Insert into _inventoryforavatar(charid, slot, itemid)
select @newcharid, cnt, 0
from _refdummyslot with( nolock )
where cnt < 5


if (@@error <> 0)
begin
-- ¾Æ¹ÙŸ Àκ¥Å丮 »ý¼º ½ÇÆÐ!
Rollback transaction
return -14
end
--patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!patch warning!!!

-----------------------------------------------------------------------------
-- default skill³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
declare @country tinyint
exec @country = _getobjcountry @refcharid

insert into _charskillmastery (charid, masteryid, level)
select @newcharid, masteryid, 0
from _refchardefault_skillmastery with(nolock)
where race = @country or race = 3
if (@@error <> 0)
begin
rollback transaction
return -15
end
insert into _charskill (charid,skillid,enable)
select @newcharid, skillid, 1
from _refchardefault_skill with(nolock)
where race = @country or race = 3
if (@@error <> 0)
begin
rollback transaction
return -16
end
-----------------------------------------------------------------------------
-- ±âº» Äù½ºÆ® ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
insert into _charquest (charid, questid, status, achievementcount, starttime, endtime, questdata1, questdata2)
select @newcharid, id, 1, 0, getdate(), getdate(), 0, 0
from _refquest
where codename in (select codename from _refchardefault_quest with(nolock) where (race = @country or race = 3) and requiredlevel = 1 and service = 1)
if (@@error <> 0)
begin
rollback transaction
return -17
end
-----------------------------------------------------------------------------
-- static avatar initial record ³Ö±â
-----------------------------------------------------------------------------
insert into _staticavatar(charid) values(@newcharid)
if (@@error <> 0)
begin
rollback transaction
return -18
end

-----------------------------------------------------------------------------
-- trijob ä¿ö³Ö±â!!!!!
-----------------------------------------------------------------------------
insert into _chartrijob values (@newcharid, 0, 1, 0, 0, 0)
if (@@error <> 0)
begin
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
Rollback transaction
return -19
end

-----------------------------------------------------------------------------
-- charlist¿¡ id ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
insert _charnamelist values(@charname, @newcharid)

exec _add_item_extern @charname,'item_mall_return_scroll_high_speed',20, 1
exec _add_item_extern @charname,'item_mall_premium_vietnam_goldtime_plus ',1,1
exec _add_item_extern @charname,'item_mall_skill_gold_time_service_ticke t_4w',1,1
exec _add_item_extern @charname,'item_mall_damage_abs_20p_scroll',11,1
exec _add_item_extern @charname,'item_mall_damage_inc_20p_scroll',11,1
exec _add_item_extern @charname,'item_mall_reverse_return_scroll',11,1
exec _add_item_extern @charname,'item_mall_hp_superset_5_bag',1000,1
exec _add_item_extern @charname,'item_mall_mp_superset_5_bag',1000,1
exec _add_item_extern @charname,'item_cos_p_flute_white',1,1
exec _add_item_extern @charname,'item_cos_p_rabbit_scroll_silk',1,1


-- quick slot Á¤º¸ ÀúÀå¿ë!!!
Exec _addnewclientconfig @newcharid -- by novice...... For saving client configurations...

Commit transaction

return @newcharid


انت عايز الماكس لفل يبقا اخره كام؟؟

وكمان الماكس لفل ده بيطبق على الشخصيات الجديده بس

لو عايز تظبط بقا الشخصيات اللى اعلى من الماكس لفل لازم تظبطها بنفسك

glaiverss
22-04-2012, 09:44 AM
انت عايز الماكس لفل يبقا اخره كام؟؟

وكمان الماكس لفل ده بيطبق على الشخصيات الجديده بس

لو عايز تظبط بقا الشخصيات اللى اعلى من الماكس لفل لازم تظبطها بنفسك

انا عاوز المكس لفل 110
بس انا بعد ما عملت الى قل عليه ريمو اى حد بيلفل مبيجيلوش البوينس بتوه ال اس تى ار و ال انت و الستاتيس اللى بتعمل بيهم اب لل اتش بى و ال ام بى

ŦћĕŁεǻđęṝ
22-04-2012, 11:33 AM
وليه وجع القلب ده كله؟!

نزل ده Here (http://www.mediafire.com/?372j8veuc2n1oxk)

والصوره هتشرح كل حاجه ^^

http://i.epvpimg.com/5ohbe.jpg

mohammedelefret
01-12-2013, 03:39 AM
Heroo تيب ا:toobad:
انا دلوقتي فتحت SRO_VT_SHARD > programmability > stored procedures > dbo_AddNewChar تمام بعد كده في مكان reamining stat poin بكتب 360

ملحوظه:انا عامل ماكس ليفل الجيم 120
المهم لما باجي اكتب في مكان ال remainig stat poin 360 بتبقي للصيني والاوروبي انا عايز اخلي للاوروبي reaming stat poin = 240 وللصيني remainig stat poin = 360 ازاي احدد ارجو الرد